Happy Birthday, Piecewise! Thanks for all your awesome RTDs!
Secondly, magical knowledge is unique to the character. Dying means losing that knowledge. And, although you can write down that knowledge or teach it to others, it takes time to learn.
How would you even do this? By just saying "Your character doesn't know this spell" when a player says to do something with a new char?
4. I'm still working on how magic would work, mostly because I would be creating a new, more holistic system designed around discovery via experimentation rather then being given a list of words and just combining them. That and working on making it a deterministic system yet still one that feels "magical".
What's this? I thought you said that Perplexicon was just a test for the magic system, so we'd be using the same thing in this new game. Why would you have to create a new system?
Exactly how would it change? What would be different
For now, that switches my vote back to 1. I like the current magic system.
Beh. Since you said people collecting info for you is useful, here's all the votes. I left out ambiguous "3 is sounding pretty awesome"- this is pretty much just the stuff that says "I want x". Also, I'm not sure if the talk to play Poison was serious.
- Option 1: 4 votes (syvarris, Sarzael, Xanmyral, Kinesen)
- Option 2: 0 votes (Ha!)
- Option 3: 1 vote (Zako*)
- Not 2: 7 votes (syvarris, Corsair, Empiricist, Harry Baldman, Tsuchigumo550, Vakothu, Saurinae)
- Test 1, try others if it doesn't work: 5 votes (Unholy Pariah, Harry Baldman, Tsuchigumo550, Vakothu, Saurinae)
*Fairly ambiguous
@Everyone else
If we do go with 3, why don't we all start our own PC-only gang? Everyone joins. Sure, it'd be more difficult, but we wouldn't have any NPC's ruling over us or anything. Plus we'd be able to form the ideal mixture of the various magic styles without having to work around the pre-existing gangs'... stylism?