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Author Topic: Human and Elf Statues  (Read 3235 times)

knutor

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Human and Elf Statues
« on: December 01, 2012, 07:34:15 pm »

Ever wonder why Human and Elf brokers don't bring their statues to trade with us?  I know.. I know.  Elf statues are made out of ferns and wilt upon delivery.  But why doesn't the Human broker, bring his statues with him?  Ya know Human made statues, out of glazed clay? 

I'd like to know the answer to this.  If there is no answer, could it be possible to include this maybe in a future release?  Thanks, Knutor
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Orange Wizard

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Re: Human and Elf Statues
« Reply #1 on: December 01, 2012, 07:44:53 pm »

As far as I know, statues are not used as trade goods by other civilisations for the same reason they don't trade chairs: they're furniture. Furniture items aren't used as trade goods for whatever reason, but it may be possible to edit the RAWs to make statues count as some kind of craft. Like massive figurines.
« Last Edit: December 02, 2012, 11:57:44 pm by InsanityIncarnate »
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Putnam

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Re: Human and Elf Statues
« Reply #2 on: December 01, 2012, 10:03:42 pm »

Well, they're not [FURNITURE], just furniture. Furniture aren't in the raws.

Catastrophic lolcats

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Re: Human and Elf Statues
« Reply #3 on: December 01, 2012, 10:40:51 pm »

Statues in Dwarf Fortress seem to be the classic greco-roman design. They're big, heavy and cumbersome. It doesn't make sense for a trader to drag these things from their homelands when they can just trade in regular trade goods like figurines.

Statues should have to be a custom order from an artist of that region. Custom made statues from other lands should be expensive to both make and import but they should be quite favourable among your population.
« Last Edit: December 01, 2012, 10:44:02 pm by Catastrophic lolcats »
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GreatWyrmGold

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Re: Human and Elf Statues
« Reply #4 on: December 02, 2012, 09:06:26 am »

That might be neat, but it should wait until such things as regional styles and supply/demand get implemented.
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Orange Wizard

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Re: Human and Elf Statues
« Reply #5 on: December 02, 2012, 07:04:54 pm »

Statues in Dwarf Fortress seem to be the classic greco-roman design. They're big, heavy and cumbersome. It doesn't make sense for a trader to drag these things from their homelands when they can just trade in regular trade goods like figurines.

Statues should have to be a custom order from an artist of that region. Custom made statues from other lands should be expensive to both make and import but they should be quite favourable among your population.
This is Dwarf Fortress. We don't need logic here.

Well, they're not [FURNITURE], just furniture. Furniture aren't in the raws.
Well, um, I never mentioned [FURNITURE]. So there.
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Putnam

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Re: Human and Elf Statues
« Reply #6 on: December 02, 2012, 08:31:03 pm »

(if you want to retroactively say you didn't say something, at least edit it out :P)

GreatWyrmGold

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Re: Human and Elf Statues
« Reply #7 on: December 02, 2012, 10:58:06 pm »

Statues in Dwarf Fortress seem to be the classic greco-roman design. They're big, heavy and cumbersome. It doesn't make sense for a trader to drag these things from their homelands when they can just trade in regular trade goods like figurines.

Statues should have to be a custom order from an artist of that region. Custom made statues from other lands should be expensive to both make and import but they should be quite favourable among your population.
This is Dwarf Fortress. We don't need logic here.
I hate when people say that.
The game's still in alpha, guys. Anything you cite is probably a bug or underimplemented feature.
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Orange Wizard

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Re: Human and Elf Statues
« Reply #8 on: December 03, 2012, 12:05:25 am »

Statues in Dwarf Fortress seem to be the classic greco-roman design. They're big, heavy and cumbersome. It doesn't make sense for a trader to drag these things from their homelands when they can just trade in regular trade goods like figurines.

Statues should have to be a custom order from an artist of that region. Custom made statues from other lands should be expensive to both make and import but they should be quite favourable among your population.
This is Dwarf Fortress. We don't need logic here.
I hate when people say that.
The game's still in alpha, guys. Anything you cite is probably a bug or underimplemented feature.
I hate it when people say that. We can't use 'the game is in alpha' as an excuse for much of the game's nonsense. Like Urist being a popular name: no self-respecting dwarf would name their kid 'dagger'. Or the ability to walk through tiles diagonally, or being able to fit 300 dwarves, 250 animals, a dragon and a partridge in a pear tree on two 3x3x3 metre tiles. The pear tree would need its own tile.
My initial statement was... irrelevant. So was this, I suppose.

<section break!>

(if you want to retroactively say you didn't say something, at least edit it out :P)
Edit what out?
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Putnam

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Re: Human and Elf Statues
« Reply #9 on: December 03, 2012, 12:49:50 am »

no self-respecting dwarf would name their kid 'dagger'.

No self-respecting Spanish person would name their little girl 'pillar'. Except they do. Because that's called culture.

Quote from: InsanityIncarnate
(if you want to retroactively say you didn't say something, at least edit it out :P)
Edit what out?

there you go

Orange Wizard

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Re: Human and Elf Statues
« Reply #10 on: December 03, 2012, 03:16:25 am »

no self-respecting dwarf would name their kid 'dagger'.

No self-respecting Spanish person would name their little girl 'pillar'. Except they do. Because that's called culture.
The Spanish would have some reason for doing so, that would be in their culture. My point is that dwarf-culture (although nigh-on indistinguishable from much of the Bay12 culture) is more accommodating to names like 'Axe', 'Hammer', or 'Magmacarp the Elf-Slaughter of Death'...
Not 'dagger'.
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Please don't shitpost, it lowers the quality of discourse
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Putnam

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Re: Human and Elf Statues
« Reply #11 on: December 03, 2012, 03:42:07 pm »

No it isn't. That's forum culture. Dwarven culture likes artificial things, not weapons and memes.

Orange Wizard

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Re: Human and Elf Statues
« Reply #12 on: December 03, 2012, 05:47:51 pm »

But they are our slaves, subject to our will!
OK, yeah, I see your point.
« Last Edit: December 03, 2012, 05:53:11 pm by InsanityIncarnate »
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Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

knutor

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Re: Human and Elf Statues
« Reply #13 on: December 03, 2012, 10:16:25 pm »

Human and Elf female sculptures could spruce up the joint.  Remember:  Its not porn if it has an urn in it.*  I just want to setup some statues for dwarfs to vandalize.  A vandalized Human and Elf statue could generate happy thoughts, once vandalized.  Vomit upon, throw kitten corpses atop, get bent out of shape and develop bad thoughts off of and then engrave over top it, etc..  The normal FUN stuff in DF, with a twist of lemon and lime.

*not my quote, Pratchett I think said this.
« Last Edit: December 03, 2012, 10:18:02 pm by knutor »
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GreatWyrmGold

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Re: Human and Elf Statues
« Reply #14 on: December 04, 2012, 04:27:03 pm »

Statues in Dwarf Fortress seem to be the classic greco-roman design. They're big, heavy and cumbersome. It doesn't make sense for a trader to drag these things from their homelands when they can just trade in regular trade goods like figurines.

Statues should have to be a custom order from an artist of that region. Custom made statues from other lands should be expensive to both make and import but they should be quite favourable among your population.
This is Dwarf Fortress. We don't need logic here.
I hate when people say that.
The game's still in alpha, guys. Anything you cite is probably a bug or underimplemented feature.
I hate it when people say that. We can't use 'the game is in alpha' as an excuse for much of the game's nonsense. Like Urist being a popular name: no self-respecting dwarf would name their kid 'dagger'. Or the ability to walk through tiles diagonally, or being able to fit 300 dwarves, 250 animals, a dragon and a partridge in a pear tree on two 3x3x3 metre tiles. The pear tree would need its own tile.
My initial statement was... irrelevant. So was this, I suppose.
Alpha means it's incomplete. Don't expect perfection in alpha. Most games are working on making it impossible to walk through walls and the like at this stage of development.

no self-respecting dwarf would name their kid 'dagger'.
No self-respecting Spanish person would name their little girl 'pillar'. Except they do. Because that's called culture.
The Spanish would have some reason for doing so, that would be in their culture. My point is that dwarf-culture (although nigh-on indistinguishable from much of the Bay12 culture) is more accommodating to names like 'Axe', 'Hammer', or 'Magmacarp the Elf-Slaughter of Death'...
Not 'dagger'.
Daggers are weapons, and "Urist" is actually a fairly uncommon name in-game. Like Bob; everyone knows it's common from fiction, but I can't think of anyone I actually know named Bob.
And, again, alpha. Once Toady has the physics quirks worked out, he'll give each culture a procedurally generated list of common names, some selected from the list of words and some not; until then, don't accept it as the final word.

Human and Elf female sculptures could spruce up the joint.  Remember:  Its not porn if it has an urn in it.*  I just want to setup some statues for dwarfs to vandalize.  A vandalized Human and Elf statue could generate happy thoughts, once vandalized.  Vomit upon, throw kitten corpses atop, get bent out of shape and develop bad thoughts off of and then engrave over top it, etc..  The normal FUN stuff in DF, with a twist of lemon and lime.

*not my quote, Pratchett I think said this.
One of his characters, actually. More or less. It was from Thud!, sadly the only Discworld book I've read to date. It was explained that way to Nobby Nobbs for reasons which would derail the thread further.
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