Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3 4 [5]

Author Topic: The Walking Dead (by Telltale) (Watch out for spoilers!)  (Read 5912 times)

MetalSlimeHunt

  • Bay Watcher
  • Gerrymander Commander
    • View Profile
Re: The Walking Dead (by Telltale) (Watch out for spoilers!)
« Reply #60 on: December 12, 2012, 02:35:40 pm »

Spoiler (click to show/hide)
Logged
Quote from: Thomas Paine
To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
Quote
No Gods, No Masters.

beefy

  • Bay Watcher
    • View Profile
Re: The Walking Dead (by Telltale) (Watch out for spoilers!)
« Reply #61 on: December 12, 2012, 04:36:53 pm »

Spoiler (click to show/hide)
Logged

MetalSlimeHunt

  • Bay Watcher
  • Gerrymander Commander
    • View Profile
Re: The Walking Dead (by Telltale) (Watch out for spoilers!)
« Reply #62 on: December 12, 2012, 04:45:25 pm »

Spoiler (click to show/hide)
Logged
Quote from: Thomas Paine
To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
Quote
No Gods, No Masters.

lavenders2

  • Bay Watcher
  • The cheese stands alone...
    • View Profile
Re: The Walking Dead (by Telltale) (Watch out for spoilers!)
« Reply #63 on: December 13, 2012, 04:42:58 am »

Spoiler (click to show/hide)
Logged
Economies of scale: Dathominion Co.

GlyphGryph

  • Bay Watcher
    • View Profile
Re: The Walking Dead (by Telltale) (Watch out for spoilers!)
« Reply #64 on: December 29, 2012, 01:43:32 pm »

We're far enough along that I'm not going to bother spoiling. If you haven't finished it by now... do so. :P

First:
For those wondering how the Stranger got to town, I'm surprised. Who he was kicked in for me when I noticed his car parked right in front of the building. The only car, you'll note, that you see in the city that is NOT stripped clean and still looks fully functional.

I also disagree with:
It doesn't have excellent graphics.
I thought the graphics were pretty damn excellent, myself. Not sure which game's you're comparing it too that are better, honestly..
Logged

Catastrophic lolcats

  • Bay Watcher
  • [FORTRESSDESTROYER:2]
    • View Profile
Re: The Walking Dead (by Telltale) (Watch out for spoilers!)
« Reply #65 on: December 29, 2012, 02:01:25 pm »

We're far enough along that I'm not going to bother spoiling. If you haven't finished it by now... do so. :P
I've always preferred people to use spoilers, especially in such a story heavy game such as The Walking Dead. Some poor bastard might come across spoilers while trying to find technical solutions, for example.

I thought the graphics were pretty damn excellent, myself. Not sure which game's you're comparing it too that are better, honestly..
Graphics and aesthetics are two very different things and it puzzles me why people can't understand the difference.

The game's graphics are pretty mediocre. Poor texture quality across the board but in particular the "common" walkers. The vistas were pretty two-dimensional by today's standards. The models weren't exactly high polygon. Animations were good for the most part but there was an occasional jerky one. Shadow quality wasn't all that great and was poorly optimised (and in my case completely tanked a modern gaming computer on high). It's clearly no Crysis or Dear Esther.

The aesthetics of the game however were great. The game's comic book art-style helped to mask the poor graphics. The models and art of some of the characters were amazing, "Raidoman" still has the best art in the whole game. The attention to detail was pretty cool too, blood remaining on a lot of the cast and their clothes getting ever more dirty.
« Last Edit: December 29, 2012, 02:06:18 pm by Catastrophic lolcats »
Logged

GlyphGryph

  • Bay Watcher
    • View Profile
Re: The Walking Dead (by Telltale) (Watch out for spoilers!)
« Reply #66 on: December 29, 2012, 05:15:48 pm »

Graphics quality is the sum of the quality of the modeling, rendering, layout, and animation. It is subservient to aesthetic - a game's graphics are technical in nature, while the aesthetic is emotional. Technically, however, I think this game was very good.

The animation in this game (imo) managed to feel (overall) quite natural, everything seemed to work well and smoothly. I noticed no major graphical glitches - no real clipping, no jarringly mismatched textures, no aberrant or distracting components.

Elements were clearly and easily identifiable and there weren't any real visual display problems - meaning the layout lacked major flaws common to games nowadays. The actual placement and framing of scenes was amazing overall, as well.

For the rendering, this was, hands down, the best game of it's style I've seen. There was just the right amount of detail to achieve the aesthetic desired. There were a lot of good technical choices made here.

I suppose the modeling and rendering could have been better for the walkers, but the modeling of the main characters at least was amazing.

I normally hate games of this style because it is fuck-as-shit hard to do well - It is a technically difficult style. It's an aesthetic that makes the graphics terribly easy to muck up. This game managed to do it well. If you want to see the perfect example of a game with great aesthetics but poor graphics, look at, say, Psychonauts or Viewtiful Joe.

Graphics are about making the right choices and using the right technology to get your presentation as close to perfect as you can. I think that, technically, The Walking Dead did a really good job at that.

You are the one who seems unable to understand the difference. Statement's like
Quote
The game's comic book art-style helped to mask the poor graphics
?

Seriously?

The art-style can't "mask" poor graphics, because it determines what "good graphics" are, because good graphics (from a game perspective) are /solely/ about how effectively that art style is reached. Graphical quality is determined by your goals, and your technical ability to reach them.

Here's the way to tell the difference between a game with good graphics and one with poor:
If you look at it 10 years later, does it look dated? Is it less effective? Is it, in extreme cases, painful to play, because the flaws are easily visible?

Then it is a game with poor graphics. It may have an amazing aesthetic, but you can see all the ways in which it failed to live up to that aesthetic, by comparing it to better alternatives. You can see where the made technical concessions.

A game like, for example, Chrono Trigger? The games graphics are amazing. They support the aesthetic flawlessly, and it doesn't get any worse, by comparison, as the years go by.

I honestly don't think that's going to be the case, here. Maybe I'm wrong, but I don't think this is one of those games where I'm going to look back on it in a dozen years and think to myself that it looks terrible. Maybe I will, maybe I'm wrong, but I think this is the best technically executed example of this style I've seen to date (and if you've got examples of games in this style with better graphics, please let me know).
Logged

Vel

  • Bay Watcher
    • View Profile
Re: The Walking Dead (by Telltale) (Watch out for spoilers!)
« Reply #67 on: December 29, 2012, 07:43:29 pm »

Re: Radioman plotholes

Spoiler (click to show/hide)
« Last Edit: December 29, 2012, 07:52:32 pm by Vel »
Logged

Leatra

  • Bay Watcher
    • View Profile
Logged
Pages: 1 ... 3 4 [5]