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Author Topic: Goldensculpt: The Hammer of Justice  (Read 4115 times)

UristMcDonald

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Re: Goldensculpt: The Hammer of Justice
« Reply #15 on: December 02, 2012, 05:10:21 pm »

From the Journal of Kadol Ezumadek, Dwarven Paladin
26th of Granite, 222


It has been nearly a month since we arrived in this place, and we have finally dug as deep as we can. It was Rendell who, while carving the stairs near the final level down, nearly fell into the Great Magma Sea. He stuck his head through the hole and gazed, full of wonder, at the beautiful sight below. Magma as far as the eye can see and, in some places, raw Adamantine!

We will carve out space for forges here, just like back in the Mountainhome. The staircase is finished; now comes the time to build the fort itself.
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Slothman400

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Re: Goldensculpt: The Hammer of Justice
« Reply #16 on: December 02, 2012, 05:33:15 pm »

I wish to be dwarfed as a dishonorable, slow, skill-less red-shirt/cheese maker.
He should be called Sloth, and have utter disdain for the paladins.
His back-story: lost a pub-bet, and had to set off to a paladin settlement.
So he doesn't get sad not having any work you can give him plant gathering(In the caverns).
Other jobs may be added later(If he lives), but I want Sloth to be near-useless and always near danger for the first couple years.

Sloth: Asking to die a karma-related death.
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Hell, if nobody's suffocated because of it, it hardly counts as a bug!

UristMcDonald

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Re: Goldensculpt: The Hammer of Justice
« Reply #17 on: December 02, 2012, 08:00:23 pm »

From the Journal of Kadol Ezumadek, Dwarven Paladin
1st of Hematite, 222


Time passes quickly when one fills his day with honest, hard work like a good dwarf should. Our little fortress is prospering; we are now ready for migrants. Hopefully they will be sent from the Mountainhome soon enough.

I haven't written much since Granite; the work has taken up nearly all of my time. Fifteen feet bellow the ground we have carved out a home. Here, in the rich soil layer, we've begun farming plump helmets. This humble mushroom, while bland, is very resilient and can be grown year round. Further, it can be eaten raw, cooked, or brewed for alcohol. Eventually, we will plant other crops as well; for now, we're sticking with mushrooms.

Above ground, our fort isn't very impressive. A small stone structure is all that can be seen by prying eyes, which is just the way we want it. We aren't ready for war yet, so our best bet is obscurity. Here in the depth of the jungle, a rough stone structure could take years to find without prior knowledge. Or at least, so we hope.

I've decided to build this fortress from the top down. So we're starting with the industries closest to the surface. For us, that means food production. We dug out an extensive farm level, big enough to feed a few hundred dwarves. This is because I figure it will be easier to use only the area we need now, as opposed to scrambling to add room when we need it. On the same level as our farms I've set up the butcher's block. The meat industry center will be put behind closed doors for two reasons: First, the smell won't spread to the rest of the fortress. Second, if we come under attack by the Necromancers, the less dead things we have out in the open, the better. Of course, we don't actually have enough dwarves or animals to make use of our meatpacking site. But again, it will be easier to carve it out now than to figure out where to put it later.

On the same level I've placed the woodworks. Wood will be kept in a back room, which will allow carpenters easy access. Finished goods and furniture will be kept in a stockpile in the same room. Until the industrial center is ready to hammer out goods faster than we can use them, that should be sufficient. Later on, we may require a centralized store room.

The final part of this floor is the quarters. While every true-blooded dwarf likes to live in a magma-warmed stone room in the depths of the earth, its simply too long of a walk for those workers who must stay near the surface. So I have ordered the miners to dig out chambers for the peasants, which they will do as soon as they finish the butcher's block. Hopefully we will fill all of these empty rooms by Summer's end.



Our next step is going to be to dig the halls where masonry, gemcrafting, and metalworking will take place, deep down in the earth. Bedrooms for the dwarves involved in those industries will follow as well. Somewhere in the middle I plan to build a great magma-warmed dining hall where Overdwarves and Underdwarves can come together to feast and celebrate. The only thing left to dig then will be the tombs and Halls of Champions. I plan to put those in the layer of granite I found just above the Great Magma Sea. It is the greatest honor one of our kind can experience to be buried in the stone that named our empire.

I hope to finish the work on the underground by year's end. Then we will begin gathering stone to build a great tower, from which we can extend our influence in all directions and crush the forces of Evil. For that, however, we will need many more dwarves. I pray we will receive them soon.

**********************

To Be Dwarfed:
Fath - Paladin/Swordsdwarf, Weaponsmith
Piranha - Paladin/Hammerdwarf, Armorsmith
Gavakis - Paladin/Axedwarf
Duthnur - Scientist/Medic
Sloth - Lazy, immoral Peasant
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UristMcDonald

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Re: Goldensculpt: The Hammer of Justice
« Reply #18 on: December 02, 2012, 08:29:48 pm »

From the Journal of Kadol Ezumadek, Dwarven Paladin
4th of Malachite, 222


My prayers were answered, it seems. Nine haggard-looking dwarves made their way from the South. They barely reached our fortress; it appears that we are situated on the border between savanna and jungle, and that the land to our south becomes dry and inhospitable during the dry season. Indeed, the pools of water outside of the thickly wooded area are already half dry. In any case, they dragged themselves into our humble home and, after drinking deeply from our stock of alcohol, told us that they were sent by the king to assist us, and that we can expect more migrants to arrive each season. That's wonderful news, of course; I'm happy that the waves are going to be this big. We have more than twice as many hands to do the work now! They also brought a piglet and a horse foal, who will be joining our yaks in the jungle.

The bad news, of course, is that none of them are particularly useful dwarves. This first wave included:
1) A woodcutter, who will be joining the others in clearing the jungle.
2) A skilled miller, who will take over food production in my stead.
3) A highly skilled fisherdwarf, who was very disappointed to learn that neither the nearby brook nor the murky pools are particularly great sources of fish. She will be joining the miller in the farms.
4) A skilled beekeeper. I was going to dig out a "bee room" for him, but he explained that bees can only be kept above ground. Bah! I suppose we will have to create a walled-in area for him. Perhaps a greenhouse...
5) A skilled carpenter. He will be helping Torkild with her work, and perhaps teach her a few things.
6) An engraver and gem cutter who isn't particularly good at either. Luckily for us, those are both non-essential skills, so I will allow her to take the time to learn and practice them both.
7) A peasant woman with no real skills. I suppose its off to the farms with her!
8) A skilled glassmaker. He will begin work on the glass industry as soon as possible.
9) A skilled farmer. She will help the miller with his work.

I was disappointed to learn that not a single one of them has any combat experience. I suppose with the war, the king can't spare any soldiers or Paladins until we prove our skills. We must not fail!


If you want to claim any of these dwarves, please do! Also available are three male miners and a male woodcutter from the original wave.
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UristMcDonald

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Re: Goldensculpt: The Hammer of Justice
« Reply #19 on: December 02, 2012, 08:35:14 pm »

NOTE: Two of the dwarves would work for Sloth or Duthnur, but they are the wrong gender... What do you think?

Please include your requested gender from now on when you request, or better, say you don't mind :P
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UristMcDonald

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Re: Goldensculpt: The Hammer of Justice
« Reply #20 on: December 02, 2012, 08:41:45 pm »

From the Journal of Kadol Ezumadek, Dwarven Paladin
11th of Malachite, 222


Over drinks one night, the beekeeper mentioned that back in the Mountainhome, he trained his giant rat to dance for food. I asked him if he thought he could train our dogs in a more useful way, and he agreed. We'll turn our dogs into war dogs; that oughtta help keep the animals we've seen out in the jungle at bay.
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Slothman400

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Re: Goldensculpt: The Hammer of Justice
« Reply #21 on: December 02, 2012, 08:50:53 pm »

I can wait for a male peasant.
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Hell, if nobody's suffocated because of it, it hardly counts as a bug!

UristMcDonald

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Re: Goldensculpt: The Hammer of Justice
« Reply #22 on: December 02, 2012, 09:03:57 pm »

From the Journal of Kadol Ezumadek, Dwarven Paladin
15th of Galena, 222


The wildlife here is more dangerous than we thought. Some of the wood cutters stumbled upon these cute little honey badgers while chopping wood. The badgers charged at them, surprising them with their ferocity. The wood cutters ran back to the fort and the badgers followed, scattering our livestock. One of them attacked a war dog, injuring him. I had to step in. I grabbed my hammer and, with a well-placed blow, smashed open the badger's head. Still, we'll have to do something about these creatures. Once we get a mechanic's workshop up and running, I will try to capture some animals for both food and defense.
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UristMcDonald

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Re: Goldensculpt: The Hammer of Justice
« Reply #23 on: December 02, 2012, 09:21:42 pm »

From the Journal of Kadol Ezumadek, Dwarven Paladin
15th of Galena, 222


Already, we have been at this place for six months. And yet, it feels like only a few days. Every morning, I wake up and do my duty till dusk. And the next dawn, I repeat that process.

We are still working on the forge level, where soon the sound of hammers striking anvils will fill the air at all hours of the day. As soon as the forges and smelters are complete, we will mine the stonecrafting level. Then the Underdwarf quarters, and finally the Great Hall half way to the surface. Other than that, not much has happened. We butchered the badger that I killed, and I hope to make its skin into a nice hat for myself. We shall see.

The rest of the page is covered in doodles; Kadol is trying to plan what sort of hat he shall make.

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UristMcDonald

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Re: Goldensculpt: The Hammer of Justice
« Reply #24 on: December 02, 2012, 09:46:09 pm »

NOTE: I've decided that every Paladin will eventually get a badass Holy Paladin Mount. Piranha, for example, will get a crocodile as soon as I can catch and tame one, since that's what he requested.

To Be Dwarfed:
Fath - Paladin/Swordsdwarf, Weaponsmith
Gavakis - Paladin/Axedwarf
Duthnur - Scientist/Medic
Sloth - Lazy, immoral Peasant

From the Journal of Kadol Ezumadek, Dwarven Paladin
23rd of Limestone, 222


Another wave of migrants arrived; there's less of them this time, though. Only 6. Still, I am overjoyed, because one of them is a Paladin! A rather odd fellow, goes by the nickname Piranha and sure does love his hammer. Sadly, he lost it on the way here, but I estimate we are less than a month away from being able to forge him another.



The rest of the dwarves were also useful:
1) A highly skilled female armorsmith, who will also have to wait until the forges are up and running
2) A very skilled woodworker, who is good at cutting down trees AND making things from them, especially crossbows
3) A male and female dwarves with no useful skills; off to the farms with them too
4) A female dwarf who, while most proud of her butchering skills, is also a great armorsmith.

That brings us up to three armorsmiths! Once the forges are running, Piranha and I will be wearing fullplate in no time!


(Still nothing for the other guys... Hopefully next wave. In the meantime, any of the other dwarves are up for grabs; that's why I'm not naming them in updates).
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UristMcDonald

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Re: Goldensculpt: The Hammer of Justice
« Reply #25 on: December 02, 2012, 10:01:07 pm »

From the Journal of Kadol Ezumadek, Dwarven Paladin
18th of Sandstone, 222


The great armorsmith is acting very strange. She has the aspect of a fey...

4th of Timber, 222

She ran down to the forge level as soon as the magma poured in. Sadly, the forge wasn't quite ready yet; the magma flowing through the pipe was still going up and down as it poured through. This seems to have driven her to insanity; she is running around babbling. I only hope her husband will be alright...
« Last Edit: December 02, 2012, 10:16:57 pm by UristMcDonald »
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UristMcDonald

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Re: Goldensculpt: The Hammer of Justice
« Reply #26 on: December 02, 2012, 10:34:55 pm »

From the Journal of Kadol Ezumadek, Dwarven Paladin
1st of Moonstone, 222


Winter has come to this land, though in this tropical climate its very hard to tell. With the exception of the now-insane armorsmith who is running around naked in the main hall, we are all very busy now. The forge level is complete, and production of metal goods will soon begin in earnest. The masonry level is fully dug out, and production there will soon begin as well. I have also ordered the tomb level to be dug out already, since I am not sure how long an insane dwarf will survive. I hope for the best, but I don't think it is likely that she will simply snap out of it.

In more cheerful news, the caravan from the Mountainhome has arrived! Unfortunately, we don't have much to give them yet, although I've ordered a few crafts to be made out of the dead badger I killed. Hopefully when they return next year, we will be more prepared. Meanwhile, I am having my meeting with the liaison. He asked me what goods we require; other than more Paladins, I don't see what we really need from the Homeland. I asked for some animals to supplement our herds and for some turkeys so that we may begin to produce poultry, but we shall see.
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peregarrett

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Re: Goldensculpt: The Hammer of Justice
« Reply #27 on: December 02, 2012, 11:13:31 pm »

Hey, you forgot to put me into dorfing list!
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UristMcDonald

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Re: Goldensculpt: The Hammer of Justice
« Reply #28 on: December 03, 2012, 01:49:03 am »

My apologies; I missed your request.

To Be Dwarfed:
Peregar - Hammerer
Fath - Paladin/Swordsdwarf, Weaponsmith
Gavakis - Paladin/Axedwarf
Duthnur - Scientist/Medic
Sloth - Lazy, immoral Peasant

From the Journal of Rendell Ubalzon, Dwarven Miner
9th of Obsidian, 222


I know Sir Kadol normally keeps a journal to record important events, but he's a bit... Predisposed at the moment. But I'll get to that. Let me record events in the order they happened.

First, we finished the forging chamber. Too late for our dear departed armorsmith, I suppose, but at least now we can start smithing. We smelted most of the metal we had lying around from mining chambers, and only just started tapping into veins. By the end of the year we should have a nice little stockpile of metal. Meanwhile, we also carved out the great masonry chamber. Again, we made it much bigger than we can possible handle at the moment with less than two dozen dwarves. But hopefully once the migrants start rolling in, we'll fill it up nice and quick.

Now, the bad news. After the liaison left and went home, Sir Kadol was working on the great masonry hall. That's when things got weird. He fell to the floor, clutching his head in pain. We rushed to help him, but there was nothing we could do. Then, suddenly, he stood up. His eyes glowed red, and he hissed at us. "ZATTHUDTANGAK!" he screamed, then rushed towards the stockpile. He grabbed a few handfuls of of galena ore and dragged it towards a workshop. We've been leaving him alone so far, but I've sent for Piranha to see what he can do. Hopefully we can figure out what's going on before something disastrous happens.
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UristMcDonald

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Re: Goldensculpt: The Hammer of Justice
« Reply #29 on: December 03, 2012, 02:20:14 am »

From the Journal of Kadol Ezumadek, Dwarven Paladin
1st of Granite, 223


My head still hurts from... Well, whatever it was that happened. I don't remember the last month at all. My last memory is falling to the ground in the masonry room; after that, nothing till I woke up in a workshop, a beautifully crafted chest made of solid galena by my side. For some reason, the name "Zatthudtangak" echoes in my head whenever I look at it. "Judgedspots" in the Old Tongue. I wonder what it means? I... I don't know. For once, my Paladin training holds no answers. But its a beautiful chest; perhaps when I carve out my office I will place it there.

There is not much else to tell. Work still continues at a rapid pace. I will keep writing in my journal as events happen.



From the Journal of Kadol Ezumadek, Dwarven Paladin
7th of Slate, 223


By the Gods, our population has doubled! Twenty four migrants have arrived! It will take months to sort through all of them...
« Last Edit: December 03, 2012, 02:31:26 am by UristMcDonald »
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