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Author Topic: 0x10c - Firefly-like Space Game from Mojang  (Read 23258 times)

alway

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Re: 0x10c - Firefly-like Space Game from Mojang
« Reply #60 on: December 09, 2012, 03:51:20 am »

If you did gain access to an enemy's computer, you would also have a secondary goal of retrieving all their data for later analysis. If your guild programmers are distributing code to the entire guild, gaining a bunch of it would allow for an in-depth analysis of their automated systems; allowing you to both look for exploits (for tailor-made electronic warfare in future battles, which will otherwise be extremely rare) or, more importantly, look for weaknesses in their strategies and algorithms. For example, if you have the code responsible for leading a target with their weapons, you could create an evasion program specifically to prey on any weaknesses in their strategy. Or if it's really good, just use it in your own ships.
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Azated

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Re: 0x10c - Firefly-like Space Game from Mojang
« Reply #61 on: December 09, 2012, 04:04:49 am »

The potential in this game is sounding batter and better.

Faction-based technology designed by players and held in secret research bases used for learning enemy codes? Hell yes!
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Evilsx

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Re: 0x10c - Firefly-like Space Game from Mojang
« Reply #62 on: December 09, 2012, 04:29:52 am »

...Damn it, all this talk about virus attacks on enemy ships and taking over the galaxy now made me want this game.
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10ebbor10

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Re: 0x10c - Firefly-like Space Game from Mojang
« Reply #63 on: December 09, 2012, 04:43:10 am »

You all now there's such a thing as closed circuit computing right. Good luck infecting a computer with a virus when you can't reach it.
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Scelly9

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Re: 0x10c - Firefly-like Space Game from Mojang
« Reply #64 on: December 09, 2012, 04:46:37 am »

Small robots. Cut through the outer walls! Infiltrate, then self destruct after deploying the virus.
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Idranel

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Re: 0x10c - Firefly-like Space Game from Mojang
« Reply #65 on: December 09, 2012, 04:50:33 am »

I could imagine someone DDoSing another player's ship, causing the whole game server to crash.
He also said viruses would be possible, yeah. When I join this Bay 12 space crew, I could engineer viruses. That would be fun. Forkbombs away!!

Forkbombs!?  Does that computer architecture even have threading!?  Real men use overflows, srsly learn 2 play lulz.

Multi-tasking is very easy to do. You just store the current state of program execution away in memory and restore the state of another process. By switching around quickly it will look as if both are running at the same time.

Well you shouldn't need to know assemply, alot of people over on the 0x10c forum have created c++/java/etc.-to-assembly programs. or something like that

The convertor are third program (I doubt anyone will actually do one IG). You would just have to check your program afterwards.

There's already some (a fuckton) emulators for the computer, if you want to try already.


Converters ?

Those would be compilers  http://en.wikipedia.org/wiki/Compiler
And honestly.. unless there is a good reason to do so, nobody will use assembly.


Protip: check your compiler for backdoors instead, checking its output is more work and less reliable.


While its kind of neat to give players a computer to control stuff with, that also has a lot of implications on gameplay.
If only computer scientists can play the game effectively thats nice for people with a cs-background but possibly annoying for everyone and everything else.

And tbh looking at the current state of the minecraft community I'd hate to see a game populated by script kiddies of that caliber.
The forums would be spammed by people asking for instructions on complicated things they won't understand without committing a lot of time and patience.
« Last Edit: December 09, 2012, 05:04:01 am by Idranel »
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Shadowlord

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Re: 0x10c - Firefly-like Space Game from Mojang
« Reply #66 on: December 09, 2012, 05:04:05 am »


They can erase all data, or stuck it in an unending loop.

Even if you write a JMP that jumps to itself (and will do that forever), what's to stop the operator from just resetting it and wiping out the virus? If you got it onto a storage medium, what's to stop him from restoring from backup? And so on. You'd need something more sophisticated and custom-designed, e.g. something to give you a backdoor into their systems over their external ship-to-ship radio system so that you can just command their shields to turn off or whatever. Assuming they have shields. Locking up their computer would just stop them from issuing commands temporarily (of course, if you can blow them to smithereens before they can fix it...).

You all now there's such a thing as closed circuit computing right. Good luck infecting a computer with a virus when you can't reach it.

Considering how popular Battlestar Galactica is, I expect that if some form of ship-to-ship wireless hacking becomes a thing, a Galactica-like no-networked-computers protocol would be put in place by anyone familiar with the reimagined series, or with the concept in general.

But considering that humans aren't cylons or AIs, and you're going to be running super-slow obsolete CPUs in these spaceships, I suspect in-game CPU jamming (send enough data from enough sources to prevent a listening device from sorting through it all in a timely fashion to hear any authentic sources) might be a more effective weapon (Probably depending on the implementation of the system as to whether it would work in networked devices, radio communication, or neither). (More effective than trying to reverse engineer the enemy system to figure out how to fiddle with their shields or cause their power plant or engines to overload and self-destruct, that is.)
« Last Edit: December 09, 2012, 05:07:19 am by Shadowlord »
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Idranel

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Re: 0x10c - Firefly-like Space Game from Mojang
« Reply #67 on: December 09, 2012, 05:19:15 am »


But considering that humans aren't cylons or AIs, and you're going to be running super-slow obsolete CPUs in these spaceships, I suspect in-game CPU jamming (send enough data from enough sources to prevent a listening device from sorting through it all in a timely fashion to hear any authentic sources) might be a more effective weapon (Probably depending on the implementation of the system as to whether it would work in networked devices, radio communication, or neither).

If the scheduler is implemented well enough, it would enforce that enough cpu time is spent on criticial stuff.

And even on a slow cpu it would still be faster to do multiplication than to do prime factorization.
So even if you're limited to using rather weak encryption schemes, against equally slow computers its still effective.
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ScriptWolf

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Re: 0x10c - Firefly-like Space Game from Mojang
« Reply #68 on: December 09, 2012, 06:59:29 am »

Alright when this is released I would be very happy to join a crew of Other Bay12 players. If we could get a ship full of 50 players we would be unstoppable !

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Seraphim342

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Re: 0x10c - Firefly-like Space Game from Mojang
« Reply #69 on: December 09, 2012, 08:09:07 am »

I don't know about unstoppable.  There are currently some fairly large factions already formed on the official forums.  The two biggest are the Interstellar Concordat (ISC) and Herobrine's Army (HA). 

ISC's got anywhere from 500-1000 members, kind of organized like a "galactic senate" or other treaty organization.  It's not one group, but a number of "signatory" groups.  Think Space NATO.  HA's got approximately 600 members and is devoted to wiping out and harvesting the souls of everyone else in the galaxy.  So, think the Necromongers.  Or Goonswarm. 

Still, I believe the Grand Fleet of the Twelfth Bay could be a force to be reckoned with =p
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LoSboccacc

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Re: 0x10c - Firefly-like Space Game from Mojang
« Reply #70 on: December 09, 2012, 08:26:22 am »

ISC's got anywhere from 500-1000 members, kind of organized like a "galactic senate" or other treaty organization.  It's not one group, but a number of "signatory" groups.  Think Space NATO.  HA's got approximately 600 members and is devoted to wiping out and harvesting the souls of everyone else in the galaxy.  So, think the Necromongers.  Or Goonswarm. 

so this hasn't even yet started and casual players are already screwed?
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Imofexios

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Re: 0x10c - Firefly-like Space Game from Mojang
« Reply #71 on: December 09, 2012, 08:52:33 am »

Player has to be average scripter to be able to play this "game" ?
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LoSboccacc

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Re: 0x10c - Firefly-like Space Game from Mojang
« Reply #72 on: December 09, 2012, 08:55:47 am »

the official words is that it is indeed useful, but that you can also buy pre scripted modules with standard features so there also is the lazy way

there will also be a program exchange
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Imofexios

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Re: 0x10c - Firefly-like Space Game from Mojang
« Reply #73 on: December 09, 2012, 09:20:00 am »

Getting scripts and not done yerself sounds really boring if game is all about scripting.
How about some crash course of Assembly to forumers to get prepared for the launch :) ?
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Killjoy

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Re: 0x10c - Firefly-like Space Game from Mojang
« Reply #74 on: December 09, 2012, 09:27:41 am »

Getting scripts and not done yerself sounds really boring if game is all about scripting.
How about some crash course of Assembly to forumers to get prepared for the launch :) ?
When we get close enough to launch compilers will most likely be out already. Most people probably wont even have to write one line of assembler.
If not I will write one.
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