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Author Topic: You are King IV: Divide et Impera  (Read 17811 times)

Sheb

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Re: You are King IV: Divide et Impera
« Reply #165 on: December 07, 2012, 02:25:49 pm »

"Well, while I think you are mistaken in thinking the plebs can survive without good men to lead them, our goals overlap for now. Both the aristocracy and plebs need a stronger Senate to defend their interest. We should push for Senate oversight of governors, and a way to have emrgency Senate session in case a ruling needs to be reached quickly.

with both our groups backing us, we only need support from your friends the Novi Homines or the Isolationists to pass our motions."
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

thatkid

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Re: You are King IV: Divide et Impera
« Reply #166 on: December 07, 2012, 04:57:36 pm »

Train Subterfuge
[2,2,2,5,1] 20 Experience Lost!
Despite your best efforts, you accidentally trick yourself into attempting a new method of stealth which only serves to make you more visible and noisy. You haven't even caught the error yet, but by the time you do it will no doubt be muscle memory.

Train Charisma
[4,1,2,3,2] 10 Experience Lost!
Having gained a scar in the battle for Whitepeak, you're now going to have to try all the harder to make people like you.

Train Blunt.
[5,3,6,2,4] 40 Experience Gained!
Your muscles are sore, your fingers are growing calloused. As you collapse into a public bath after a long day spent sparring and training, you realize that all your hard work is finally beginning to pay off.

Train Subterfuge
[1,4,5,5,5] 90 Experience Gained!
You spend some time carefully observing people in taverns, trying to figure out the best way to properly imitate others should you ever need to disguise yourself. This has the added effect of helping you learn how to blend into crowds.

Train charisma
[5,5,2,2,5] 70 Experience Gained!
Perhaps encouraged by your recent involvement in military victories, your posture has straightened and your voice gained a deeper timber, which has the net effect of making you more agreeable in the eyes of plebs.

Train Law. Lusius is invited to visit crassius at his house.
[5,6,5,3,5] 90 Experience Gained!
You set about to pouring over old discourses, written long ago by famous senators. With the conquering of Whitepeak, there is an influx of books written by philosophers of all stripes, as well, providing you with the materials you need to hasten your learning.

Train Litigation.
[2,6,6,5,3] 10 Experience Gained!
Try as you might, but your dwarven mind simply cannot wrap around some of the concepts you're trying to study. The pace is slow, and, ultimately, you learn little.
« Last Edit: December 07, 2012, 05:03:50 pm by thatkid »
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Ardas

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Re: You are King IV: Divide et Impera
« Reply #167 on: December 07, 2012, 05:15:12 pm »

"You read my letter then? Are you interested? Its great to hear. I was sure a motion like that might appeal to you. I am more than willing to do a co-presentation with you. Once I speak up for the bill, I will hand over the floor to you for your bit. "

Crassius seemed visibly excited.

Well, is there anything you want to amend, add or correct? Or anyting you would want in return...?"
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Sheb

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Re: You are King IV: Divide et Impera
« Reply #168 on: December 08, 2012, 07:39:11 am »

"Well, while your motion is sound and I fully stand behind it, I think the form should be edited a bit. Here is a draft I have written. It is exactly what you proposed, but presented in a way that even the Imperials should like."

Spoiler: Judicium Edictum Draft (click to show/hide)

If you propose this bill, one of the opposition we are sure to see levelled against us is that it create too much breaucracy, slowing down the Empire's administration. To counter this, I will propose another bill, that will allow for emergency session of the Senate in some conditions. This of course mean we can react to events at any time and not only twice a year.

I have another draft ready, and I'd love for you to give me your opinion about it.

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Ardas

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Re: You are King IV: Divide et Impera
« Reply #169 on: December 08, 2012, 09:03:31 am »

Crassius eyed two document proposals.

"Hmmm. The wording is bit too... judicial? My bill does not involve the judging of fault, but merely the consent to the premature dismissal of governors. Nonetheless, emperor should be allowed to dismiss someone if a governor is found to be a criminal under the law. I just want to prevent dismissals without a justification. That should be ok with you?"

As to the emergency session..Who would be able to call them? Emperor has that privilege now, and i doubt there are enough emergencies that would warrant legates and governors abanding their duties to meet for senate session. If you have a good justification for it, i am willing to approve it, if only as a reciprocal measure for support of my bill."
« Last Edit: December 08, 2012, 09:47:40 am by Ardas »
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Sheb

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Re: You are King IV: Divide et Impera
« Reply #170 on: December 08, 2012, 09:08:42 am »

"Well, it is but wording. Presenting it as a trial will make it less threatenig to the Imperials. You'll find that it'd work exactly the same in practice. µ

As for my bill, the dismissal of a governor would be such an occasion. Or anything we want to have discussed in the Senate outside the two annual sessions. As things stand the Emperor can do as he wish for most of the year. And we don't have the need to call back Legates and governors, most Senators don't attend the debates anyway."
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Ardas

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Re: You are King IV: Divide et Impera
« Reply #171 on: December 08, 2012, 09:54:53 am »

"The thing is, the process is not a trial, but a permission procedure. We might be judging it among ourselves in whatever manner we want, but the Emperor must retain his ability to issue straightforward statements. Presenting it as a trial will have the opposite effect, as we will be examining emperor's decision, potentially questioning his judgement. Imperials will never look at any bill in this form. Therefore its in our interest to keep the bill itself to the bare minimum of emepror needing consent for premature unjustified dismissal, and with him being able to dismiss anyone guilty of crimes.

As for the extra sessions.... I will support you."
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Sheb

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Re: You are King IV: Divide et Impera
« Reply #172 on: December 08, 2012, 09:56:55 am »

"You may very well be right. Although I'm afraid that the Emperor will just find people guilty of imaginary crime to bypass the Senate. I shall vote for your proposal, no matter the wording.
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Urist_McDrowner

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Re: You are King IV: Divide et Impera
« Reply #173 on: December 08, 2012, 11:11:27 am »

Go to library, and attempt to find books on the people who lay across the river to the northwest. Upon completion, talk to some traders about the same subject

With little else to do, Hetairos sought to raise his prestige. While the odds of an exotic discovery were minimal, surely it would get his name in the news a little bit more if he discovered a new trade partner or something to that effect. There probably was SOMETHING across that river, but the only question was "What?".


So, he headed down to the local repository of knowledge, the library, and attempted to find books on the people across the river.
« Last Edit: December 08, 2012, 11:22:25 am by Urist_McDrowner »
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Shootandrun

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Re: You are King IV: Divide et Impera
« Reply #174 on: December 08, 2012, 08:35:57 pm »

Autumn 255 AS: Rise of an Empire



Whitepeak is fallen. The Hadrian Empire has conquered the confederation united against it and now dominates the region where it stands. The spoils have already been divided, and the Emperor has offered to pay for the damage done by his legions. However, as the borders of the Empire shift, new neighbors appear besides it; and these neighbors are now looking nervously towards the city that has apparently decided it could rule the land.

[2,4] In the northwest, the Republic of Kaladur watches and does not commit itself to a reaction which might anger the empire. Although they are one of the most powerful states of the region, after having won several wars of conquest to unify the city states which once stood where they stand now, they know their place and the way of things; they will not seek open conflict with Hadria unless it is forced onto them. Indeed, they have sent an embassy to discuss future pacts and diplomatic arrangements with the Empire, now that the "bothering confederation" has been dealt with. Perhaps they believe they can escape the inescapable?

[4,3] In the west, the Union of Salressa watches its borders with uncertainty. To the north, it already had to guard an overly long border against the Kaladurians, who have set their eyes on them long ago, and now it must brace itself against the possibility of invasion from its western border. Of course, they are not pleased with the new way of things and have manifested a desire for the independence of Whitepeak multiple times now. Of course, they do not expect such a thing to happen and they do not have the power to back their demands with threats, but it does say they are not as foolish as their northern neighbors when it comes to the Empire's intentions of conquest.

[6,6] To the southwest, the Kingdom of Aramos welcomes the empire with open arms. They are a weak nation, with a long gone military and not enough political stability to build a new one; their King is weak, yet the noble houses are not strong enough to overthrow him. However, it seems they have sensed a threat; they seem to be seeking an alliance of sorts with the imperials - the ambassador even hinted at become the Empire's vassal, if the right conditions are met. These demands seem a little strange - surely, the noble houses of the kingdom would not have agreed to such a thing...?

[1,1] South of the Empire lies the most probable cause of the fear of the Aramosi. The Kingdom of Ancarus is the mightiest of the four nations by far, and they have manifested their opinions over the empire's new expansion - by sending no ambassadors. Over the years, that nation has built a reputation of harboring one of the most dangerous armies that side of the mountains, a reputation challenged only by a few other key nations - Hadria being one of them. What exactly makes them so special is mostly unknown; they are far from the empire, and they rarely leave survivors to tell tales of battles against them.

[4,5,6] In the delta, the Republic of Eredos holds the access to the river. However, that is a more dangerous position than it might seem; with a weak military and no navy to speak of (a year ago, the port of the capital caught on fire and they did not reestablish the republican navy since), it needs help to ward it against its neighbors. Kaladur might strike from the south in order to get an access to the sea to further finance their wars in the south, and in the west lies another arguably more dangerous threat; the tribes of the West rarely wander past the river, but when they do send warbands that way, they leave no survivors behind... And the Republic does not have the troops to stop them, should they try. As such, they look at the Empire as a savior, remaining hopeful that they might keep some form of independence if they dance to the emperor's tune.

In the provinces, the change of rulers shake many (especially the inhabitants of Clypem). [1+1] Northern Whitepeak does not take the surrender of their forces without even trying to defend themselves, and many plebs start voicing their opinion against the Emperor, although no open rebellion breaks out. [3] Southern Whitepeak, however, seems... Pacified. Perhaps it is because they did not like the previous government? Perhaps it is because they saw the legions fighting the fire and the emperor paying the repairs, and they judged the Emperor was a just man? Or perhaps it is simply because the last city that resisted the Empire was nearly burned to the ground...

[3] A wave of national pride and satisfaction whirls over Hadria for a few days, before calming down. This victory means little to the Hadrians apart from a possible hope of less taxes hitting them and more hitting the conquered states; while they are happy, the effect doesn't last very long.

[5] As the weather grows colder, all the scholars of Hadria agree that the winter will be very mild this year; they doubt it will even freeze for more than a few nights. All agree that this is a good sign, and that the gods are pleased with the Empire's recent conquest - truly, Whitepeak deserved it. In practical terms, a mild winter means the river won't be crossable by foot, which is good news for the civilized nations, and that the snow will not harm nor slow down any army in movement outside of the cities. An omen, perhaps, that the gods favor a continuation of military operations..?

[5] News reach the empire as the season changes: Kaladur has declared war upon Eredos, and has sent its armies across the river on ships to conquer their neighbor. The forces of the two republics are extremely unbalanced; Eredos stands no chance. It was not a surprise, then, to receive a message a week later from the Republic, pleading for support and offering to become the Empire's vassal in exchange for the destruction of Kaladur. While this offer seems too good to be true, one must remember that the Empire has other neighbors; not all of them may be pleased to see Hadrians intervening in foreign wars...

Within the city, activity has exploded since Whitepeak's fall. Three bills have been proposed, two of which serve the purpose of allowing more frequent senatorial sessions (although one is less daring than the other), and the last one proposes a limitation of the emperor's power. The senate will have to discuss that in its next meeting, although the question of whether or not the Empire should go to Eredos's aid remains very important.

On the economic side of things, Hadria is on the look up since its most recent conquest. The cities know more immigration and have a larger economic base than before, while the provinces pay taxes that help relieve the citizens of the core country. Two new patrician businesses have been founded: Kaeso Peregrinus bought a few warehouses in the port that deal in exotic materials, while Crassus Curio has opened a large bathhouse. For the first time in a long period, the patricians are getting interested once again in the city's economy - a sign of wealth and prosperity, doubtlessly.
« Last Edit: December 21, 2012, 08:46:55 pm by Shootandrun »
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Urist_McDrowner

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Re: You are King IV: Divide et Impera
« Reply #175 on: December 08, 2012, 09:08:15 pm »

Go to the Library and read about Aramos, specifically on customs and such. Afterwards, seek a merchant willing to loan me money.

Interested in other countries around the world and with little else to do, Hetairos headed to the library.
« Last Edit: December 08, 2012, 11:40:51 pm by Urist_McDrowner »
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Azthor

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Re: You are King IV: Divide et Impera
« Reply #176 on: December 08, 2012, 09:10:48 pm »

Initial budget plan for the season, to take effect immediatly; signed by Emperor Septimus:
- Arrange for the purchase of 45 units of slaves (22,5d)
- Fund infrastructural improvements across Hadria, northern Whitepeak and southern Whitepeak (+2 size for all cities in Hadria, +1 for all cities in Whitepeak and another +1 for Hadria)
- 2d are set aside for free funding for business development in Hadria (1d to Kaeso, 0,5d to Crassius, 0,5d to Hetairos)
- 10d are set aside for future equipment and training expenses for Legio II & Legio III.
- N. Whitepeak receives 2d to aid in the upkeep of Legio II.
- S. Whitepeak is requested for a one-time contribution of 6d, to be approved or not by the governor.


Plans for the next year concerning the Imperial Treasury:
- 11d set aside for interest free business loans.
- 4d set aside for salaries for the governors of N. Whitepeak and S. Whitepeak.
- 25d set aside for Legio I's upkeep.
- 10d set aside for training and equipment of Legio II and III.
- 2d set aside for the Praetorian.
- 2d set aside for the Svebes.
- 5d to be used in the creation of a navy capable of transporting legion-scale forces. The ships will be maintained by the Imperial Treasury.
- 4d set aside for the Imperial Guild of Commerce.
- 4d as additional funding for N. Whitepeak and S. Whitepeak (2d for each).
- 3,5d in reserve or to be used in reinforcing any of the above.

Plans for N. Whitepeak
- 15d set aside for Legio II's upkeep.
- 5d to be used by the governor as he judges best.

Plans for S. Whitepeak
- 15d set aside for Legio III's upkeep.
- 5d to be used by the governor as he judges best.
« Last Edit: December 12, 2012, 09:23:14 pm by Azthor »
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micelus

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Re: You are King IV: Divide et Impera
« Reply #177 on: December 09, 2012, 03:44:11 am »

On another night, a few days after the Conquest of the Confederation...

The last few days had been beleaguering. For days, Marcellus had been assaulted with queues of his constituents and supporters, asking how the empire actually becoming an empire would affect them. Being for the most parts ruralfolk, merchants and a smattering of the urban people, most wandered how they could use this opportunity to get richer. A fair question, one Marcellus was pondering one dinner, once again having to deal with misinformed or foolish merchants. No, you can't make a bloody profit  by selling grain to the bloody breadbasket of the Confdederation.

After dinner, Marcellus headed over to the dock, slipped a coin into a specific crate and then headed back home. He didn't trust the slaves to do the job; none except Udja had been working for him for long. Varkas would be arriving soon, he knew. He didn't wish to purchase any birds right now, but he wished to speak of something very important.

Call up Vilkas.
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filiusenox

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Re: You are King IV: Divide et Impera
« Reply #178 on: December 09, 2012, 12:20:13 pm »

The boat slipped free of the drydock and into the shifting waters of port at high-tide. Fae, wearing casual clothes, waited until the sailors tied anchored to a mooring at the end of a dock. He ran his hand over the banister as he slowly strode up the gangplank.
   Drova, so named from a Hadrian spirit of the wind bobbed and moved with the waves. Like she did before she caught fire and had to be repaired. His boots echoed across the deck as he began to take in his surroundings, a smile curling his lips.

((Retcon to buying a boat last season~!))

Now was the time to explore, to conquer, and to trade.

Fae prepares for the journey across the sea, to the desert elves, informing Crassius and Ksaeo of this, as well as saying goodbye to his wife and lover. He leaves his bodyguard behind to protect them, as a matter of fact.




Spoiler: Cystem Fluff (click to show/hide)
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Dragor23

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Re: You are King IV: Divide et Impera
« Reply #179 on: December 09, 2012, 06:55:43 pm »

A few days after the conquest

Flavius sighed. The city was quite wonderful, yes. The unusual architecture was quite interesting, but the city... It had it problems. The large masses of poor people and he thought some of the people plan something... He was grateful that Lucullus sent his men to help.

...Maybe he should repay him for this help.

Enslave the elven outpost with the help of the PG of Lucullus and the legion.
Convert the elven outpost into a military outpost.
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