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What would you like me to do after this next round of bugfixing on RandCreatures?

Extract even MORE data - I want to customize what I get.
- 50 (24.3%)
Megabeasts and semimegabeasts need more work.
- 15 (7.3%)
Why no vermin? I want to annoy the heck out of myself.
- 10 (4.9%)
Nothing swims underwater?! How could you? I want aquatic life.
- 60 (29.1%)
Let's have (rare) random creatures that breathe fire and/or poison you to death.
- 34 (16.5%)
Forget RandCreatures; work on LangCreate.
- 17 (8.3%)
Zombie's Toothbrush.
- 6 (2.9%)
Make birds more birdlike.
- 12 (5.8%)
I want something else, but I'll suggest it in-thread.
- 2 (1%)

Total Members Voted: 205


Pages: 1 ... 14 15 [16] 17

Author Topic: LangCreate (v34 and v40) and RandCreatures (v34, being rewritten)  (Read 83562 times)

Baffler

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Re: LangCreate (v34 and v40) and RandCreatures (v34, being rewritten)
« Reply #225 on: September 13, 2014, 12:52:37 pm »

Success! I suspect it was having issues because I'd put spaces after the comma: "toady, one, ..." "instead of toady,one,..."

I ran it from the top level DF folder. The actual results are quite satisfying, by the way. Perfect for my purposes.
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Talvieno

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Re: LangCreate (v34 and v40) and RandCreatures (v34, being rewritten)
« Reply #226 on: September 13, 2014, 01:38:09 pm »

All right, great. :) I'm glad you like it. Trimming whitespaces off the ends is something else I need to put on the list for implementing in the next version.
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Shazbot

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Re: LangCreate (v34 and v40) and RandCreatures (v34, being rewritten)
« Reply #227 on: September 19, 2014, 12:47:37 pm »

My goblins now speak a horrendous mish-mash of English profanity. THANK YOU!
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Splint

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Re: LangCreate (v34 and v40) and RandCreatures (v34, being rewritten)
« Reply #228 on: September 19, 2014, 01:20:58 pm »

My goblins now speak a horrendous mish-mash of English profanity. THANK YOU!

The concept of goblins only able to speak in various obscenities is very amusing.

Bralbaard

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Re: LangCreate (v34 and v40) and RandCreatures (v34, being rewritten)
« Reply #229 on: October 12, 2014, 06:54:12 am »

Just posting to say I am anxiously looking forward to this. I loved the 0.34 version.
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Hexatona

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Re: LangCreate (v34 and v40) and RandCreatures (v34, being rewritten)
« Reply #230 on: October 28, 2014, 02:08:19 pm »

I think I get too much fun making languages with the LangCreate program.  I sometimes put crazy things in there to see what comes up.  The other day, I took my database of Videogames, took all their titles, stripped out all the words, got rid of those with less than 5 letters, and chose 200 random words to make a language out of.  Turned out really well!

Then I made a few different Patapon Languages, each with successively more words from the game.  The simplest looks the most like patapon, but the words are enormous - a full 2 times longer than normal.  The middle one is slightly better, and still looks just like patapon.  The full list kinda messes it up a bit.

I was even inspired enough to translate all the dwarven words into Al-Bhed.
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Scoops Novel

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Re: LangCreate (v34 and v40) and RandCreatures (v34, being rewritten)
« Reply #231 on: October 28, 2014, 03:58:31 pm »

So, are there any real world language mods created using Langcreate?
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Putnam

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Re: LangCreate (v34 and v40) and RandCreatures (v34, being rewritten)
« Reply #232 on: October 30, 2014, 03:32:41 am »

So, are there any real world language mods created using Langcreate?

That's not quite how it works. It's random generation based off of seed words, not... however that would work, unless I'm misunderstanding you.

Anyway, I came here to get the source to see how it's done and...

k-k-kids programming language?

I had never heard of this until today.

Meph

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Re: LangCreate (v34 and v40) and RandCreatures (v34, being rewritten)
« Reply #233 on: October 30, 2014, 03:46:22 am »

Just posting to say I am anxiously looking forward to this. I loved the 0.34 version.
I would like to add my voice to this. :)
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Scoops Novel

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Re: LangCreate (v34 and v40) and RandCreatures (v34, being rewritten)
« Reply #234 on: October 30, 2014, 08:21:58 am »

So, are there any real world language mods created using Langcreate?

That's not quite how it works. It's random generation based off of seed words, not... however that would work, unless I'm misunderstanding you.

Anyway, I came here to get the source to see how it's done and...

k-k-kids programming language?

I had never heard of this until today.

Ah. So you couldn't use it as a base to plug in real languages? I mean if you're going to the trouble of random ones you may as well learn something real at the same time
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Hexatona

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Re: LangCreate (v34 and v40) and RandCreatures (v34, being rewritten)
« Reply #235 on: November 07, 2014, 06:41:19 pm »

I'm sure there are DF Languages using real world languages.  Like, when I made my Albhed one, I just got all the dwarf words and ran them through an albed translator and put them back in.  No Lang Create.  But let's say you wanted something that sounded german or icelandic - or wanted a new language made from scratch or that sounds like some fake words you made up that you could use for a new creature you were modding.  That's what LangCreate does.  It takes apart words, learns their structure, and extrapolates a pseudo language for them.  Or it just makes one up on the spot.

If there isn't one for the language you want, this might help you:  http://dwarffortresswiki.org/index.php/DF2014:Utilities#Language_tools
Python language extraction and injection script
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Hexatona

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Re: LangCreate (v34 and v40) and RandCreatures (v34, being rewritten)
« Reply #236 on: December 10, 2014, 12:38:29 am »

So, Tal, How's things goin?
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locustgate

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Re: LangCreate (v34 and v40) and RandCreatures (v34, being rewritten)
« Reply #237 on: January 27, 2015, 09:24:07 pm »

OK. How do I just this I though it was java, but I keep getting that it isn't recognized.
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Hexatona

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Re: LangCreate (v34 and v40) and RandCreatures (v34, being rewritten)
« Reply #238 on: January 28, 2015, 08:27:43 pm »

OK. How do I just this I though it was java, but I keep getting that it isn't recognized.

I found that a little hard to follow, but as far am I'm hearing, you're having trouble running LangCreate or RandCreatures?  What happens?
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locustgate

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Re: LangCreate (v34 and v40) and RandCreatures (v34, being rewritten)
« Reply #239 on: January 29, 2015, 09:33:35 pm »

OK. How do I just this I though it was java, but I keep getting that it isn't recognized.

I found that a little hard to follow, but as far am I'm hearing, you're having trouble running LangCreate or RandCreatures?  What happens?

Langcreate, when I try to open it with Java se, I get a mdos screen that closes instantly. The file is also being recognized as a KPL file.
« Last Edit: February 01, 2015, 08:18:02 pm by locustgate »
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