I lost access to the forums for a while, but I'm back now.
I actually had that problem myself, the reason why it crashed for me was because I thought the Race generator was a stand alone deal, and not requiring the language generator.
Also, where do you want those raws, Talvieno? Just genned up 1000 race entities, and got a few for you to look at?
It doesn't require the language generator - it just requires you extract the files in the correct place, really. Here's an explanation pic:
If you put the files in the raws like that, it'll work - provided you aren't using Wine, unfortunately. :\
As to the raws - just stick them in a spoiler here. That's what the thread is for, more or less - questions, comments, suggestions, and bugfixing. And requests on occasion.
I want to try this, but my antivirus insists there's a trojan in it.
I'd assume a false-positive but it's still a deterrent.
I guarantee no trojans. If you're running it with Meph's Masterwork mod (great stuff, by the way), then I can explain it: Masterwork opens the RandCreatures *.exe by itself, and some antiviruses look at that and go, "TROJAN!!!" - programs don't usually start up on their own, right? Some antiviruses catch that. Others look farther and see that you pushed a button that made it open. And still others don't notice it at all. But there are no trojans here.
@ Meph: Yeah, the FQ_REG and RQ_REG bodyparts have given me a lot of trouble. I was trying to include all the bodyparts to allow for maximum randomization, without inserting any of my own, so it could work with whatever mods a person had installed - maximum compatibility. Unfortunately, FQ_REG and RQ_REG tend to screw things up, as they're toes (or fingers) that are labeled as fingers (or toes), respectively. As my program operates by reading strings, it tends to really, really screw it up. I can work around it, but it'll require hardcoding exceptions, which I didn't really want to do.
@ MasterMorality: Here you go!
Eleven randomly-generated civs. Civilizations (11): Orerre, Meastre, Shesagras, Dronk, Wrolosse, Ettup, Rivounga, Aale, Pletabay, Witargot, Kuissey
Megabeasts (11): onigrosh, ametea, betea, rastram, ovamen, gilve, errabbe, pistrea, crirch, opachakoaw, ottle
Semimegabeasts (5): huvonge, ponene, tarne, leckteea, choal
And thanks for the compliments, guys! Always nice to know it's appreciated, and helps spur me onwards some.