[[The dwarf I picked is apparently captain of the guard. I have no idea when or why this happened. He wasn't when I picked him. What is going on.]]
Journal of Manze, Digger of Holes
Okay. Let's get this started. First off, there's a massive dug-out area just below the current stockpiles with nothing in it. That's going to be our new workshop area, since all the current ones are smack-dab in the middle of the fort. The area's also been smoothed over.
The Masons are being told to make a bunch of doors, so that the area can be insured against any dwarves who lose it.
A baby died of thirst. No idea whose it was. Oh well.
The Werepig Weaver has finally been dealt with. He changed into his evil beast form, and our Marksdwarves in The Winds of Change took care of him. The kill is credited to Ducim Ustuthekir.
I discovered that our Chief Medical Dwarf was enlisted. And had been injured, and was resting said injury. Waiting for the Chief Medical Dwarf to come diagnose him. Idiot. He's been relieved of his post temporarily. Sorry, sackhead.
It turns out all of our stockpiles were multipurpose. Useful early on, to be sure, but I certainly don't want my food in with those traction benches. The food stockpile's been moved down a floor.
It turns out we have no carpenters. I ordered a pile of barrels and bins to be made, and nobody's seen fit to make them. This has been fixed. Okay, we have carpenters, they're just also masons.
...I found the baroness' room. Someone got lazy. This will need to be fixed, and dwarves will need their own individual rooms. I will start carving them out myself.
Since I'm the Captain of the Guard, for some reason, I've taken an empty room and re-purposed it into a bedroom / office. It's not quite up to the standards required of my position, but once it's smoothed out and given some engravings it should do just fine.
I've just been informed that one of the dwarves in the cage is our mayor, and is suspected of being a vampire. I'll need to relocate him soon - he's due out in 116 days.
A forgotten beast appeared in the caverns. As long as he can't get in, we should be fine. Hm. I should make sure he can't get in.
Migrants. Great. Just what we needed.
The hole in the roof is sealed, for what it's worth. So any invaders have to come in the front entrance. I need a damn drink.
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Whoever designed the rooms as one giant room with a bunch of designations, that's both brilliant and extremely annoying. Once I figure out another way below the aquifer, I'll be designating a bunch of rooms dug out. Won't have time to fill them, though. There's something like 190 dwarves in this damn fort.
I'm also working on a dining hall. I'll try to get to the medical suite in my turn, but can't guarantee it.