((Hmmm i was certain that golem would have granted me a magic soul...
Perhaps hes not quite dead yet?))
place the automatons head in the center of the booze puddle then step back and say word.
Afterwards say words and pick up the result before walking to the shipyard.
You roll the head into the booze and say your word
[pot:2+1]
You spray a few sparks toward the booze but it refuses to take. Grrr. Sha-calun would not be pleased.
[pot:3+1]
You summon up an iron ring that has a little flame hovering above it where the gem might be set on a normal ring. Coolio.
(Magical constructs usually don't have magical souls in them any more then your own minions do)
"Is there any way to remove it? Does it have any other side-effects?"
After hearing the response, Silica walks back into the temple grounds and says "Roncal-thol Shareeb Shubha Thrancaole" while hoping for a pen.
He talks a long time in very ornate speak but it seems to boil down to "No, also don't use that word anymore or you're right fucked."
Welp.
You head back outside and do a magic
[pot:4+2]
You make a small staff that is half steel and half ink. It will work as a pen, but it will also dye your hands black. Oh well.
Head to village homes. Scratch the words "Shalzethtol Cainthalsaz Hobitaeaod Shubha" into the soil. Catch the nearest person's attention and point at the words.
((Little help?))
You are looking at :The village homes
There is a Nahere here. He is making a plaintive gesture. He has no jaw.
Engraved on the ground are some magical words.
There are wizards here. The wizards are laughing.
I believe my god points need to be at 16 now due to fire usage last turn.
Go to the house miauw is in and start drawing circles. Not the regular kind nor the crop kind, the magical kind.
"Note to self. Consider possibilities of magic crop circles."
You head into Mia's house of magic and hop over the ax blade.
[pot:3+1]
Your first circle causes an ax made of paper to appear!
Second one doesn't work. Both of the runes burn away.
"Ah finally done with that"
Head back into the town wander into the inn and talk to the barkeep about souls and their manipulation then go say some words
You head back to the ruined tavern and get the run down about souls, the silver flask and such
[pot:4+1]
You summon up a sword made out of bones and fire. Thats pretty metal, mate.
Jixiu shouts "Zaral!" at the man before attempting to stab him again.
[spd:3-1]
[torch spd:5]
[torch dex:5]
[torch str:6]
[spd:4-1]
[end:4]
Well he jams that torch right into your face. Right into your open eye'd, screaming face. It does what fire does to faces: It fucks shit up. Your face is now horribly burnt and smoldering and you are, for all intents and purposes, blind.
Good job out there folks. Hit the showers.
Attempt Shareeb Adamenstiar Donbel Garstorpit Shorbitael again.
Move on down to the other dock. Keep my gun ready.
[pot:3]
And again, not what you were hoping for.
The road ends abruptly here, Swallowed up by a massive crater that seems to have wiped the rest of the shipyard to the west off the map. The crater, a hole hundreds of feet across, crackles with remnant energies of whatever made it. Red electric discharges arc from burnt black stone and strange nasent things, born from the destruction and the power it imbuned into the land, patrol the crater's sloping walls. At it's very depths, you can see something large lurking near a fissure that leads deep into the earth. The lip of the crater waits just ahead, while off to the right there sits whats left of the third building on the main road. And to the left is the last remaining dock in the shipyard, along with it's crane and the ship moored to it.
Attempt to go into the forest again
You continue down. Past the newly cleared out raider camp, the road north and the other gate of the village.
Half way down the path to the forest are three stone heads, carved from boulders and laying together on the side of the path. Their features are simple,petroglyphic even, and undeniably ancient; far older then the village or other structures near by. One looks up the path, back toward the village, the middle, out at you and the last down the path, toward the forest. At their base is a pile of flat stones forming a sort of table.
Not really, no.
Sketch a circle and runes.
[pot:6]
Hey gwg, I got no pm from you. Make sure you're PM'ing me, not emailing me, someone named "Lil_shade" did that recently. We'll use this roll for when you pm me those runes and stuff, just remind me in your post that we are. I can forget sometimes.
"Yes. Murder. Soon. Soon."
Continue into the raider camp, staff at the ready.
The Raider Camp appears to have been recently fumigated, for there are no baddies here to beat down.
Will my armor to turn into fungus Powerarmor (Repeatedly, if the first time fails), then head deeper into the forest.
You guys do realize you're not in the forest yet right?
[will:3+2]
Your armor grows strange bundles of muscle like fiber that helps you move.
You head down to the three heads, same place as Saurinae.
"Time for plan B!" I activate the mark on the bowl and take evasive maneuvers.
[will:5]
You follow peppy's advice and barrel roll the fuck out of there. You're now back at the area above the beach, next to the shipyard.
Head back to town looking for a NPC to murder.
You run all the way back up to the village homes just in time to see a guy get smacked in the face by some torch wielding crazy person. That certainly seems like an NPC worth murdering!
Enter town, slay villager, eat it's face. Meet with the guy who plans to hand over the BEAR BALLISTA and initiate bear-wizard peace talks.
You bear right down to the village center and meet up with Superduperblast for the purposes of bear.
((Good to know that I can control my magnetic arm at will trough the awesome power of GM ignorance ))
Wonder why I'm not stuck to the blade as it's made out of magnets and my arm is made out of magnets and my leg is made out of steel. Deactivate the circle before physics come into effect. Also, draw a circle.
I just assumed you were staying well back.
[pot:4+1]
The Runes both burn away when you activate the circle, but the circle doesn't seem to do anything.
"Enough practice! It's time to get serious!"
Draw my first ever circle!
[pot:6+1]
The circle activates just perfectly and stays active. You can feel it draining magic power from you to stay active; nothing noticeable now, but seems like it might be a problem in a fight. (ie it doesn't effect pool outside of combat, but in combat it would take 1 mana each turn to keep it active.)
It doesn't seem to do anything though.
"~Reinitializing! Insufficient-data! "Pretty-Joe"-now-classified-as-swear-word!~"
Respawn and head out into temple grounds. Say words.
You head out to the temple grounds, cursing random bears, and say words.
[pot:5+1]
You become come made entirely of that sort of destructive light. Unlike the other substances, your feet do seem to react with the ground and you blow the hell up.
For the sake of ease though,we'll just say you respawned and walked back outside.
Head into center of shipyard
Do stuff
Well..you go to the same place as Derm, since there's no real center around here.
Also, silly Javier, there is no
that guy here. Your plans will have to wait.
Milo's face instantly lights up.
"So the words in this book... are part of a language that can actually cause things to be? There's so many notes, but these pages must be nouns, this one is covered in verbs, and this one is adjectives and adverbs..."
Grinning, say "Ssathshalssall Pouerstol" and "Taroth".
[pot:4+2,2+2]
The first mark seems to cause your tongue to gain a mind of it's own and jerk about randomly. Makes saying the other word impossible. Also, the mark is permanent unless overridden. Oh dear.
Ok, not going to fight a manifestation of the being that controls my magic. Bad, bad BAD idea.
Politely thank the monks for their time. Go down to the village, and look around for anything interesting. Say, monsters, odd items, shiny stuff, you get the idea. Say Shaontrod Zorhalth. Aim it away from anything, unless I find a monster, then aim it at that.
Oi! Why was this not there! Did you miss it? Also,Put my pants on.
I did that post! I remember doing it! Look down at the combats thing at the bottom of the statuses page. You got into a fight with a cloud shepard and your spell just summoned fire arrows that did nothing. So you're in combat right now. Damn this forum eats posts a lot.
((Can you switch mine and Tsuchi turns around? Because I told I would get it to where he could speak... and if I go first I'd have to wait after this turn to let him speak.))
"Hm.... Mageblood infusion? What is that? And Shal the Evergrowth... have I heard that before? Does he have something to do with sealers and what not? Well either way..." And this is where I pull out my geography scroll, "...can you point out where he's at on here?"
Say the above. If a bear arrives in the tavern and he doesn't try to kill me, touch it and say "Dorbaelo Halthel". If one doesn't arrive then instead turn my cleaver into stilver with, "Dorbaelo Hacal"
"Mageblood was something the gave the sorcerer's back when the war was still on. Made them strong, but fragile, more powerful but more susceptible to magic. They used to transfuse all the blood in a man's body, make the effect permanent. I can't do that, but I can give you a booster. Will replicate the effects, but only for a time. "
"I don't know. But they say He was from the mythic lands to the west, past Nul-Sheal's Labyrinth. But no one has been past there in hundreds of years, let alone now that the magic has seeped into the wood. If you were looking for him, those woods would be a good place to start"
He points to the woods to the west on your map.
You head outside to deal with this bear problem.
[pot:1+1]
You should bear in mind that failure is always an option.
Hmmm... current theory if I use a full body mark of lightning first, that will unify everything, then I can use one of flesh. Issue is that I'd need to pretty much instantly activate it or my flesh head would just fall off. I fear if I just do a full body flesh mark then it wouldn't be unified.
That all can wait until I have +1 to pot, though. Time now for murder.
"Well, close enough. Thanks for your help, Kin! May I have my ring now, please?"
Collect ring from Kin and move back toward raiders. Rothon Shael anything that aggros me.
You get the ring but all the raiders are done gone by now. And more certainly aren't gonna show up with people sitting around in their camp and walking around everywhere. Raiders are naturally skittish creatures.
Hrm. Say words.
Did the raider corpses dissipate like PC corpses? Or are they still laying around? What about their equipment?
Well, it is if you didn't murder them with something that vaporized them. Not that they have much beyond uniforms, some armor and their normal weapons.
[pot:1+1]
Welp.
"Of course, here you go."
Kin uses his electric finger to burn a circle and a rune on the ground. A16, B1. Activate if possible.
[pot:4]
It activates, the rune pours light into the empty center circle and...nothing happens.
"I'll be back!"
Shout a few words of death as a parting gift, fly away. But mostly down.
((Yeah, a flying vessel that is filled with cannons that shoot arcane death-beam. I really want that damn ship now. I will have it. I will build an army of glorious gryphon drones and assault the base by the score until it flies the flag of Clan Statistical Anomaly. IT SHALL BE DONE.))
Or you could build your own. No one around here seems to build anything very complex, do they? Bunch of lazy wizards. Lazy lazy wizard wizards.
Also, you really sure you want to shout those death words? That will count as a combat action, which means you have another chance to be blasted out of the sky.
[We found an optional boss, already, so soon?
There are non-optional bosses?
Sure, several of them. The only ones you technically NEED to beat are the sealers. But there are plenty of other big bads around to fight for souls, unique items and Glory!
This seems like an interesting game. I think I'll give it a shot.
"Bob the butler"
Bob is an average man. He knew what his calling in life was from his younger days as a child: repair toasters. Sadly, he couldn't find any openings in toaster repair, so he became a butler.
Strength: 0
Endurance: 0
Speed: 0
Dexterity: 0
Awareness:0
Potency: 3
Will: 1
Channeling:6
The first thing I will do is wander into the basement of the temple and scratch a rune onto the floor.
You immediately sprint down to the basement and start scratching at the floor.
[pot:5+1]
It doesn't seem to do anything. It activates but doesn't produce an effect, at least.
Unholy Pariah
Name:sven
3 speed
3pot
1end
5pool
1 dexterity
1 awareness
Tattoo:Fast, strong, full body, reusable. (+1 spd, +1 str)
Sha-calun the Everflame Lv.1 (1/20 6 natural pot roll/killing with fire)
(reroll natural pot 1's)
(Smolder: Fire based attacks get an automatic +1 to all rolls related to them (pot, dex to hit, etc))
Inventory:
Silver flask (perm)
Cloth sack
1 candle
1 crystal imbued candle
1 knives
A bottle of wine
A brick
A metal rod
Iron ring of flame control
Little mindless flesh man with wheels for legs
Split blade sword (0 spd, 0 str, Unique effect if activated while stabbed into enemy.)
Clockwork arcane bolt crossbow.
2/5 pool
Location: Shipyard gate
Souls:3
-----------------------------------------------------
Corsair
Str: 1
End: 1
Dex: 1
Spd: 1
Awar: 0
Pot: 3
Will: 2
Chan: 4
Sha-calun the Everflame Lv.0 (8/20 6 natural pot roll/flame usage)
(reroll natural pot 1's)
Inventory:
Obsidian fire greatsword (spd-2,str+2)
Diamond-obsidian brestplate
Diamond-obsidian Greaves
Bone-fire sword of control
Injury: Right arm gone
Tattoo: Full body fire obsidian diamond, perm.
pool 1/4
Location: Cages
souls:3
----------------------------------------------------
Javierpwn
Javier mcGristle
Decently burly man(average Joe)
Strength:0
Dexterity:1
Endurance:1
Potency:3 (+1)
Will:0
Channelling :3 (+1)
Awareness:1
Speed:1
Inventory:
Sand injection dagger (+1 spd, 0 str)
Bits of scrap metal.
Pool:3/3
Tattoos:
Clockwork-rubber chest, perm,
Clockwork sand left arm, perm.
Corruption:1/8
Location:Overlooking the shipyard.
Nul-sheal the Green:Lv.0 (3/20 uses of element)
(Control over:Sand)
Soul:0
---------------------------------------------------------
Derm
Derm
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 1
Potency: 1
Will: 1
Channeling: 5
Shub-shalsheil lv.0 (2/20 circle/mark usage)
(Circles take 1/2 time to inscribe)
Tattoos:Steel electric clockwork strong, full body, perm.
Injury:Corroded right arm. (partially repaired)
Location:Shipyard dead end
Inventory:
Clockwork chainsword (0 spd 0 str off,+3 str on)
clockwork Pnumatic knife
Electro-blunderbuss
Force-steel rounds (4)
steel staff of control.
pool:5/5
Souls:2
---------------------------------------------------------
syvarris
Name: Himself
Description: A notably normal guy.
Str:0
End:0
Spd:3 (+1) (+1 tattoo)
Dex:0
Awa:0
Pot:3
Will:1
Channeling:3
Pool 3/3
Inventory:
Ninja outfit
Cloak (force aura, single use)
Zombie fetus.
zombie midget.
Flux:Lv.0 (1/20 change thing into other thing, dexterous/speedy actions)
(+1 to dodge rolls. On natural 5 to spd or dodge, become mercury)
Tattoo: Full body necromancy, fast
Injuries;
Corruption: 3/8
Location: Raider camp
---------------------------------------------------------
Toaster
Name: Thrakor
Appeareance: A short guy with an attitude problem. Has a scraggly beard he should probably shave, unremarkable brown eyes, and receding hair that's going grey early. A bit slender.
Stats:
Strength: 1
Endurance: 1
Speed: 3 (+1)
Dexterity: 1
Awareness: 1
Potency: 2
Will: 0
Channeling: 2
Inventory:
Clockwork grinder Mace [-2 spd,+2 str, +3 str if on]
Unlit torch
Lightning in a bottle.
Lightning and wind control ring.
Tattoo: Single use Full body lightning.
Injury:
Electro-midget
Pool: 2/2
Location: village Cages
1 soul
--------------------------------------------------------
Harry Baldman
Name: Tod-3
Appearance: though he possesses most of the hallmark characteristics of the Tod series, Tod-3 (now purportedly with up to an amazing 5% less stupid) is still the silvery, featureless humanoid with a weird bowling ball head you may or may not have grown to feel strongly about. However, to signify his possibly lesser stupidity, the big, bushy beard from his predecessor, Tod-2, is now gray and gives him something of a wise look. Oh, and due to popular, screaming demands of the masses he now wears pants. They are rather nice pants, to tell the truth.
Stats:
Strength: 0
Endurance: 0
Speed: 1
Dexterity: 1
Awareness: 0
Potency: 3
Will: 1
Channeling: 4
inventory;
tattoos: Fullbody
Location: Temple grounds
--------------------------------------------------------
Xanmyral
Name: Glassco Vaughan
Appearance: Brown, short length slicked-back hair, average height and frame, gives off the look of a con-man.
STR: 0
END: 1
SPD: 1
DEX: 1
AWR: 0
POT: 2
WIL: 3
CHA: 2
Scarlon:Lv.0 (5/20 will successes)
(+1 against attempts to control his mind)
Inventory:
Mask of scarlon (Inherent mind control capacity)
Steel Spear
Location: sky, 1/4 way to ocean.(In the flying bowl)
pool: 2/2
--------------------------------------------------------
Superblast:
Name: Ryan
Appearance: Looks kinda out of shape and is a little short compared to average. People tend to think he's younger then he really is by his appearance. He's actually 20.
Strength: 0
Endurance: 1
Speed: 0
Dexterity: 3
Awareness: 1
Potency: 3
Will: 1
Channeling: 2
Inventory:
Heavy robe
Small knife
Geography scroll
Clockwork cluster shot crossbow (6 shot mode)
50 clockwork expansion bolts.
Steel cleaver.
Torch
Strange, cold feeling, sword.
Silver flask
Inujuries: No hair or eyebrows.
Teeth missing
Flux:Lv.0 (9/20 change thing into other thing, dexterous/speedy actions)
(+1 to dodge rolls. On natural 5 to spd or dodge, become mercury)
Location: Ruined tavern
pool 2/2
souls:1
---------------------------------------------------------
Singular Byte
Name: Jonathan
Description: A man with long black hair and a goatee. He is under the impression that the necronomicon is his own autobiography from the future.
Str 0
End 1
Spd 1
Dex 1
Awa 0
Pot 3
Wil 1
Cha 3
Parathun:Lv.0 (1/5 chance to mutate from killing, cutting/warping flesh)
Inventory:
Stone bowl with float control on it.
Location: somewhere (Float bowl)
pool 1/3
------------------------------------------------------------
Onyxjew944
Strength: 0
Endurance: 1
Speed: 2
Dexterity: 1
Awareness: 1
Potency: 3
Will: 1
Channeling: 3
Tattoo: Flame wings on chest(active. Disappear if deactivated)
Inventory:
Floating oil barrel (Fast,intelligent mark)
Clockwork Piston warhammer.
Injuries:
Right wing injured. (-1 spd flight)
Sha-calun the Everflame Lv.0 (4/20 6 natural pot roll/flame usage)
(reroll natural pot 1's)
Location: Spawn
pool:3/3
Souls: 2
-------------------------------------------------------------
Kinese
Kin
1 Endurance
2 Speed
2 Dexterity
2 Awareness
1 Potency
1 Will
2 Channeling.
Fists (+2spd, -1str)
Injuries
Inventory:
Big hat
Metal rod.
Location: Bridge.
Tattoo: Full body lightning, perm
pool 2/2
1 soul
------------------------------------------------------------
Tsuchigumo550
Name: Sanya
Appearance:
Still the same Sanya, short, quiet, and covered in cloth. As with each reincarnation, she takes a slightly different aesthetic- this time, her robes are black with large, eye-like designs. Much to her chagrin, these robes also fail to cover her midriff- more of a dancer's outfit than one for a mage.
Sanya remembers few details about the reincarnation process, but does remember having her abilities shifted about. She feels much more adept with magic this time around, but lacks physical strength.
Stats:
Strength: 0
Endurance: 0
Speed: 0
Dexterity: 0
Awareness: 1
Potency: 2
Will: 1
Channeling: 6
Injuries:
Is a Bear.
Right hand, Other flesh
Location: Village center
Inventory:
Corruption 1/8
pool 4/4
---------------------------------------------------------------------
Wwolin
Name: Larry
Story: As it turns out, Larry is sort of a messiah. Three days after his death, he showed up in his hometown, wearing nothing but his briefs and telling stories about his time in the pits. He took a bit of time off to recover from the mental horror of it all, but when he heard that things were getting interesting, he grabbed his old grimoire and began another adventure. He still can't use magic words...
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 3
Awareness: 1
Potency: 0
Will: 3
Channeling: 0
Nul-sheal the Green:Lv.0 (10/20 uses of element)
(Control over:Gold)
Inventory:
Golden throne.
Hovering pair of giant golden hands.
Torch (lit)
Location: Bridge.
pool 0/0
--------------------------------------------------------------------
GWG
Stephen strange Blackpool
Strength 0
Endurance 0
Speed 2
Dexterity 2
Agility 2
Potency 2
Will 0
Channeling 2
Inventory:
Hand scythe
Gold ring
Bottle of booze.
LOcation: Temple basement storage
pool 2/2
--------------------------------------------------------------------------
Nahere
Name: Nahere
Appearance: Short, with black hair and green eyes. Otherwise nonedescript, he is one of those people who tends to fade into the background.
Stats:
STR:0
END:0
SPD:1 (+1 from tattoo)
DEX:1
AWR:0
WILL:1
POT:3
CHAN:4
Location: village homes
Inventory:
Tattoo: Fullbody Necromancy-arcane fast.
injuries: No jaw (Spell casting compromised)
pool 4/4
souls:0
---------------------------------------------------------------------------
Empiricist
Name: Silica Tykki
Appearance: Pale with white hair that seems to slowly attenuate out of existence rather than end, glass-like eyes with blue flames inside. Other than that, nothing else about her indicates that she is a spirit possessed construct.
Stats:
STR:0
END:0
SPE:0
DEX:0
AWR:0
WILL:0
POT:6
CHAN:4
Corruption:1/8
inventory:
Clockwork bear with intelligent mark. (at the temple grounds)
one giant cloth arrow.
Clockwork Sword of Destruction.
Forcefield arrow
Clockwork greatbow (Generates glowing dust arrows)
Steel-ink ministaff.
Location: Temple grounds
pool 4/4
---------------------------------------------------------------------------
Miauw62
Name: Windsor Woodlock
Description: Windsor is a classy man, relatively young and he has looks a bit aristocratic. His hair is black.
Strength: 0
Endurance: 3
Speed: 1
Dexterity: 0
Awareness: 0
Potency: 3
Will: 0
Channeling: 3
Flux:Lv.0 (1/20 change thing into other thing, dexterous/speedy actions)
(+1 to dodge rolls. On natural 5 to dex or dodge, become mercury)
Inventory:
Golden bear statue, size of his fist.
Clockwork drill sword (0 spd,-1 str off, +1 str slash, +2 stab)
Fancy suit and a Fedora.
8 foot tall mindless flesh man thing
stone control ring.
Clockwork knife bracer.
Corruption: 1/8
Tattoo:Single use right leg steel. Right arm, clockwork magnet.
Location:Village homes, hiding in one.
Effects:Imbued with Crystal and Plant
pool 3/3
1 soul
--------------------------------------------------------------------------
Angle
Dex 1
Spd 1
Will 7 (+2)
Awareness 1
end 1
Pot 0
Cha 0
Location: Three heads
Nul-sheal the Green:Lv.0 (16/20 uses of element)
(Control over:fungus)
Inventory:
Fungus Lacrosse stick.
Spore bombs (5)
4 foot mushroom man with barbed claws.(+1 spd, -1 end)
large Mushroom man (+1 str,+1 end,-1 spd)
Suicide bomber mushroom squad
Full suit of Fungal armor
pool 0/0
souls:1
-----------------------------------------------------
Name: Yornich The Snail
Appearance: A tall, imposing fellow with a hooked nose, bushy eyebrows and a decent-sized red beard. Scowls a lot.
Was a feared legbreaker in the coastal town he lived in before being teleported elsewhere- the abstract, monstrous creature tattooed on his chest marks his allegiance to some bloodthirsty little gang.
Stats-
Strength: 4
Speed: 3
Dexterity: 3
Location: Hall of gods.
pool 0/0
----------------------------------------------------------
Saurinae
Name: Zeran'Tal
Gender: Male
Appearance: 5ft. 9in., long blonde hair, cloaked in a white robe.
Strength : 2
Endurance : 1
Speed : 1
Dexterity : 1
Awareness : 1
Potency : 1
Will : 1
Channeling : 2
Pool: 2
Location: Three heads
Inventory:
Crystal staff
Ring of Fist flame aura (worn)
Yo-drell lv.0 (0/10 natural 5 end rolls)
Stone skin
Yo-drell's protection on Natural 5 end roll
---------------------------------------------------------
Kisame
Cog
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 3
Potency: 1
Will: 1
Channeling: 1
Location: raider camp
Blastel: Lv.0 (1/10 kills with his weapon.)
+1 to str for attacking
Killing with his weapon heals wounds.
Inventory:
Blastel's weapon: 4 foot wooden staff with heavy metal caps on each end. (0 spd,+1 str)
injuries:
Pool 1/1
---------------------------------------------------------------
ArchAIngel
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 1
Potency: 3
Will: 1
Channeling: 2
Inventory:
Diamond sword.
Diamond helmet -----|
Diamond chestplate |(-1spd)
Diamond arm armor.--|
Diamond greaves
pool 2/2
Tattoo:Full body fire, reusable.
Yo-drell lv.0 (0/10 natural 5 end rolls)
Stone skin (Not effective while in fire form)
Yo-drell's protection on Natural 5 end roll
Location: Path down, middle.
Souls:1
------------------------------------------------------------------
Vakothu
Name: Somnus
Gender: Male
Appearance: 5ft. 5in. tall, neck-length brown hair, dressed in a midnight blue robe.
Strength : 0
Endurance : 1
Speed : 1
Dexterity : 2
Awareness : 2
Potency : 1
Will : 1
Channeling : 2
Pool: 1/2
Injuries:Right leg torn off, left arm chunk ripped out of it.
Shub-shalsheil lv.0 (2/20 circle/mark usage)
(Circles take 1/2 time to inscribe)
inventory:
Clockwork staff.
Tattoos: Full body rubber, perm.
Location: Village homes
----------------------------------------------------------------------
Frostbyte
Name: Jixiu
Appearance: Instead of a robe, Jixiu always wears a white lab coat. He has a wild hairdo that just kinda sticks out everywhere. This is due to many failed instances of SCIENCE!
Str:0
End:1
Spd:0
Dex:1
Awe:0
Pot:3
Will:2
Channeling:3
inventory:
Clock work spear of Destruction. [Spd +0, str +1]sp
Clockwork destruction chestplate
Tattoo: Clockwork wings, reusable.
injuries:
Burnt face
Blinded
Location: village homes.
--------------------------------------------------------------
Luvmonke
Name: Ozzy
Appearance: An thin hispanic man sporting a dark blue mohawk and spiraling tattoos.
Stats:
Str - 1
End - 1
Spd - 1
Dex - 1
Awr - 1
Pot - 2
Wil - 1
Chn - 2
Parathun:Lv.1 (1/10 chance to mutate from killing, cutting/warping flesh)
Mutation:
4 arms (Allows for two melee strikes in one turn, assuming first one succeeds)
Inventory:Rubber finger armor.
Injuries:
Location:Raider camp.
---------------------------------------------------------------
Zako
Name: Daniel Grey
Appearance: A pale skinned man with dark brown hair and grey coloured eyes. Kinda tall and thin with a good deal of stubble on his jaw.
Strength: 0
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 0
Potency: 3
Will: 1
Channeling: 3
Shub-shalsheil lv.0 (0/20 circle/mark usage)
(Circles take 1/2 time to inscribe)
Inventory:
Bit of wood, 2 candles.
Location: Temple grounds
--------------------------------------------------------------
Magmaholic
Strength: 0
Endurance:1
Speed: 0
Dexterity: 1
Awareness: 1
Potency: 3
Will:1
Channeling:3
Tattoo:
Injuries:
Inventory:
Location:spawn room
--------------------------------------------------------------
Paris
Appearance:
Name: Doctor Octogonapus
Gender: Male
Age: 45
Appearance: Bald, green eyes, average height
Stats:
Strength: 0 (-1)Tattoo(+1)
Endurance: 0 (-1)
Speed: 0 (-1)Tattoo(+1)
Dexterity: 0 (-1)
Awareness: 0 (-1)
Potency: 3 (+1)
Will: 1 (0)
Channeling(Pool): 6
Inventory:
Tattoo:
Sha-calun the Everflame Lv.0 (16/20 6 natural pot roll/flame usage)
(reroll natural pot 1's)
Location: Village homes with Mia
--------------------------------------------------------------------
Samari45
Bo Darville
Apperance: About 6 foot 4 with a handlebar mustache and wearing a cowboy hat, red shirt, and bell bottom blue jeans.
Stats:
Strength 1
Endurance 1
Speed 1
Dexterity 1
Awareness 0
Potency 1
Will 1
Channeling 4
Location: Village homes with Mia
Inventory:
Diamond helmet of flesh control.
Sha-calun the Everflame Lv.0 (0/20 6 natural pot roll/flame usage)
Tattoo:Flesh wings on chest. Reusable.
---------------------------------------------------------------------
Scientist
Name: Osborn Dunkel
Apearance: a sturdily built, if not strong, man who is covered in scars from conflicts that might not have done good things to his sanity.
Strength: 0
Endurance: 3
Speed: 0
Dexterity: 0
Awareness: 0
Potency: 3
Chaneling: 4
Location: temple ground
-----------------------------------------------------------------------
Flabort
Milo Thatch (You're not getting a hot glowing girl at the end of this)
Potency: 6
Will: 1
Channeling: 3
Tattoo:Mind on tongue (perm)
Location: Temple grounds.
-----------------------------------------------------------------------
Stonecod
bob
Bob is an average man. He knew what his calling in life was from his younger days as a child: repair toasters. Sadly, he couldn't find any openings in toaster repair, so he became a butler.
Strength: 0
Endurance: 0
Speed: 0
Dexterity: 0
Awareness:0
Potency: 3
Will: 1
Channeling:6
Location: basement
------------------------------------------------------------------------------
Active enemies
Sky
Onyx vs Damaged airship.
Village homes
Frost vs Torch
Path down middle
Cloud shepard vs Arch