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Author Topic: Super Robot Taisen RtD Adventure [6/6 slots filled, Open to new sign ups]  (Read 17825 times)

mesor

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Re: Super Robot Taisen RtD Adventure
« Reply #240 on: December 04, 2012, 06:23:46 am »

Contact time turner and ask him if he's interested in the schematics to the Tau drive and also ask if he's interested in putting his talents to use acting as my agent in town, if he wants the schematics tell him that if he can find me 10 pilots with mobile suits it's his. ( Buying stuff for me, recruiting and that kind of thing not spying. )

Upgrade enact into the legendary version ( -10 mobile suit parts. )
Upgrade the GN-X into the GN-XII ( -10 mobile suit parts. )

Have the mechanics prepare a list of parts needed to upgrade Blue destiny and report what the upgrade will do, and request that they search for a way to upgrade the Evangelion to increase it's power and the time it can be away from the ship.
Also look into upgrades for the Huckebein MK II


Have the crew inventory the entire ship looking for any more parts not yet located then bring me a list of everything found.


"Guy's and girls, if your in town do me a favor and keep an eye out for personal trooper parts, I need 9 more at the very least."


(( The Burai belongs to one of the team right? ))
« Last Edit: December 04, 2012, 08:59:28 am by mesor »
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TsukikoNeri

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Re: Super Robot Taisen RtD Adventure
« Reply #241 on: December 04, 2012, 06:26:42 am »

(Is it really a good idea to upgrade the Enact when Kenji seems to be out to switch to the Lagann/Gurren shortly? Or will we pawn it off to the person currently driving the other one and have the other Enact sit in the Hangar?)
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mesor

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Re: Super Robot Taisen RtD Adventure
« Reply #242 on: December 04, 2012, 06:29:24 am »

(( I'm assuming the Lagann is for Kenji. The Enact is for one of my suit team, I'm gonna try to upgrade all the suits before leaving town. ))
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TsukikoNeri

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Re: Super Robot Taisen RtD Adventure
« Reply #243 on: December 04, 2012, 06:31:45 am »

(Well, without any Knightmare Frame parts, the Burai is stalled in development, although it could be switched out for the Sutherland Jeremiah Gottwald Custom, since the Sutherland is basically an upgraded version of the thing that the Burai is pretty much a straight ripoff of.)
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mesor

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Re: Super Robot Taisen RtD Adventure
« Reply #244 on: December 04, 2012, 06:33:18 am »

(( The Burai ain't one of my teams mechs anyway so not really fussed about it for now.

I need parts to upgrade Huckebein mk II-M, Evangelion and Blue Destiny Unit 1 then my current team is all using upgraded mechs. ))
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TsukikoNeri

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Re: Super Robot Taisen RtD Adventure
« Reply #245 on: December 04, 2012, 06:37:49 am »

(Blue Destiny can be upgraded into Blue Destiny Unit 2 or 3 I think, but the only difference between those two is a different paint job. I could also equip it with the Bit-Based Backpack using the Psychic Reciever and some weapon parts since it simulates a Newtype's abilities to use the thing better.

Edit:We also have some Evangelion parts, and I could attempt to make a Positron Rifle for the fucker. We're gonna have to wait for Kenji's results for more parts though, so don't go and blow all our parts only to find out we might have everything we need to make a Custom Unit or something.)
« Last Edit: December 04, 2012, 06:40:16 am by TsukikoNeri »
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mesor

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Re: Super Robot Taisen RtD Adventure
« Reply #246 on: December 04, 2012, 06:39:36 am »

(( Go ahead, I wanna get them all upgraded as much as possible before they need to fight so if you can increase it's speed, attack or armor then go ahead. ))
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TsukikoNeri

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Re: Super Robot Taisen RtD Adventure
« Reply #247 on: December 04, 2012, 06:41:24 am »

(See my Edit on the last post for more ideas and my warning, since you posted before I got the chance to finish the edit.)
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mesor

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Re: Super Robot Taisen RtD Adventure
« Reply #248 on: December 04, 2012, 06:42:33 am »

(( I saw them :) Go ahead and make the the rifle and do the upgrade, 4-5 upgraded ships is more important then a single stronger one, besides it's early game we can find plenty more parts. ))
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TsukikoNeri

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Re: Super Robot Taisen RtD Adventure
« Reply #249 on: December 04, 2012, 06:44:08 am »

(1 Custom Unit can usually rip through more than a few Mooks, upgraded or no. Still, if we can upgrade these things, we stand a better chance. Still hoping to get that Zeta Gundam going though.)
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mesor

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Re: Super Robot Taisen RtD Adventure
« Reply #250 on: December 04, 2012, 06:46:16 am »

(( Well we won't be leaving quickly if the information was half right about what we'd need to go through. So we have plenty of time to find more parts for upgrades.
With luck Time Turner can help us out with parts, I think he gets a bonus to the social rolls like buying stuff and recruiting and stuff. ))
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TsukikoNeri

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Re: Super Robot Taisen RtD Adventure
« Reply #251 on: December 04, 2012, 06:48:36 am »

(I thought as soon as upgrading and general maintenance things were done we were heading for Manehattan to figure out what was going on with the GN Drive Taus and fixing those issues. Or at least that seems to be the direction we're supposed to be heading.)
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mesor

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Re: Super Robot Taisen RtD Adventure
« Reply #252 on: December 04, 2012, 06:49:43 am »

(( Probably, I meant leaving the larger area like the planet. So we have got plenty of time to find stuff and maybe Time Turner will be happy to take a copy of the schematic and pay a high price. ))
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TsukikoNeri

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Re: Super Robot Taisen RtD Adventure
« Reply #253 on: December 04, 2012, 06:51:12 am »

(My haxor Hacking skills paid off then. Here's hoping I can find something else valuable in that computer.)
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mesor

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Re: Super Robot Taisen RtD Adventure
« Reply #254 on: December 04, 2012, 06:52:53 am »

(( Depends if he wants it or not, but yup since we needed to fix the problem and now we have the schematics for it. I'm hoping you find the genoace 2 and the genoace custom I wanna make a team of them. ))
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