The next entry is undated, but appears to take place shortly after the last one
Well, I've finally worked my way through all of those damn migrants. Most of them have completely useless skills; none of them know how to fight. But most of them are eager to work for the good of the fortress, so I'm not one to complain. Only two of them really stood out: A peasant who told me to call him Sloth, and a self-proclaimed scientist named Duthnur.
Sloth is a complete and total bastard, but he isn't Evil, as far as I can tell. More lazy. He doesn't care about tradition or loyalty or the right thing to do; all he cares about is himself. Well, that's fine; to each his own. But he'd better do his job, or he just might find himself on the wrong end of our Justice system.
Duthnur is an interesting one. He's a smart dwarf, and eager to both help and learn. But he isn't particularly skilled yet. Still, no one else is either, so I've put him in charge of our medical system. We'll have to build a hospital, and also bring water into the fort, but for now he can see dwarves and help them with their problems. Not only that, but he's also interested in pretty much every industry. I gave him a free pass to explore all of these fields. Hopefully he'll prove that I made the right decision.
With nearly half a hundred dwarves in the fort, I've decided its time to make my law official. I've ordered an office dug out for me and declared myself both Sheriff and Hammerer. I have no taste for executions, though; the next Paladin to arrive will get that job, I suppose.
Well, time to go. I need to go plan out the jail. And the hospital. And my office.... Damnation, the work never ends!