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Author Topic: Super Robot Taisen RtD Adventure [6/6 slots filled, Open to new sign ups]  (Read 17806 times)

BlasterKyubey210

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Re: Super Robot Taisen RtD Adventure
« Reply #330 on: December 05, 2012, 08:10:49 pm »

Turn 11: The Angel's defeat

Spoiler: Resolving Regeneration (click to show/hide)

Clair begins to start charging though the firepower as she begins to head straight for the Core of the enemy, it developing a green glow ment one thing: Trouble, and she does not want to find out what happens if it starts evolving like this.

Lester directed the Crewponies to get Derpy out of the Mechbay (5) and manages to improve Morale of the crew to a degree. In the meantime, he focuses the guns away from the Body, and aim straight for the head, even if he knows the Angel may adapt out of this one, he must do everything in his power to make sure

the Angel doesn't go any closer to Ponyville or Canterlot for that matter (4+1 vs 3) and despite the CIWS Guns being warded off by it's newly developed Gravity Territory, and the Beam Coat, the Mega Particle Cannon will not be stopped, severely Damaging the Angel's head.

Rainbow Dash in the AM Gunner at the meantime fires the G-Impact Cannons again, aiming for the Head (5 vs 2-1), blasting it clean off

The Nahal team in the air ready their weapons at the Angel's arms carefully (Twilight's Team: 4+1 vs 1-1). Twilight and Fluttershy both combine their efforts with the GN Beam Rifle and Linear Railgun to strike on the Angel's left arm, dealing some damage to it despite the mutations. Pinkie Pie waits to combine fire to focus on the other Arm.

Marcus fires the Remote Slasher to help defang the Angel of it's weapons, (4 vs 3-1) and slices off the Angel's left Arm completely while he works with Pinkie Pie to gnaw at the Angel's right Arm with the Rifles (5+1 vs 2-1) and blasts off the Angel's right Arm.

Alice melds the 10 of Spades and learns the Lucky Spirit Command, and draws another one: Effort - Ace of Hearts

Spoiler: GM Note (click to show/hide)

Kenji orders one of the Ponies to bring the Power Cable, due to the Crewmen's chaos in dealing with Derpy (4) that a GM I drops in, holding the Cable and connects it to the Evangelion. In the meantime, he keeps up with Neturalzing the field.

Clair begins her run, under cover from other air units as the Angel as she tries to claw out the Angel's Core (5+1 vs 4-2), and despite Gravity Territory to cusion the fall, managed to hit the Core hard, pulling it clean from the Angel, without damaging the delicate Core, causing the Angel to be defeated, right in it's tracks.

"It's down at least..." Twilight spoke from the GN-XII, while a Crew Pony noticed the Core... "At least it's down for the count, now let's see if we can't extract that thing's S2 Organ" one of the Pegasus Mechanics spoke. (d100 roll: 94)

Spoiler: Salvage Results (click to show/hide)

Spoiler: Facts Known (click to show/hide)


Spoiler: Party Status on Table (click to show/hide)

Spoiler: Ship Crew (click to show/hide)

Spoiler: NPC Status (click to show/hide)
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mesor

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Re: Super Robot Taisen RtD Adventure
« Reply #331 on: December 05, 2012, 08:23:35 pm »

Send twilight back to her decryption work.

Have the mechs land back on the ship and request that Alice set to work on repairing twilights mech.

Land the ship on the outskirts of town and enter the town then announce that the angel is no more then visit the junk yard with 25 non essential crew and raid it for everything we can use, especially knightmare, mobile suit or weapons parts.

Ask time turner to work his magic in town and see if he can get us some more mechs, and look into getting parts for mobile suits, especially mobile suit parts and knightmare frames and a tesla drive.

Assign derpy as the sub pilot for the AM Gunner.

Have some of the mechanics begin working on a flight system for the Gundam and Alt Eisen.


« Last Edit: December 05, 2012, 09:08:56 pm by mesor »
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Furtuka

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Re: Super Robot Taisen RtD Adventure
« Reply #332 on: December 05, 2012, 08:26:33 pm »

Bring the Huckebein back into bay and access the capabilities of the new additions
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It's FEF, not FEOF

Naoki Kurogra

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Re: Super Robot Taisen RtD Adventure
« Reply #333 on: December 05, 2012, 08:26:54 pm »

Reserved post.
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TsukikoNeri

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Re: Super Robot Taisen RtD Adventure
« Reply #334 on: December 05, 2012, 08:31:35 pm »

Alice sighs on seeing the damage the Suits have taken, and immediately orders a pair of Mechanics to start work on the Jahom, while she grumbles before personally heading to deal with the GN-X 2.

Set NPC's to work on the Jahom and personally work on the GN-X.
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OREOSOME

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Re: Super Robot Taisen RtD Adventure
« Reply #335 on: December 05, 2012, 08:34:33 pm »

Keiran examines the Angel corpse/Biomass. He spits in disgust.
"How could a Mech ever stably be constructed if it was made of flesh? It would be too unstable. Sure, this thing was alive, but that... Evangelion? How would it possibly be strong enough? Oh well... I'll just stick to making and fixing our Bloody mechs here. Hey, If you find any more of those 'Knightmare Frames' Keep the parts intact. Those things are Incredible. "
He heads to the junkyard to also scavenge parts, preferrably for Knightmares, but others are fine.
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Ow! How the fuck do eldritch abominations bitchslap people?
With our pimp tentacles, obviously.

BlasterKyubey210

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Re: Super Robot Taisen RtD Adventure (Mini-update for Turn 11)
« Reply #336 on: December 05, 2012, 10:11:37 pm »

Twilight returns to working on the Spiral Energy Drive prototype, she also puts a sign on the door that says "Come back in 20 minutes for prototype idea"

All units returned to the ship, with the Mechanic Team ready to do repairs on the damaged GN-XII, and Jahom.

As Keiran returned to Ponyville, one of the Royal Guard walked up to Keiran, warning about the Angel Attack and the coming of Lancelot Albion ready to take it out. The mechanic/pilot tells the Guard that the Angel is dead, and there is no need for him to jump in. The Guard, dejected about this turn of events, leaves town... perhaps Trixie was right and one of the trump cards was Lancelot, but not the form he expcted... this could mean trouble.

Spoiler: on Time Turner's End (click to show/hide)

Marcus starts wresling with the Huckebein mk I and works with the Mechanic Team on the next advancement. As the team stated, they say the only way it's going from here, is to the mk II. The team said they can't take shortcuts to the mk III, and even if they could, you'd be spending time fighting with Rainbow Dash over the Huckebein Gunner's Main Pilot Slot, even with Lester's order to make Derpy the subpilot of the AM Gunner.

Alice begins to work on repairing the GN-XII while the other mechanics work on the Jahom, while setting up the parts for further projects and upgrades.

Spoiler: Repair Results (click to show/hide)

Keiran, as well as part of the Crew, start digging around the Junk Yard (6+1) and with the aid of the crew, manages to clean out the place for a nice while.

Spoiler: Scavenger Results (click to show/hide)

Otherwise, the Mayor of Ponyville hauls a reward for saving Ponyville from the Angel, some kind of an Artifact that was found years ago, and attempts to find a suitable pilot... didn't end well. She hopes the Masoukishin Cybuster finds a good pilot and hands it off to you. She hands the machine over to Keiram as part of the biggest haul until Manehattan.

Spoiler: Party Status on Table (click to show/hide)

Spoiler: Ship Crew (click to show/hide)


« Last Edit: December 05, 2012, 11:53:40 pm by BlasterKyubey210 »
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mesor

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Re: Super Robot Taisen RtD Adventure
« Reply #337 on: December 05, 2012, 10:21:44 pm »

Have the Drive S repaired in town.
Once done head for Apple Acres and bring all the wrecks into the ship, use the ships sensors to make sure we find them all.
Reassign the sutherland to fluttershy.
« Last Edit: December 06, 2012, 12:05:49 am by mesor »
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TsukikoNeri

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Re: Super Robot Taisen RtD Adventure
« Reply #338 on: December 05, 2012, 10:35:59 pm »

Have Pinkie Help me upgrade the Gundam into a MK 2.
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Furtuka

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Re: Super Robot Taisen RtD Adventure
« Reply #339 on: December 05, 2012, 10:43:01 pm »

((Considering switching to Cybuster. Not sure yet. Would like to request to hold on to it till then.))

Borrow a flight capable suit and search the everfree forest for wrecks
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It's FEF, not FEOF

TsukikoNeri

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Re: Super Robot Taisen RtD Adventure
« Reply #340 on: December 05, 2012, 10:46:28 pm »

(Sorry, that's going to Scoots Furtuka.)
« Last Edit: December 05, 2012, 10:48:01 pm by TsukikoNeri »
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TsukikoNeri

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Re: Super Robot Taisen RtD Adventure
« Reply #341 on: December 05, 2012, 10:49:39 pm »

(But you could use the fuckton of PT Parts to upgrade your suit.)
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Furtuka

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Re: Super Robot Taisen RtD Adventure
« Reply #342 on: December 05, 2012, 10:51:26 pm »

((...k. :'(


...getting a bit bored with the Huckebein))
« Last Edit: December 05, 2012, 10:54:56 pm by Furtuka »
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It's FEF, not FEOF

Naoki Kurogra

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Re: Super Robot Taisen RtD Adventure
« Reply #343 on: December 05, 2012, 11:51:15 pm »

Take the CMC and the the other Pilots not on the Nahal team and begin to run them through their paces.
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BlasterKyubey210

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Re: Super Robot Taisen RtD Adventure (Mini-update 2 for Turn 11)
« Reply #344 on: December 06, 2012, 12:18:41 am »

Lester goes to town with the broken Telsa Drive S and pays up 300 Bits. The Repairpony started working on it, and comments on how wasteful it is to throw away a perfectly good Drive. The work is done successfully as he receives the restored Telsa Drive S.

The Nahal Argama does a scan of other wreaks, and becides the information Rarity gathered, it shows one more wreak, towards Manehattan, and a wreak towards Fluttershy's Cottage. It doesn't seem to be good, whoever's creating them... in fact one more seems to appear near the Ponyville Library.

Marcus in the meantime starts searching for the Everfree forest for Wreaks, with Fluttershy in the Jahom for escort. He stays in the Huckebein mk I to explore the Everfree Forest, though Fluttershy stops by at her cottage to check out the wreak there.

Spoiler: Fluttershy's end (click to show/hide)

Alice gets Pinkie Pie's help in upgrading the Gundam to the Gundam mk II (Alice rolls 4+1, Pinkie rolls 4), and manages to get it done successfully, even if Pinkie Pie tries to mess with it (-10 Mobile Suit Parts)

Kenji begins training the CMCs and the Background Ponies in mock battles to have them get better... far as I know, trouble ensures...

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