Turn 3: The Dragon and the Scouts
Kenji takes the Enact out to start clearing the Nahal Argama of Plant stuff with the Sonic Blade (2), but overlooked how thick the Moss and Plant stuff is, failing to penetrate though the vines at all... something tells Kenji it'll take longer then he thinks to free up the Moss and Vines binding down the ship.
Some Failures are not true Failures, but take additional time then usual, at least that is my take. Kenji requires 2 additional turns to clear the Moss at this pace.
Marcus getting familar with the Huckebein Mk 1's controls (6) and overdoes it, feeling like he knows what he's doing but his overeagerness to get it moving cased it to smack the undamaged Enact right in the face... hard.
Vladamir begins his sprint towards the Storage Unit with the Baby Dragon, gets Lester's clearance to open the Storage Unit and attemps to deal with it before it can make mincemeat out of him like what it did to the rest of the crew (6). As he enters the Storage unit with the Baby Dragon, for some reason, it seems to drop whatever it was doing (namely consuming the last of the MRE Rations) and takes a look at the Russian. Vladamir attemps to tame the Dragon with Russian Circus tricks he learned from watching the few shows he was allowed to see, such as a piece of rope as a whip, and some kind of folding chair that was there for some odd reason. Despite the fact he was acting out of pure instinct and not with any form of formal training, the Baby Dragon seems to be amused at the Scientist making an ass out of himself, in fact considering not striking him, or even not finishing off the Rations. For now though the Baby Dragon is temporary calm... but how long?
Well otherwise, Keiran takes the toolkit found around the Hangar to repair the Genoace Kenji accidently punched out in his zeal (1)... and managed to blunder up the repairs bad enough for it to fall apart at the seams, using the correct tool to fix the broken armor, and somehow does the opposite of what he intends. The silver lining of him blindly trying to fix a Genoace? At least he gained some parts to repair the other machine with, well, not quite what he intended but hey, at least you didn't lose anything else.
While a 1 is bad in standard RtD, sometimes there's a form of silver lining from your mistakes... keep that in mind.
Otherwise, Keiran moves the Burai around to the Storage Unit where the Baby Dragon is, and thought to raise it's Machine Gun against it... if it wasn't for the fact that it is currently asleep, with Vlad somehow finding a way to get it to calm down.
Lester tries to turn on the Nahal Argama's systems again, this time starting with the Defensive guns and working his way though the ship (5) and managed to get the correct systems up in the right order, while taking additional time to make sure the Beam Cannons and CIWS guns move without a hitch... then takes time to scan surroundings for it's Mama via various Sensory Arrays... then overlooked one thing about Dragons: They can be pretty self-sufficent if taught to hunt very early... and while he doesn't know how intelligent this one is, he's got other things on his mind as the Sensors pick up something...
Outside the ship, two Dragon-like Mobile Suits were flying towards the source of the CIWS shooting, making a low whooping sound as they fly towards the Nahal Argama. Lester catches the two on Radar and visually thinking they're the parents, while also noticing the Moss and Vines are still binding the Beam Cannons, fires the CIWS Guns at them (6 v 1), taking a nice hit against the Suit's armor, though the guns did not do any lasting damage to one of them.
This is not good... not good at all: two Gafrans are coming your way, and these Grunts are no ordinary Grunts... you may need a miracle to get out of this one..., that or hope the Beam Cannons can keep them off of you long enough to make your escape.
As the undamaged suit spots the Enact trying to clear the Vines, one of the suits decides to go after the Enact, while the other pokes around the Nahal Argama. Their mission is to scout, only to fight if things go to hell in a hurry. It looks like the group is no longer alone...
1x Genoaces, 1x Enact (damaged to the face)
2x Unknown Mobile Suits (One lightly damaged by CIWS Fire)