Sesvin TalaharPushing through the crowd, you make your way to a less rowdy locale. Inquiring about a variety of locations in the city from a helpful street vendor who, surprisingly, refrains from deluging you in offers of low-quality goods, you think you have a good bearing on where a few locations of note are; the Oakshield Mercenaries are located in the commercial district near the gate to the industrial district, the College of Rothinea is located in the upper class residential district, and a scattering of inns and taverns can be found near the exits to both the upper and lower class residential districts.
As you begin to leave, the merchant stops you to give you a warning. He advises staying away from the slums; they're usually a haven of crime, but now there's something... more. People are saying it's everything from a demon to a yeti, but everyone agrees there's
something dangerous.
Idem ValanYou walk calmly down the road, your arcane and mysterious countenance reminding a few petty criminals who may have caused trouble that they suddenly had somewhere else to be. Somewhere far, far away.
Spotting a beggar, you stroll up to him, an faint smile upon your face. He looks wary until you hold up a silver stag (the second largest denomination of regular money); his face homes in on the coin, a lean, hungry look upon it.
"I, ah... I don't suppose ye'd be offerin' that for something, would yeh?"
Niteris LuesFirst things first: get integrated into the rumor mill. You locate a pub through the fine old tradition of pugilistic diplomacy, retrieving the information from a burly and incompetent lout.
The place is dim, smoky. The kind of place where every second patron has either had a run-in with the Watch or is a model citizen, yessiree, no reason for any guards to poke around in their business, y'know what they mean? You hang around at the bar, close enough to the middle to not look out of place but far enough from it to be able to keep an eye on things. Scanning the room, you make mental note of potential informers. There's a shifty looking group at the far end of the bar, talking under their breaths to each other, there's a man with a burn scar on his cheek with the look of a ringleader, surrounded by henchmen and whores, there's a tall man with curly hair and a larger than normal nose who... oh, something's happening between him and the ringleader. Interesting. You settle back and observe the proceedings.
Bersiano GorrathYou surreptitiously follow the armored man. He wanders about before halting to speak to a merchant. The salesman doesn't seem to sense anything unusual; he doesn't even appear threatened by the warrior. The smile fading from his visage, the man grabs the other figure's metal-clad shoulder as the knight turns to leave; a serious expression crosses the vendor's face as he briefly speaks again. As the armored man leaves, the merchant returns to his wares.
Your time in the presence of the warrior has allowed you to get a better feeling for what separates him from the rest of humanity. An aura of supernatural power radiates from him, similar to that of a mighty wizard.
NikalasDark energy gathers around you, coalescing into a corporeal Fear: the embodiment of the target's nightmares. You idly gesture for it to move into the crowd, and the shade descends from the roof...
Cesare DalirioYou spend time drinking, carousing, and generally enjoying yourself. The night is still young! The bar hasn't run out of alcohol! That lady over there is rather attractive! Your beer-sodden mind comes up with it's BEST IDEA EVER. You stumble over to the woman as the crowds begin a rag-tag round of tavern songs. With practiced expertise, you smoothly insert yourself into... the conversation. Of course. Sadly the lovely lady seems scared of your advances, constantly glancing over at a beefy man with a burn scar on his cheek in the middle of a crowd of bruisers. He notices you, expression darkening, and heaves himself off his ass and into your personal space.
"Th' fuck d'yeh think yer doin', basterhd?!"The crowd goes dead silent and immediately becomes incredibly preoccupied with either their drinks or being somewhere else.
Lemminkäinen AhtiThe hairs on the back of your neck stand up as the tension of nether energy builds in the air of the marketplace. The feeling is stronger than you expected; this seems to be more malevolent than it first appeared. The spell is nearly cast, but you can't pinpoint the source... You freeze. Of course, it's simple in retrospect. As you look up at the rooftops, the origin of the magic crystallizes in your third eye.
Racing up through a building, up stairs, onto a balcony, a being looms into view on an innocuous room. It hasn't seem you yet, but you can see the tendrils of black magic falling from it's hand like heavy smoke.
Hadrian AtarkisYou case the industrial district in search of suitable lodgings. Fortunately, you were able to scrounge up most of your fortune before being ran out of your former abode. After much consideration, taking into account the dimensions of each building, the locations, the ranting acoustics, the lightning rod potential, and so on, you conclude that your best bet is a multistory run-down warehouse. The building had been used as a warehouse, metalworking facility, training facility, and mad scientist's workshop. The current owner explains that there never was an actual 'mad scientist', but at one point back in the line of House Ironwall some old noble had fancied himself a genius. His charred remains were found in his shark pool after his fatal experiment with cesium-powered robo-chondrichthyes. His heirs prudently obliterated his work.
You say you'll take the building.
Istriti DurtiphYou trudge through out of the temple district and through the markets, drawing both odd looks and friendly smiles as you do so. Dwarves are a minority in this city so far from the mountains, and your weaponry and armor are out of place, with their ornate decorations and designs. Despite that, or rather,
because of that, you are well known and liked. Healing the sick and repairing equipment worked wonders on your reputation.
Basic equipment is easy enough to locate; a hefty backpack, a small tent, a mule for luggage, a pony to ride on. You accumulate a few other odds and ends and stow them in the backpack.
A couple things to say outside of the update itself:
First off, I appreciate that everyone is making an effort to roleplay, but it'd be nice if a few basic literary things were present. Correct spelling, proper grammar, punctuation in the right places. If anybody'd like, I'd be more than happy to help if you PM me with what you've typed before posting it.
Second...
((He has to draw something with every update. Give him time.))
Yeah. I'll try to get each update posted within a couple days of the previous. Each picture is just going to be a snapshot of the one or more of the player's actions, and I'll be sure to make sure everyone has their character in them regularly.
Third, is... something. I remember having a third thing to say, but now I can't think of what it is. Ah, well.