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Author Topic: Let's Read Along: Elemental: Fallen Enchantress.  (Read 16467 times)

Stworca

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Re: Let's Read Along: Elemental: Fallen Enchantress.
« Reply #120 on: December 08, 2012, 07:20:05 am »

There was a map creation tool in the first one, where at highest setting the map was 16 times the size of the biggest one in FE...

..and you could build cities anywhere, to no longer by screwed by RNG.
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Alkhemia

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Re: Let's Read Along: Elemental: Fallen Enchantress.
« Reply #121 on: December 08, 2012, 07:22:47 am »

There was a map creation tool in the first one, where at highest setting the map was 16 times the size of the biggest one in FE...

..and you could build cities anywhere, to no longer by screwed by RNG.
Oh, well then....
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Taricus

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Re: Let's Read Along: Elemental: Fallen Enchantress.
« Reply #122 on: December 08, 2012, 05:09:16 pm »

There does happen to be nice spell for Erala though: Giant form. I think it's a rank five spell, but the damage Erala could end up doing thanks to that nice new sword of hers... O.O

Also, I do have to say thanks for making this LP, got me to get the game myself.
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Neonivek

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Re: Let's Read Along: Elemental: Fallen Enchantress.
« Reply #123 on: December 09, 2012, 12:43:20 am »

The only thing that stops me from buying the game is from just the knowledge that... game purchases tend not to work out for me, so getting it for cheaper may be the better idea.
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Mech#4

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Re: Let's Read Along: Elemental: Fallen Enchantress.
« Reply #124 on: December 10, 2012, 02:45:25 am »

Pardon my tardiness, spent all day yesterday out and was too tired so ner. :P

Do the update!
Spoiler (click to show/hide)
Spoiler (click to show/hide)

I've read a little about the reasoning behind the map dlc. Apparently they're testing the waters as to whether such things are viable to do, but from what I gathered, the general opinion on their forums was similar to Stworca's reaction, especially given the game comes with a map generator.
The world map does look neat. Maps exist in the base game that are based on it but they're only sections of the entire continent.
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Neonivek

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Re: Let's Read Along: Elemental: Fallen Enchantress.
« Reply #125 on: December 10, 2012, 04:34:32 am »

I personally find the Map DLC to be a bit expencive... especially since there is only one map I'd be interested in.

That and I am rather hesitant to get ANY DLC that doesn't add anything new to the game.

To me the Map DLC tells me that the company is having financial troubles and are trying to get revenue anyway they can. Even while their current game needs more work.
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Stworca

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Re: Let's Read Along: Elemental: Fallen Enchantress.
« Reply #126 on: December 10, 2012, 05:40:01 am »

I wonder if Mech#4 told his hero'ette about the "Never Surrender" setting.
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Neonivek

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Re: Let's Read Along: Elemental: Fallen Enchantress.
« Reply #127 on: December 10, 2012, 05:50:22 am »

I am not surprised the enemy won't surrender until you basically only have their capital last and are standing right infront of their gates. It just seems to be the standard, especially since you are getting a free level 22 hero.

If I had to guess a possible reason why your army doesn't impress her. It is likely because the game doesn't seem to calculate your army's strength anywhere close to accurate... at the same time maybe they don't notice your armies.

It is always the weird thing with games and battle calculations in what they will and will not factor. Such as Medieval 2 and completely ignoring walls, castles, and defenses, where it is better to autoresolve if you are attacking and doing it for yourself if you are defending.
« Last Edit: December 10, 2012, 06:07:34 am by Neonivek »
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Mech#4

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Re: Let's Read Along: Elemental: Fallen Enchantress.
« Reply #128 on: December 10, 2012, 06:53:34 am »

@Stworca: Huh, you appear to be right. I didn't think I had changed that setting but I must have when I was setting up the game.
I had played a game before this one where I had successfully made a computer sovereign a vassal and they were resolute right up to having one town left. Ah well...

@Neonivek: I have been playing through all the battles manually because, yes, the total war games have made me rather wary of auto-resolve, especially when it seems to decide that archers are perfect front line soldiers. I'm not sure how the game measures my military strength, or even if that is any different from my faction power score.
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Kaypy:Adamantine in a poorly defended fortress is the royal equivalent of an unclaimed sock on a battlefield.

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Sheb

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Re: Let's Read Along: Elemental: Fallen Enchantress.
« Reply #129 on: December 10, 2012, 07:18:04 am »

The fact that you've just taken a couple cities guarded by army that had twice your attack and 4 time your defence tell me the game doesn't evaluate army power accurately.
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shadenight123

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Re: Let's Read Along: Elemental: Fallen Enchantress.
« Reply #130 on: December 10, 2012, 01:29:32 pm »

Even the 'before' of fallen enchantress (elemental vanilla) had the same problem.
I mean...it must tell something when you have Defenders beating 'enemies' with an attack power of 89, right? I mean...
I think some more tinkering should be done on the diplomacy...but it's always an 'edgy' subject with the Ais...unless a game is heavily centered on it.
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Mech#4

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Re: Let's Read Along: Elemental: Fallen Enchantress.
« Reply #131 on: December 11, 2012, 01:38:09 am »

Обновление!

Spoiler (click to show/hide)


@People wondering about attack/defence power levels:
Spoiler (click to show/hide)
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Kaypy:Adamantine in a poorly defended fortress is the royal equivalent of an unclaimed sock on a battlefield.

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Neonivek

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Re: Let's Read Along: Elemental: Fallen Enchantress.
« Reply #132 on: December 11, 2012, 05:32:10 am »

It isn't even just magic it doesn't take into account.

There is dodge, extra attacks, criticals, and resistance. I means as far as heros are concerned you should completely ignore battle value.

Is battle value used for anything other then to give you the player an incredibly inaccurate way to measure strength?

Also Mech#4... BOOOO!! Getting our hopes up just to dash it!
« Last Edit: December 11, 2012, 05:35:05 am by Neonivek »
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IronyOwl

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Re: Let's Read Along: Elemental: Fallen Enchantress.
« Reply #133 on: December 11, 2012, 07:26:30 am »

Just got around to reading this recently. Very nice.

Also inspired me to play Warlock some more, so that's nice also. :P
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Mech#4

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Re: Let's Read Along: Elemental: Fallen Enchantress.
« Reply #134 on: December 12, 2012, 01:55:42 am »

@Neonivek: To be honest I don't really pay much attention to the battle values when choosing to fight something. From my experience, trained units from the factions never get up to wild monster levels of difficulty, generally because they lack a lot of the more nasty abilities. Dragons are fearsome because they can breathe fire and knock all of your troops down, while our Brood of Calebethon (or something) are nasty because they have nice armour (once we research it) and do a bit more damage when they're injured.
It sounds a bit unfair to the game, but monsters are often the bigger threat then the other factions. Which makes sense since Elemental is so hostile to life, but so far I haven't seen Civilization IV style multiple stacks of armies, which for me is a tad disappointing but also means I'm not having to deal with constant waves of enemies and I don't like that much.

As for the last part, YEP! I love doing that! :P
http://www.youtube.com/watch?v=w6gzOcTNKwE

Dateup!
Spoiler (click to show/hide)
Spoiler (click to show/hide)
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Kaypy:Adamantine in a poorly defended fortress is the royal equivalent of an unclaimed sock on a battlefield.

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