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Author Topic: Let's Read Along: Elemental: Fallen Enchantress.  (Read 16470 times)

Mech#4

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Re: Let's Read Along: Elemental: Fallen Enchantress.
« Reply #15 on: November 26, 2012, 05:42:15 am »

Ooo, heh heh. Sorry about that. I've been adding the image links by copy pasting one and changing the number.

@Sheb: I haev trained some militia to watch over the town while my heroes are away in response to that attack. Though, as it stands the animals I have with me are usually better in some way, be it faster or special abilities. All units gain experience and this includes my wolves and spiders, so they steadily gain more health and attack.

@Stworca: Thanks, I like the challanging nature of the monsters, though having a powerful spell or unit to aim for that helps level the playing field makes the struggle much more enjoyable for me.
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Kaypy:Adamantine in a poorly defended fortress is the royal equivalent of an unclaimed sock on a battlefield.

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Neonivek

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Re: Let's Read Along: Elemental: Fallen Enchantress.
« Reply #16 on: November 26, 2012, 05:45:03 am »

What do you think of Fallen Enchantress anyway Mech#4?

So far I got a "It is too buggy to consider buying".
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Mech#4

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Re: Let's Read Along: Elemental: Fallen Enchantress.
« Reply #17 on: November 26, 2012, 06:05:52 am »

@Neonivek: Hm, maybe I'm just not observent (a possibility as I never had many bugs when playing Oblivion or Skyrim) but I haven't had many bugs. The one that I remember the most was a bug where loading a save game caused queued buildings to instantly be built for the computer but that's been fixed now. Stardock has released two patches since it came out late October that have fixed most of the major issues.

Copied from Steam page. It'll give you an idea of the bugs that have been fixed.
Spoiler (click to show/hide)

As for the game itself, I like it. It's got a lot of mechanics that give a nice sense of power to magic beyond casting spells in combat. I can enchant cities with Bless to quell unrest or curse enemy cities to increase unrest, I can cast a volcano on an enemy town to obliterate it off the map or summon a meteor to strike a specific area. I can enchant heroes with permanent buffs to give them increased armour and resistances at the cost of a mana upkeep.
One of the selling points was the ability to make custom units and the mechanic is sound, though sometimes there seems to be little reason why I would give a unit anything but the best equipment available beyond the build time being high.

If you've played Master of Magic, it is quite a worthy successor though lacking in the racial differences. So there's no choosing Dark Elves for increased mana generation or Halflings for slingers or Klackons for xenophobia.
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Kaypy:Adamantine in a poorly defended fortress is the royal equivalent of an unclaimed sock on a battlefield.

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Mephansteras

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Re: Let's Read Along: Elemental: Fallen Enchantress.
« Reply #18 on: November 26, 2012, 04:34:17 pm »

Nifty! I haven't gotten around to installing this and trying it out yet, so watching this LP should be interesting.
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Mech#4

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Re: Let's Read Along: Elemental: Fallen Enchantress.
« Reply #19 on: November 26, 2012, 11:10:00 pm »

Another update? Why yes, I do believe it is...

Spoiler (click to show/hide)
Spoiler (click to show/hide)
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Kaypy:Adamantine in a poorly defended fortress is the royal equivalent of an unclaimed sock on a battlefield.

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Neonivek

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Re: Let's Read Along: Elemental: Fallen Enchantress.
« Reply #20 on: November 27, 2012, 12:07:19 am »

Since I am pathologically negative, apperantly, if I had to point out one aspect of the game I don't exactly like it is how dark it is all the time.

It is like the game is set in a world that is perpetually night time.
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Pnx

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Re: Let's Read Along: Elemental: Fallen Enchantress.
« Reply #21 on: November 27, 2012, 02:23:40 am »

Darkness? It does seem a little gloomy in the screenshots now that you mention it. I don't think it ever really bothered me personally though.

I actually just popped over to say that I'm really enjoying this, and I like the artwork (your artwork, not the game's which I guess is cool too).
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Neonivek

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Re: Let's Read Along: Elemental: Fallen Enchantress.
« Reply #22 on: November 27, 2012, 02:26:28 am »

It is more of a stylistic preference I have. I actually am not a fan with darkness.

Truthfully I already claimed interest with the mage guy, I wonder if he will ever become important.
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Pnx

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Re: Let's Read Along: Elemental: Fallen Enchantress.
« Reply #23 on: November 27, 2012, 02:30:40 am »

Well he's already important, every evil emperor/empress needs a personal minion, and he will always be remembered as the first.
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Neonivek

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Re: Let's Read Along: Elemental: Fallen Enchantress.
« Reply #24 on: November 27, 2012, 02:35:39 am »

Well he's already important, every evil emperor/empress needs a personal minion, and he will always be remembered as the first.

Yeah but it doesn't matter unless he does something spetacular.
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Mech#4

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Re: Let's Read Along: Elemental: Fallen Enchantress.
« Reply #25 on: November 27, 2012, 02:53:51 am »

The darkness in the pictures is due to the slightly odd lighting system the game uses. It has monodirectional lighting, coming from the angle your viewing. If I was to pan the camera around to the back, everything is black because there's no light. It's kind of an odd choice, though in some ways it aids the cartoony look of things, but I don't think it was the best choice.
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Kaypy:Adamantine in a poorly defended fortress is the royal equivalent of an unclaimed sock on a battlefield.

Here's a thread listing Let's Players found on the internet. Feel free to add.
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Neonivek

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Re: Let's Read Along: Elemental: Fallen Enchantress.
« Reply #26 on: November 27, 2012, 03:00:44 am »

The darkness in the pictures is due to the slightly odd lighting system the game uses. It has monodirectional lighting, coming from the angle your viewing. If I was to pan the camera around to the back, everything is black because there's no light. It's kind of an odd choice, though in some ways it aids the cartoony look of things, but I don't think it was the best choice.

It makes everything seem... gothic and dark... Like this was supposed to take place in a horrific Dark Ages where everything is terrible and people barely wish to remain living.

Like the world was dying.

Which honestly I thought was actually going on when I saw the screens. Like the "Fallen Enchantress" was a character who was going to destroy the world.
« Last Edit: November 27, 2012, 03:33:25 am by Neonivek »
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Mech#4

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Re: Let's Read Along: Elemental: Fallen Enchantress.
« Reply #27 on: November 27, 2012, 03:42:19 am »

Funny that, because the backstory is essentially the world has been rent asunder by powerful magic used against these beings called Titans. I can't remember exactly but I think the titans attack worlds that become sufficiantly powerful, crush the living and withdraw again. You can see in the battle against the Butchermen there's some chasms on the battlefield, they can also be found on the world map and one of the wildlands is made up of huge chasms. We are very much building an empire on the bodies of the past, the cities that are being built are people who survived the cataclysm being brought together.
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Kaypy:Adamantine in a poorly defended fortress is the royal equivalent of an unclaimed sock on a battlefield.

Here's a thread listing Let's Players found on the internet. Feel free to add.
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Mech#4

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Re: Let's Read Along: Elemental: Fallen Enchantress.
« Reply #28 on: November 28, 2012, 12:37:22 am »

Merry update peoples!

Spoiler (click to show/hide)

So, yes. I'm presenting you all with a choice. Do we expand north-west into the hostile wildlands, with many resources and town locations free for the tacking but powerful creatures OR do we extend south-east into the AI's lands, taking what's theirs for our own as I never bother with diplomacy. :P
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Kaypy:Adamantine in a poorly defended fortress is the royal equivalent of an unclaimed sock on a battlefield.

Here's a thread listing Let's Players found on the internet. Feel free to add.
List of Notable Mods. Feel free to add.

Thexor

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Re: Let's Read Along: Elemental: Fallen Enchantress.
« Reply #29 on: November 28, 2012, 01:14:11 am »

Knowing absolutely nothing about Elemental or FE, I suggest charging towards the AI. If it's one of the factions that's been busy in battle, you could potentially 'acquire' several new cities. If not, we get to see some real fights!

Plus, both the wild monsters and the AI will grow in power if you ignore them... but the monsters tend to wander, and the AI might very well beeline your capital while you're otherwise engaged. If that's something the AI is smart enough to do, at least.  ;)
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