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Author Topic: An interesting occurence during worldgen  (Read 1460 times)

Urist_McDrowner

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An interesting occurence during worldgen
« on: November 25, 2012, 10:06:25 pm »

So, I was playing an adventurer named Enkidu (something or other, I forgot the procedurally generated last name, I don't have the laptop where this all happened with me right now, but I'll try and upload its file when I figure out why it isn't turning on), the Holy Stoker of Crosses (best coincidence ever), on a pocket world with high savagery and FUN stuff like that. Immediately as I try to travel through a town, there's almost literally a WALL of lairs. encompassing about 1/8th-1/4 of the perimeter, if you imagine the area around the town as a circle. I don't even bother to check the other side, I merely investigate. Each lair had the standard were-something or other that was just a naked peasant, so I killed all of them and went on my merry way. N


These lair walls are incredibly common, I discover, so when I finally encounter one where they are changed into were form, they are all were werepigs. Two things intrigued me at this point. The sheer volume, and the shortness of my history. 125 years. Normally I just get a few, but this was quite significant.

I kill them, and then go into town, retire, and head over to legends.


Turns out, this world was suffering from an outbreak of monster pig disease, and it was spread from the first guy, a nobody who profaned some temple, to two complete BA (both had several significant kills under their belt before they were infected) people, two humans. The first human, Avish something or other the Light of Knives (awesome name), had, in what I can only consider the first act of worldgen bioterrorism in Dwarf Fortress history, and bitten a significant number of people (30+ if memory serves) and despite his skills, let them get away (except a few). He only died due to old age at exactly 125. Among his victims were several kings, queens, necromancer's wives, who then spread the disease further and further. The other human, Tal Tellbraids or something like that, took a more quality based approach, and went and infected many elves, before he too died of old age.


More importantly, I think that it should never be said that DF is unrealistic. After all, it has swine flu.


Back to the point, is such an occurrence common to pocket worlds? I've generated many large and medium worlds, but only about 3 pockets (because that crappy laptop can't handle historygen anything bigger).




(P.S., Enkidu killed someone who was obsessed with his own mortality and sought to extend his life by any means. The irony?)
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itisnotlogical

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Re: An interesting occurence during worldgen
« Reply #1 on: November 26, 2012, 01:25:16 am »

That's cool. Do you have a backup of the world from before you killed everything? All the worlds I've generated lately have been boring, it'll be nice to see a world with plenty of occupied lairs for a change.
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TheZoomZoll

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Re: An interesting occurence during worldgen
« Reply #2 on: November 26, 2012, 08:23:56 am »

That's cool. Do you have a backup of the world from before you killed everything? All the worlds I've generated lately have been boring, it'll be nice to see a world with plenty of occupied lairs for a change.

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Urist_McDrowner

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Re: An interesting occurence during worldgen
« Reply #3 on: November 28, 2012, 02:03:03 am »

That's cool. Do you have a backup of the world from before you killed everything? All the worlds I've generated lately have been boring, it'll be nice to see a world with plenty of occupied lairs for a change.

I'm afraid I don't...I'll try again, but it was a one in a million gen. If you still want it, I can send it, it's just missing a huge portion of the werepigs now.
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itisnotlogical

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Re: An interesting occurence during worldgen
« Reply #4 on: November 28, 2012, 02:23:43 am »

That's cool. Do you have a backup of the world from before you killed everything? All the worlds I've generated lately have been boring, it'll be nice to see a world with plenty of occupied lairs for a change.

I'm afraid I don't...I'll try again, but it was a one in a million gen. If you still want it, I can send it, it's just missing a huge portion of the werepigs now.

No thanks. That is a pretty weird gen though. I wonder if lairs are generated as monsters need them during worldgen?
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Urist_McDrowner

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Re: An interesting occurence during worldgen
« Reply #5 on: November 28, 2012, 02:39:19 am »

That's cool. Do you have a backup of the world from before you killed everything? All the worlds I've generated lately have been boring, it'll be nice to see a world with plenty of occupied lairs for a change.

I'm afraid I don't...I'll try again, but it was a one in a million gen. If you still want it, I can send it, it's just missing a huge portion of the werepigs now.

No thanks. That is a pretty weird gen though. I wonder if lairs are generated as monsters need them during worldgen?


I think that is the case.
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Loud Whispers

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Re: An interesting occurence during worldgen
« Reply #6 on: November 28, 2012, 03:51:06 pm »

Elf-bear-pig? Is that you?

WaffleEggnog

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Re: An interesting occurence during worldgen
« Reply #7 on: November 28, 2012, 08:13:28 pm »

Elves are already pigs

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Xantalos

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Re: An interesting occurence during worldgen
« Reply #8 on: November 28, 2012, 08:16:06 pm »

Elf-bear-pig? Is that you?
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Cobbler89

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Re: An interesting occurence during worldgen
« Reply #9 on: November 28, 2012, 08:18:19 pm »

You don't need a copy of the world from before the slaughters.

Legends mode can export the worldgen parameter set, including the seeds, which can then be used to generate the exact same world over again and start fresh. Just go into legends mode and hit p, then come back out (unless you want to continue exploring in legends mode of course). Go to the folder DF runs from, open up regionN-world_gen_param.txt (where N is the number of the world in question) and copy-paste the contents to your world gen parameter sets file (data/init/world_gen.txt) -- or to a forum post for others!

ETA:
I think that it should never be said that DF is unrealistic. After all, it has swine flu.
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« Last Edit: November 28, 2012, 08:34:46 pm by Cobbler89 »
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GreatWyrmGold

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Re: An interesting occurence during worldgen
« Reply #10 on: November 28, 2012, 08:44:45 pm »

I suspect that you were playing one of the older versions, where such lairwalls were somewhat common.
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gman8181

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Re: An interesting occurence during worldgen
« Reply #11 on: November 29, 2012, 05:03:23 pm »

Swine Flu heh... Eh I need to work on my humor. Oh wow beat to the punchline, props man.
« Last Edit: November 29, 2012, 05:24:46 pm by gman8181 »
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