((Piecewise, the circle failed last time ))
Did it? Oh, well. Yeah It makes solid lumps of diamond. Yay solid lumps of diamond. And I make solid lumps of mistakes.
I WILL have my fungusy Powerarmor! Then put that point in will and summon the extra Thallid that gives me. Will this one to have a huge rack of fungus missiles on top. And then head deeper into the forest.
(Pssst. That doesn't give you an extra minion spot. You're still at 2+1 for Nulsheal's bonus. You've only got 7 will, you need 9 for that (+3))
I'll have you stay still for now since deeper in the forest means danger and I don't want you blundering in, depending on fungal ICBM's that don't exist.
Point to Awareness, eliminating weakness.
Right, lets see if I can't make every organic being shit itself at the site of me.
Cast Shareeb Adamenstiar Donbel Garstorpit Shorbitael
Search around my current location for stuff too.
[pot:3]
Nice spell. It doesn't work because of numbers, but it's a good spell that does what you think it does.
You don't find anything of value around here. Unless, like, you find bits of broken concrete and rebar and crap like that valuable. If you do, you're fucking rich bro.
"~Damn-you-spelling-mistakes! Damn-you-thought-to-speech-processing-quality-assurance!~"
Ooh, do that again!
[pot:6+1]
You summon up a diamond shield and give it to the man of steel. Like he freaking needs a diamond shield thats been made even tougher then natural diamond.
"Ahhh the sea. So mysterious."
Make my way into the raider camp.
"Ah the sea. So mysterious! FUCK THAT NOISE!" you turn on your heel and head down toward the raider camp. Before you get there you come across Nahere and his Spearman friend fighting on the bridge.
"Hmm, to murder or not to murder..."
MURDERFUCK YES BEAR RAMPAGE
Go on a murderous rampage. Attack nearest character. Head to the Tavern.
The closest person is Tod-3. Time to give him a stiff bearing!
You charge down the path over to Tod and immediately attempt to maul the shit out of him.
[tod spd:4]
[bear spd:2]
Tod, rather then fighting you himself, sic's his superman on you.
[Sups dex:1]
[sups str:4+2]
[tod spd:2]
The superman takes a massive swing at you, using his shield as a weapon. However, your pure and undeniable bear-itude seems to have confused and frightened him, because he not only misses you entirely, but accidentally hits tod and caves his goddamn head in. As Tod and everything he ever owned crumbles into ash you make an offhand comment about honey in bear language and wink.
You're a fucking bear.
((What? I didn't even get a pot roll? Or was that a malformed spell? If it's not that then does it have something to do with the sword I picked up?))
Oh... maybe this guy can tell me stuff and about that door under the church. "Hello there mister... not crazy loony guy like the other two non-mages I've met... well the few i seen are pretty crazy too... but not in the same way. Though one did burn off my hair and eyebrows in an attempt to murder me... asshole. So I consider him pretty loony too. Ah but I didn't kill anyone yet... well I pinned one to the ground so he won't kill me and another I knocked out cold with a rock. Your not crazy like them right? I hope not, it'd be a pain in the ass if you was. Though..."
Ramble on while eventually get the rundown about souls and stuff, get a soul jar thingy from him, ask what he has in exchange for 1 magic soul, ask about the sword i found on the dead guy in hopes he might happen to know anything about it, and lastly ask about the door with the rune on it that's under the church.
If the barkeep doesn't mind, turn a chair into silver with, "Dorbaelo Hacal"
Read a little bit up in the post. I said I lost the original post and the rolls, but remembered the results, so I was just posting those without numbers. But the spell was malformed regardless.
"Oh. I can give information. Or items. Mageblood infusions, anodyne for injuries, and the like. For more souls I can sell second chances, potent brews to strengthen the flesh in ways that souls cannot. For one soul, I can tell you what that blade of yours does."
"That way used to lead to the catacombs, but it was sealed long ago by Shal the Evergrowth. If it's still sealed, he must live still."
He asks you politely not to convert his furniture into precious metals, as it makes them uncomfortable.
Head deeper into the forest, but do not go the same way as Angle.
((Aww, come on, I want another soul too. ))
You're not even in the forest man. You're on the bridge in the Village. No one has reached the forest yet. Believe me, you'll know when you do. There's still the raider camp between you and it.
"Is tha'... a ship? Tha' kin fly? All for me? I love this town."
Begin clearly the squatters from my ship. One blast of fire, bolt of arc lightning, and pneumatic hammer blow at a time. WORDS.
((Everyone knows there are theoretically two options: fight or flight. The second more literally in my case. But everyone also knows that adventurers have an unspoken third, steal everything.))
Yeah, good luck with that bro-guy.
[spd:6]
Looking good so far
[Cannon 1 spd:4]
[Cannon 2 spd:6]
[cannon 3 spd:4]
[Cannon 4 spd:5]
Ooo got a tie. I wonder if you can swoop in before they blow you out of the damn sky.
[spd:1]
[cannon dex:1+2]
The cannons along the side of the ship open fire; blasting beams of arcane energy 15 feet wide straight toward you. You manage to out-fly all but one beam, which clips your wing and sends you spiraling downward, out of control.
[dex:4]
You manage to right yourself and pull out of the dive, but your wing is injured and it's slowing you down.
.
"Huh? Whot am I doin' heah?"
Determine if I can carve circles in the floor with my hand-scythe thing. If so, carve the word "Elbereth" in the ground. Because why not.
Carve, no, but you can scratch into the stone, which is pretty good. You scratch the word into the ground but nothing really happens. Hmm, did you mean for something to happen? Who knows.
Doctor Octogonapus - Team Bismuth - Village Homes
((^^ You should go kick a sink next.))
More word experiments. I need the "solid" word for my arcane tripod army.
[pot: You got 5's for everything. seriously]
You summon, teeth made of fire, a horse made of fire, and finally what appears to be solid fire. it's weird stuff man. All but the last one dissipate.
[Fair enough. Our plan currently then would be to finish the fight with the sea monster, hopefully ending in our favor, then skimming along the coast lands instead of the actual sea. This way we can still go by the map, but we still have chances of coming upon a ship, or port cities, or possibly the occasional sea monster. As a note: Later however, we plan on coming back to the sea and seeing what there is to see when we're stronger and have more resources available, although I guess that's a given. As well as a whole bunch of other places, we're currently trying to cook up a few ideas on how to get to seemingly inhospitable, hard to reach places.]
Ok, so whats the plan for fighting this thing then? Since it's gonna breach here in a few seconds and it's looking less like an apartment building and more like a city block as it gets near the surface.
(This is actually an optional boss, there are a few hidden out in the world.)
I still keep "Kelio Chall-thel Conth" readied for when the creature surfaces.
"You know, I've had a thought. While there'll probably be ships out there somewhere, we don't actually know the route they'll take. However if we go along the coast, we're bound to find a port with ships to rob. Once this thing is dead of course."
((Ninja'd))
You wait till the first part of the creature breaks the surface; a carapace wrapped tentacle the size of a subway train and tipped with a carapace spike.
[pot:1+1]
"We are boned. Boned hard and long and mercilessly."
((Sadly, I have no idea how I would get up to you.))
*attempt to follow Vakothu*
Considering he and fungus man don't move, and that you're all standing on the same bridge already, this is an easy task.
"That's enough for now, I should probably consult people about what's happening. Come to think of this, the mark on me is quite ominous."
Silica runs to the monks and asks about her mark.
If a bear randomly appears she will instead say "Adamenstiar Caoncarthel" aiming between herself and the bear. If it strikes her, she will kill herself using her sword.
You run up to the tempe's upper floors and talk to the monk about the mark. He tells you that it is the mark of the Other's corruption and that, should all the eyes open, you shall be dragged down to the same deep place as the other, lost forever.
if i have priority say cainthalsaz rothcalthal.
If he has priority say dorbaelo uristrast if i can touch him or cainthalsaz rothcalthal if i cannot.
also shoot him with the crossbow regardless of priority.
[spd:1+1]
[auto spd:6]
[auto dex:2]
[pot:4+1]
[dex:6]
The Automoton swings and misses you completely. You dodge under his arm and touch his chest while saying your words. His chest instantly transforms into booze and his limbs and head fall to the ground as what was his torso pools in the sandy earth.
"Well, that was easy."
(You're not getting a hot glowing girl at the end of this)
((It's just 5-6 words . Just need to figure out which word is for gender swapping: Hathic (either ZZERALLETH or CONTH for glowing) Karenthar Halthel Zoth-Hareth, plus the word for female, or replace Halthel with a word for female form. Need more cha for that first))
Continue out of building, don't observe surroundings much.
"This book is... Amazing! It seems to be of words from a dead language, and these notes... Well, they're not very organized, but they seem to be some attempt to make sense of them. I wonder why 'uristrast' is circled so many times?"
You make it out to the temple grounds and immediately summon globule of booze that hovers in mid-air for a second and then splashes down onto the ground.
((Did I get a Point from the heavy PW?))
Kill captain with sword then go back to the village
(Nah. Those without magical abilities aren't guaranteed to give souls.)
[spd:2]
[cap spd:6]
The Captain turns tail and runs. Clearly they're not paying him enough for this crap.
Stick hand unto bear:Dorbaelo Hobitaoed
Reform sand back onto bear
Draw rune using sand ejector, on barren metal
[pot:4+1]
You successfully place a mark of control on the sand...something you already had control of. Cool.
[will:2-1]
Too bad the bear explodes and the mark dissipates.
[pot:6+1]
You draw the circle and activate it. It activates and seems to be functioning, but nothing happens.
Body is fixed and I have located the tentacle word. Everything's coming up Toast-house!
"Fuck it. Close enough. I'll just be short until I get fixed."
Check self to confirm I can deactivate mark without dying. Words.
You're not really sure if you can deactivate the mark without killing yourself. After all, the original mark is only still active on your head. This new body doesn't have it, so deactivating the mark might make your head flesh and leave your body zappy. Bad day if that happens.
[pot:4,5]
You make phantom images of arrows and of a shield. Yay that?
Slam my hands over the raider's temples, then squeeze.
[spd:3]
[spear spd:5]
The spear man, his jaw broken and his battle against a zombie boxer going unfavorably, decides to just leg it and runs away.
"YAAY! STABBY STABBY Stab-stab!"
Jixiu stabs the guy in the goddamn FACE with his spear.
[spd:3-1]
[tor spd:3]
[tor dex:4]
[tor str:4]
[spd:4-1]
[spd:4-1]
You manage to block the torch wielder's furious and random clubbing blows, but the combination of his ferocity and all the ash and embers and smoke in your face makes retaliating impossible at the moment.
:/ Well, I guess that does tell me I'm not immune to lightning, but I more wanted to know how dangerous it is. Fly across the room at the slightest touch? Charring if I hold it for extended periods of time?
...And now the raiders are dying! Say words, then regardless of what happens charge into the camp and grab a raider. Order my midget to hug my target's ankles.
Can I just relinquish control of my midget with a thought?
Well, if you keep in contact with it you're gonna char and burn and stuff. But thats really it.
Also, raiders are all dead or gone so...yeah.
[pot:2+1]
Your aura only exists for a few seconds and then it vanishes. Your midget shrugs and pats the pack of your knee sympathetically.
Draw more circles!
[pot:4+1]
A giant ax blade made of rare earth magnet erupts from the ground. Well, thats a thing.
Can I just relinquish control of my midget with a thought?
If not, you could always just tell it to act on its own discretion or something.
I'm more aiming for freeing up my mind control slot. An equipped raider is way better than a zombie midget.
That is a very subjective judgment, sir.
Also yeah, you can release them. Or just destroy them.
Continue down the path and say words.
You're at an intersection. You need to pick a direction. South toward the sea or west toward the forest?
[pot:1,4]
nothing, and a phantom image of a dog.
Also no, if you miss a turn you don't get to get it back. It's just assumed you were inactive for that time.
Science with runes!
You can't tell what any of these do simply written on the ground as they are. But they all seem to activate correctly.
Kin:
Your spell doesn't work because it was malformed. Also yeah, Just small, not small and large.
Unholy Pariah
Name:sven
3 speed
3pot
1end
5pool
1 dexterity
1 awareness
Tattoo:Fast, strong, full body, reusable. (+1 spd, +1 str)
Sha-calun the Everflame Lv.1 (1/20 6 natural pot roll/killing with fire)
(reroll natural pot 1's)
(Smolder: Fire based attacks get an automatic +1 to all rolls related to them (pot, dex to hit, etc))
Inventory:
Silver flask (perm)
Cloth sack
1 candle
1 crystal imbued candle
1 knives
A bottle of wine
A brick
A metal rod
Little mindless flesh man with wheels for legs
Split blade sword (0 spd, 0 str, Unique effect if activated while stabbed into enemy.)
Clockwork arcane bolt crossbow.
2/5 pool
Location: Shipyard gate
Souls:3
-----------------------------------------------------
Corsair
Str: 1
End: 1
Dex: 1
Spd: 1
Awar: 0
Pot: 3
Will: 2
Chan: 4
Sha-calun the Everflame Lv.0 (8/20 6 natural pot roll/flame usage)
(reroll natural pot 1's)
Inventory:
Obsidian fire greatsword (spd-2,str+2)
Diamond-obsidian brestplate
Diamond-obsidian Greaves
Injury: Right arm gone
Tattoo: Full body fire obsidian diamond, perm.
pool 1/4
Location: Cages
souls:3
----------------------------------------------------
Javierpwn
Javier mcGristle
Decently burly man(average Joe)
Strength:0
Dexterity:1
Endurance:1
Potency:3 (+1)
Will:0
Channelling :3 (+1)
Awareness:1
Speed:1
Inventory:
Sand injection dagger (+1 spd, 0 str)
Bits of scrap metal.
Pool:3/3
Tattoos:
Clockwork-rubber chest, perm,
Clockwork sand left arm, perm.
Corruption:1/8
Location:Overlooking the shipyard.
Nul-sheal the Green:Lv.0 (3/20 uses of element)
(Control over:Sand)
Soul:0
---------------------------------------------------------
Derm
Derm
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 1
Potency: 1
Will: 1
Channeling: 5
Shub-shalsheil lv.0 (2/20 circle/mark usage)
(Circles take 1/2 time to inscribe)
Tattoos:Steel electric clockwork strong, full body, perm.
Injury:Corroded right arm. (partially repaired)
Location:Shipyard broken dock
Inventory:
Clockwork chainsword (0 spd 0 str off,+3 str on)
clockwork Pnumatic knife
Electro-blunderbuss
Force-steel rounds (4)
steel staff of control.
pool:5/5
Souls:2
---------------------------------------------------------
syvarris
Name: Himself
Description: A notably normal guy.
Str:0
End:0
Spd:3 (+1) (+1 tattoo)
Dex:0
Awa:0
Pot:3
Will:1
Channeling:3
Pool 3/3
Inventory:
Ninja outfit
Cloak (force aura, single use)
Zombie fetus.
zombie midget.
Flux:Lv.0 (1/20 change thing into other thing, dexterous/speedy actions)
(+1 to dodge rolls. On natural 5 to spd or dodge, become mercury)
Tattoo: Full body necromancy, fast
Injuries;
Corruption: 3/8
Location: Raider camp
---------------------------------------------------------
Toaster
Name: Thrakor
Appeareance: A short guy with an attitude problem. Has a scraggly beard he should probably shave, unremarkable brown eyes, and receding hair that's going grey early. A bit slender.
Stats:
Strength: 1
Endurance: 1
Speed: 3 (+1)
Dexterity: 1
Awareness: 1
Potency: 2
Will: 0
Channeling: 2
Inventory:
Clockwork grinder Mace [-2 spd,+2 str, +3 str if on]
Unlit torch
Lightning in a bottle.
Midget lightning body
Tattoo: Single use Full body lightning.
Injury:
Electro-midget
Pool: 2/2
Location: village Cages
1 soul
--------------------------------------------------------
Harry Baldman
Name: Tod-3
Appearance: though he possesses most of the hallmark characteristics of the Tod series, Tod-3 (now purportedly with up to an amazing 5% less stupid) is still the silvery, featureless humanoid with a weird bowling ball head you may or may not have grown to feel strongly about. However, to signify his possibly lesser stupidity, the big, bushy beard from his predecessor, Tod-2, is now gray and gives him something of a wise look. Oh, and due to popular, screaming demands of the masses he now wears pants. They are rather nice pants, to tell the truth.
Stats:
Strength: 0
Endurance: 0
Speed: 1
Dexterity: 1
Awareness: 0
Potency: 3
Will: 1
Channeling: 4
inventory;
Location: Spawn
--------------------------------------------------------
Xanmyral
Name: Glassco Vaughan
Appearance: Brown, short length slicked-back hair, average height and frame, gives off the look of a con-man.
STR: 0
END: 1
SPD: 1
DEX: 1
AWR: 0
POT: 2
WIL: 3
CHA: 2
Scarlon:Lv.0 (5/20 will successes)
(+1 against attempts to control his mind)
Inventory:
Mask of scarlon (Inherent mind control capacity)
Steel Spear
Location: sky, 1/4 way to ocean.(In the flying bowl)
pool: 2/2
--------------------------------------------------------
Superblast:
Name: Ryan
Appearance: Looks kinda out of shape and is a little short compared to average. People tend to think he's younger then he really is by his appearance. He's actually 20.
Strength: 0
Endurance: 1
Speed: 0
Dexterity: 3
Awareness: 1
Potency: 3
Will: 1
Channeling: 2
Inventory:
Heavy robe
Small knife
Geography scroll
Clockwork cluster shot crossbow (6 shot mode)
50 clockwork expansion bolts.
Steel cleaver.
Torch
Strange, cold feeling, sword.
Silver flask
Inujuries: No hair or eyebrows.
Teeth missing
Flux:Lv.0 (9/20 change thing into other thing, dexterous/speedy actions)
(+1 to dodge rolls. On natural 5 to spd or dodge, become mercury)
Location: Ruined tavern
pool 2/2
souls:1
---------------------------------------------------------
Singular Byte
Name: Jonathan
Description: A man with long black hair and a goatee. He is under the impression that the necronomicon is his own autobiography from the future.
Str 0
End 1
Spd 1
Dex 1
Awa 0
Pot 3
Wil 1
Cha 3
Parathun:Lv.0 (1/5 chance to mutate from killing, cutting/warping flesh)
Inventory:
Stone bowl with float control on it.
Location: somewhere (Float bowl)
pool 1/3
------------------------------------------------------------
Onyxjew944
Strength: 0
Endurance: 1
Speed: 2
Dexterity: 1
Awareness: 1
Potency: 3
Will: 1
Channeling: 3
Tattoo: Flame wings on chest(active. Disappear if deactivated)
Inventory:
Floating oil barrel (Fast,intelligent mark)
Clockwork Piston warhammer.
Injuries:
Right wing injured. (-1 spd flight)
Sha-calun the Everflame Lv.0 (4/20 6 natural pot roll/flame usage)
(reroll natural pot 1's)
Location: Spawn
pool:3/3
Souls: 2
-------------------------------------------------------------
Kinese
Kin
1 Endurance
2 Speed
2 Dexterity
2 Awareness
1 Potency
1 Will
2 Channeling.
Fists (+2spd, -1str)
Injuries
Inventory:
Big hat
Metal rod.
Lightning and wind control ring.
Location: Bridge.
Tattoo: Full body lightning, perm
pool 2/2
1 soul
------------------------------------------------------------
Tsuchigumo550
Name: Sanya
Appearance:
Still the same Sanya, short, quiet, and covered in cloth. As with each reincarnation, she takes a slightly different aesthetic- this time, her robes are black with large, eye-like designs. Much to her chagrin, these robes also fail to cover her midriff- more of a dancer's outfit than one for a mage.
Sanya remembers few details about the reincarnation process, but does remember having her abilities shifted about. She feels much more adept with magic this time around, but lacks physical strength.
Stats:
Strength: 0
Endurance: 0
Speed: 0
Dexterity: 0
Awareness: 1
Potency: 2
Will: 1
Channeling: 6
Injuries:
Is a Bear.
Right hand, Other flesh
Location: path middle
Inventory:
Corruption 1/8
pool 4/4
---------------------------------------------------------------------
Wwolin
Name: Larry
Story: As it turns out, Larry is sort of a messiah. Three days after his death, he showed up in his hometown, wearing nothing but his briefs and telling stories about his time in the pits. He took a bit of time off to recover from the mental horror of it all, but when he heard that things were getting interesting, he grabbed his old grimoire and began another adventure. He still can't use magic words...
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 3
Awareness: 1
Potency: 0
Will: 3
Channeling: 0
Nul-sheal the Green:Lv.0 (10/20 uses of element)
(Control over:Gold)
Inventory:
Golden throne.
Hovering pair of giant golden hands.
Torch (lit)
Location: Bridge.
pool 0/0
--------------------------------------------------------------------
GWG
Stephen strange Blackpool
Strength 0
Endurance 0
Speed 2
Dexterity 2
Agility 2
Potency 2
Will 0
Channeling 2
Inventory:
Hand scythe
Gold ring
Bottle of booze.
LOcation: Temple basement storage
pool 2/2
--------------------------------------------------------------------------
Nahere
Name: Nahere
Appearance: Short, with black hair and green eyes. Otherwise nonedescript, he is one of those people who tends to fade into the background.
Stats:
STR:0
END:0
SPD:1 (+1 from tattoo)
DEX:1
AWR:0
WILL:1
POT:3
CHAN:4
Location: Bridge
Inventory:
Tattoo: Fullbody Necromancy-arcane fast.
injuries: No jaw (Spell casting compromised)
pool 4/4
souls:0
---------------------------------------------------------------------------
Empiricist
Name: Silica Tykki
Appearance: Pale with white hair that seems to slowly attenuate out of existence rather than end, glass-like eyes with blue flames inside. Other than that, nothing else about her indicates that she is a spirit possessed construct.
Stats:
STR:0
END:0
SPE:0
DEX:0
AWR:0
WILL:0
POT:6
CHAN:4
Corruption:1/8
inventory:
Clockwork bear with intelligent mark. (at the temple grounds)
one giant cloth arrow.
Clockwork Sword of Destruction.
Forcefield arrow
Clockwork greatbow (Generates glowing dust arrows)
Location: Temple upper
pool 4/4
---------------------------------------------------------------------------
Miauw62
Name: Windsor Woodlock
Description: Windsor is a classy man, relatively young and he has looks a bit aristocratic. His hair is black.
Strength: 0
Endurance: 3
Speed: 1
Dexterity: 0
Awareness: 0
Potency: 3
Will: 0
Channeling: 3
Flux:Lv.0 (1/20 change thing into other thing, dexterous/speedy actions)
(+1 to dodge rolls. On natural 5 to dex or dodge, become mercury)
Inventory:
Golden bear statue, size of his fist.
Clockwork drill sword (0 spd,-1 str off, +1 str slash, +2 stab)
Fancy suit and a Fedora.
8 foot tall mindless flesh man thing
stone control ring.
Clockwork knife bracer.
Corruption: 1/8
Tattoo:Single use right leg steel. Right arm, clockwork magnet.
Location:Village homes, hiding in one.
Effects:Imbued with Crystal and Plant
pool 3/3
1 soul
--------------------------------------------------------------------------
Angle
Dex 1
Spd 1
Will 7 (+2)
Awareness 1
end 1
Pot 0
Cha 0
Location: Bridge
Nul-sheal the Green:Lv.0 (16/20 uses of element)
(Control over:fungus)
Inventory:
Fungus Lacrosse stick.
Spore bombs (5)
4 foot mushroom man with barbed claws.(+1 spd, -1 end)
large Mushroom man (+1 str,+1 end,-1 spd)
Suicide bomber mushroom squad
Full suit of Fungal armor---(-2 spd)
pool 0/0
souls:1
-----------------------------------------------------
Name: Yornich The Snail
Appearance: A tall, imposing fellow with a hooked nose, bushy eyebrows and a decent-sized red beard. Scowls a lot.
Was a feared legbreaker in the coastal town he lived in before being teleported elsewhere- the abstract, monstrous creature tattooed on his chest marks his allegiance to some bloodthirsty little gang.
Stats-
Strength: 4
Speed: 3
Dexterity: 3
Location: Hall of gods.
pool 0/0
----------------------------------------------------------
Saurinae
Name: Zeran'Tal
Gender: Male
Appearance: 5ft. 9in., long blonde hair, cloaked in a white robe.
Strength : 2
Endurance : 1
Speed : 1
Dexterity : 1
Awareness : 1
Potency : 1
Will : 1
Channeling : 2
Pool: 2
Location: Bridge
Inventory:
Crystal staff
Ring of Fist flame aura (worn)
Yo-drell lv.0 (0/10 natural 5 end rolls)
Stone skin
Yo-drell's protection on Natural 5 end roll
---------------------------------------------------------
Kisame
Cog
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 3
Potency: 1
Will: 1
Channeling: 1
Location: Sea intersection
Blastel: Lv.0 (1/10 kills with his weapon.)
+1 to str for attacking
Killing with his weapon heals wounds.
Inventory:
Blastel's weapon: 4 foot wooden staff with heavy metal caps on each end. (0 spd,+1 str)
injuries:
Pool 1/1
---------------------------------------------------------------
ArchAIngel
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 1
Potency: 3
Will: 1
Channeling: 2
Inventory:
Diamond sword.
Diamond helmet -----|
Diamond chestplate |(-1spd)
Diamond arm armor.--|
Diamond greaves
pool 2/2
Tattoo:Full body fire, reusable.
Yo-drell lv.0 (0/10 natural 5 end rolls)
Stone skin (Not effective while in fire form)
Yo-drell's protection on Natural 5 end roll
Location: Path down, middle.
Souls:1
------------------------------------------------------------------
Vakothu
Name: Somnus
Gender: Male
Appearance: 5ft. 5in. tall, neck-length brown hair, dressed in a midnight blue robe.
Strength : 0
Endurance : 1
Speed : 1
Dexterity : 2
Awareness : 2
Potency : 1
Will : 1
Channeling : 2
Pool: 1/2
Injuries:Right leg torn off, left arm chunk ripped out of it.
Shub-shalsheil lv.0 (2/20 circle/mark usage)
(Circles take 1/2 time to inscribe)
inventory:
Clockwork staff.
Tattoos: Full body rubber, perm.
Location: Bridge
----------------------------------------------------------------------
Frostbyte
Name: Jixiu
Appearance: Instead of a robe, Jixiu always wears a white lab coat. He has a wild hairdo that just kinda sticks out everywhere. This is due to many failed instances of SCIENCE!
Str:0
End:1
Spd:0
Dex:1
Awe:0
Pot:3
Will:2
Channeling:3
inventory:
Clock work spear of Destruction. [Spd +0, str +1]sp
Clockwork destruction chestplate
Tattoo: Clockwork wings, reusable.
Location: village homes.
--------------------------------------------------------------
Luvmonke
Name: Ozzy
Appearance: An thin hispanic man sporting a dark blue mohawk and spiraling tattoos.
Stats:
Str - 1
End - 1
Spd - 1
Dex - 1
Awr - 1
Pot - 2
Wil - 1
Chn - 2
Parathun:Lv.1 (1/10 chance to mutate from killing, cutting/warping flesh)
Mutation:
4 arms (Allows for two melee strikes in one turn, assuming first one succeeds)
Inventory:Rubber finger armor.
Injuries:
Location:Sea intersection.
---------------------------------------------------------------
Zako
Name: Daniel Grey
Appearance: A pale skinned man with dark brown hair and grey coloured eyes. Kinda tall and thin with a good deal of stubble on his jaw.
Strength: 0
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 0
Potency: 3
Will: 1
Channeling: 3
Shub-shalsheil lv.0 (0/20 circle/mark usage)
(Circles take 1/2 time to inscribe)
Inventory:
Bit of wood, 2 candles.
Location: Temple grounds
--------------------------------------------------------------
Magmaholic
Strength: 0
Endurance:1
Speed: 0
Dexterity: 1
Awareness: 1
Potency: 3
Will:1
Channeling:3
Tattoo:
Injuries:
Inventory:
Location:spawn room
--------------------------------------------------------------
Paris
Appearance:
Name: Doctor Octogonapus
Gender: Male
Age: 45
Appearance: Bald, green eyes, average height
Stats:
Strength: 0 (-1)Tattoo(+1)
Endurance: 0 (-1)
Speed: 0 (-1)Tattoo(+1)
Dexterity: 0 (-1)
Awareness: 0 (-1)
Potency: 3 (+1)
Will: 1 (0)
Channeling(Pool): 6
Inventory:
Tattoo:
Sha-calun the Everflame Lv.0 (13/20 6 natural pot roll/flame usage)
(reroll natural pot 1's)
Location: Village homes.
--------------------------------------------------------------------
Samari45
Bo Darville
Apperance: About 6 foot 4 with a handlebar mustache and wearing a cowboy hat, red shirt, and bell bottom blue jeans.
Stats:
Strength 1
Endurance 1
Speed 1
Dexterity 1
Awareness 0
Potency 1
Will 1
Channeling 4
Location: Village homes with Mia
Inventory:
Diamond helmet of flesh control.
Sha-calun the Everflame Lv.0 (0/20 6 natural pot roll/flame usage)
Tattoo:Flesh wings on chest. Reusable.
---------------------------------------------------------------------
Scientist
Name: Osborn Dunkel
Apearance: a sturdily built, if not strong, man who is covered in scars from conflicts that might not have done good things to his sanity.
Strength: 0
Endurance: 3
Speed: 0
Dexterity: 0
Awareness: 0
Potency: 3
Chaneling: 4
Location: temple ground
-----------------------------------------------------------------------
Flabort
Milo Thatch (You're not getting a hot glowing girl at the end of this)
Potency: 6
Will: 1
Channeling: 3
Location: Temple grounds.
-----------------------------------------------------------------------
Active enemies
Sky
Onyx vs Damaged airship.
Village homes
Frost vs Torch
Path down middle
Cloud shepard vs Arch