11 A single crab when wrestled can give you a Fighting skill of 20,000+. They do not die of suffocation only infection after two or three days of continuous wrestling. Make sure to wear shield, gauntlets and boots, lest you suffer from crippling infection. Armor Use, Shield Use, and Dodge should be ~3,000, well over Legendary. All relevant combat attributes that started at Above Average will be Superhuman. (Hermit crabs are useless though, go for the magenta ones.)
12 Starting an attribute higher than Above Average is a waste of build points, any attribute that starts at Above Average can obtain Superhuman. Diversity allows a greater range of development.
13 Recuperation and Disease Resistance are the only two attributes that need to start at Superior, as they do not improve in game.
14 Observation is hard to improve, it is my personal favorite skill to bias during character generation.
15 Choose either Novice Swordsman (to get shield and sword) or Novice Crossbowman (to get ranged weapon), do not spend any further points on any combat skill except Armor Use (and then this improves quickly anyway). Fighting, Archery, Wrestling, Shield Use, Dodging, and all weapon skills improve very quickly in non-lethal combat, they are a complete waste of points. Armor Use might be needed to wear shoes and walk at the same time :/
16 Adequate Swimmers still drown. Unless you love grinding Swimming this is a minimum needed to walk through streams.
17 Coins have value, throw them to increase Archery and Throwing. There is no point to them otherwise.
18 Training weapons are the best weapon ever, they will eventually kill your opponent but gain you more valuable weapon skill improvements than a metal weapon.
19 Begin on the coast near a capital. (They are a # on the world map). This way you have access to armour and crabs.
20 Crossbows kill hippopotamuses. They are a great weapon for anyone with <800 speed to hunt with.
21 Arrows are even lethal thrown. Spears are good to carry for strong people.
22 Multiple shields work. Three shields are better than two. Use wood shields where ever possible, as material affects only movement, they all afford the same protection.
23 Where multiple hoods, cloaks, gloves etc. The more armour you wear the quicker the improvement of Armor Use skill.
24 High stealth and a ranged weapon can repeatedly attack fast creatures, even if you speed is only a fraction of theirs you can still injure them enough that they cant flee.