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Poll

Which game mode will this test be using?

Allies
- 0 (0%)
Battle Ground
- 0 (0%)
Blood Bath
- 0 (0%)
Capture the Flag
- 0 (0%)
Pain Killer
- 0 (0%)
Random Damnation
- 4 (57.1%)
Rebellion Against the Gods
- 3 (42.9%)

Total Members Voted: 7


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Author Topic: Lords of Centria: Fantasy Tactical Warfare [V.3.0] [Turn 6]  (Read 7062 times)

javierpwn

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.0] [Turn 4]
« Reply #90 on: December 28, 2012, 05:27:56 pm »

North army moves south as far as possible
Other army moves to the east+ secret actions
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Nerjin

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.0] [Turn 4]
« Reply #91 on: December 28, 2012, 06:14:22 pm »

 
Spoiler: Javierpwn’s Actions (click to show/hide)
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Upcoming Players:
Next: Scapheap TURN 5 STARTS
Then: RAM
After That: Tsuchigumo
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scapheap

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.0] [Turn 5]
« Reply #92 on: December 28, 2012, 06:20:48 pm »

E1 to L6
P to I8
E2 to J8
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RAM

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.0] [Turn 5]
« Reply #93 on: December 28, 2012, 09:17:18 pm »

E1 to L6
P to I8
E2 to J8
Dragon breaths fire at M6
Inquisitor two attempts to shift into something more comfortable...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
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GreatWyrmGold

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.0] [Turn 5]
« Reply #94 on: December 28, 2012, 09:32:50 pm »

Wait. What.
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javierpwn

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.0] [Turn 5]
« Reply #95 on: December 28, 2012, 09:46:32 pm »

ELEPHANTS CLOSE RANGE ARE OP
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GreatWyrmGold

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.0] [Turn 5]
« Reply #96 on: December 28, 2012, 09:47:39 pm »

They're also very expensive.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

javierpwn

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.0] [Turn 5]
« Reply #97 on: December 28, 2012, 09:49:16 pm »

scapheap has two of them, and a paladin.......
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javierpwn

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.0] [Turn 5]
« Reply #98 on: December 28, 2012, 09:51:35 pm »

And then RAM has  a dragon, and elephant, and two inquisitors......
I think he may win if no teamwork/excessive weakening happens
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GreatWyrmGold

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.0] [Turn 5]
« Reply #99 on: December 28, 2012, 09:52:47 pm »

On the other hand, we could zerg them...probably...
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RAM

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.0] [Turn 5]
« Reply #100 on: December 29, 2012, 02:34:42 am »

Why are elephants OP? Do they get multiple attacks or something?
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

javierpwn

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.0] [Turn 5]
« Reply #101 on: December 29, 2012, 02:54:51 am »

No, it's just the health is MASSIVE, and they could take out your ranged easily
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scapheap

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.0] [Turn 5]
« Reply #102 on: December 29, 2012, 04:32:34 am »

con: They are weak to goblins(to the point they can't attack them and will take damage if they can't move away), have 2 attack, cost two unit and can only melee. Pro: 25 health and a move that hit for 5 damage.

How are they OP?

((And N to N4))
« Last Edit: December 29, 2012, 04:36:30 am by scapheap »
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javierpwn

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.0] [Turn 5]
« Reply #103 on: December 29, 2012, 04:39:00 am »

They tank range, kill vital ranged units, run away
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scapheap

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.0] [Turn 5]
« Reply #104 on: December 29, 2012, 05:16:43 am »

So they are OP because they are good at what they were made for. Ok the Archer is OP because he can attack at range, the Cleric is OP because he can heal and the Mage is OP because of his spells.
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game
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