((I don't believe so as I sent you a PM from memory I know what words I used though also you said it had control when I was having issues touching it to will it not to burn me requiring me to be burned here "The sword remains just as flamey as before. Hmmm. Have to touch it to control fire, can't touch it because it's on fire. Catch 22."))
"Yeargh"
Stab the captain
Ah, in that case we'll use your previous action.
[spd:3]
[cap spd:3]
[heavy spd:1]
[will:2]
[cap dex:4+1]
[str:1]
[heavy:dex:2]
Welp, pretty much nothing happens. You all either fail to summon fire, fail to hit hard enough or just plain fail to hit. Ah competence, where art thou?
Silica says <words>
Direct magic attacks probably won't work very well, I suppose these runes might be useful. I suppose I could make some ofuda or similar objects with runes on them so that people can deploy explosives remotely... *sigh* perhaps I should do something more constructive when this is over, killing others isn't something I wish to do.
[pot:4+1]
You summon an enormous Clockwork greatbow thats as tall as you are. When you pull the string back it cases an arrow made of glowing dust to appear. Though arrow may be a bit understating it; the thing is as big as a spear. This thing is gonna need tremendous strength to use, but if you can use it and hit, it's gonna be devastating.
RETRY. I HAVE THE RIGHT TO BEAR ARMS also I'm forgetting I have a fuckton of pool now, but that's later
Clo-Caltel Heabishai No-noheim Shubhallethel.
[pot:3]
Good thing this failed and produced a lump of indeclinable crap, otherwise I might have to seriously think about what the hell you just tried to make.You forgot to give me a point in strength.
Intone Adamenstiar Donbel Garstorpit Halthel Shorbitael. Poke result and wear if it doesnt effect me. Move to docks and enter the nearest one.
[pot:2]
Nope nope nope.
You step a little deeper into the shipyard, specifically to the nearest dock, the broken one.
You walk out onto the stunted dock, following it to it's end. The edge of the dock is a jagged wound of concrete and rebar, like the stump of a branch snapped from a tree. You can just barely make out a crater in the sea floor beyond the dock, along with the gravel that was the rest of the structure. Hard to tell what made the crater from the dock's edge, but it wasn't small.
Something is sitting on the end of the dock; a curled dark green serpent body ending abruptly in a pale mask with human features. It stirs from where it is lying, curled up, and silently rises to meet you.
Hmm...
Wander off into the forest searching for interesting things
Well, you make it down as far as the bridge, but as you cross a Raider wielding a Mancatcher steps out to block your way.
Man am I glad I didn't go with my first of touching the door with my hand. Now how to get by the door.... oh I have a plan. A very destructive reality warping plan. Now I really wanna stay away from these kinds of words... espeically when I using them with another word I'm not familiar with. Well heres to hoping I don't reality warp my head.
Aim the palm of my hand at the rune on the door and yell out, "Rothcaltal Zzeralleth". If the rune is succesively destroyed, throw a rock at the door again just to be safe. If the rock is fine, explore what is on the other side of the door.
((I get the feeling I'm getting ready to open Pandora's Box Door. Anybody in the village wanna come vist me under the church?))
[pot:1+1]
Nope. Also, you may not want to do that. That circle is rather special and was put there by a certain person. Perhaps killing them would remove it.
Follow my new stony friend into the forest.
((I PM'd him and he said that it was fine.))
Well, you get as far as the bridge, same as him. Luckily you don't seem important enough to warrant the universe throwing crap at you.
Will my fungus missiles to launch into the enraged farmer, then if any hit, Will them to consume him alive. Then Will my armor to grow those muscles and become fungus PowerArmor.
Alternatively, if the Farmer is already dead, chat with these other people and wander into the forest to look for trouble.
"Hello. What teams are you guys with?"
Well the farmer is definitely dead, but on your way to the forest you find more people and more angry locals to murder with fungi missiles on the bridge.
((Sweet, I got some cool stuff that time!))
Draw that magic writing, magic man!
[pot:3,5,6 +1all]
Plastic, obsidian and acid
Wander off and find derm, say words.
You're not really sure where derm went, but you think he might have gone down toward the sea. You head in that direction till you hit the gate of the shipyard. Something is waiting there for you.
It's an automoton, a metal man with a perfectly round head and no features; roughly 8 feet tall and slightly rusted from the sea air. He seems to be standing right in your way.
"~Um-strange. Thought-that-one-ascertained.~"
Do more things.
[pot:5+1]
Your fleshy man becomes buffer, quicker and more robust. If everything else fails, you can open up a modeling agency.
Strangle raider, try and rip his head off.
[spd:3+1]
[raider spd:5-1]
[str:2-1]
[raider str:1]
You both charge at each other in a climatic, 80's movie sort of way...and just run into each other and fall flat on your ass.
"Well that sucks. Let's do the same with the body you made then."
Kin tried again but this time with the lesser body, same way too. If successful he says "Rothon Ratheale" if not, Rothon Halthel.
[will:2]
Well...it doesn't fail in such a way as to need a new body, but it doesn't succeed either. Hmm.
[will:5]
You successfully flatten out the head of the body and put Thrakor's head atop it. Now you just have to attach them both.
[will:3]
Well...he's on about as good as if you scotch taped him there...
((Ah. The image didn't load, but I can see how that size would be problematic.))
"I dinnae if makin' ye' intelligent makes ye' me' son or somming, but I'm gone."
Jump.
Sky-dive my way to under the cloud layer, then begin flying about searching for anything promising. Namely killable, lootable, or easily tricked into being a mind-slave.
Words.
Fly in what direction exactly? Also, you're gonna hit the sky clowns if you're flying between areas. It's inevitable. But flying in certain directions makes them a bit more manageable.
[pot:6+1]
You summon a clockwork warhammer that looks like it has a giant weighted piston on one side. Appears that if you hit something with the hammer and activate the piston at the same time, the force of the blow will be increased drastically.
"I'm having a weird feeling of dejavu... DAMN IT!"((From now on, I HATE VACUUM!))
Get down to the village, looking for something to kill, screaming obscenities along the way. If I find that something, kill it with fire.
If I find nothing to kill, say some words, appending the fire word "Zorhalth" to them (sorry, forgot to write that in the PM). Then go inside the church, look around and search for loot.
((If I remember correctly, people who have a god can't go to the basement.))
((Anybody knows if applying a torso mark on yourself deletes any full body mark you may have?))
(psst. I didn't get any words from you.)
Well, you get down to the village homes at the very least.
Draw PMcircle, put gold bear statue in the middle.
[pot:1+1]
Welp.
"Alright! ONWARD SPARKY, INTO THE INKY BLACKNESS! FORWARD, TO GREAT HORIZONS!" Glassco urged Sparky onward, towards the sea.
Oh dear.
Well you get out, say, maybe a quarter mile into the sea when you see something moving under the waves. Something the size of an apartment building, covered in Bioluminecent nodules. It's moving for the surface at a rather rapid pace and seems very angry with you.
Ok then. I think I just figured out how to enchant a weapon with control of almost anything. Should be useful in the future.
Look around the temple to find something to beat up. Not a player, that is IMPORTANT. Say Conth.
I have no clue what this does!
[pot:6+1]
It summons a mass of light that floats slowly down and, when it touches the ground, goes off like tnt. Ah ha.
Now, in the temple, you only know of the basement having dangerous things. And you don't think that Anything is gonna spawn in here while you're here. Hmm.
Maybe the All seeing monk will have some ideas of where to find murderable objects.
Make more levitating sand
Morph Sand into bear shape
Clo-Caltel Halthel Karenthar
[will:3-1]
[will:4-1]
Nope.
And you make a tiny little bear out of sand. Gonna win first place in the sandcastle contest, thats for sure.
[pot:3+1]
You summon what amounts to a midget
HandymanUnholy Pariah
Name:sven
3 speed
3pot
1end
5pool
1 dexterity
1 awareness
Tattoo:Fast, strong, full body, reusable. (+1 spd, +1 str)
Sha-calun the Everflame Lv.1 (1/20 6 natural pot roll/killing with fire)
(reroll natural pot 1's)
(Smolder: Fire based attacks get an automatic +1 to all rolls related to them (pot, dex to hit, etc))
Inventory:
Silver flask (perm)
Cloth sack
1 candle
1 crystal imbued candle
1 knives
A bottle of wine
A brick
A metal rod
Little mindless flesh man with wheels for legs
18 foot tall, homunculus, controlled.(Strong, large mark)(+2 str,-2spd) Armed with Split blade sword (0 spd, 0 str, Unique effect if activated while stabbed into enemy.)
Clockwork arcane bolt crossbow.
5/5 pool
Location: Shipyard gate
Souls:3
-----------------------------------------------------
Corsair
Str: 1
End: 1
Dex: 1
Spd: 1
Awar: 0
Pot: 3
Will: 2
Chan: 4
Sha-calun the Everflame Lv.0 (8/20 6 natural pot roll/flame usage)
(reroll natural pot 1's)
Inventory:
Obsidian fire greatsword (spd-2,str+2)
Diamond-obsidian brestplate
Diamond-obsidian Greaves
Injury: Right arm gone
Tattoo: Full body fire obsidian diamond, perm.
pool 1/4
Location: Cages
souls:3
----------------------------------------------------
Javierpwn
Javier mcGristle
Decently burly man(average Joe)
Strength:0
Dexterity:1
Endurance:1
Potency:3 (+1)
Will:0
Channelling :3 (+1)
Awareness:1
Speed:1
Inventory:
Sand injection dagger (+1 spd, 0 str)
Bits of scrap metal.
Pool:3/3
Tattoos:
Clockwork-rubber chest, perm,
Clockwork sand left arm, perm.
Corruption:1/8
Location:Overlooking the shipyard.
Nul-sheal the Green:Lv.0 (1/20 uses of element)
(Control over:Sand)
Soul:0
---------------------------------------------------------
Derm
Derm
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 0
Potency: 1
Will: 1
Channeling: 5
Shub-shalsheil lv.0 (2/20 circle/mark usage)
(Circles take 1/2 time to inscribe)
Tattoos:Steel electric clockwork strong, full body, perm.
Injury:Corroded right arm. (partially repaired)
Location:Shipyard broken dock
Inventory:
Clockwork chainsword (0 spd 0 str off,+3 str on)
clockwork Pnumatic knife
Electro-blunderbuss
Force-steel rounds (4)
steel staff of control.
pool:5/5
Souls:1
---------------------------------------------------------
syvarris
Name: Himself
Description: A notably normal guy.
Str:0
End:0
Spd:3 (+1) (+1 tattoo)
Dex:0
Awa:0
Pot:3
Will:1
Channeling:3
Pool 3/3
Inventory:
Ninja outfit
Cloak (force aura, single use)
Zombie fetus.
zombie midget.
Flux:Lv.0 (1/20 change thing into other thing, dexterous/speedy actions)
(+1 to dodge rolls. On natural 5 to spd or dodge, become mercury)
Tattoo: Full body necromancy, fast
Injuries;
Corruption: 3/8
Location: Raider cages
---------------------------------------------------------
Toaster
Name: Thrakor
Appeareance: A short guy with an attitude problem. Has a scraggly beard he should probably shave, unremarkable brown eyes, and receding hair that's going grey early. A bit slender.
Stats:
Strength: 1
Endurance: 1
Speed: 3 (+1)
Dexterity: 1
Awareness: 1
Potency: 2
Will: 0
Channeling: 2
Inventory:
Clockwork grinder Mace [-2 spd,+2 str, +3 str if on]
Unlit torch
Lightning in a bottle.
Midget lightning body
Tattoo: Single use Full body lightning.
Injury:
Is a severed head
Pool: 2/2
Location: village Cages
1 soul
--------------------------------------------------------
Harry Baldman
Name: Tod-3
Appearance: though he possesses most of the hallmark characteristics of the Tod series, Tod-3 (now purportedly with up to an amazing 5% less stupid) is still the silvery, featureless humanoid with a weird bowling ball head you may or may not have grown to feel strongly about. However, to signify his possibly lesser stupidity, the big, bushy beard from his predecessor, Tod-2, is now gray and gives him something of a wise look. Oh, and due to popular, screaming demands of the masses he now wears pants. They are rather nice pants, to tell the truth.
Stats:
Strength: 0
Endurance: 0
Speed: 1
Dexterity: 1
Awareness: 0
Potency: 3
Will: 1
Channeling: 4
inventory;
Super flesh human, controlled (+2str,+1 end,+1spd)
Location: Village outer gate.
--------------------------------------------------------
Xanmyral
Name: Glassco Vaughan
Appearance: Brown, short length slicked-back hair, average height and frame, gives off the look of a con-man.
STR: 0
END: 1
SPD: 1
DEX: 1
AWR: 0
POT: 2
WIL: 3
CHA: 2
Scarlon:Lv.0 (5/20 will successes)
(+1 against attempts to control his mind)
Inventory:
Mask of scarlon (Inherent mind control capacity)
Steel Spear
Location: sky, 1/4 way to ocean.(In the flying bowl)
pool: 2/2
--------------------------------------------------------
Superblast:
Name: Ryan
Appearance: Looks kinda out of shape and is a little short compared to average. People tend to think he's younger then he really is by his appearance. He's actually 20.
Strength: 0
Endurance: 1
Speed: 0
Dexterity: 3
Awareness: 1
Potency: 3
Will: 1
Channeling: 2
Inventory:
Heavy robe
Small knife
Geography scroll
Clockwork cluster shot crossbow (6 shot mode)
50 clockwork expansion bolts.
Steel cleaver.
Torch
Inujuries: No hair or eyebrows.
Teeth missing
Flux:Lv.0 (9/20 change thing into other thing, dexterous/speedy actions)
(+1 to dodge rolls. On natural 5 to spd or dodge, become mercury)
Location: village Catacombs entrance
pool 2/2
souls:1
---------------------------------------------------------
Singular Byte
Name: Jonathan
Description: A man with long black hair and a goatee. He is under the impression that the necronomicon is his own autobiography from the future.
Str 0
End 1
Spd 1
Dex 1
Awa 0
Pot 3
Wil 1
Cha 3
Parathun:Lv.0 (1/5 chance to mutate from killing, cutting/warping flesh)
Inventory:
Stone bowl with float control on it.
Location: somewhere (Float bowl)
pool 3/3
------------------------------------------------------------
Onyxjew944
Strength: 0
Endurance: 1
Speed: 2
Dexterity: 1
Awareness: 1
Potency: 3
Will: 1
Channeling: 3
Tattoo: Flame wings on chest(active. Disappear if deactivated)
Inventory:
Floating oil barrel (Fast,intelligent mark)
Clockwork Piston warhammer.
Injuries:
Sha-calun the Everflame Lv.0 (4/20 6 natural pot roll/flame usage)
(reroll natural pot 1's)
Location: Spawn
pool:3/3
Souls: 2
-------------------------------------------------------------
Kinese
Kin
1 Endurance
2 Speed
2 Dexterity
2 Awareness
1 Potency
1 Will
2 Channeling.
Fists (+2spd, -1str)
Injuries
Inventory:
Big hat
Metal rod.
Lightning and wind control ring.
Location: Bridge.
Tattoo: Full body lightning, perm
pool 2/2
1 soul
------------------------------------------------------------
Tsuchigumo550
Name: Sanya
Appearance:
Still the same Sanya, short, quiet, and covered in cloth. As with each reincarnation, she takes a slightly different aesthetic- this time, her robes are black with large, eye-like designs. Much to her chagrin, these robes also fail to cover her midriff- more of a dancer's outfit than one for a mage.
Sanya remembers few details about the reincarnation process, but does remember having her abilities shifted about. She feels much more adept with magic this time around, but lacks physical strength.
Stats:
Strength: 0
Endurance: 0
Speed: 0
Dexterity: 0
Awareness: 1
Potency: 2
Will: 1
Channeling: 6
Injuries:
Right hand, Other flesh
Location: path middle
Inventory:
Corruption 1/8
pool 4/4
---------------------------------------------------------------------
Wwolin
Name: Larry
Story: As it turns out, Larry is sort of a messiah. Three days after his death, he showed up in his hometown, wearing nothing but his briefs and telling stories about his time in the pits. He took a bit of time off to recover from the mental horror of it all, but when he heard that things were getting interesting, he grabbed his old grimoire and began another adventure. He still can't use magic words...
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 3
Awareness: 1
Potency: 0
Will: 3
Channeling: 0
Nul-sheal the Green:Lv.0 (10/20 uses of element)
(Control over:Gold)
Inventory:
Golden throne.
Hovering pair of giant golden hands.
Torch (lit)
Location: Bridge.
pool 0/0
--------------------------------------------------------------------
GWG
Stephen strange Blackpool
Strength 0
Endurance 0
Speed 2
Dexterity 2
Agility 2
Potency 2
Will 0
Channeling 2
Inventory:
Hand scythe
Gold ring
Bottle of booze.
LOcation: Temple basement storage
pool 2/2
--------------------------------------------------------------------------
Nahere
Name: Nahere
Appearance: Short, with black hair and green eyes. Otherwise nonedescript, he is one of those people who tends to fade into the background.
Stats:
STR:0
END:0
SPD:1 (+1 from tattoo)
DEX:1
AWR:0
WILL:1
POT:3
CHAN:4
Location: Bridge
Inventory:
Tattoo: Fullbody Necromancy-arcane fast.
injuries: No jaw (Spell casting compromised)
pool 4/4
souls:0
---------------------------------------------------------------------------
Empiricist
Name: Silica Tykki
Appearance: Pale with white hair that seems to slowly attenuate out of existence rather than end, glass-like eyes with blue flames inside. Other than that, nothing else about her indicates that she is a spirit possessed construct.
Stats:
STR:0
END:0
SPE:0
DEX:0
AWR:0
WILL:0
POT:6
CHAN:4
Corruption:1/8
inventory:
Clockwork bear with intelligent mark. (at the temple grounds)
one giant cloth arrow.
Clockwork Sword of Destruction.
Forcefield arrow
Clockwork greatbow (Generates glowing dust arrows)
Location: Temple grounds
pool 4/4
---------------------------------------------------------------------------
Miauw62
Name: Windsor Woodlock
Description: Windsor is a classy man, relatively young and he has looks a bit aristocratic. His hair is black.
Strength: 0
Endurance: 3
Speed: 1
Dexterity: 0
Awareness: 0
Potency: 3
Will: 0
Channeling: 3
Flux:Lv.0 (1/20 change thing into other thing, dexterous/speedy actions)
(+1 to dodge rolls. On natural 5 to dex or dodge, become mercury)
Inventory:
Golden bear statue, size of his fist.
Clockwork drill sword (0 spd,-1 str off, +1 str slash, +2 stab)
Fancy suit and a Fedora.
8 foot tall mindless flesh man thing
stone control ring.
Clockwork knife bracer.
Corruption: 1/8
Tattoo:Single use right leg steel. Right arm, clockwork magnet.
Location:Village homes, hiding in one.
Effects:Imbued with Crystal and Plant
pool 3/3
1 soul
--------------------------------------------------------------------------
Angle
Dex 1
Spd 1
Will 6 (+2)
Awareness 1
end 1
Pot 0
Cha 0
Location: Bridge
Nul-sheal the Green:Lv.0 (15/20 uses of element)
(Control over:fungus)
Inventory:
Fungus Lacrosse stick.
Spore bombs (5)
4 foot mushroom man with barbed claws.(+1 spd, -1 end)
large Mushroom man (+1 str,+1 end,-1 spd)
Suicide bomber mushroom squad
Full suit of Fungal armor---(-2 spd) with spore shooters
pool 0/0
-----------------------------------------------------
Name: Yornich The Snail
Appearance: A tall, imposing fellow with a hooked nose, bushy eyebrows and a decent-sized red beard. Scowls a lot.
Was a feared legbreaker in the coastal town he lived in before being teleported elsewhere- the abstract, monstrous creature tattooed on his chest marks his allegiance to some bloodthirsty little gang.
Stats-
Strength: 4
Speed: 3
Dexterity: 3
Location: Hall of gods.
pool 0/0
----------------------------------------------------------
Saurinae
Name: Zeran'Tal
Gender: Male
Appearance: 5ft. 9in., long blonde hair, cloaked in a white robe.
Strength : 2
Endurance : 1
Speed : 1
Dexterity : 1
Awareness : 1
Potency : 1
Will : 1
Channeling : 2
Pool: 2
Location: Bridge
Inventory:
Crystal staff
Ring of Fist flame aura (worn)
Yo-drell lv.0 (0/10 natural 5 end rolls)
Stone skin
Yo-drell's protection on Natural 5 end roll
---------------------------------------------------------
Kisame
Cog
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 3
Potency: 1
Will: 1
Channeling: 1
Location: Path down, lower
Blastel: Lv.0 (1/10 kills with his weapon.)
+1 to str for attacking
Killing with his weapon heals wounds.
Inventory:
Blastel's weapon: 4 foot wooden staff with heavy metal caps on each end. (0 spd,+1 str)
injuries:
Pool 1/1
---------------------------------------------------------------
ArchAIngel
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 1
Potency: 3
Will: 1
Channeling: 2
Inventory:
Diamond sword.
Diamond helmet -----|
Diamond chestplate |(-1spd)
Diamond arm armor.--|
Diamond greaves
pool 2/2
Tattoo:Full body fire, reusable.
Yo-drell lv.0 (0/10 natural 5 end rolls)
Stone skin (Not effective while in fire form)
Yo-drell's protection on Natural 5 end roll
Location: Basement.
Souls:1
------------------------------------------------------------------
Vakothu
Name: Somnus
Gender: Male
Appearance: 5ft. 5in. tall, neck-length brown hair, dressed in a midnight blue robe.
Strength : 0
Endurance : 1
Speed : 1
Dexterity : 2
Awareness : 2
Potency : 1
Will : 1
Channeling : 2
Pool: 1/2
Injuries:Right leg torn off, left arm chunk ripped out of it.
Shub-shalsheil lv.0 (2/20 circle/mark usage)
(Circles take 1/2 time to inscribe)
inventory:
Clockwork staff.
Tattoos: Full body rubber, perm.
Location: Bridge
----------------------------------------------------------------------
Frostbyte
Name: Jixiu
Appearance: Instead of a robe, Jixiu always wears a white lab coat. He has a wild hairdo that just kinda sticks out everywhere. This is due to many failed instances of SCIENCE!
Str:0
End:1
Spd:0
Dex:1
Awe:0
Pot:3
Will:2
Channeling:3
inventory:
Clock work spear of Destruction.
Clockwork destruction chestplate
Tattoo: Clockwork wings, reusable.
Location: Temple grounds
--------------------------------------------------------------
Luvmonke
Name: Ozzy
Appearance: An thin hispanic man sporting a dark blue mohawk and spiraling tattoos.
Stats:
Str - 1
End - 1
Spd - 1
Dex - 1
Awr - 1
Pot - 2
Wil - 1
Chn - 2
Parathun:Lv.1 (1/10 chance to mutate from killing, cutting/warping flesh)
Mutation:
4 arms (Allows for two melee strikes in one turn, assuming first one succeeds)
Inventory:Rubber finger armor.
Injuries:
Location:Sea intersection.
---------------------------------------------------------------
Zako
Name: Daniel Grey
Appearance: A pale skinned man with dark brown hair and grey coloured eyes. Kinda tall and thin with a good deal of stubble on his jaw.
Strength: 0
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 0
Potency: 3
Will: 1
Channeling: 3
Shub-shalsheil lv.0 (0/20 circle/mark usage)
(Circles take 1/2 time to inscribe)
Inventory:
Bit of wood, 2 candles.
Location: Temple grounds
--------------------------------------------------------------
Magmaholic
Strength: 0
Endurance:1
Speed: 0
Dexterity: 1
Awareness: 1
Potency: 3
Will:1
Channeling:3
Tattoo:
Injuries:
Inventory:
Location:spawn room
--------------------------------------------------------------
Paris
Appearance:
Name: Doctor Octogonapus
Gender: Male
Age: 45
Appearance: Bald, green eyes, average height
Stats:
Strength: 0 (-1)Tattoo(+1)
Endurance: 0 (-1)
Speed: 0 (-1)Tattoo(+1)
Dexterity: 0 (-1)
Awareness: 0 (-1)
Potency: 3 (+1)
Will: 1 (0)
Channeling(Pool): 6
Inventory:
Tattoo:
Sha-calun the Everflame Lv.0 (9/20 6 natural pot roll/flame usage)
(reroll natural pot 1's)
Location: Village homes.
--------------------------------------------------------------------
Samari45
Bo Darville
Apperance: About 6 foot 4 with a handlebar mustache and wearing a cowboy hat, red shirt, and bell bottom blue jeans.
Stats:
Strength 1
Endurance 1
Speed 1
Dexterity 1
Awareness 0
Potency 1
Will 1
Channeling 4
Location: Village homes with Mia
Inventory:
Diamond helmet of flesh control.
Sha-calun the Everflame Lv.0 (0/20 6 natural pot roll/flame usage)
Tattoo:Flesh wings on chest. Reusable.
---------------------------------------------------------------------
Scientist
Name: Osborn Dunkel
Apearance: a sturdily built, if not strong, man who is covered in scars from conflicts that might not have done good things to his sanity.
Strength: 0
Endurance: 3
Speed: 0
Dexterity: 0
Awareness: 0
Potency: 3
Chaneling: 4
Location: temple ground
-----------------------------------------------------------------------
Active enemies
Raider camp
Raider heavy, raider captian vs Corsair.
Bridge:
Raider spearman vs Nahere
Raider Mancatcher vs Saurinae
Shipyard gate
Unholy vs Automoton