Turn 1: World in Motion
Durand Mondegan (Caellath)
You make your way to the most used Private Protection Firm on the planet, surprisingly held within the nobles district due to its entire clientele being nobles and the like. Upon arriving your stopped by four guards, each as big and dumb as blockheads come wielding old AK-47s that look like they've been through hell and back several times. Shaking your head slightly you hold up a letter bearing that fat slob's seal, and pass by as they snap you crisp salutes hoping to pave over any 'injury' they dealt to their possible customer. Walking into the lobby you take a second to admire the room, quite vast as pillars of what look to be marble stretch far over your head to a glass dome littered with solar lights.
Turning back to ground level you watch as a rather attractive blonde woman walks up to you, her shoes clicking on the granite tile floor, you take the time to notice the revolver at her waist before turning your full attention to her. Clearing her throat slightly she crosses her arms and speaks up,
"Been awhile Durand, its me Monica you remember me? Of course not, the one night we spent together I woke up to find you'd ransacked my house and taken every file pertaining to the noble you serve and yourself. If the Boss didn't want to see you I'd shoot you here and now, but sadly he actually wants to help you. This way."As she turns around you quickly wipe the few beads of sweat from your brow and follow, you walk through hallway after hallway of sterile hospital style white tile hallways, and up countless stairwells before arriving in a small chamber. Empty except for a pair of big brass doors on the far side and four droids setting off in pairs of two to either side. The doors swing open as you come to a halt and a thin man steps through, his head capped with a fedora and wearing the average black and white suit of businessmen the man gave off a rather heavy air, the scars across his eye as if some wild beast had clawed him just added to that all the more.
"Hello my good man, before we get to down to business I'd like to introduce myself, the names Nigel Tweed and I own this fine company you see here. Quite something if I must say so myself being the most used Protection Firm on the planet and all, as well as a trusted partner to the UM defense forces here on the planet.
But I expect that is not what you came here to talk about, no what I think you want is information on this Crimson Reaper that has been killing all the so called 'corrupt' Nobility. Well I have some information that could be useful to you ... its just I want something in return, think of it as a job opportunity. I know this is a bit of a stretch for this vital information but, all you gotta do is get aboard the UM station Phalanx and retrieve a copy of their nav charts for the surrounding space. Not to hard don't ya say?"HP: 12/12Armor: ∞Suit Power: 40/40Skills:Experience with the Underworld - (+1 to interactions with black market dealers, lower-end gang members, junkies, and such. Not effective on all.)
Cloak & Dagger - (You have a chance of doing special instant kill attacks when in normal combat while using your cloak and any knife.)
Collector's Eye -(You are much less likely of getting ripped off, and can tell the real deal from a fake.)
Funds: 600 CreditsItems:MCS Model III [Atk: 6, Atk. Speed: 1, Ammo: 1/1, Hidden]
Weighted Dunarium Dagger [Atk: 3, Atk. Speed: 1, Melee]
Chogath Skin Cloak [+6 to all Stealth Rolls while wearing this]
Deed to your Apartment in one of the Noble Merchant's Complexes
Contacts:Faction BasedPlayer Group [?] (The five other players' group)
Black Market Contact [?] (Supposedly a batarian according to rumors, but you've only ever met an old grizzled man when you visited)
Black Reavers Gang [2] (You have a few connections the Black Reavers gang, at least enough not to get shot if you walk up to a safe-house and ask for a meeting)
Planetary Merchants [?] (You have quite a few contacts with the planet-side merchants, you think you could hire some of their guards for missions or buy some info of them but your not sure your extent of power with this group.)
Private Protection Firms [1] (Your the same as anyone else with no money to them ...)
IndividualMonica Luenskie [-2]
You make a mental note to make better life choices ...Nigel Tweed - (The boss of Silver Line Protection Firm, as it stands he's neutral to you but that might change if you do the job he wants ...)
Orel'Kehai Vas Nedas Nar Tasi (Taricus)
You head straight for the docks, after all the blazing sun in the sky attempting to turn you into crispy bacon is a perfect indicator that its a fine day to salvage up some the days food ticket. After walking through crowded streets, and urine & homeless infested back alleys you soon (thankfully) arrive to the ground bays of the Docks where your trusty salvage vessel lies. After a few check points, some licenses and falsified paper flashing, and a run through a few explosives detectors you find your way to your trusty rust bucket. The look of rust makes it look dash... yeah you gotta admit the thing needs a lot of work. The dents in the front from hitting rocks, the skull embedded in the side from that time you rammed a tribal into a tree, and the squirrel you tied to the hood to attract the predators to fend off tribals your last trip out.
Ignoring most of that you climb aboard and set to work in the cockpit running scans and idly flicking through other scavengers nav charts, the fact these are needed annoys you to no end, but with the surface constantly changing due to the massively accelerated tectonic movement there is not much you can do about it. After a few minutes you find a few good suspects that are relatively close to the civilized parts of the world and the towering seismic-neutral spires, yet another wonder the Ancients have left behind these are what keep the civilized part of the planet safe from the accelerated seismic activity.
Switching your focus back to the plausible locations, the first of which is one the tribals' temples, generally remnants of the Ancients used by the tribals' as places of rest, fortresses in times of war, and in making their last stand. The savage tribes will fight to the last man to keep the lands from the UM and other corrupt officials of the civilized world. The second place is a small corvette, no real data on it due to (and apart from) the fact that three-fourths of it are buried under the earth. Finally the third place you find of note, is simply an old known junkyard.
Skipping over the temple and scrap yard you quickly add them to your nav database in-case you have time to salvage more before the seismic activity makes the data unusable. Taking a few seconds you quickly type in the coordinates to the corvette and set the ship to auto-pilot while you begin setting up everything to begin excavation upon arrival. When done you get up, and move to the back of the salvage vessel to put on the old suit of T-43B 'Savage' Power Armor you found in a dark corner of this ship when you bought it. Standing still for a few seconds you wait as the mechanical arms of the recharge station put each piece into place. After a few seconds you hear a loud hiss as the pneumatic locks seal tight, and you feel a slight shiver go up your spine as the magnetic locks and field buzz to life.
You arrive after an uneventful journey and step outside into the clearing just as the excavation begins, the trail the corvette had dug long ago is mostly gone and covered over by trees, and every other form of plant this planet has to offer. Turning away from the trail you set about placing the motion sensors you have around the small clearing to prepare for anything that might come your way, after that's done its a long wait and a long patrol ....
After a while of waiting your comm begin to blare as something trips the motion sensors sending you jolting into a run as you dash for the ramp to your salvage vessel.
Just as you start to sprint you feel something clamp onto your side, and hear as the suit's shield goes into full power, whatever is clamped down onto you gets fried, but you watch as the shield indicator on your visor's HUD starts blinking red. Then if thats not bad enough three
Nerths1 slink out of the shadows of nearby trees, and even the shadow of the corvette itself, in answer to this the Prometheus Flak Turret powers up as you dive for cover.
The flak turret lets out four quick thumps that shake the ground you lay on, and seconds later you hear the sound of the ground exploding ... even worse you think you can vaguely hear something being ... ground into something you'd rather not think of.
Pushing yourself up you ignore the remains, if you could call them that, of the Nerths and turn your attention back to the excavation. As you watch the last bit of dirt reveals the remains of a ship not much smaller then your salvage vessel you notice as it latches onto the flat top of the starship to transport if back to your landing bay in the Docks. Clambering back into the pilot's seat you hear your motion sensors go crazy and watch as 'tribals' pour from the thick jungle around you, within seconds the engines roar to life and you hear a few faint screams as you climb up towards the clouds. All around you bullets ping off the salvage vessels armor and you watch a rocket barely miss the front as you floor it towards the towering visage of the Pillars in the distance.
Now to decide what to do with this, you could sell it, or tear it apart ... you could also go through the sewers and store the thing in your group's hideout for later use.
HP: 12/12
Armor: ∞
Suit Power: 00/25
Skills:
Past of Betrayal - With what you've done in the past there are sure to be people after you, and they'll find you eventually. best you be ready by then ...
Skilled Scavenger - +1 to scavenging rolls (in most cases)
Jester's Luck - Roll a 1d6 in life-threatening situations. A 1 makes the situation worse, a 2-6 and your as lucky as any man can be.
Funds: 200 Credits
Items:
Salvaged Pre-1st War Tactical Rifle [Atk: 1, Atk. Speed: 8, Ammo: 40/40]
T-43B 'Savage' Power Armor [Power: 0/20, Needs to be Recharged]
10 Units of Scrap
5 Units of Computers
10 Units of Electronics
Deed to your tiny housing Block
Ships
Salvage Vessel
AR: 5/5
Fuel: 50/50
Weapons
- Salvaged Prometheus Flak Turret [Atk: 1, Atk Speed: 4]
- Salvage Crane [Salvage Rate of 20 per Turn]
Cargo Space: 0/100
Contacts:
Faction based
Valgon IV Smugglers [2] (They trust you enough to sell some of what they have to you if for a rather steep price, and will even entrust some work to you if you come looking for it.)
Isara Nindarin Velias (Tiruin)
Boarding the shuttle you find your usual seat occupied by what looks like a metal wristband and watched smashed together, putting it on your wrist you jerk back a bit as a little shock goes up your arm and a greenish hue covers your forearm. Moving it to give it a closer look a small screen merges from the green hue and a computerized voice chimes in,
'Hello Owner, I am TX-451 also known as 'Sheila' I am the AI program that runs/helps you use this piece of equipment the Green Co's Patented Advanced Medical Diagnosis & Treatment Omni-tool, more commonly called the AM DOT. I find that to be a rather terrible name, but choose what you call it to your liking, if you desire to learn more of this device I am opening the basic 'manual' now all this really does is describe how it works since I'll guide you through the processes from here on out. If you need anything Owner please call me."With that done the manual appears on the screen
2, and you set about trolling through trough it as your shuttle grows closer to the planet below. After around an hour of flying through the black of space and then enduring the various checkpoints, scans, and the like at the Docks you finally take a step out into the massive plaza that surrounds the Docks. Taking a look up at the towering spires of the city you grimace, many are decrepit and soot covered with vasts parts unfinished and instead replaced by thrown together shacks and shanty towns to house the poor. Every time you see them a place that was once empty is now occupied with even more shanty towns, the poor of this world is innumerable and grows with every passing day under the oppressive rule of the UM.
Shaking your head you nod to Zelnar and his eyes dart around lightning fast scanning the area for anything before he begins to move to one of the more crowded parts of the cities, and one of the areas more crowded with the poor and homeless you add. You pass by buildings just like those surrounding the Docks, and even more small shanties crowded into the unused streets and alleyways surrounding those massive towers. Turning into an alley you head all the way down it until you walk out into a small empty square enclosed on all sides by unbroken, except for the alleyway's mouth, by light gray stone and metal. Zelnar pulls open a sewer grate just off the entrance and slides down the ladder with you following not far behind, after that its a pretty boring trip and a pull of a hidden lever latter before you arrive at the base passing by Deniard as he makes his way out.
HP: 12/12Armor: 0Skills:Expert Space Mapper~Hidden~
Funds: 300 CreditsItems:XRZ Pistol Model 1 [Atk: 1, Atk. Speed: 4, Ammo: 12/12]
Serrated Combat Knife [Atk: 3, Atk. Speed: 3, Melee]
Deed to your Housing Complex on the
Hadron XStellar Compass [+1 to navigation in space]
Medical Omni-tool [Charges: 20/20 (Can be refilled with 1 unit of medical supplies). One charge can be used to heal 5 hp. Two charges can heal any poisons, toxins, or the like in a PCs or NPCs system. Five charges can be used to bring a dead player or npc back to life if they die.]
Datapad (Contains Details on all your charts of the surrounding space of
Valgon IVShips:T-85 'Puma' Light Fighter-Shuttle
AR: 10
Fuel: 25/25
Weapons - 2x Mk. III Striker Lasers [Atk: 3, Atk Speed: 1]
- 2x Missile Holsters [2x Hunter-Killers Model IV (Atk: 10, Atk Speed: .25, Anti-Fighter/Anti-Drone/Anti-Missile)]
Companions:Zelnar HP: 10/10 Armor: 5/5 Equipment: - Deterium Reinforced Sword [Atk: 6, Atk Speed: 2, Melee]
- Dual 'Hound' G85 SMGs [Atk: 1, Atk Speed: 12, Ammo: 60/60]
Robert (10ebbor10)
Your trip down to the planet is pretty much uneventful, the cult's pilots are surprisingly skilled at remaining hidden where most would find it difficult to hide among those asteroid fields. Walking quickly out of the Docks you keep your head down, and on the look for any of the UM's sparse patrols through this section of the city. Robert took a quick right into an empty alley as soon as he reached the main street, and quickly turned the corner up ahead to find a nondescript steel door straight ahead and down a small flight of rusted metal steps. Walking up to the door you knock three times and wait ... and wait for what seems to be an hour before the metal door finally slides into the wall allowing access into the room beyond.
What you see is a rather bland room, most of it taken up by a massive line of lockers, metal fencing, bins, and such welded and forged into a solid wall along three sides of the room. The only openings in it are a small hatch to deposit your cash, and retrieve whatever it is you want to buy. The other opening is a thick steel door along the wall to your left with a grizzled man in a jet black trench coat sitting on a seat nearby, the rifle beside him nearly twice as tall as him and the barrel the size of a small tank cannon. Giving you a quick look over he nods, apparently recognizing him as he presses a small blue button set into the wall.
A woman's voice comes over an intercom built into the ceiling,
"Hello Robert, how can I help you?"
HP: 12/12
Armor: 5 Lightly Armored Clothing
Skills:
~ Unknown ~
Funds: 300 Credits
Items:
Modified Treysan Model Battle-Rifle [Atk: 4(6), Atk Speed: 2(1), Ammo: 6/6]
Salvaged UM Officer Laser Pistol [Atk: 1, Atk Speed: 6, Overheat: 18 Shots]
Homemade Stun Grenade [Stuns targets with a successful 5 or higher, 2 Turn Recharge]
Key to Room at your faction's hidden Base
Deed to tiny housing block
Jack Hansan (Tavik Toth)
~ No Action ~
HP: 12/12
Armor: 0
Skills:
~ Unknown ~
Funds: 200 Credits
Items:
Antique Mercenary Officer's Revolver [Atk: 8, Atk Speed: 1, Ammo: 6/6]
Serrated Combat Knife [Atk: 3, Atk Speed: 1, Melee]
Blank Antique Neural Core [Your not sure what this does, but its the only part you manged to take from your ship before the UM confiscated it]
Deed to tiny Housing Block
Ships:
Pre-2nd Galactic War UM Shuttle
AR: 5
Fuel: 25/25
Weapons
- 2x Mk. III Striker Lasers [Atk: 3, Atk Speed: 1]
Cargo Capacity: 0/30
Deniard Wilkins (Spinal_Taper)
Your small bit of scavenging done you make your way out of the base, pausing for a moment in puzzlement as the hideout's door opens way before you get there only to see Isara walk in. You give her a slight nod and hurry along down the sewers towards the hatch that will take you to the surface. You ignore the sights of poverty as you make your way out of the sewers and into the alleyways, its a common sight to you now and there isn't anything to do about it. Shaking your head you weave through the throng of people walking along the main street as you head towards a large square between the city's massive towers that contains this district's marketplace. The bustle of the crowd around you is the day to day occurrence here where stalls are set up, most hacked together from lose wood and scraps of metal though some being like miniature stores for the richer merchants who find it a good idea to come out here.
Its at one of those small inclosed stalls, the man you knew to be a trustworthy trader in regards to various practical crafts, you stop and begin to browse over the wars available to you ...
Materials
-----------
Scrap Metal - Available Units: 500 ; Cost: 3 Credits per Unit
Leather - Available Units: 250 ; Cost: 6 Credits per Unit
Electronic Parts - Available Units: 500 ; Cost: 5 Credits per Unit
Computers - Available Units: 100 ; Cost: 10 Credits per Unit
Scrap Wood - Available Units: 1000 ; Cost: 1 Credit per Unit
Metal Plates - Available Units: 100 ; Cost: 5 Credits per Unit
Tools
-----------
Basic Tools - Available: 20 ; Cost: 25 Credits
Advanced Tools - Available: 10 ; Cost: 50 Credits
Metalworking Implements - Available: 5 ; Cost: 50 Credits
Apprentice Gunsmith Tools - Available: 1 ; Cost: 75 Credits
Carpenter's Tools - Available: 10 ; Cost: 35 Credits
HP: 12/12
Armor: 5
Skills:
~ Unknown ~
Funds: 600 Credits
Items:
K33 'Lynx' Bolt-Action .30 Caliber Rifle [Atk: 8, Atk Speed: 1, Ammo: 1/1]
Model S-40 Combat Shotgun [Atk: 4, Atk Speed: 2, Ammo: 6/6]
'Hound' G85 SMGs [Atk: 1, Atk Speed: 6, Ammo: 30/30]