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Author Topic: Desperate Gods  (Read 8453 times)

Neonivek

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Re: Desperate Gods
« Reply #60 on: November 25, 2012, 12:36:47 am »

Since tehre's people around I guess I can make one more attempt at hosting.

GN: Squid
Pass:  bay12

Tried to find it, I didn't see it.
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Cthulhu

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Re: Desperate Gods
« Reply #61 on: November 25, 2012, 12:39:35 am »

It's up right now.  I was a little delayed.
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Shoes...

Parsely

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Re: Desperate Gods
« Reply #62 on: November 25, 2012, 12:45:53 am »

Since tehre's people around I guess I can make one more attempt at hosting.

GN: Squid
Pass:  bay12

Tried to find it, I didn't see it.
Whats your server name??!
You never told me!!
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Neonivek

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Re: Desperate Gods
« Reply #63 on: November 25, 2012, 12:49:42 am »

Bay12boogie

boogie12 is the password

-_-
« Last Edit: November 25, 2012, 01:03:24 am by Neonivek »
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Geen

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Re: Desperate Gods
« Reply #64 on: November 25, 2012, 01:07:12 am »

This looks amazing, I'll hop in as soon as I return from vacation.
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Neonivek

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Re: Desperate Gods
« Reply #65 on: November 25, 2012, 02:02:09 am »

Well I lost embarassingly

Also you still take damage from losing with a lose effect. I know this because some monsters specifically say "Do not take a damage"
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Mondark

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Re: Desperate Gods
« Reply #66 on: November 25, 2012, 02:05:10 am »

Well I lost embarassingly

Also you still take damage from losing with a lose effect. I know this because some monsters specifically say "Do not take a damage"

Quite.

Some very awkward-situation-creating monsters.

(Yeah, I'm also Crespyl)
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Fefeshnelmargalip

Neonivek

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Re: Desperate Gods
« Reply #67 on: November 25, 2012, 02:08:59 am »

Hey Crespyl.

Also that +1 sword with two rerolls is so overpowered. If you get that early enough you pretty much can win the game unless you get fantastically unlucky.

Essentially roll 3 dice and add +1 to all of them. If one of them individually would win... you win.
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debvon

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Re: Desperate Gods
« Reply #68 on: November 25, 2012, 04:19:10 am »

This game has a lot of big, big problems. Obviously the rules can be changed and molded, but there's only so much you can change and remember. Despite that it feels really great to play and the music is amazingly good for just something whipped up in a game jam.

I hope the developer continues to address issues put forth by the community. I don't know how interested he is in doing so, though, since.. I think the jam was based around genres that the developers disliked.
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The Darkling Wolf

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Re: Desperate Gods
« Reply #69 on: November 25, 2012, 07:02:29 am »

Quote from: todo.txt
    77   

 Investigate possible race condition when rendering to texture

78    78   

 --- refresh render to texture when context recreated

79    79   

 --- someone reported moving tile render to Start() helps with unity 4 issues

     80   

+Add in-game manual and pancompendium?

80    81   

 

81    82   

 Rules:

82    83   

 Some benefit to doubles

...    ...   

@@ -93,4 +94,10 @@ Cemetary: maybe opponent chooses card to fight?

93    94   

 Audio:

94    95   

 Stone sounds for blood tokens

95    96   

 Metal sounds for coins

96         

-Crystal sounds for figurines

         

\ No newline at end of file

     97   

+Crystal sounds for figurines

     98   

+

     99   

+Art:

     100   

+Make backs of cards match board areas

     101   

+Make coin icon match 1-coins

     102   

+Organize high-res assets for prototype export

     103   

+Nicer UI skin
Last updated 15 hours ago, so I assume it's got a little bit of development left.
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My cabbages!
[Thunderfury, Blessed Blade of the Windseeker]

I am fat, eating is my great joy.

Urist McScoopbeard

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Re: Desperate Gods
« Reply #70 on: November 25, 2012, 07:04:13 am »

Ya, this was created for tht 7-day jam, I think he created more of an engine. It's very fun, but I think he'll be more focused on his other games, than updating this one.
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This conversation is getting disturbing fast, disturbingly erotic.

Ozyton

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Re: Desperate Gods
« Reply #71 on: November 25, 2012, 11:15:23 am »

Reciever recieved (HAHAHAHHAHAhHAhahAahahahaaa...) a few updates after release so I imagine at least some support will be offered for a while.

Cthulhu

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Re: Desperate Gods
« Reply #72 on: November 25, 2012, 11:24:30 am »

So are we gonna talk about a dorf game?  I'm thinking card-heavy like this, where cards have various dorfs related effects (Magma vent can either improve production or cause problems, depending on... something), and players can either (If it's possible to hide cards from other players) have a hand of cards they can play for or against any player (So you could play a good card on another player as part of some kind of deal, or play a bad card to attack somebody), or just draw cards for random events like how it is in this game.

Also, my desktop has the scroll bar and back button so I can join games now.  Yay!
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Neonivek

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Re: Desperate Gods
« Reply #73 on: November 25, 2012, 11:26:04 am »

No one knows what they want out of a dwarf fortress game.

Oddly enough I have played one that is close to a DF game >_<
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The Darkling Wolf

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Re: Desperate Gods
« Reply #74 on: November 25, 2012, 11:28:48 am »

Well the board could be used to represent a fortress
Exterior
Fortress
Magma Sea
HFS

The goal could be to accrue the most wealth, with event cards being used to either boost wealth or throw off opponents. Going to HFS could have you unleashing the &, and force every player to roll to survive.

Cards could be things like:
Wood cutting expedition - Roll a die to determine how much is harvested.
Forest fire - Next 3 wood cutting rolls have a -1 to die roll.
etc
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My cabbages!
[Thunderfury, Blessed Blade of the Windseeker]

I am fat, eating is my great joy.
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