So I figured I'd pop in to say how the game has come along since....May?
Aesthetically it's moving forward at a good clip. The bump maps and what not that improve texture quality are in, and overall the game looks much better than it did previously. Animations are still painfully absent from a lot of things, they're all still timed way too fast and the UI is still pretty basic.
In terms of gameplay....the game hasn't advanced hardly at all. The basics are there, as they have been: there's monster gates, a few rooms that are necessary like food and lairs and treasuries....
But that's really it. There's about 5 creatures in game atm, who have no jobs and don't have very much AI to speak of. Combat is there and it clearly works....but for example, the first offensive spell they've put in game, Lightning, required over 20 casts and a crap load of guy to kill a single hero (hero gates are not in yet either).
It's just there's not a lot of fun to be had, either in terms of gameplay or dungeon design. It really makes you stop and think about much stuff goes in to a complete game experience. I'm not talking about the overarching systems and mechanics that obviously aren't in beta....but it's amazing how things like sounds, UI elements, titles and the like really contribute to the whole thing feeling fleshed out.
I'm not exactly up on WftO's timeline....but I'd be lying if I said I wasn't more than a little disappointed by the rate of progress. These guys put out more concept art and text updates than you can shake a stick at, but it trickles into the beta at an agonizingly slow pace. I only whined a bit about it before, but now I'm genuinely starting to wonder. This last update, which was quite a while after the previous one, was heralded as something a lot of people would appreciate for what it brought.....but for me, I see little progress towards an actual game. I feel like they did a good job polishing what still amounts to a tech demo.
I don't want to be too hard on them because what they've managed to get done in three months isn't trivial, but I expected the game to be farther along by now. At this rate it'll be mid-2014 before it feels like a game.