By the way guys, you're free to just say "Head back to here." and you'll walk back towards it. You'll no doubt hit an encounter somewhere along the way, but it's a bit better then just "Walk down path" because in that case I'll just stop you at random places.
((Well damn, I need another pool.))
Say "Clo-caltel Shubha" and hope for a staff long and strong enough to serve as a walking stick. If I get a suitable staff, look for something to kill. If not, stay where I am.
[pot:2]
Yup. Looks like we're twiddling our thumbs for this turn.
((Oh.. Ah well)
attempt to scavenge stuff from the town after saying "Hathic Shubha"
So where would you like to look specifically? We've got the Ruined Tavern, the clothing shop, the village homes and the warehouse up the hill.
[pot:6]
You get yourself a nice crystal staff. Coolio.
poke new crossbow with metal rod, if neither disintegrate pick up the weapon and test fire it at a wall after cranking it.
Grin like an idiot if the result is awesome, shoot someone with my original crossbow if it is not.
Afterwards walk over to the nearest house and zorhalth it 5 times from point blank range
Lets see what the next level of everflame favour gets me.
Your new crossbow appears to fire spikes of arcane energy at a relatively rapid rate. Sweet.
[pot:6+1,2+1,6+1,3+1,3+1]
After nearly a half dozen flame attacks you stop to catch your breath and feel the mark on your forehead burn. It's glowing like cool ember now, smoking ever so slightly.
"...*Sigh*. Stupid random chance."
"Cainthalsaz Shalzethtol Zzers Shaazeshelial."
Activate mark, head down mountain path.
[pot:2+1]
For a moment you become a very buff zombie with an internal red glow. It vanishes after a second though. Well...at least you know it works. *sigh*
You Head down the mountain path. You reach the village outer gate without issue and come across two guys attempting to kill each other very awkwardly. Huh. They scatter off, shouting combined curses and truces.
*sign* Why is it that I keep forgetting to equip this body with a better update or soul exit system?
"I'll be right back, wait for me please"
Silica commits suicide. She configures her new body unit to have 4 channeling and 6 potency. She then goes to Patrick
"I was planning to get someone to use a control mark to command you to be able to control your own body and accompany us, however, it seems that our journey will be dangerous and I have caused you enough trouble. I'm not sure when I'll be back here again, before I leave, is there anything I can do for you?"
Done and done, ya suicidal weirdo.
"Ah well..."
Say "Shareeb" until I get a reasonably sized (about the size of a sword blade) lump of steel, throw it to the other end of the room and see if I can attract it with my magnetic arm.
[pot:4+1]
You summon a big old lump of steel. It immediately half leaps toward you, half drags you to it. You now have a big old lump of steel stuck to your arm. Or is it that you're stuck to it. Regardless, you're sorta gimped.
Pretty sure that's acid. Gingerly touch blade, see if it hurts.
Thinking to myself, smile suddenly then speak words.
Clo-caltel Halthel Roncal-thol Zoth-Hareth.
I know I've made a lot of weapons, but this time, why not a simple toy?
Lets see if this OH GOD OW OW OW OW, yeah, acid. Very acid. Geez.
[pot:5]
You summon a tiny, intelligent clockwork man.
"You know I can't move right? Why did you make me sentient! WHY WOULD YOU DO THIS TO ME?!"
Oi piece, where is my action?
It appears I missed it. Feel free to post another one.
Doctor Octogonapus - Team "We are currently deciding on a name!" - Temple Grounds
((Yes! Excellent! Thank you!))
*sigh* "Let us pretend that never happened..."
Get going towards the village. Say words (Sorry, changed my mind and sent you another PM).
Awww..... This fight is leading nowhere... Truce until more pool for a real fight? Or do we get more skinned knees?
((How about you two team up in mutual frustration and fight against your seemingly traitorous weapons?))
((Peace through impotence.))
((@Piecewise: If I accidentally kill someone, can I release there soul so that they can respawn, or do their souls pass through some magical meat grinder when we absorb them? For that matter, what is the level of control we have on souls? Can we trade them with each other, like that bartender can?))
(To do anything with souls other then absorb them you'll need to talk to the bartender about the exact methods of manipulating souls. )
You wander all the way down to the village outer gate.
[pot:6+1,5+1]
You get phantom images of Wire and gas.
"Alright. Thanks."
Grab staff, and head back down the mountain to the village.
You grab your staff and head down. You make it to the lower part of the path to the village and find a lone raider spearman, wandering the path.
[I am thankful, thankful indeed.]
"HAH, look at that thing! Guess it won't be so boring after all, eh! Huge and spits lightning, never get to see anything like that at home. Lets try a new trick. You shall be mine, creature!" Glassco grinned heavily beneath his mask, extending his hand towards the creature and tries to will it under his command.
Glassco attempts to mentally enthrall the giant beetle.
[will:6+1]
[Thunderbeetle will:1]
You thrust one hand out toward the creature and it jerks violently and slows to a halt, buzzing in front of you with a sound like continuous thunder.
Unfortunately exerting your will over the beetle means releasing your hold on Jon. He struggles to keep the bowl afloat.
[jon will:2]
You are both now falling. Very fast, toward some very sharp rocks. You have 2 turns till impact.
"Oh how tiring this fight is... How about a little break?"
Thaltelsho!
Fill my Blade's reservoir.
If he still agrees to fighting:Stab him
If not: Walk into village.
[pot:3+1]
You pour the sand into the reservoir and head into town. You wander to the village homes.
"~Aw-nuts. Only-one-thing-left-to-do.~"
Say Words! Run to village.
You run to the village outer gate.
[pot:3+1]
The spell fails. Must be malformed.
Alright... with this mead....
Say "Szahell"
I can make a molotov! Great if I run into a group of creatures. Especially flammable ones! Now to go check out this church.
Proceed to stuff the resulting cloth into the top of the mead jar with a little still hanging off.
Then go take a look inside the church!
[pot:4+1]
You make some cloth and jury rig yourself a firebomb.
You wander into the church. It's an ornate place with strange barred windows that appear to look out onto a landscape that is submerged underwater. There's an altar at the end of the room with the statue of Scarlon looming above it.
"Praise be to Parathun for small mercies," Ozzy mutters as the villages strike misses him.
He then dashes forward and tries to rip the pitchfork out of his opponent's hands.
If successful try to stab him with his own weapon, if not shout "Shoshashzel!"
[spd:3+2]
[pitch:5]
[str:5-1]
[pitch str:2]
You and the Pitchforker clash, struggling to over power one another. You manage to tear the weapon from his hands and attempt to murder him with it.
[dex:6]
[str:1]
You proceed to lift the pitch fork in a big, stupid, overhead blow and...hurl it right off into the distance. Well..fuck.
Ok, third times the charm for getting my action right.
Go to the altar room of Sha-calun and put blood into basin. Then walk outside and say Karenthar Aels Gars. Then say Prathelthe.
[pot:3]
Your sacrifice to the god goes well, your tattoo attempt does not. It kinda half forms for a second and then vanishes. No flesh wings for you.
[pot:2]
Or whatever that is.
Thrakor sighs. "Need a hand there?"
More words of magical murder science.
[pot:3]
[pot:5]
No idea for the first one. Second one seems to be a human torso. Thats a thing.
Jixiu also puts the hammer on his back, over the opposite shoulder of the one the sword. Then he begins walking towards the village, humming no song in particular.
You also make it to the village outer gate. Lot of you guys down here.
Awww..... This fight is leading nowhere... Truce until more pool for a real fight? Or do we get more skinned knees?
"Truce. Le's do this when we both are a tad less invalid."
Run, run to more lootable pastures
...not sure where that is. Um.
[pot:4+1]
You summon a warhammer made of vacuum. Oh wait...this is a terrible idea.
[str:2-1]
You get sucked into your own warhammer and die straight to death.
Damnit! Why do I ALWAYS ROLL 2!?
Go look for loot in the temple, saying Adamenstiar Dontalthelielio. Wear result.
[pot:6]
You get yourself some nice diamond greaves.
The only place where you think some loot might be is in the basement...but there are things down there.
"HOLY MOTHER OF AWESOME! THAT WAS SWEET!"
Runes, and hope for something good!
[pot:5+1,1+1,2+1,]
Magnet, nada, glass.
Before Kin can bleed out he shouts Shaazeshelial Rothon. He prays to whatever higher (or lower) power that exist for a stroke of luck.
"I've got this!"
[pot:6]
THUNDERSTRUCK!
Yeah you become made of lightning.
Head outside and will myself up a mushroom staff with a cup on the end and some spore bombs I could launch with it.
Alright, so I haven't been keeping up with the groups, but I think I'd like to join one. You may begin bidding now.
(You'd need some fungus to start with.)
Say words, then head into the village(and into the clothes shop if possible)
[pot:1+1]
Welp.
You make it to the clothing shop at the very least, but no zombies for you sir.
"Odd, Gah screw it time to kill stuff"
say words wield great-sword in two hands(Would I get a strength bonus from that?)Then say words and go find something to kill, then do so.
[pot:4+1,4+1]
An image of a torso.
And then an nice aura of fire and arcane. Cool, hope this doesn't fade by next turn. That would be unfortunate!
Well, you know that the raider camp down there has stuff to kill. Only problem is that it might have more stuff to kill then you can handle. Gotta moderate your murder hunger, lest you choke to death on the blood of your enemies.
Statuses
Unholy Pariah
Name:sven
3 speed
3pot
1end
5pool
1 dexterity
1 awareness
Tattoo:Fast, strong, full body, reusable. (+1 spd, +1 str)
Sha-calun the Everflame Lv.1 (0/20 6 natural pot roll/killing with fire)
(reroll natural pot 1's)
(Smolder: Fire based attacks get an automatic +1 to all rolls related to them (pot, dex to hit, etc))
Inventory:
Clockwork crossbow (10 crystal bolts) (Hits multiple times. Dex roll only. Fixed damage)
Cloth sack
1 candle
1 crystal imbued candle
1 knives
A bottle of wine
A brick
A metal rod
20 crystal bolts
18 foot tall, homunculus, controlled.(Strong, large mark)(+2 str,-2spd) Armed with Split blade sword (0 spd, 0 str, Unique effect if activated while stabbed into enemy.)
Clockwork arcane bolt crossbow.
5/5 pool
Location: Village center
Souls:3
-----------------------------------------------------
Corsair
Str: 1
End: 1
Dex: 1
Spd: 0
Awar: 0
Pot: 3
Will: 1
Chan: 4
Sha-calun the Everflame Lv.0 (8/20 6 natural pot roll/flame usage)
(reroll natural pot 1's)
Inventory:
Obsidian fire greatsword (spd-2,str+2)
Diamond-obsidian brestplate
Diamond-obsidian Greaves
Tattoo: Full body fire obsidian diamond, perm.
pool 4/4
Location: Cages
souls:1
----------------------------------------------------
Javierpwn
Javier mcGristle
Decently burly man(average Joe)
Strength:0
Dexterity:1
Endurance:1
Potency:3 (+1)
Will:0
Channelling :3 (+1)
Awareness:1
Speed:1
Inventory:
Sand injection dagger (+1 spd, 0 str)
Pool:1/3
Tattoos: Clockwork-rubber chest, perm
Corruption:1/8
Location:Village homes.
Nul-sheal the Green:Lv.0 (0/20 uses of element)
(Control over:Sand)
Soul:0
---------------------------------------------------------
Derm
Derm
Strength: 0
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 0
Potency: 1
Will: 1
Channeling: 5
Shub-shalsheil lv.0 (2/20 circle/mark usage)
(Circles take 1/2 time to inscribe)
Tattoos:Steel electric clockwork strong, full body, perm.
Location: village center
Inventory:
Clockwork chainsword (0 spd 0 str off,+3 str on)
clockwork Pnumatic knife
Electro-blunderbuss
Force-steel rounds (5)
pool:5/5
---------------------------------------------------------
syvarris
Name: Himself
Description: A notably normal guy.
Str:0
End:0
Spd:3 (+1) (+1 tattoo)
Dex:0
Awa:0
Pot:3
Will:1
Channeling:3
Pool 3/3
Inventory.
Flux:Lv.0 (1/20 change thing into other thing, dexterous/speedy actions)
(+1 to dodge rolls. On natural 5 to spd or dodge, become mercury)
Tattoo: Full body necromancy, fast
Corruption: 3/8
Location: Clothing shop
---------------------------------------------------------
Toaster
Name: Thrakor
Appeareance: A short guy with an attitude problem. Has a scraggly beard he should probably shave, unremarkable brown eyes, and receding hair that's going grey early. A bit slender.
Stats:
Strength: 1
Endurance: 1
Speed: 3 (+1)
Dexterity: 1
Awareness: 1
Potency: 2
Will: 0
Channeling: 2
Inventory:
Clockwork grinder Mace [-2 spd,+2 str, +3 str if on]
Unlit torch
Lightning in a bottle.
Tattoo: Single use Full body lightning.
Injury:
Is a severed head
Pool: 2/2
Location: village Cages
1 soul
--------------------------------------------------------
Harry Baldman
Name: Tod-3
Appearance: though he possesses most of the hallmark characteristics of the Tod series, Tod-3 (now purportedly with up to an amazing 5% less stupid) is still the silvery, featureless humanoid with a weird bowling ball head you may or may not have grown to feel strongly about. However, to signify his possibly lesser stupidity, the big, bushy beard from his predecessor, Tod-2, is now gray and gives him something of a wise look. Oh, and due to popular, screaming demands of the masses he now wears pants. They are rather nice pants, to tell the truth.
Stats:
Strength: 0
Endurance: 0
Speed: 1
Dexterity: 1
Awareness: 0
Potency: 3
Will: 1
Channeling: 4
Location: Village outer gate.
--------------------------------------------------------
Xanmyral
Name: Glassco Vaughan
Appearance: Brown, short length slicked-back hair, average height and frame, gives off the look of a con-man.
STR: 0
END: 1
SPD: 1
DEX: 1
AWR: 0
POT: 2
WIL: 3
CHA: 2
Scarlon:Lv.0 (5/20 will successes)
(+1 against attempts to control his mind)
Inventory:
Mask of scarlon (Inherent mind control capacity)
Steel Spear
Location: sky, 1/4 way to ocean.(In the flying bowl)
pool: 2/2
--------------------------------------------------------
Superblast:
Name: Ryan
Appearance: Looks kinda out of shape and is a little short compared to average. People tend to think he's younger then he really is by his appearance. He's actually 20.
Strength: 0
Endurance: 1
Speed: 0
Dexterity: 3
Awareness: 1
Potency: 3
Will: 1
Channeling: 2
Inventory:
Heavy robe
Small knife
Geography scroll
Clockwork cluster shot crossbow (2 shot mode)
52 clockwork expansion bolts.
Steel cleaver.
Ceramic jug of mead (Jury rigged firebomb)
Torch
Inujuries: No hair or eyebrows.
Teeth missing
Flux:Lv.0 (4/20 change thing into other thing, dexterous/speedy actions)
(+1 to dodge rolls. On natural 5 to spd or dodge, become mercury)
Location: Temple of Scarlon
pool 2/2
souls:1
---------------------------------------------------------
Singular Byte
Name: Jonathan
Description: A man with long black hair and a goatee. He is under the impression that the necronomicon is his own autobiography from the future.
Str 0
End 1
Spd 1
Dex 1
Awa 0
Pot 3
Wil 1
Cha 3
Parathun:Lv.0 (1/5 chance to mutate from killing, cutting/warping flesh)
Inventory:
Stone bowl with float control on it.
Location: temple grounds (Float bowl)
pool 3/3
------------------------------------------------------------
Onyxjew944
Strength: 0
Endurance: 1
Speed: 2
Dexterity: 1
Awareness: 1
Potency: 3
Will: 1
Channeling: 3
Tattoo:
Inventory:
Injuries:
Sha-calun the Everflame Lv.0 (0/20 6 natural pot roll/flame usage)
(reroll natural pot 1's)
Location: Spawn
pool:3/3
Souls: 2
-------------------------------------------------------------
Kinese
Kin
1 Endurance
2 Speed
2 Dexterity
2 Awareness
1 Potency
1 Will
2 Channeling.
Fists (+2spd, -1str)
Injuries
Scratch marks from bird talons (Bandaged)
electical burns (bandaged)
Left pinkie toe made of orange plastic.
right hand gone, bleeding
Inventory:
Big hat
Metal rod.
Location: Bridge.
Tattoo: Full body lightning, perm
pool 2/2
1 soul
------------------------------------------------------------
Tsuchigumo550
Name: Sanya
Appearance:
Still the same Sanya, short, quiet, and covered in cloth. As with each reincarnation, she takes a slightly different aesthetic- this time, her robes are black with large, eye-like designs. Much to her chagrin, these robes also fail to cover her midriff- more of a dancer's outfit than one for a mage.
Sanya remembers few details about the reincarnation process, but does remember having her abilities shifted about. She feels much more adept with magic this time around, but lacks physical strength.
Stats:
STR:0
END:1
SPE:0
DEX:1
AWR:1
WILL:1
POT:2
CHAN:4
Injuries:
Right hand, Other flesh
Location: path down, middle
Inventory:
6 Siver serated claws
Clockwork spike expansion arrows (20)
Silver and wood clockwork power bow (+2 str to shots from it)
Steel shaft, glass head, floating arrows (18)
Clockwork silver sword of speed, Imbued with acid (0 spd, +1 str, +1 spd when activated)
Tiny, copper-ink staff.
Tiny intelligent clockwork man.
Corruption 1/8
pool 4/4
---------------------------------------------------------------------
Wwolin
Name: Larry
Story: As it turns out, Larry is sort of a messiah. Three days after his death, he showed up in his hometown, wearing nothing but his briefs and telling stories about his time in the pits. He took a bit of time off to recover from the mental horror of it all, but when he heard that things were getting interesting, he grabbed his old grimoire and began another adventure. He still can't use magic words...
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 3
Awareness: 1
Potency: 0
Will: 3
Channeling: 0
Nul-sheal the Green:Lv.0 (10/20 uses of element)
(Control over:Gold)
Inventory:
Golden throne.
Hovering pair of giant golden hands.
Torch (lit)
Location: Bridge.
pool 0/0
--------------------------------------------------------------------
GWG
Stephen strange Blackpool
Strength 0
Endurance 0
Speed 2
Dexterity 2
Agility 2
Potency 2
Will 0
Channeling 2
Inventory:
Hand scythe
Gold ring
Bottle of booze.
LOcation: Temple basement storage
pool 2/2
--------------------------------------------------------------------------
Nahere
Name: Nahere
Appearance: Short, with black hair and green eyes. Otherwise nonedescript, he is one of those people who tends to fade into the background.
Stats:
STR:0
END:0
SPE:1
DEX:1
AWR:0
WILL:1
POT:3
CHAN:4
Location: Village outer gate.
Inventory:
Tattoo:
injuries:
pool 4/4
souls:0
---------------------------------------------------------------------------
Empiricist
Name: Silica Tykki
Appearance: Pale with white hair that seems to slowly attenuate out of existence rather than end, glass-like eyes with blue flames inside. Other than that, nothing else about her indicates that she is a spirit possessed construct.
Stats:
STR:0
END:0
SPE:0
DEX:0
AWR:0
WILL:0
POT:6
CHAN:4
Corruption:1/8
inventory:
Clockwork bear with intelligent mark. (at the temple grounds)
one giant cloth arrow.
Location: Path down middle
pool 2/2
---------------------------------------------------------------------------
Miauw62
Name: Windsor Woodlock
Description: Windsor is a classy man, relatively young and he has looks a bit aristocratic. His hair is black.
Strength: 0
Endurance: 3
Speed: 1
Dexterity: 0
Awareness: 0
Potency: 3
Will: 0
Channeling: 3
Flux:Lv.0 (0/20 change thing into other thing, dexterous/speedy actions)
(+1 to dodge rolls. On natural 5 to dex or dodge, become mercury)
Inventory:
Golden bear statue, size of his fist.
Clockwork drill sword (0 spd,-1 str off, +1 str slash, +2 stab)
Fancy suit and a Fedora.
Corruption: 1/8
Tattoo:Single use right leg steel. Right arm, clockwork magnet.
Location:Village homes, hiding in one.
Effects:Imbued with Crystal and Plant
pool 3/3
1 soul
--------------------------------------------------------------------------
Angle
Dex 1
Spd 1
Will 6
Awareness 1
end 1
Pot 0
Cha 0
Location: Spawn
Nul-sheal the Green:Lv.0 (6/20 uses of element)
(Control over:fungus)
Inventory:
pool 0/0
-----------------------------------------------------
Name: Yornich The Snail
Appearance: A tall, imposing fellow with a hooked nose, bushy eyebrows and a decent-sized red beard. Scowls a lot.
Was a feared legbreaker in the coastal town he lived in before being teleported elsewhere- the abstract, monstrous creature tattooed on his chest marks his allegiance to some bloodthirsty little gang.
Stats-
Strength: 4
Speed: 3
Dexterity: 3
Location: Hall of gods.
pool 0/0
----------------------------------------------------------
Saurinae
Name: Zeran'Tal
Gender: Male
Appearance: 5ft. 9in., long blonde hair, cloaked in a white robe.
Strength : 2
Endurance : 1
Speed : 1
Dexterity : 1
Awareness : 1
Potency : 1
Will : 1
Channeling : 2
Pool: 2
Location: Village center.
Inventory:
Crystal staff
Yo-drell lv.0 (0/10 natural 5 end rolls)
Stone skin
Yo-drell's protection on Natural 5 end roll
---------------------------------------------------------
Kisame
Cog
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 3
Potency: 1
Will: 1
Channeling: 1
Location:Blastel's room
Blastel: Lv.0 (0/10 kills with his weapon.)
+1 to str for attacking
Killing with his weapon heals wounds.
Inventory:
Blastel's weapon: 4 foot wooden staff with heavy metal caps on each end.
Pool 1/1
---------------------------------------------------------------
ArchAIngel
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 1
Potency: 2
Will: 1
Channeling: 2
Inventory:
Diamond sword.
Diamond helmet -----|
Diamond chestplate |(-1spd)
Diamond arm armor.--|
Diamond greaves
pool 2/2
Yo-drell lv.0 (0/10 natural 5 end rolls)
Stone skin
Yo-drell's protection on Natural 5 end roll
Location: Candle room
------------------------------------------------------------------
Vakothu
Name: Somnus
Gender: Male
Appearance: 5ft. 5in. tall, neck-length brown hair, dressed in a midnight blue robe.
Strength : 0
Endurance : 1
Speed : 1
Dexterity : 2
Awareness : 2
Potency : 1
Will : 1
Channeling : 2
Pool: 2
Injuries:Right leg torn off, left arm chunk ripped out of it.
Shub-shalsheil lv.0 (2/20 circle/mark usage)
(Circles take 1/2 time to inscribe)
inventory:
Tattoos: Full body rubber, perm.
Location: Village homes.
----------------------------------------------------------------------
Frostbyte
Name: Jixiu
Appearance: Instead of a robe, Jixiu always wears a white lab coat. He has a wild hairdo that just kinda sticks out everywhere. This is due to many failed instances of SCIENCE!
Str:0
End:1
Spd:0
Dex:1
Awe:0
Pot:3
Will:2
Channeling:3
inventory:
Clockwork Telescoping staff
"clockwork"chestplate.
Clockwork chain-greatsword (-2 spd,+2 str off, +3 on)
clockwork vacuum warhammer
Location: Village outer gate.
--------------------------------------------------------------
Luvmonke
Name: Ozzy
Appearance: An thin hispanic man sporting a dark blue mohawk and spiraling tattoos.
Stats:
Str - 1
End - 1
Spd - 1
Dex - 1
Awr - 1
Pot - 2
Wil - 1
Chn - 2
Parathun:Lv.0 (1/5 chance to mutate from killing, cutting/warping flesh)
Inventory:Rubber finger armor.
Location:Village homes
---------------------------------------------------------------
Zako
Name: Daniel Grey
Appearance: A pale skinned man with dark brown hair and grey coloured eyes. Kinda tall and thin with a good deal of stubble on his jaw.
Strength: 0
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 0
Potency: 3
Will: 1
Channeling: 3
Shub-shalsheil lv.0 (0/20 circle/mark usage)
(Circles take 1/2 time to inscribe)
Inventory:
Bit of wood, 2 candles.
Location: Temple grounds
--------------------------------------------------------------
Magmaholic
Strength: 0
Endurance:1
Speed: 0
Dexterity: 1
Awareness: 1
Potency: 3
Will:1
Channeling:3
Tattoo:
Injuries:
Inventory:
Location:spawn room
--------------------------------------------------------------
Paris
Appearance:
Name: Doctor Octogonapus
Gender: Male
Age: 45
Appearance: Bald, green eyes, average height
Stats:
Strength: 0 (-1)Tattoo(+1)
Endurance: 0 (-1)
Speed: 0 (-1)Tattoo(+1)
Dexterity: 0 (-1)
Awareness: 0 (-1)
Potency: 3 (+1)
Will: 1 (0)
Channeling(Pool): 6
Inventory:
Tattoo: Fullbody fire-diamond-clockwork, fast, strong
Sha-calun the Everflame Lv.0 (6/20 6 natural pot roll/flame usage)
(reroll natural pot 1's)
Location: village outer gate.
--------------------------------------------------------------------
Samari45
Bo Darville
Apperance: About 6 foot 4 with a handlebar mustache and wearing a cowboy hat, red shirt, and bell bottom blue jeans.
Stats:
Strength 1
Endurance 1
Speed 1
Dexterity 1
Awareness 0
Potency 1
Will 1
Channeling 4
Location: temple grounds
Sha-calun the Everflame Lv.0 (0/20 6 natural pot roll/flame usage)
Tattoo:
---------------------------------------------------------------------
Active enemies
Village homes:
Pitchforker vs Luv
Path down to village, lower
Raider spearman vs Kisame