Mine should be alright. Though I fear I have done something stupid. (My laser gravidar is quite probably blocked by the shields, and even if it wasn't, I probably can't relay the data to the fighters. But I wasn't planning to use the shields constantly, but rather pulse them when there's a lot of missiles around, and turn them to a minimum in normal combat situations).
Just one question, how short is the close range teleporters range. 1 km, 20, 100, 1000 ... . Also, can it teleport through the athmosphere (landing invasion fleets), or would that be blocked by the ionosphere.
Race:Cr'tak
Empire size: Small
Description: The Cr'tak are a insectoid/reptiloid race. They're a bit larger than humans, move on six legs and posses a "strong" exoskeleton. They also posses 2 manipulative appendages, and are egg layers. They live in a traditionall hive society, though there's no real hivemind. Each Cr'tak has it's own will, though no real sense of self, meaning that it will gladly sacrifice itself for the greater good. With an average lifetime of 150 years, and a rather fast reproduction, their only limit on population size is the environement they life in. Their home planet, as well as their three colonies all orbit the same brown star, leading to temperatures far below freezing above ground. The Cr'tak, being a cold blooded species, have evolved and live in hives build on geothermal hotspots, though recently their technology has allowed them to colonize the rest of their planet.
Brown dwarf star
Large Artic planet [Home planet]
Artic planet [Research outpost here]
Asteroid belt [Small mining operation for nuclear isotopes]
Gasgiant
-16 moons
-1 Colonized
Asteroid belt
Gasgiant
Military Technology:
- Annihilation warhead: Large and slow missile based on the annihilation reactor. Has an enormous amount of firepower, but is easy to disable. Originally developped to intercept asteroids.
- Particle weaponry: Cr'tok primary weapon system consists out of a large particle arcelerator capable of firing a variety of particles, varying from a small cutting beam to an ion cloud that jams missiles and electronical systems.
- Laser detection system: Long range high accuracy, high maintenance detection system: This system works by bouncing lasers between various ships, or planets to detect gravitational disturbances, or just detect something flying in between the lasers. It requires large amounts of processing power to function, but easily allows them to detect far our objects. (And pinpoint their location exactly) Accuracy increases tremendously the closer the object gets, but identifications based on a grav signal is hard. For now, the only functioning system is HomeSat system, which utilizes large amounts of sattelites and ground based computing systems
- Magnetical Ion particle shield. Uses a large amount of power to shield the ship in a cloud of charged elementary particles. This obscures the ship, and shields it from missiles(jams targetting and detonation) as well as lasers (diffuses them) but is worthless against other weaponry. Also gives of lots of electromagnetical radiation, making it very easy to notice and target the ship
- Anihillation point defense laser: Kinda what it says (Feel free to scrap these)
Ground troops:
-Completely sealed vehicles. These are actually converted space vehicles. You could say that this just atmo capability for fighters up to Frigates.
Civilian technology:
-Neutron beam annihilation reactors: (These are large and powerfull reactors, utilizing a strong particle beam created by specialized nuclear power reactors to completely fission away nuclear material. This reaction is very productive, though produces a large amount of heat and radiation, making the facility large and complicated)
-Cryo: The fact that the Cr'tak are naturally cold blooded makes the process of freezing in and defrosting them much easier. Sadly, this cryo is not 100%, the people frozen are still living, though they age at 1/10 the normal speed.
-Sealed mass habitats: The Cr'tak live mostly in completely sealed of multi million underground facilities, powered by geothermal and nuclear power.
The asteroid defense system
-Battleship carrier (60)
-5 fighter groups [10]
-2 Annihilator Missiles squads
-2 Lasers squads
-1 Railgun squad
- 1*Ion shield [1]
- Advanced laser gravitics sensor uplink [1]
- 10 Annihilator Point defense systems
The colony fleet (40)
-Destroyer
-4+2 Annihilator point defense [1]
-2 Railguns [1]
- Advanced laser Sensor uplink [1]
-Particle weapon [2]
-Ion shielding [1]
-2 Frigates
-2 Annihilator point defense
-4 Annihilator missiles [Currently replaced with probes] [4]
Italics are build in point defense clusters