I just noticed all the goofy shit at the end. Minigames? A fucking moba? Uuuuggggghhhh
Also yeah, forgot to mention that their stretch goals
suck. "Let's tack on some weird different gametypes!"
I mean, I know at some point there's just nothing left to do, or at least nothing that won't break everything else and require massive further investment, but most of them really do sound like meaningless fluff, especially if they're going to be releasing modding tools anyway. I find it hard to believe there's not going to be
anything they could do to improve the game beyond adding a first person dungeon crawler to it.
On the bright side, I suppose it's possible that branching out will improve the main game some, ie if they decide that the moba thing needs a better exp system which they can then adapt to the main game somehow. Not particularly holding my breath, but it's a possibility.
I think an evil protagonist could work, so long as he wasn't Stupid Evil and had good reasons for what he was doing. Above Good and Evil would work, so long as the goal is lofty enough to commit acts others may perceive as evil. I'd actually be interested in playing a bad guy who doesn't apply common morals to his actions. He doesn't flaunt his 'evilness', or even acknowledge that he's evil, but he knows that others perceive him that way. What he does, though, he does for his own purposes, and will see his ends as good despite others' small minded misunderstandings. Evil is just a meaningless word to him. He may even work with the "good guys" if their goals coincide.
Oddly, the only villain like that I can think of in popular media is from Watchmen.
Reminds me of a D&D character I've been wanting to play...
Isn't this most villains who don't explicitly revel in their evilness?