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Author Topic: Spaceventure! Turn 4: Slave Soldiers  (Read 4559 times)

scapheap

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Re: Spaceventure! Turn 0: T Minus 6...
« Reply #15 on: November 27, 2012, 03:18:02 am »

FRIGATEBIRD

WATCHGATE PMC

Captain Harvey letwan
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

javierpwn

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Re: Spaceventure! Turn 0: T Minus 6...
« Reply #16 on: November 27, 2012, 03:53:57 pm »

Seems the goldfinch won
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mesor

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Re: Spaceventure! Turn 0: T Minus 6...
« Reply #17 on: November 27, 2012, 03:59:38 pm »

Yup with damned engineers.
We just have to actually get equipment so the engineers can actually do something useful :).
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Tsuchigumo550

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Re: Spaceventure! Turn 0: T Minus 6...
« Reply #18 on: November 27, 2012, 05:41:29 pm »

Goldfinch with an engineer crew. All right.

---

The IS-M/F Goldfinch's main engine began it's start-up sequence as a bunch of scientist-looking men and women, most of the men with beards and everyone carrying enough tools to build a starship between them. You boarded and quickly found the helm, and prepared for your first jump.

Powered from the main station yo were at, you'd be flung into space at light speed without using any fuel, at first. The Goldfinch didn't have a jump drive, meaning you'd need to get one if you wanted to do any serious travelling into the unknown.

Bracing yourself for the impossible, you feel a great push against you, a flash, and... that was it? Looking out of the window, you see that you're in a completely new area. Your map records it as the Derako system, which was on the edge of known exploration and relatively uncharted- there were planets that had no real data. You landed in the inner area, near three planets and within visible distance of Derako's binary star.

After doing a basic scan of all the planets in range, you find:

Planet 1: Nameless, Uninhabited
Scans show that this planet has great amounts of tin ore, silicon.
Scans show that this planet has an acceptable environment and atmosphere for humans.

Planet 2: Nameless, Uninhabited
Scans show that this gas giant has an extremely high temperature and is made of 78% Argon, 7% Helium, 13% Chlorine.

Planet 3: Hali, Inhabited by Humans, Gavri
Has a jump station and trading bays. The Gavri are small but intelligent fur-covered creatures, with advanced society. They easily learned the human tongue and often work with them now, for mutual benefit. They breathe nitrogen, which requires a special suit on Hali, but works well on Earth.
Mining is restricted on Hali. You need a license.
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

mesor

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Re: Spaceventure! Turn 1: SPAAAAAAAAAACE
« Reply #19 on: November 27, 2012, 05:43:20 pm »

Set course for planet 1, mine the surface until all storage space is filled, 66% tin ore 33% silicon.
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kingfisher1112

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Re: Spaceventure! Turn 1: SPAAAAAAAAAACE
« Reply #20 on: November 27, 2012, 07:04:13 pm »

Mine Planet 1
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I honestly thought this was going to be about veterinarians.
Ermey: 26/4/13

GreatWyrmGold

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Re: Spaceventure! Turn 1: SPAAAAAAAAAACE
« Reply #21 on: November 27, 2012, 07:05:19 pm »

Mine Planet 1, check tin and silicon prices on Planet 3.
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javierpwn

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Re: Spaceventure! Turn 1: SPAAAAAAAAAACE
« Reply #22 on: November 27, 2012, 07:12:48 pm »

Or we can manufacture more Hull using said zinc/silicone materials. 

Or weapons at least
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GreatWyrmGold

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Re: Spaceventure! Turn 1: SPAAAAAAAAAACE
« Reply #23 on: November 27, 2012, 07:15:26 pm »

Do we need such tools right now?
What are our life support and maintenance costs, GM?
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javierpwn

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Re: Spaceventure! Turn 1: SPAAAAAAAAAACE
« Reply #24 on: November 27, 2012, 07:17:47 pm »

The weapons were for selling... a finished product is worth more than the raw mats
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mesor

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Re: Spaceventure! Turn 1: SPAAAAAAAAAACE
« Reply #25 on: November 27, 2012, 07:19:01 pm »

We should sell it, we can use the money to buy better tools or maybe rent a couple of ships to carry cargo for us so we can mine larger amounts in a shorter time.
Or sell 3/4 and keep the last 1/4.

That actually depends, a weapon has a single use while raw material has dozens, plus making the weapons will be costly as well so it might well make us more money to just sell the materials.
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GreatWyrmGold

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Re: Spaceventure! Turn 1: SPAAAAAAAAAACE
« Reply #26 on: November 27, 2012, 07:25:16 pm »

Depends on the efficiency of the production process and the demand. I'd say check what we can make, what it takes to make it, and how much we can expect to sell it for in port.
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mesor

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Re: Spaceventure! Turn 1: SPAAAAAAAAAACE
« Reply #27 on: November 27, 2012, 07:28:08 pm »

Sounds good to me, with full holds we can make a tidy profit and increase our ability to get more of it faster then before and maybe even hire a full time crew to remain on the planet to mine while we make the trips to sell it to cut down on the time we spend mining.
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javierpwn

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Re: Spaceventure! Turn 1: SPAAAAAAAAAACE
« Reply #28 on: November 27, 2012, 07:30:19 pm »

Or we can abduct some gavri?
Trolltastic mood is trollrific


Anyways yeah just mine and figure the rest outlater
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mesor

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Re: Spaceventure! Turn 1: SPAAAAAAAAAACE
« Reply #29 on: November 27, 2012, 07:34:53 pm »

Maybe but why risk illegal actions so early?
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