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Author Topic: U-boat Captain's War Diary - A Silent Hunter III AAR  (Read 28703 times)

Anvilfolk

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Re: U-46 War Diary - Silent Hunter III AAR
« Reply #30 on: December 07, 2012, 02:08:23 pm »

What makes it so different? The size of the Pacific vs the Channel?

I mentioned the patch because it makes world travel much faster, but it still takes a bit to get to where you want to be.

Erkki

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Re: U-46 War Diary - Silent Hunter III AAR
« Reply #31 on: December 07, 2012, 03:34:44 pm »

Wow, that game just does not want to be played :\

It being December 7th and all that, I would go ahead and suggest SH IV, in case that is an option. The expansion makes it lighter on the computer. I have a relatively crappy computer and can run it OKish. But I think you're more of an ETO guy ;)

December 6th is the independence day here... Not sure if its a bigger day here or over there but definitely different. OTOH we dont remember the starting or ending days of the wars(none of the 4).

What makes it so different? The size of the Pacific vs the Channel?

I mentioned the patch because it makes world travel much faster, but it still takes a bit to get to where you want to be.

I've heard that SH IV actually spawns way, way more naval traffic nearby the player than there should be just to make the Pacific seem less empty. I havent played it myself, but it could be "boring" also because the opposition is less challenging than it is in SH III... The Japanese ASW assets were like the German "wunderwaffe": too little, too late.

Looks like the game is co-operating for now and playable. I've manually edited the cfg files for some extra challenge(ie. no radio contacts other than for big convoys, and even for them, only when they're half as close to the player sub compared to stock game). Having to periodically dive and check for sound contacts myself sure adds to the immersion...

What makes it so different? The size of the Pacific vs the Channel?

I mentioned the patch because it makes world travel much faster, but it still takes a bit to get to where you want to be.

There was actually very little naval action in the channel after early 1940 or so... And the rest of the Atlantic is just as huge as the Pacific!
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Erkki

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Re: U-46 War Diary - Silent Hunter III AAR
« Reply #32 on: December 08, 2012, 08:22:58 am »

OK it looks like the game is co-operating with me again. I'm already well into the first patrol, and will post AAR with screenshots when I have the time.
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Simmura McCrea

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Re: U-46 War Diary - Silent Hunter III AAR
« Reply #33 on: December 08, 2012, 12:16:05 pm »

Posting to watch, but can I request you spoiler the screenshots? Makes scrolling down waaaaay easier.
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TheZoomZoll

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Re: U-46 War Diary - Silent Hunter III AAR
« Reply #34 on: December 09, 2012, 04:35:57 am »

When the time comes can I get a sonar-guy or an engineer?

Posting to watch, but can I request you spoiler the screenshots? Makes scrolling down waaaaay easier.

Agree

Erkki

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Re: U-46 War Diary - Silent Hunter III AAR
« Reply #35 on: December 09, 2012, 11:45:28 am »

Patrol 1



September 1 1939 U-46 departs from Wilhelmshaven. Shes assigned to patrol a sea area NW of Ireland. The area has presumably high traffic density, as most if not all naval convoys and merchantmen from USA, Canada and Caribbean area sail through it to Ireland, Scotland and Liverpool. Now that the war has started, there will be even more traffic than normally, and sooner or later this route is likely to be used even more as the Southern coast  of Ireland gets dangerous.

September 3 Great Britain, France and a host of other nations declare war on Germany. U-46 is already well on her way to action... On September 4, BdU sends some orders:

Spoiler: The war begins (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler: Go get 'em! (click to show/hide)

The weather soon got very bad. It'll help to get around Orkneys and the British warships patrols around it, but it prevents the U-46 from achieving much.

September 5 North of Orkney Islands, some distance contacts are hears in the hydrophone but some of them are clearly warships and thus not of our interest. The bad weather and near-zero visibility make chasing the merchantmen useless.



September 8 U-46 reaches the patrol area. The weather is still bad, and the Kaleun decides to not chase the 2 heard contacts.

September 10

Weather clears and the hunt begins!

Spoiler: Finally clear skies! (click to show/hide)

The search method is this: U-46 sails (roughly) North and South along a 50 kilometer line. Most of the time is spent under water listening, at a low speed of 2 knots. Every even hour the Kaleun checks the hydrophone himself. The submarine spends only minimum time on the surface, replenishing batteries and fresh air. Once a contact is heard, it is tracked for some time to estimate its traveling direction and speed. The submarine then surfaces and attempts a leading intercept, using full speed. Every 20 minutes the U-46 then submerges again to listen to the contact and to get a new bearing.

The primary weapon to be used against lone, unarmed merchantmen and other vessels is the 88mm deck gun(210 shells) and 20mm Oerlikon anti-aircraft cannon, as they cannot outrun the submarine nor are they of any threat. Closer to land they may call help, so staying on the surface and playing with the pray does have its cons, though...

U-46 is a type VIIB boat so there are only 14 torpedoes: 10 in the bow, 2 in the stern and 2 externally storaged torpedoes, one for bow and the other for stern tube. The torpedoes will be saved to be used against capital warships, armed merchants, convoys and for bad weather(ie. against juicy targets). There should be enough fuel to patrol at least about 60 days...

In the afternoon, the first enemy merchantman is found, tracked, intercepted and destroyed using the deck gun:

Spoiler: Ship sighted! (click to show/hide)
Spoiler: Splash! Junk flying... (click to show/hide)
Spoiler: Another hit... (click to show/hide)
Spoiler: She's going down! (click to show/hide)

September 11 A ship is intercepted and visually identified as a neutral ship at 0500 hours. Its exact nationality remains unknown, but the Kaleun doubts that any British ships would sail with their lights on, flag illuminated, and at about 2 knots.


A new sound contact is immediately found and intercepted. The small freighter sinks at 1200 hours!


19.40, another contact!
20,16, visual contact!

Spoiler: Target in sight! (click to show/hide)
Spoiler: And identified! (click to show/hide)
Spoiler: 88mm hit! (click to show/hide)

20.50, shes going down! This time we used only a couple of shells again. If possible, its often a good idea to wait a while after hitting, to let the holes do their job...


23.00: Contact again! But a huge storm rises while U-46 is pursuing... Cant see a thin there! The Kaleun decides to abort the chase and save the fuel for another time.

Spoiler: In the storm (click to show/hide)
« Last Edit: December 09, 2012, 11:49:27 am by Erkki »
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Erkki

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Re: U-46 War Diary - Silent Hunter III AAR
« Reply #36 on: December 09, 2012, 11:59:14 am »

September 14 1939

The weather gets better in just before noon, and it doesnt take long before another ship is heard! U-46 moves to intercept it.


This ship is moving fairly fast, and it takes some time to get close. The high waves make aiming difficult, and many shots miss. All tries to get close end in the merchantman evading. It takes a huge number of hits before going down. Most of the shell hits hit well above the waterline, thanks to the bad weather.

This ship is by far the largest one sunk yet, about 10,000 tons. She raises U-46's tally to about 17,000 tons.

Spoiler: There she goes... (click to show/hide)
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FritzPL

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Re: U-46 War Diary - Silent Hunter III AAR
« Reply #37 on: December 09, 2012, 03:31:08 pm »

Absolutely love this! Especially the IDing part. You could sometimes include maps that include ships sunk so far, or something.
I'm thinking about playing Silent Hunter again, but I can't decide - should I play 3 or 4?

Erkki

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Re: U-46 War Diary - Silent Hunter III AAR
« Reply #38 on: December 10, 2012, 01:25:20 am »

Absolutely love this! Especially the IDing part. You could sometimes include maps that include ships sunk so far, or something.
I'm thinking about playing Silent Hunter again, but I can't decide - should I play 3 or 4?

Nice to hear that! Unfortunately I run the game at 100% difficulty so there are no sunk ship icons on the map. I have also manually edited the .cfg files to remove radio contact reports that IMHO help finding prey too much... I left the convoy contact reports on, but halved the max range. That should better simulate BdU radio intelligence and other submarines tracking and reporting convoys for the player. That means that I have to mostly rely on the submarines own sensors and Mk I eyeball when it comes to finding ships to sink. U-46 is currently patrolling in a grid that is probably in the top 10 of busiest grids in the entire game that does not have warship patrols or mine fields, at least not early in the war, but I still might not see any convoys. I'm happy with these single ships though, even if they are mostly small. In my other careers I've also ran into 2 and 3 merchant mini-convoys where 1 of the ships, usually the last, is armed with a deck gun.

U-46 still has all 14 torpedoes and most of the (ineffective) 20mm AP Oerlikon ammunition, but more than half of the 210 88mm shells have been used. As long as we meet just lone defenseless merchants I'll also keep using it as much as the weather permits, but I'll try to save as much as ammunition as I can from now on. Once there are 50 or so shells left I'll have to move to torpedoes and keep those remaining shells in reserve to use to finish off cripples...

BTW, the torpedoes. I think I'm pretty good at interception and estimating the Angle-off-Bow but I have no idea what to do with the target speed other than to get as close as possible, guess 7 knots and adjust either way depending on whether the torpedo seems to miss bow or stern. I'll have to try some stopwatch-and-papersheet maths and play with triangles. In theory, it could be possible to calculate a target ship's speed with a stopwatch and measuring delta-bearing when the observer's(submarine) velocity is known. Even without knowing the distance to target. Another method would be to adjust the target bearing until the delta-bearing / delta time drops to zero, (=perfect interception course) and use "The Law of Sines" to get the target vessel's velocity(where the velocity's relative direction is actually already known). That on the other hand only works when the target is heading towards and the submarine is either close to the path the ship will travel and/or when the target is so slow that the submarine will actually be able to move for the interception course.

But I'd really want to save the torps for a convoy.

SH3 or 4? I dont know as I've only played 3. I guess that depends mostly on whether you want to sail in the Kriegsmarine or in the USN... As a gaming experience, I believe modded SH III is still comparable to or even above SH IV, even modded. SH III, especially modded, is probably much harder than SH IV, and where SH IV probably gets easier nearing the end of the war, SH III most definitely doesnt. SH III does allow you to play with some fancy German high-tech toys like passive acoustic homing torpedoes, active and passive countermeasures, RWS, snorkel etc. and run the gauntlet of radar-equipped surface aircraft, warships, hunter-killer TFs with CVE and aircraft. SH IV on the other hand does actually have a list of ships and so sinking a ship will make encountering that vessel type less likely, which is nice. I believe that it also has true wolfpacks late in the war, where in SH III GWX the player runs into other submarines only randomly(and not very often).
« Last Edit: December 10, 2012, 01:33:43 am by Erkki »
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Stworca

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Re: U-46 War Diary - Silent Hunter III AAR
« Reply #39 on: December 10, 2012, 05:42:57 am »

SH4 doesn't have any other submarines, ever, and the difficulty of that game can be described as "non-existant"
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Fishbreath

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Re: U-46 War Diary - Silent Hunter III AAR
« Reply #40 on: December 10, 2012, 09:47:51 am »

SH4 doesn't have any other submarines, ever, and the difficulty of that game can be described as "non-existant"

Play TMO (or even RFB) and say that again. The difficulty curve in SHIV does go backwards, in that early war survival is the hardest and your torpedoes simply don't work half the time (the *donk* of a torpedo that misses is the most frustrating sound), and in the later war you can skulk around convoys much more safely than in SHIII and dodge airplanes thanks to radar, but I've been sunk plenty of times by supposedly useless Japanese escorts. :P

Quote from: Erkki
BTW, the torpedoes. I think I'm pretty good at interception and estimating the Angle-off-Bow but I have no idea what to do with the target speed other than to get as close as possible, guess 7 knots and adjust either way depending on whether the torpedo seems to miss bow or stern. I'll have to try some stopwatch-and-papersheet maths and play with triangles. In theory, it could be possible to calculate a target ship's speed with a stopwatch and measuring delta-bearing when the observer's(submarine) velocity is known. Even without knowing the distance to target. Another method would be to adjust the target bearing until the delta-bearing / delta time drops to zero, (=perfect interception course) and use "The Law of Sines" to get the target vessel's velocity(where the velocity's relative direction is actually already known). That on the other hand only works when the target is heading towards and the submarine is either close to the path the ship will travel and/or when the target is so slow that the submarine will actually be able to move for the interception course.

Speed estimation for snapshots is pretty easily done with the bow wave. You can also take periscope bearings/stadimeter ranges and plot them on the map; meters traveled in 3 minutes, 15 seconds divided by one hundred makes speed in knots. That's my usual mechanism for working out speed in SHIV, and it's worked well enough for me to hit a merchant in a blinding storm.

Erkki

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Re: U-46 War Diary - Silent Hunter III AAR
« Reply #41 on: December 10, 2012, 03:11:17 pm »

Speed estimation for snapshots is pretty easily done with the bow wave. You can also take periscope bearings/stadimeter ranges and plot them on the map; meters traveled in 3 minutes, 15 seconds divided by one hundred makes speed in knots. That's my usual mechanism for working out speed in SHIV, and it's worked well enough for me to hit a merchant in a blinding storm.

Yeah, you can get the speed very roughly which is probably sufficient at close ranges... But if you dont want to get closer than 2000m to nearest warship, it doesnt work. Unfortunately thanks to the way I've heard SHs draw to render 3d, I dont think I will rely on the stadimeter's mils lines for range estimation... Plus again, its inaccurate any way, especially in rough seas, and for speed estimations the observing vessel is moving too, and the target needs to be ID'd for the mast height...

Unfortunately estimating speed from screw revolutions doesnt work as IRL as RPM doesnt change with speed as it should and each engine sound file is shared by multiple vessels... Are there any mods that make it possible?

I think I'll have to do with AoB estimations and delta-angle. Luckily the range isnt needed for lead calculations, being close just means the target covers more bearing and is thus easier to hit with more margin of error allowed.
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Fishbreath

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Re: U-46 War Diary - Silent Hunter III AAR
« Reply #42 on: December 10, 2012, 03:33:39 pm »

Yeah, you can get the speed very roughly which is probably sufficient at close ranges... But if you dont want to get closer than 2000m to nearest warship, it doesnt work. Unfortunately thanks to the way I've heard SHs draw to render 3d, I dont think I will rely on the stadimeter's mils lines for range estimation... Plus again, its inaccurate any way, especially in rough seas, and for speed estimations the observing vessel is moving too, and the target needs to be ID'd for the mast height...

Unfortunately estimating speed from screw revolutions doesnt work as IRL as RPM doesnt change with speed as it should and each engine sound file is shared by multiple vessels... Are there any mods that make it possible?

I think I'll have to do with AoB estimations and delta-angle. Luckily the range isnt needed for lead calculations, being close just means the target covers more bearing and is thus easier to hit with more margin of error allowed.

Right. The American submarines have significantly greater facility for stalking and refining solutions—plotting a target range/course/estimated speed, then setting that up in the TDC and position keeper, then using the 20kt surface speed to dash ahead again, then diving to check the generated bearings against new observations. That's a lot harder against convoys, but that's why the American fleet boats have eight forward torpedo tubes. :P

Erkki

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Re: U-46 War Diary - Silent Hunter III AAR
« Reply #43 on: December 11, 2012, 10:54:24 am »

Right. The American submarines have significantly greater facility for stalking and refining solutions—plotting a target range/course/estimated speed, then setting that up in the TDC and position keeper, then using the 20kt surface speed to dash ahead again, then diving to check the generated bearings against new observations. That's a lot harder against convoys, but that's why the American fleet boats have eight forward torpedo tubes. :P

Yeah, a surface speed of 20 knots would be nice to have as well as the 24 torpedoes and slightly better range. Could sail all the way from Kiel to Curacao and back without refueling and blast some tankers to the bottom on the way, like IXC and IXD. OTOH if put against Allied ASW measures of mid and late war, I dont think that the shallow-diving Gatos would have done any better. Probably they'd have been hunted down and killed just as easy as the larger Kriegsmarine boats were, even with their good RWS equipment.
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Erkki

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Re: U-46 War Diary - Silent Hunter III AAR
« Reply #44 on: December 15, 2012, 07:00:50 am »

Hello again everyone. Its time for another update!


September 14 1939 (continued)

22.00: 7 hours after the last sinking, another sound contact is heard. Sounds like another freighter approaching from the West.

23.02: visual contact!

Spoiler (click to show/hide)

The Kaleun wants to attempt a torpedo attack, but thanks to hydrophone operator's range estimation mistake, the target is already close and the parameters are guesstimated in the hurry. On the top of it all, the bearing indicator is first read wrong by 10 degrees and then the firing order comes late without corresponding TDC adjustments, and so the torpedo misses the target by at least 10 degrees. And then the crew of the merchantman sights the U-46's periscope!

Spoiler (click to show/hide)

U-46 surfaces and destroys the ship with the anti-aircraft cannon and the deck gun. Not many shells were used, but spending a missed torpedo on a target of this size and value is a waste and unacceptable.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

23.39 the cargo ship finally sinks, stern first(most of the 88mm hits below waterline had hit in the stern).

Spoiler (click to show/hide)

U-46 then proceedesback to NE, patrolling the edge of the deep water.


September 15

05.05 Not hearing any contacts, U-46 surfaced just after sunrise to reload the externally stored torpedo to the bow torpedo room. U-46 spent 65 minutes stationary on the surface.

06.30 Sound contact! This time in the NE, a merchantmen traveling to the West again. This was a very slow-sounding ship so U-46 sped up to 4 knots underwater and attempted to create an intercepting course. In 30 minutes the course was found (about 50 degrees) and the target speed was estimated at a rough 5 knots.

07.20 Visual contact!

Spoiler (click to show/hide)

The target is identified and its speed is estimated again using stadimeter range estimation and eyeballed AoB, 3 times at different ranges. The calculated speed is 1 knt, which (with the observer moving) makes its speed 4+1 = 5 knots! U-46 keeps adjusting AoB and range for the torpedo calculator.

07.51 Fire tube 1!!!

Spoiler (click to show/hide)

Less than a minute later, its a hit!!! The torpedo impacts slightly ahead of the aiming point, because the set AoB was set to 90 degrees instead of 80 or 70 that would have been more correct.

Spoiler (click to show/hide)
Spoiler: burning merchant (click to show/hide)

08.00 Shes going down! As she sinks bow first, a sudden explosion cuts her in two. Bow sinks rapidly as the whats remaining of her keeps floating for some time. Her crew paddles away in a small raft...
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Like in the movies, the last part of her to gounder is the flag in the mast:
Spoiler (click to show/hide)

U-46's tally now stands at 6 ships and 21,000+ tons sunk. There are approx. 105 deck gun shells, 600 AA cannon shells and 12 torpedoes(3 stern) remaining. There is enough fuel to patrol for at least 30 days + 10 days for the journey home.

Patrol report:
Spoiler (click to show/hide)
« Last Edit: December 15, 2012, 07:05:55 am by Erkki »
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