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Author Topic: Wacky Death Races 3: Turn 2  (Read 13142 times)

10ebbor10

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Re: Wacky Death Races 3: Turn 1
« Reply #45 on: December 31, 2012, 12:22:51 pm »

For balance purposes, the max amount of crew on one vehicle is 6, if you don't add Boni and stuff. The descriptions serve mostly to make it easier for me to figure out benifits/drawbacks on 1's/6's.
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Tsuchigumo550

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Re: Wacky Death Races 3: Turn 1
« Reply #46 on: December 31, 2012, 01:00:26 pm »

Cargo: There's a large room in the sub packed tight with vodka... there's probably important stuff under it, but it's impossible to know.

Fuel Tank: Nuclear engine. It's not going to stop running unless it happens to meltdown... which could bring a premature end to the whole race.

Crew: Russians. They're pretty well dispersed in the entire submarine. In their off time, they can all be found "looking for the important stuff under the vodka in the cargo room".
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Toaster

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Re: Wacky Death Races 3: Turn 1
« Reply #47 on: December 31, 2012, 01:12:41 pm »

Cargo Hold:  Deep in the belly of the Hovercat is the cargo room.  There's a couple cat trees and dingle balls scattered around, but mostly it is free and clear open space.  It's fairly unremarkable in it standardness.


Fuel Tank:  The Hovercat's Buttered Toast Cat Array runs on an odd mixture of jet fuel, butter, and Meow Mix.  The storage tanks for it are pretty standard.


Crew Quarters:  The crew compartment is near the front of the main body of the Hovercat.  It's complete with bedding, storage lockers, a kitchenette, and a self-cleaning litterbox.




Not much room for wackyness this turn, sadly.  We still have Weapons and Specials, though!



What did you mean about the "HP for roll bonus" bit changing?
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Maxinum McDreich

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Re: Wacky Death Races 3: Turn 1
« Reply #48 on: January 02, 2013, 12:52:45 pm »

Couple of questions. If you re-roll a roll that benefited from another roll's -1, would the re-roll also benefit?
Can you penalise a future roll to benefit a roll now?
Can you penalise a current roll to benefit a future roll?

Other than that:

Cargo Hold: Nice and large for prolonged combat. A little fragile (-2 hp. +1)
Fuel Tank: Standard fuel holding in this ship!
Crew Quarters: We always show concern for your safety at all times! (-2hp +1)
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10ebbor10

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Re: Wacky Death Races 3: Turn 1
« Reply #49 on: January 02, 2013, 01:21:37 pm »

Yes
Yes
Yes


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ExKirby

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Re: Wacky Death Races 3: Turn 1
« Reply #50 on: January 02, 2013, 05:47:47 pm »

In hindsight, should have taken an autoroll for my engine. But 8 is good so I'll work around it.

Cargo Hold: Usually, the cargo hold is the not-front seats. The back ones usually end up being folded down and storing all sorts of stuff. Of course, folded down chairs is not very safe... (Auto Roll, -4Hp, +2 to the roll)
Fuel Tank: Mad science applies to the Rally Tank as well. The fuel is actually an experimental Nuclear Fusion engine, using the heat from the reaction to pump the turbines etc. Of course, this makes it very, VERY fragile... Luckily, fusion uses small elements like hydrogen, so on the fuel count, things should be fine. (Auto roll, -6Hp, +2 to Roll, +1 for Later Use™)
Crew Quarters: The crew quarters are basically the fold-up chairs... luckily they CAN hopefully stop a bullet.

I'm playing these mechanics hard. Luckily, though, after this, I can care less about everything and just roll the dice.
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Tiruin

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Re: Wacky Death Races 3: Turn 1
« Reply #51 on: January 02, 2013, 09:15:28 pm »

((Will edit this later with my post, net has been going bad.))
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Tsuchigumo550

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Re: Wacky Death Races 3: Turn 1
« Reply #52 on: January 02, 2013, 09:34:37 pm »

Cargo: There's a large room in the sub packed tight with vodka... there's probably important stuff under it, but it's impossible to know.

Fuel Tank: Nuclear engine. It's not going to stop running unless it happens to meltdown... which could bring a premature end to the whole race.

Crew: Russians. They're pretty well dispersed in the entire submarine. In their off time, they can all be found "looking for the important stuff under the vodka in the cargo room".

Fuel: (Auto Roll, -4HP, +2 to roll)?
Crew:(-1 to roll, +1 for later)?
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

10ebbor10

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Re: Wacky Death Races 3 (Starting next month)
« Reply #53 on: January 09, 2013, 04:47:36 pm »

Turn 2:

Sorry for the delay. Should be solved for the near future. Now, dodge, armour and other defenses.

Name contestant: Rick Jumper
   -Reason for joining: One of his friend dare him. The money may of be a factor as well
   -Biography: Leaving the Army left Rick with little to do so he modify his tank a little and enter it in a few races then modify it some more, repeat until he ended up with a tank to enter in the Wacky Death Races.
-Name Vehicle: Goliath
    -Description: A land crawler (picture but lot smaller and the hull look like a tiger tank hull). Uses a fusion engine.
Stats:
    - Land vehicle  HP: [10/10]
    - Fusion engine(+2) HP:[6/6]
    - Fuel tank [6/6] HP:[12/12]
    - Cargo bay [0/60] HP: [10/10]
    - Crew space [1/1] HP: [10/10]

Abilities
   -Artillery attack
         -One time use (attack on self)
         -Splash damage
         -AOE: 4 tiles
         -Accuracy: d4
         -Damage: d8

cargo space: A clear space at the back. nothing special.  [5]

fuel tank: Small but study (+2 hp for -1 roll) [5-1= 4]

crew space: At the front, room for three people with three beds and a table. [3] The crew quarters have place for 3 persons. If they were dwarves. Realistically, you can only fit one.


Driver Name: Alexander Kyrby
Reason: He wants to prove he's the best driver around.
Biography: Alexander has always been a skilled driver. He took several road races in his career, including the 24h De La Mans, but to finish his career and cement his place in history, he needs to win the Wacky Death Race.
Vehicle name: The Rally Tank
Description: Imagine a red seven-seat family estate car. Now imagine most of the seats removed. Now imagine a V8 supercharged under the hood. Then imagine someone randomly sticking a tank cannon on top and the armour on the sides. That's the Rally Tank.
Parts:
      -Land vehicle. Switching cargo ability [8/8]
      -Supercharged V8 rocket engine Speed: 5 [6/6]
               -Hard to repair: -2 to repair
               -Fuel guzzling. On a 6 or 1 the engine uses double fuel.
      -Cargo bay [70/70] [6/6 HP]
      -Fuel tank [7/7] [HP:4/4]
      -Crew quarters [1/2] [HP:10/10]
Abilities:
     -Cargo/ passenger ability. 10 for 1. Up to 20/2.
         -Currently: Neutral
     -Armour plating (+2 to defense, always takes damage first unless the weapon crits/ special reason) [10/10]
         -Irrepairable
         --1 to speed

Cargo Hold: Usually, the cargo hold is the not-front seats. The back ones usually end up being folded down and storing all sorts of stuff. Of course, folded down chairs is not very safe... (Auto Roll, -4Hp, +2 to the roll)
Fuel Tank: Mad science applies to the Rally Tank as well. The fuel is actually an experimental Nuclear Fusion engine, using the heat from the reaction to pump the turbines etc. Of course, this makes it very, VERY fragile... Luckily, fusion uses small elements like hydrogen, so on the fuel count, things should be fine. (Auto roll, -6Hp, +2 to Roll, +1 for Later Use™)
Crew Quarters: The crew quarters are basically the fold-up chairs... luckily they CAN hopefully stop a bullet. [2]
Bonu to go: +1

Name:  Toaster
Reason for joining:  An attempt to prove himself for the third time
Biography:  Toaster was a contestant in the previous race that was won by the Sky Lord.  He faded into obscurity for a while before returning to the racing scene just in time for the next race.
Parts:
    -Land vehicle
    -Buttered toast Cat array (+3) [8/8]
    -Invisible bike (+2 to dodge. 5 turn cooldown) [10/10]
    -Cargo bay [40/40] HP: 10/10
    -Fuel tanks: [5/5]
    -Crew quarters [5/5] HP: 10/10


Cargo Hold:  Deep in the belly of the Hovercat is the cargo room.  There's a couple cat trees and dingle balls scattered around, but mostly it is free and clear open space.  It's fairly unremarkable in it standardness. [2]

Fuel Tank:  The Hovercat's Buttered Toast Cat Array runs on an odd mixture of jet fuel, butter, and Meow Mix.  The storage tanks for it are pretty standard. [3]

Crew Quarters:  The crew compartment is near the front of the main body of the Hovercat.  It's complete with bedding, storage lockers, a kitchenette, and a self-cleaning litterbox. [5]



Spoiler: Tyrin Ferric (click to show/hide)

((Will edit this later with my post, net has been going bad.))

Name contestant: Connor Hasbin
   -Reason for joining: Money, fame, prove his family name wrong!
   -Biography: Connor was present when the Sky Lord won that race. His creation hadn't really accomplished as much as he had hoped. But... well... he was also in the race with that crazy dude with the most randomly terrifying thing ever seen. Connor accidentally followed Toaster in the rift of space/time/stuff. Connor didn't keep up.
Suffice to say, he was brought to this timeline way in advance of Toaster. It's mostly similar, so Connor, in the end, didn't mind. Though he found his version of himself had died the day before trying to fix the engine's massive turbine. Lovely clean up job that.
Still fond of his Armadillo concept, he was flabberghasted to see the Goliath. Feeling like it'd look like he was copying it, Connor has gone to the drawing board, and decided to do the riskiest option.
They shall fear the power of his gunboat!
-Name Vehicle: Ark Royal
    -Description: Connor took a boat's hull from somewhere (scrapyard), armoured it to hell and added nice big guns and some technical gadgets. This is far more sophisticated than the Armadillo, but maybe a little less adventurous. Still goes by the ideal of letting nothing stop it's unstoppable, if a little slower than the others, advance. Ofcourse, this is definately going to require crew...
Parts:
    -Boat:  +2 crewspace [10/10]
    -Hydrogen engine (3 speed) [6/6]
    -Fuel tank [5/5] [10/10]
    -Cargo hold [0/70] [8/8]
    -Crew quarters [1/5] [8/8]
Abilities:
    -Fishing gear: Double results when searching for food

Cargo Hold: Nice and large for prolonged combat. A little fragile (-2 hp. +1) [4]
Fuel Tank: Standard fuel holding in this ship! [3]
Crew Quarters: We always show concern for your safety at all times! (-2hp +1) [4]

Nikolai Degyatrev
   -Nikolai got drunk. Way too drunk. Somehow, he woke up inside the racing pit of a would-be contestant of the Wacky Death Races, and snapped his neck for talking too loud during his hangover. He would have just went back to sleep, but he kinda looked like the racer and now he's been dragged into participating.

Red October
    -Nikolai imagines a classic "compensating-for-something" submarine design with monster tires. It's probably better armed than some current submarines on the planet.
Parts
   - (Land/water) form. Switching costs 1 fuel and turn [10/10]
   - Caterpillar engine (+4) [8/8]
        -Rare fuel (-1 to searches, fuel is more expensive)
   -Cargo room [0/50]
   -Fuel tank  [7/7] [6/6]
         -Nuclear Fuel (Fuel is only used when you roll a 5/6)
         -Explosive reactor (Damage to the reactor can cause chain reactions, and destroy fuel)
   -Crew quarters [1/4]
Abilities:
   -Vodka Science fair
        -One time use (detonated up to 4 tiles behind the ship)
        -d8 accurace, d6+2 damage
        -Aoe (4 tiles)
        -Splash damage
        -Pushes the ship forward by d6+2 tilesµ
        -All crew actions in the next turn suffer a -2 penalty

Cargo: There's a large room in the sub packed tight with vodka... there's probably important stuff under it, but it's impossible to know. [3]

Fuel Tank: Nuclear engine. It's not going to stop running unless it happens to meltdown... which could bring a premature end to the whole race.Fuel: (Auto Roll, -4HP, +2 to roll)?

Crew: Russians. They're pretty well dispersed in the entire submarine. In their off time, they can all be found "looking for the important stuff under the vodka in the cargo room".Crew:(-1 to roll, +1 for later)?[5-1]

Name contestant: Charles Barkelo
   -Reason for joining: Money! Charles is the stereotypical greedy guy you see in every Western movie, and he definitely looks the part. He heard that there was a large cash prize involved, and while he is a bit old-fashioned, he believes he's the only one here fit to win. 
   -Biography: Charles lived a delusional life. He always thought it was the late 1700s to the 1800s. He would always wear an open, brown, tattered trench coat and cowboy hat, and was delighted whenever thee was just enough wind for him to stand there and look badass. He was born into a poor family, but one his delusions set in, he saved up enough money to buy a horse and he began robbing banks. On his first run, he ended up stealing a cop's gun, so he used that as his main weapon for the majority of his heists. The police department though he was high the first two times, but after he successfully robbed the first national bank, they realized it was serious. They found him one day, standing in the middle of a street looking badass, and they chased after him. He leaped on his horse and rode. And rode. And rode. He came across a large billboard advertising the race.
And the prize money. He was instantly hooked, and rode all the way to [REDACTED] just to participate.
-Name Vehicle: Charlene.
    -Description: A large train cab-like vehicle. It's completely steam and coal-powered, but has an electrical motor just in case. It has a luxurious seating area, a Fuel station, and a seat at the front to steer. Despite LOOKING like a train, is steers and stops on a dime.
-Parts:
      -Land/water: Switching costs 1 fuel, but is otherwise a free action [10/10]
      -Coal engine(+2) [8/8]
      -Cargo [40/40]
      -Fuel tank [5/5] [12/12]
      -Crew quarters [1/3]
Abilities:
      -Barrel of explosives (Propels the train d14+2 tiles. Train will take damage if forced to stop)

Cargo: A Caboose! A small one, but it's still an entire train car! [2]

Fuel Tank: It's all manual. So, one could say, that the fuel tank is the furnace...or the shovel...or the PEOPLE! Well, either way, I'll just say the Furnace. It's metal, and incredibly thick! It's lined with a special solution that prevents it from melting under the extreme heat! [+2 health=-1] [4] Technically the fuel tank is the little wagon with carries the burnable stuff

Crew: That would be the main car! It's quite large, being the front car of a train, but still light. It can hold up to 12 people, but only 5-7 if they want to be comfortable and do stuff. It includes all necessities. A Fridge, a Stove, a bathroom...everything, right before you get to the control room! [3]
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scapheap

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Re: Wacky Death Races 3: Turn 1
« Reply #54 on: January 09, 2013, 05:03:23 pm »

dodge: a system of hydraulic allow for multi-track drifting
armour: Really heavy armor...for a race car, but this is a tank, speed wasn't a priority.
other defenses: Box of tools, never leave home without it.
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Tsuchigumo550

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Re: Wacky Death Races 3: Turn 2
« Reply #55 on: January 09, 2013, 05:58:07 pm »

Err, that Auto Roll was meaningless. Derp.

Dodge: The Caterpillar Engine allows for complete thermal and sonic stealth in all but the closest ranges. Also, it has jumpjets fueled by vodka.

(Lock weapons are useless, can jump out of the way of incoming attacks or obstacles but drains on fuel/ has cooldown.)

Armor: Soviet-era sub armor plus a thicker layer of newer stuff. In other words, it's thick and hydrodynamic, but is heavy and isn't so performance-designed for land.

No penalty to speed in water, penalty of -1 to land speed for better armor.)

Other defenses: Sub Doors: Damage such as fire and the like can be compartmentalized to stop spread of damage.

(spreading damage dosen't spread, fires only burn what they hit, etc)

Also apply that +1 to cargo space, unless one of the above rolls is 2 or less, which should be applied to that instead.
« Last Edit: January 13, 2013, 12:42:59 pm by Tsuchigumo550 »
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Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Tiruin

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Re: Wacky Death Races 3: Turn 2
« Reply #56 on: January 10, 2013, 07:22:44 am »

((Err, yeah. Sorry ebbor >_< My net has been playing with me the past days. Bad enough, now I'm sorry again for giving you 2x the amount of rolls to make...))



Retcon Turn 1 - cargo space, fuel tank, and crew space.

"The Cargo would go along the lateral sides of the craft, as always. Crew space takes the midsection, and the fuel tanks go right in between the wings, with the auxiliary tanks at the rear."

{Fuel Tanks = -2 ; +1
Sacrifice 2 > Crew Space. Add that 1 towards [Defensive item = Ship AI].}




Turn 2 - dodge, armour and other defenses.

"Next, add in the prototype phasing module right there, under the cockpit. Good.
And the nanofiber weave as the armor...Yes, all over.

"And lastly, I'd guess I need an Onboard Ship AI to aid me as a defensive Item...would need company in these times, as well as someone to help in the repairs or searching..."



{Dodge = -4 ; +2}


Spoiler: Tyrin Ferric (click to show/hide)
« Last Edit: January 12, 2013, 10:57:52 pm by Tiruin »
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Greenstarfanatic

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Re: Wacky Death Races 3: Turn 2
« Reply #57 on: January 10, 2013, 12:43:46 pm »

Welp. Eh, the good rolls first turn balance these bad rolls out.

Dodge: Charlene comes with a strange mechanical thruster underneath both the Main and Cargo cars. It can toss it straight into the air with the push of a button. They even provide a cushion-y landing. Unless there's another car underneath. Then THAT provides the cushion. [-2 heath for +1]

Armour: It's...a train. It's made of metal. A lot of it. It' pretty damn well armoured. But for extra protection, he welded on a bunch of sheet metal. [+2 for -1]

Other defences: While he was welding on the metal, he decided it would be bright to place some sliding de-polarized magnets. Or something. Whatever they are, they will send any metal projectiles back at the person who shot/threw them. Quite handy in a pinch.
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Maxinum McDreich

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Re: Wacky Death Races 3: Turn 2
« Reply #58 on: January 10, 2013, 04:24:24 pm »

Dodge: It's a ship! The only way a ship can dodge is by reducing enemy accuracy! So, Connor installed something complex again: Targeting Scramblers! Isn't particularly effective against dumb weaponry (weapons that don't need computers to shoot), but what can you do. Naturally, with anything complicated with Connor, it's a little fragile: (-4 hp +2 roll. Auto roll!)

Armour: It's a ship... caked in metal and ceramics. It's not going to sink in a hurry! (First re-roll and third weapon rolls suffer -1 each to give +2 here. Auto-roll.)

Icebreaker Hull: Obstacles? What obstacles! The Ark Royal stops for nothing! Obstacles are ignored, front armour is increased (enemies trying to shoot when in front of the Ark Royal.), and can ram other nautical opponants for fun (enemies count as obstacles in this case... with a good enough roll :P) (-2 hp for +1. Second re-roll suffers -1 for +1 here. Overall +2. Auto-roll.)

Yay! Taking advantage of my recent good luck by avoiding my notorious bad luck on important stuff by auto-rolling all my defense rolls :)
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ExKirby

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Re: Wacky Death Races 3: Turn 2
« Reply #59 on: January 10, 2013, 05:06:40 pm »

Dodge: There's something that never fails to work in dodging things-turn and brake hard. This dodges most porjectiles and close range weapons, and reduces thhe hit of explosives, but obviously you have to slow down to use it.
Armour: nope.avi. Instead, I will take a Box of Tools. It contains the tools needed to perform repairs on the go to the vehicle, as well as some pictures of some ex-girlfriends. Alex had consumed suspicious amounts of alcohol prior to naming it.
Other: You know when you get a car on sand it kicks it up everywhere? That's the plan for Alex's Wheelspin. He rams on the handbrake and pulls up a shower of dirt, fudging everyone's vision in the process.
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