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Author Topic: Martial Arts MEGATHREAD! (woo)  (Read 3439 times)

Robosaur

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Martial Arts MEGATHREAD! (woo)
« on: November 28, 2012, 01:52:58 am »

okay you guys
I put a lot of thought into this. Thought, revision, and just a smidge of my eternal soul. Certainly some sanity, and sleep deprivation. It's all compatible with the stuff DF already has for the most part, and could easily be adapted to work with weapons as well.

PART 1: BASICS
Spoiler (click to show/hide)
PART 2: Angles of attack and guarding!
Spoiler (click to show/hide)

PART 3: Attack templates and the [ATTACKPRIORITY:HIDDEN] tag??

Spoiler (click to show/hide)
PART 4: [AIM_FOR_LOCATION]
Spoiler (click to show/hide)
PART 5: [SUPERNATURAL]
Spoiler (click to show/hide)
PART 6: Generating the Martial Art.
Spoiler (click to show/hide)
PART 7: MISCELLANIOUS BULLSHIT...
Spoiler (click to show/hide)

BONUS: User suggested things that I like.

Spoiler (click to show/hide)

Moves differ by how much time they take to do and how much time they take to recover. What part you use to attack, how much the attack uses your attributes, how it uses the weight, how much it relies on the stance (in terms of strength and speed), as well as special attributes.

Special attributes such as
1) Bind Mitigation: How unaffected the move is in bindings (such as the ability to fight in cuffs)
2) Balance Mitigation: The move mitigates being off balance to a certain degree.
3) Prone attack: the power mitigation for using it on the ground
4) Prone Attack Rise: The move stands you up. May not nessisarily even be an attack.
5) Into Stance: The attack puts you into a new stance. May not nessisarily be an attack.
6) Draw attack: A move that can ready a weapon in the same move
7) Prone Mitigation: How much something negates the prone disadvantage

In fact none of these may even be attacks. Multilevel martial arts may involve moving from stance to stance to set up better moves or switching to defense. A Defensive block that guards into an offensive stance is a great set up.

In fact forget special a move should have a statement of what stance it sets you up into with "Prone" and "Standing" being two possible ones.

These are just a few things to consider.

[/spoiler]
AND THUS ENDS THE INTRO POST OF THE MEGATHREAD
Reread it so you don't say something stupid that I'll have to correct, and post away! If you want any examples of techniques, let me know and I'll see if I can do it using only the tokens I've already listed.
« Last Edit: December 14, 2012, 09:55:04 am by Robosaur »
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GreatWyrmGold

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Re: Martial Arts MEGATHREAD! (woo)
« Reply #1 on: November 28, 2012, 07:17:25 pm »

That's detailed.
Spoilers might be a useful formatting tool, though.
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Robosaur

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Re: Martial Arts MEGATHREAD! (woo)
« Reply #2 on: November 28, 2012, 07:30:36 pm »

Where d'ya want em?
also thanks :D

-I AIM TO PLEASE-
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GreatWyrmGold

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Re: Martial Arts MEGATHREAD! (woo)
« Reply #3 on: November 28, 2012, 07:44:09 pm »

One spoiler per section makes sense.
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Revanchist

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Re: Martial Arts MEGATHREAD! (woo)
« Reply #4 on: November 28, 2012, 10:50:51 pm »

This has a ton of detail. In my opinion, a commendation, at least, is in order. I can see this livening gameplay, to varying degrees. One image in particular, actually. A fortress dedicated to the teaching and application of beard-murder-arts. Quite a potential in this thread, I think.
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Deepblade

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Re: Martial Arts MEGATHREAD! (woo)
« Reply #5 on: November 29, 2012, 12:34:53 am »

looks really cool and amazing if implemented right.

Though I can't help but think of the scene from Indiana Jones where that martial arts guy being all fancy gets shot by Indy.
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Putnam

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Re: Martial Arts MEGATHREAD! (woo)
« Reply #6 on: November 29, 2012, 12:38:06 am »

I took a glance at it.

Anything that adds modding capability is nice in my book, especially if it uses already-established modding concepts where they would work. This would go brilliantly with the Dragon Ball mod or pretty much any silly animes/vidya game thing I whip up on a lark.

Revanchist

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Re: Martial Arts MEGATHREAD! (woo)
« Reply #7 on: November 29, 2012, 05:40:48 pm »

I honestly cannot think if an instance where this doesn't have a chance to improve gameplay to some extent.
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CrzyMonkeyNinja

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Re: Martial Arts MEGATHREAD! (woo)
« Reply #8 on: November 29, 2012, 06:25:36 pm »


This is very cool, especially because the same concepts could be applied to swordplay.

They might look something like this:

[SWORD_TECHNIQUE:CUT_BASIC]
   [ATTACK_VERB:cut:cuts]
   [TYPE:ATTACK]
   [REQUIRES:SWORD:1]
   [USES:SWORD:1]
   [BASIC_TECHNIQUE]
(just a regular cut)

or this:

[SWORD_TECHNIQUE:BIND_BASIC]
   [ATTACK_VERB:bind:binds]
   [TYPE:ATTACK]
   [REQUIRES:SWORD:2]
   [USES:SWORD:2]
   [BASIC_TECHNIQUE]
(would be a simple combo-type-thing for a block, which might lower your opponent's guard)

or even this:

[SWORD_TECHNIQUE:DISARM_ADVANCED]
   [ATTACK_VERB:disarm:disarms]
   [TYPE:ATTACK]
   [REQUIRES:SWORD:7] (just throwing in random numbers here)
   [USES:SWORD:7]
   [ADVANCED_TECHNIQUE]

This disarm could work in a few ways.

1. It could be a special move that would only show up as an option when it was able to be performed, and would always succeed, or maybe it could have a chance for failure.

2. It could be the end of a combo-string: block, catch, twist, pull, disarm.

3. Or, learning it could simply give you access to the combo string: block, catch, twist, pull, where each step work as an individual technique, each step had a chance for failure, and where your opponent would be disarmed after "pull".

Personally, I like the third option best. Your thoughts?

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GreatWyrmGold

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Re: Martial Arts MEGATHREAD! (woo)
« Reply #9 on: November 29, 2012, 08:38:33 pm »

I honestly cannot think if an instance where this doesn't have a chance to improve gameplay to some extent.
Bugs.
Once those are fixed, though...only potential problem is complexity.
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Robosaur

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Re: Martial Arts MEGATHREAD! (woo)
« Reply #10 on: November 29, 2012, 09:09:06 pm »

[SWORD_TECHNIQUE:DISARM_ADVANCED]
   [ATTACK_VERB:disarm:disarms]
   [TYPE:ATTACK]
   [REQUIRES:SWORD:7] (just throwing in random numbers here)
   [USES:SWORD:7]
   [ADVANCED_TECHNIQUE]

Just wanted to point out that [REQUIRES:SWORD:7] means that you need to have 7 swords able to attack. Hehe.
Also I guess if you want it to truly be a disarm, it'd require [AIM_FOR_LOCATION]... with I guess some sort of new argument to specify the weapon the person is wielding.
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CrzyMonkeyNinja

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Re: Martial Arts MEGATHREAD! (woo)
« Reply #11 on: November 29, 2012, 10:37:44 pm »

ooooh :o I see (said the blind man). I just assumed it was the required skill or something like that. As you can tell, I'm not very good with the raws yet. Sorry.
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GreatWyrmGold

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Re: Martial Arts MEGATHREAD! (woo)
« Reply #12 on: November 29, 2012, 10:49:09 pm »

He explained the numbers in his first post, they're not based on anything in the raws.

Some variable for minimum skill to do, or at least to not take big penalties, seem like a good idea.
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Robosaur

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Re: Martial Arts MEGATHREAD! (woo)
« Reply #13 on: November 29, 2012, 11:07:09 pm »

Thanks!
I stuck it in the OP.
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Neonivek

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Re: Martial Arts MEGATHREAD! (woo)
« Reply #14 on: November 30, 2012, 05:38:01 am »

Martial arts arn't just about moves and blocks

The first thing that needs to be established by the martial art are the stances and the focuses of those stances.

Boxing as a sport martial art, at least modern forms of it, is based around the fact that its only opponent will be other boxers who have specific rules on how to fight. Thus upper body protection and head protection are the focus with the arms being used to protect the face.

Yet that isn't giving boxing justice.

Another aspect is the difference between grasping, intermidancy, and mastering. How tough is a technique to learn, how tough is it to use it competently, and how tough is it to master? As well to what extent is each useful?

Many techniques require near mastery to use correctly.

--

As well remember that what the martial art is made for is also vital.

Boxing is made for 1 on 1 fights in sporting arenas against human opponents.
Some martial arts add in the possibility of multiple opponents and weapons being involved against human opponents.
Fencing (the Rapier kind) is based upon using a light blade against an unarmored opponent who is weilding a similar weapon... Human again.

The target and goal is also important.

I am too exhausted to continue...
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