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Which game mode will this test be using?

Allies
- 0 (0%)
Battle Ground
- 0 (0%)
Blood Bath
- 0 (0%)
Capture the Flag
- 0 (0%)
Pain Killer
- 0 (0%)
Random Damnation
- 4 (57.1%)
Rebellion Against the Gods
- 3 (42.9%)

Total Members Voted: 7


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Author Topic: Lords of Centria: Fantasy Tactical Warfare [V.3.0] [Turn 6]  (Read 7054 times)

zacen299

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  • And again everything goes wrong.
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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.0] [Turn 6]
« Reply #150 on: January 08, 2013, 09:18:29 pm »

Is it wrong that i never noticed when this went up I've been so busy I rarely read titles besides what I'm looking for.
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I (somehow) wield a marble coffin that i fill with the corpses of all I have slain (to make an already heavy object even heavier) in one hand, and the other holds a book made out out of fucking platinum. The book can crush skulls, and the coffin grows ever stronger and now that is has a few dead dragons in it, it sends people flying a mile backwards to explode in a pile of gore. Gore which I then place into the coffin,

javierpwn

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.0] [Turn 6]
« Reply #151 on: January 10, 2013, 02:17:42 pm »

Is it just me, or are necros almost completely useless?

Maybe if he sacrifices himself to revive any dead creature?
« Last Edit: January 10, 2013, 02:21:26 pm by javierpwn »
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Nerjin

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.0] [Turn 6]
« Reply #152 on: January 10, 2013, 02:22:47 pm »

Wrym, you have Goblin 2 moving despite being fatigued.

Also I'm thinking of using tokens instead of colors since Goblin 2 has iron-skin, haste, AND fatigue all at once...
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GreatWyrmGold

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.0] [Turn 6]
« Reply #153 on: January 10, 2013, 06:22:54 pm »

Wrym, you have Goblin 2 moving despite being fatigued.
Anything wrong with having him just not move, then?

Quote
Also I'm thinking of using tokens instead of colors since Goblin 2 has iron-skin, haste, AND fatigue all at once...
Sounds useful.
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Nerjin

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.0] [Turn 6]
« Reply #154 on: January 15, 2013, 05:47:55 pm »

I"m sorry guys for the delay and I honestly don't think it's gonna stop being delayed for a while. College is really kicking me in the face with work so I haven't had as much time as I'd like. I'll try to update as I can but it may be slow for a while.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Tsuchigumo550

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.0] [Turn 6]
« Reply #155 on: January 15, 2013, 07:04:01 pm »

Fine by me. I understand life's little bitchslaps.
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Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.
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