~The Mist: A Cooperative Fantasy Zombie Survival RPG~ A terrible cloud of mist, conjured with the darkest of magicks has swept across what was once a peaceful land. Almost everything unfortunate enough to have come in contact with it has wasted away to nothing but a lifeless husk of a man or creature, that longs for nothing more than to feast on the flesh of the living. The plantlife too, has died off - Though fortunately the trees do not have a craving for brains.
There's a bit more to all of this, though you aren't quite ready to uncover it just yet. By happenstance, or maybe even fate, You - part of a group that had no previous ties to one another - had been traveling to the capital by carriage when you caught sight of the mist. Knowing that whatever was causing this thick, mysterious fog to spread so swiftly and violently was not good, you took cover within a nearby cave; sparing yourselves from unknowingly turning into... One of them.
By now the mist has cleared, yet from the lifelessness of the trees, the gloominess of the now dark and cloudy skies, and the dead silence of the surrounding forest, you know that something terrible must have happened and whatever it was - This may only be the beginning...
~~~~~~~~~More will be added to that intro as the story progresses, but...
This is a Cooperative Zombie Survival RPG, taking place in a mostly-traditional fantasy world. The idea had randomly come to mind when I realized that the modern settings seem get all of the zombie apocalypse action.
The goal is obviously to survive, and hopefully - If you can manage it - figure out what caused this to happen, and help return the land to a more livable state for those who survived. Though you can only hope to achieve these goals by working together as a team, and how you go about achieving them is entirely up to you.
Combat takes place on Roguelike-ish ASCII style map, and uses RPG-based mechanics. You choose from a variety of abilities, spells, and actions to attempt to deal with your opponents in a way that doesn't involve the group dying horribly.
Also make sure to keep in mind that this
is an
RPG. Of course, you don't need to make a great effort to RP out every single thing you do - But try not to just blankly and mechanically make your actions.
And one last thing to keep in mind is that this isn't my only forum game. The other one I run takes priority over this one, so if it takes me a little while to update, that
doesn't mean that this is dead! Either I'm spending some quality time with my other game, or I've just randomly disappeared from the forums for a week. (Again)
~~~~~~~~~((The game is currently full for the moment, though I may raise the player cap a little in the near future. So it still wouldn't hurt to throw a character sheet here.))
--Character Sheet--
Character's Name:
Character's Race: (See Races)
Character's Gender:
Character's Appearance:
Short History:
Can Your Character Use Magic?:
--Stats-- (You have 12 Points to Spend, see the Stats section right below for a little more information)
Strength: 0
Agility: 0
Perception: 0
Endurance: 0
Willpower: 0
Intelligence: 0
--Skills--
(Your skills also determine your starting items, spells, and abilities.)
-Weapons Skills- (30 Points to Spend Here - +15 Points if your character can't use magic.)
Hand to Hand: 0
Daggers: 0
One Handed Swords: 0
Two Handed Swords: 0
One Handed Axes: 0
Two Handed Axes: 0
One Handed Hammers/Maces: 0
Two Handed Hammers/Maces: 0
Spears: 0
Polearms: 0
Shortbows: 0
Longbows: 0
Crossbows: 0
Arbalests: 0
Staves: 0
Wands: 0
Thrown Weapons: 0
-Armour Skills- (20 Points to Spend Here - +10 Points if your character can't use magic.)
Unarmoured: 0 (Cloth or Nothing at all)
Light Armour: 0 (Leather and Heavy Cloth)
Medium Armour: 0 (Chainmail and Heavy Leather)
Heavy Armour: 0 (Plate)
Bucklers: 0
Shields: 0
Tower Shields: 0
-Magic Skills- (30 Points to Spend Here - No points at all to spend here if your character can't use magic.)
Arcane: 0
Air: 0
Water: 0
Fire: 0
Ice: 0
Stone: 0
Nature: 0
Shock: 0
Light: 0
Shadow: 0
Enchanting: 0 (Used to Enchant Items, Disenchant Items, Exctract EP from Arcanite, and part of the process or creating constructs, golems and the like.)
-Other Skills- (80 Points to Spend Here - Max of 50 Points in a single skill.)
Herbalism: 0 (Used for picking and identifying herbs and plants.)
Mining: 0
Woodcutting: 0
Skinning: 0 (Used for Skinning and Tanning.)
Fishing: 0
Metalsmithing: 0 (Used for creating non Weapon/Armour metal items, but gives a slight bonus to Armoursmithing and Weaponsmithing.)
Armoursmithing: 0 (Used for crafting metal Armours.)
Weaponsmithing: 0 (Used for crafting metal Weapons.)
Leatherworking: 0 (Used for crafting armour and items from Leather.)
Tailoring: 0 (Used for creating items from Cloth.)
Jewelrycrafting: 0 (Used for crafting jewelry and cutting gems that can be socketed into certain pieces of equipment for stat bonuses.)
Carpentry: 0
Fletching: 0 (Used for crafting ranged weapons, and the ammunition for them.)
Cooking: 0
Alchemy: 0
Runecrafting: 0 (Used to craft Runes - A special type of item that can be socketed into certain pieces of equipment for special bonuses.)
Barter: 0 (Used to get better deals while trading with other survivors.)
Taming: 0 (Used to tame what little living wildlife remains.)
Tracking: 0
Pathfinding: 0 (Reduces travel time through the wilderness, among other things.)
Doctor: 0
~~~~~~~~~--Strength--
1 Point = +2 Health
1 Point = +2.5 Carry Weight Capacity
1 Point = +1 Max Melee Damage
2 Points = +1 Damage Blocked
4 Points = +1 Min Melee Damage
4 Points = +1 Max Ranged Damage
4 Points = +1 Throwing Range
--Agility--
1 Point = +5 Energy
2 Points = +1 Attack Speed
2 Points = +1% Dodge/Block Chance
4 Points = +1 Max Melee Damage
--Perception--
1 Point = +1% Accuracy
1 Point = +1 Max Ranged Damage
4 Points = +1 Min Ranged Damage
--Endurance--
1 Point = +5 Health
1 Point = +2 Max Thirst
1 Point = +6 Max Hunger
4 Points = +1 Natural Defense
--Willpower--
1 Point = +5 Mana
1 Point = +1 Magic Resistance
1 Point = +1 Poison/Disease Resistance
1 Point = +1 Health
1 Point = +1 Max Thirst
1 Point = +3 Max Hunger
--Intelligence--
1 Point = +1 Spellpower
4 Points = +1% Skill Experience Gain
4 Points = +1 Spell Limit
* Points = Improved Crafting/Gathering Skills
~~~~~~~~~(Note that although each race gets a random two stat points per level, you also get to spend 2 yourself. So don't be discouraged from making that Gnome-tank. All stats are also at least somewhat useful to every type of character. Even Strength to a Mage.)
--Humans--
They're humans, what's there to explain?
Stat Bonuses:
S: 1
A: 1
P: 1
E: 1
W: 1
I: 1
Random Stat Bonuses per Level:
Two Chosen from:
Strength, Agility, Endurance or Perception
for Melee/Ranged based Characters.
Two Chosen from:
Perception, Willpower, Intelligence, or Agility
for Magic based Characters
Two Chosen from:
Any Stat
for Hybrid Characters.
--Elves--
The peaceful, nature-loving Elves. They probably haven't taken the death of all these forests very well...
Stat Bonuses:
S: 0
A: 2
P: 2
E: 0
W: 1
I: 1
Random Stat Bonuses per Level:
One Chosen from:
Strength, Agility, Endurance or Perception
And One Guaranteed:
Agility
for Melee/Ranged based Characters.
One Chosen from:
Perception, Willpower, Intelligence, or Agility
And One Guaranteed:
Agility
for Magic based Characters
One Chosen from:
Any Stat
And One Guaranteed:
Agility
for Hybrid Characters.
--Dwarves--
I think you all know plenty about Dwarves and their beards.
They use Small Armour/Clothing, and while they're lighter, and take less materials to craft - They won't normally be found lying around anywhere but in Dwarvern, Gnomish, or Goblin territories.
Stat Bonuses:
S: 2
A: 0
P: 0
E: 2
W: 1
I: 1
Random Stat Bonuses per Level:
One Chosen from:
Strength, Endurance, Perception, or rarely Agility
And One Guaranteed:
Endurance
for Melee/Ranged based Characters.
One Chosen from:
Perception, Willpower, Intelligence, or rarely Agility
And One Guaranteed:
Endurance
for Magic based Characters
One Chosen from:
Strength, Endurance, Perception, Willpower, Intelligence, or rarely Agility
And One Guaranteed:
Endurance
for Hybrid Characters.
--Gnomes--
Much like the Elves, they are peaceful and have a fondness for nature - Though they're much more adaptable to change than their Elven cousins.
They use Small Armour/Clothing, and while they're lighter, and take less materials to craft - They won't normally be found lying around anywhere but in Dwarvern, Gnomish, or Goblin territories.
Stat Bonuses:
S: 0
A: 1
P: 0
E: 0
W: 2
I: 3
Random Stat Bonuses per Level:
One Chosen from:
Agility, Perception or rarely Strength or Endurance
And One Guaranteed:
Willpower
for Melee/Ranged based Characters.
One Chosen from:
Perception, Willpower, or Intelligence, or rarely Agility
And One Guaranteed:
Willpower
for Magic based Characters
One Chosen from:
Agility, Perception, Willpower, Intelligence, or rarely Strength or Endurance
And One Guaranteed:
Willpower
for Hybrid Characters.
--Goblins--
Goblins have a bad reputation due to the amount of hostile goblin tribes and clans that were running around before the mist swept through their lands. Not all goblins are really bad guys... Well, not all of them are really-bad guys. You still probably shouldn't trust them, even the ones that don't have a thirst for blood are known to have a thirst for gold. This doesn't mean there aren't occasionally good goblins, it just means they're pretty uncommon.
They use Small Armour/Clothing, and while they're lighter, and take less materials to craft - They won't normally be found lying around anywhere but in Dwarvern, Gnomish, or Goblin territories.
Stat Bonuses:
S: 1
A: 2
P: 2
E: 0
W: 0
I: 1
Random Stat Bonuses per Level:
One Chosen from:
Strength, Agility, or Perception, or rarely Endurance
And One Guaranteed:
Agility
for Melee/Ranged based Characters.
One Chosen from:
Perception, Willpower, Intelligence, or Agility
And One Guaranteed:
Agility
for Magic based Characters
One Chosen from:
Strength, Agility, Perception, Willpower, Intelligence, or rarely Endurance
And One Guaranteed:
Agility
for Hybrid Characters.
--Orcs--
The Orcs are a proud race, that happen to really, really love to fight and wage wars. However this doesn't mean they're evil, or even stupid. Almost all Orcs follow strict codes of honour and other such things, and they're even on par with Humans as far as intelligence goes, so you probably shouldn't go insulting one.
They might just tear you in half.
They use Large Armour/Clothing, they're heavier, take more materials to craft and will probably only be found around Orcish territories. However, their increased size does make for some tougher armour.
Stat Bonuses:
S: 3
A: 0
P: 0
E: 2
W: 0
I: 1
Random Stat Bonuses per Level:
One Chosen from:
Strength, Endurance, Perception, or rarely Agility
And One Guaranteed:
Strength
for Melee/Ranged based Characters.
One Chosen from:
Perception, Willpower, Intelligence, or rarely Agility
And One Guaranteed:
Strength
for Magic based Characters
One Chosen from:
Strength, Endurance, Perception, Willpower, Intelligence, or rarely Agility
And One Guaranteed:
Strength
for Hybrid Characters.