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Author Topic: Crossing the Bright Void 2 - A Space Pirate RTD: Sieging a Space Station  (Read 24861 times)

10ebbor10

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Re: Crossing the Bright Void 2 - A Space Pirate RTD | Turn 1: World in Motion
« Reply #105 on: January 31, 2013, 05:13:11 pm »

Interesting. But do you also have something more volatile.

Spoiler (click to show/hide)
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adwarf

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Re: Crossing the Bright Void 2 - A Space Pirate RTD | Turn 1: World in Motion
« Reply #106 on: January 31, 2013, 05:15:27 pm »

Just looking around for some standard or incendairy grenades. Also, I Can't use the 2000 credits I'm allowed to spend, can I. Oh, and is the expensive poison release thingy reuseable
For the credits you can pass the purchase off as a necessary thing to convince them to join :) Also yes the gas release system is reusable just needs to be cleaned then filled again after being used.
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adwarf

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Re: Crossing the Bright Void 2 - A Space Pirate RTD | Turn 1: World in Motion
« Reply #107 on: January 31, 2013, 10:44:56 pm »

Robert (10ebbor10)

"Hmm ... let me see, let me see ... Ah here it is."

You here a rather loud series of keyboard strokes, and the holo-pad flickers from its original state to display a new list.

Code: (Holo-pad Display) [Select]
Standard Issue UM Fragmentation Grenades - Notes: All serial numbers have been removed for safety of customer ; Cost: 10 per
Handmade Timed Pipebombs - Notes: Made by me, assured to work ; Cost: 15 per
Mk. III Helion Incendiary Grenades - Notes: Rather powerful, avoid flames ; Cost: 15 per
C-4 - Notes: Free fuses and timers included with purchase worth 500 creds ; Cost: 20 per
Helion Shaped Breaching Charges - Notes: Insured to break through anything short of three feet of steel ; Cost: 15 per
Damascus EMP Grenades - Notes: Fries almost any electrical equipment range wise to avoid ; Cost: 25 per

Deniard Wilkins

Deciding against buying anything you ask the rugged looking man behind the bulletproof plexiglass if he's heard of any job opportunities recently for a man with 'certain' talents. The man pauses for a moment, giving you a quick look over, and nods his head before speaking,

"I got a special order package for one of my clients in the inner city, someone connected to the Hard Steel protection agency needing supplies for a project, anyway I need someone to run this to them. Only thing is my last two shipments to other clients have been intercepted by someone, I'm not sure who, but I would love to find out. If your up for it I want you to deliver this package, take care of any 'annoyances', and come back to me with whoever is intercepting my damned shipments. I'm willing to pay you 500 credits for the job, and of course special deals at any of my shops, deal?"
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adwarf

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Re: Crossing the Bright Void 2 - A Space Pirate RTD | Turn 1: World in Motion
« Reply #108 on: February 05, 2013, 04:01:31 pm »

*Poke* Also I started up a thread to contain all the lore and information I right up about the games universe so go check it out if you want :) Link in my sig.
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Caellath

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Re: Crossing the Bright Void 2 - A Space Pirate RTD | Turn 1: World in Motion
« Reply #109 on: February 05, 2013, 04:08:40 pm »

((I already posted, by the way.))
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

adwarf

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Re: Crossing the Bright Void 2 - A Space Pirate RTD | Turn 1: World in Motion
« Reply #110 on: February 05, 2013, 05:26:24 pm »

((Ah Yes forgot this in the last miniturn post))

Miniturn: Isara Nindarin Velias (Tiruin)
You think of continuing but your already there.

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Spinal_Taper

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Re: Crossing the Bright Void 2 - A Space Pirate RTD | Turn 1: World in Motion
« Reply #111 on: February 10, 2013, 02:37:12 pm »

Deniard raised an eyebrow.
"What's happened to the delivery men that were intercepted?"
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10ebbor10

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Re: Crossing the Bright Void 2 - A Space Pirate RTD | Turn 1: World in Motion
« Reply #112 on: February 10, 2013, 02:39:42 pm »

I forgot. Let's buy a good gasmask and 4 incendairies

Then go home.
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adwarf

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Re: Crossing the Bright Void 2 - A Space Pirate RTD | Turn 1: World in Motion
« Reply #113 on: February 15, 2013, 05:05:19 pm »



Robert (10ebbor10)

Placing 85 credits into the empty slot you have to wait a few moments as you hear some rattling coming from the back room, after a few minutes a tray slides into place holding your gas mask and a small package of the four incendiaries wrapped all nice and neatly in what appears to be several layers of bubble wrap. The intercom rattles on once more as the woman asks,

"Well there ya go, anything else you might want?"

Spent 85 Credits ; Gained Mk. IV Gas Mask & 4 Mk.III Helion Incendiary Grenades

Deniard Wilkins

"Whats happened? So far they've either showed up dead, or showed up half dead if they didn't have anything of much worth."

--------------------

Spoiler: GM Note (click to show/hide)
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adwarf

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Re: Crossing the Bright Void 2 - A Space Pirate RTD | Turn 1: World in Motion
« Reply #114 on: February 17, 2013, 01:47:38 am »


Miniturn: Isara Nindarin Velias (Tiruin)

"Ah ... sorry my Lady I was distracted by something. Last time we met this meeting was set out to prepare for what we are to do in the future, I believe many of the members of our group would like very much to go into the Dark Sea. Some think that the Path of War is a thing to be walked easily, but if it is your wish to follow a similar path my Lady then I will walk it as well.

The entire group should be there, the shipless Captain of the Dark Sea, the assassin fellow, maybe that salvager we've seen a few times, the cultist, and a few others. Its likely we might run into the Shadow Walker who tries to disguise himself as a steward, I get a bad feeling about him my Lady please be careful near him."


With that he falls silent running a hand over the hilt of his sword as he sits down to sift through some of the junk in the base.

Durand Mondegan
(Caellath)

"Of course, Monica see Durand gets what he asked for. Oh and don't skimp on it, I know you have bad feelings towards him but Durand is a very valuable friend of ours now."

With that Nigel turns his attention back to his desk and begins to type into to two different holopads as a number of holoscreens appear in the air before him. Getting a slight questioning look you allow Monica to escort you down to the main lobby, all the while enduring her occasional glares. By the time you get to the bottom you find a pair of guards waiting for you, one of them is hold a small box with the lid open, inside you find a long rod about six inches wide, three thick, and roughly two feet in length. The upper half of it is covered in slits with an alternating pattern of iron/copper teeth around a solid coil of what you think might be refined deterium.

Taking it in hand you push a small switch on the handle up a tad bit, at first nothing happens but you watch as the coil turns blue, then sparks of electricity begin to bounce from the coil to the teeth. Within seconds where the slits in the maul used to be a wall of flickering light blue electricity takes its place giving a quick swing and a twirl you find the weapon to be very well balanced. Flipping it off you nod to the guard and stow the shock maul as you head out into the street. Pulling up your hood you slink into the alleyway of a nearby building and simply disappear from sight, the Chogath cloak once again hiding you from others prying eyes.

Setting out to find information you hit up a few of your merchant contacts on your first go, but after around a dozen visits all of them ending in you almost being thrown out/being thrown out/some other variation of that you decide to swap to a much more viable option. Heading out one of the well-guarded gates to the richer districts of the city you head to a bar you know of that off-duty UM soldiers use as a place to kick back, threaten a few civies, and extort drinks (Ah the memories!). There you spend an hour or two coaxing drinks down various foul-mouthed gullets and receive a rather useful nugget or two of information.

The first of which a particularly hammered red-head engineer told you that she had been working on getting the defense droids, and several of the anti-intrusion measure back into working order in section C of the outer ring which was damaged by a recent meteor strike. The second, and last bit, you get is that apparently a group of pissed of soldiers stole a pair of exosuits from maintenance and put them in storage facility D of section C of the station's outer ring.

Jack Hansan
(Tavik Toth)
You head to the black market contact your group has had established for about a month or two now, taking the rather short trip from the base you pass by Robert on his way out of the shop and step in to the rather familiar interior. (refer to Spinal's section of the turn 2 update for description of the room) With a sudden crackle the intercom kicks on,

"Ah another customer so soon, nice to see you here Jack. What are you interested in buying this fine day?" (Narrower avenues of search are more likely to get you things you want than just 'weapons'



Spoiler: Player Gang's Base (click to show/hide)
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Tavik Toth

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"Got any old space probes or vehicles?"
Search for above.
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Unholy_Pariah

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Soooo... wheres the waitlist and am i on it?
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

adwarf

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Soooo... wheres the waitlist and am i on it?
I don't have it wrote down but yes your on it :) Your the second one on it (technically the first now that Tari dropped out and someone else is coming into the game.
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Spinal_Taper

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"Ah, great... Y'know what? I'll take it."
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Caellath

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Re: Crossing the Bright Void 2 - A Space Pirate RTD | Turn 1.1: Shock Maul Obtai
« Reply #119 on: February 25, 2013, 03:38:10 pm »

Durand made a point of thanking the red-head engineer and making sure she wouldn't get in trouble due to her drunken state before heading his own way. Not only it benefitted her, it did have some perks for him.

"Section C, hmm." he thought aloud to himself, leaving the bar and using the cloak to disappear into the shadows. "Things will be interesting."

Try to check the possibility of infiltrating through the damaged Section C.
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.
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