Pardon my stupidity, but can anyone please tell me what program is used to open the .kpl file? Thanks in advance.
It's used by
Phrogram, a largely unheard-of programming language/IDE I used to champion (I'm nkweeks there, though). It's even easier to open with notepad: open notepad, and drag and drop the file icon into it. (At least, that's how it works in windows). It's easy to read.
I'd use C++ or Java, but as I said... my laptop is toast, and I'm between computers. The one I'm borrowing to program on (and write Vanya's story on) is really old, and I can't install much of anything on it at all (not to mention the fact that it's out of hard drive space).
This fellow quickly suffocated in the arena, all by himself. Not sure why, but maybe without a mouth the lungs can't get air?
-snip-
I discovered some odd things while testing, and got rid of a lot of the issues like that, but actually, it
is possible to have a lunged creature that can breathe, without it having a mouth, or even a throat. Odd, I know. lol I can't remember if it was because the creature was brainless, or because of something else, though. I'm almost positive that this particular creature suffocated because the program didn't give it a brain, and because I was stupid and apparently deleted the line of code that was meant to make up for something like that happening. (You can see it added [EXTRAVISION] after the [BODY: line; I didn't delete that, at least. lol
More importantly, I noticed this:
[STATE_NAME:ALL_SOLID:frozen
1KLEBZVLS blood]
That REALLY bugs me. It
should say "frozen ertfevarod blood", but apparently it gave it the creature's identifier name instead of the regular, visual one. That'll be fixed in the next release, guaranteed, as will the lungs issue... and the others issues that have already been mentioned.
AS TO THE TWO-HEADED CREATURE:
I'm not going to remove two-headed creatures completely, which is what it would take for the head to generate at the top of the list, so that'll stay as it is. I value my randomness, and sacrificing all oddities so that all "randomly generated" creatures look like creatures that already exist ingame is
not something I'd be willing to do... I don't consider it negotiable... unless, of course, someone can convince me to spend the time necessary to write up a new raw file, and more specifically, convince me that meshing with other mods isn't such a great idea.
This is getting interesting. Beta testing sure is fun, I should really try it. If this is a beta. More like post-beta? It's a pretty full program.
It's definitely beta, and it's likely going to stay that way as I continue adding onto it. Please note that I don't usually have much time online.