High five pariah and keep a walkin. Say Shoshashzel Shareeb Shaontrod.
Well you wander down to the village center and come across a gray man fighting a very large dog.
"Excuse me, good sir, is this Baskerville Hall?"
[pot:4]
You get five heavy steel balls wrapped in an aura of repulsive force. They look like they'll fit your weapon.
"Universe, why do you hate me?"
Same words again.
[pot:2,6]
You get nothing, followed by a strange phantom image of a three legged creature with a single eye on a long eyestalk and gecko like feet.
Say "Hath-caon" and if the spell works see if the chunk of rubber is about the size of the chunk missing out of my arm, if the spell doesn't work, or the chunk of rubber is smaller than the wound in my arm say "Hath-caon" again.
[pot:3]
You make a lump of rubber just about the right size for it to fit into the hole in your arm. You jam it into place and are rather surprised when it doesn't work very well.
"Huh...well I guess doing this is about the same as jamming a steak into a flesh wound and being confused when it doesn't just instantly heal."
Say "Hathic" and visualize Crystals shooting up from the earth and impaling the Magihound
((I soooo hope this works))
[spd:6]
[magihound spd:2]
[pot:3]
[magihound spd:2]
A small spike of crystal stabs trough the Magihound's paw. In yelps, limps a few feet and then turns tail and runs away. Huh.
step 1: say words and poke resulting item with my metal rod, if the rod doesn't disintegrate grab the item.
step 2: high five Derm and follow him around.
+1 channeling... again...
[pot:2+1]
Your intention is quite interesting. It might even work. Not with that kind of roll though. Magic 8-ball says "Try again later".
You follow derm down to the village center.
Glassco gives a laugh. "Well, seems I'm still getting the hang of maneuvering this right. To the ocean! Again! Hopefully it works this time!" Glassco is still full of enthusiasm of being in a flying bowl about to embark on a grand adventure. In the back of his mind, he wonders how many times he'll die before its over.
[will:4+1]
...You make it 1/4th of the way there...
Your little bowl ship is drift in the clouds on the way to the sea when something moves off to the side of you. Lightning crackles through the clouds faster and faster, a wall of flashing bluish purple rolling toward you.
Silica stays at the back of her group, she aims above where the pitchfork-wielding man will be but in front of Ryan and says "Dorbael Chall-thel"
uh...well dorbael isn't a word. Dorbaelo is, but I doubt thats what you mean.
"Well then interesting, I suspect that I may require metal sword over a glass one right now"
Say words then pickup creation then say other words
I didn't get any words from you...maybe your message 504'd?
Hm... another crazy guy. Well now this time I'm ready! "Come at me at me, bitch!"
Quickly set my shotbow to 2 shot mode and shoot out one of his legs if he's far enough away. If he get's close though, attack his head with the backside of the cleaver to knock him out or at least stun him ((Not the sharp side since my character doesn't want to kill people at all)).
If my attack is successful, quickly grab his leg and yell, "Dorbaelo Doldastar".
[dex:4+1]
You manage to fire a shot into both of his ankles and pin him to the ground. He can't charge you, but he could still very well stab you to death if you get close. Sure you want to charge in and risk it?
-Allianceproposalsnip-
((Well, I'm already in a house in the village doing science, so I guess I'll team up with ya. I don't think I know much that you don't know already tough. Altough I AM comfortable just staying here and doing nice shit. Heh, mayby we could just summon stone and a stone control staff and make a huge stone palace or guard tower. Mayby even with convenient shops or something. In short, I don't have much to offer but a +1 to pot rolls and 3 pool.))
Curse and say "Clo-caltel Shareeb Baltaellsheral" again.
[pot:1+1]
Sad trombone.
((I've got to go back and read all the last few turns to get all the working words down, but I keep skipping over doing it... Still, I found something cool!))
Runic fun!
[pot:3+1,6+1,1+1]
Your runes produce: Fire, A burst of necromantic power, and nothing.
Search for something to murder. Mumbling all the way.
Clo-Caltel Thaltelsho Gars
Stab the OnyxJew!
[Javier spd:5]
[onyx spd:2]
[javier pot:5+1]
Javier's chest becomes a strange mix of rubber tubing and muscle and clockwork organs and copper bone. He immediately attempts to murder Onyx.
[Javier spd:6+1]
[onyx spd:3]
[Javier dex:1
Javier gets the drop on Onyx with a lightning fast stab but misses so hard, so completely, that he throws himself totally off balance. Onyx's riposte is all the easier for it.
[onyx dex:3+2]
[onyx str:1]
His ripost hits perfectly...but glances off without doing any damage whatsoever. Both men collapse into a pile of swashbuckling failure, onyx atop Javier.
Sorry harry, i was almost convinced to walk away but then you went and mentioned point distribution :-/
It was probably the best choice you could have made. My PM'd action was for Tod-2A to tackle you while I would say the words "Kallth Conth". Not to mention that this lets me write up another Tod, with more channeling this time at the expense of awareness!
Name: Tod-3
Appearance: though he possesses most of the hallmark characteristics of the Tod series, Tod-3 (now purportedly with up to an amazing 5% less stupid) is still the silvery, featureless humanoid with a weird bowling ball head you may or may not have grown to feel strongly about. However, to signify his possibly lesser stupidity, the big, bushy beard from his predecessor, Tod-2, is now gray and gives him something of a wise look. Oh, and due to popular, screaming demands of the masses he now wears pants. They are rather nice pants, to tell the truth.
Stats:
Strength: 0
Endurance: 0
Speed: 1
Dexterity: 1
Awareness: 0
Potency: 3
Will: 1
Channeling: 4
Consider yourself officially spawned in.
((Well, I'm already in a house in the village doing science, so I guess I'll team up with ya. I don't think I know much that you don't know already tough. Altough I AM comfortable just staying here and doing nice shit. Heh, mayby we could just summon stone and a stone control staff and make a huge stone palace or guard tower. Mayby even with convenient shops or something. In short, I don't have much to offer but a +1 to pot rolls and 3 pool.))
((Oh, you just gave me an excellent idea. Why make a simple tower when you can do so much more? But that's for later, when we either get some will or someone with will. Right now though, just standing around and trying stuff is good enough for me.
So, let us celebrate the formation of team "We need a slogan name!". I'll give you my word list and cast any 6 pool spell you desire (if you agree to share any knowledge you obtain/have obtained of course), once I get down there.))
"This place has outlived its usefulness. Time to move on. But first, something for defense and mobility."
Say "Shaazeshelial Zorhalth Adamenstiar Aels Harialltontal Zzers".
[pot:6+1]
You become an enormous pair of very quick, strong, diamond-fire wings. You are very much alive, but you cannot speak and can't move very well; you can just sort of flop around. Oh dear.
"Hrmm. A plain wooden staff would be nice."
If I recieve a staff, head out of the room and give it a few test swings.
Word of caution before you make this choice. The ability to kill people and creatures with this weapon is important, so a wooden staff my not be the best weapon of choice. If you still want it though, feel free.
Why is all the failures I have 2? Really weird.
Say Adamenstiar Dontalthelielio. Wander temple, looking for interesting things that don't look dangerous, like shiny stuff.
Good luck, I suppose? Probably best not to question why you haven't had a catastrophic failure.
[pot:2]
Oh dear.
You wander around the temple, looking for shiny things. You find a room full of candles. 13 of them are burning. Thats pretty shiny.
Retreat, then will a giant thallid to begin growing. Order my current thallid to begin collecting Rocks, which will be used to cover the giant thallid, giving it a skin of stone.
Also, is there any way to redistribute points? I want to ditch channeling and potency for more will, dex, and speed.
edit- Also, I think you forgot to bump my successes again.
You successfully scamper away before a fight can break out, but your attempts to summon and control a new fungus man fail. Guess 2 entities is all you can handle right now.
(As per redistributing points, you can do it when you die, but thats about it. Well, thats not entirely true. The bartender at the ruined tavern sells something that can let you rearrange your stats while still alive, but it costs souls to buy it.)
Alien eye thingy? You mean that thing someone summoned?
What we need is a word for tentacles.
It's in there. Just need to find it.
"Adamenstiar Shubha Hobitaeaod Rothon"
Whether or not the words succeed, will my arm back. If I succeed in willing my arm back, drop sword, deactivate mark, and pick up staff (provided it won't zap me and exists) and will Thrakor to regrow his body.
[will:1]
[end:1-1]
Welp. I think you know where you are now. You have to lose one point from somewhere since you lost that one soul you had.
Sigh. Then, begin to inscribe runes!
Drawing the circle (A17) using the "pen", fill the middle circle with C21 , the top with B33, and the bottom with B33 as well.
[pot:4]
You inscribe the circle on the ground and activate it.
The rune in the center burns away-it was probably either in the wrong spot or that part of the circle isn't made to hold runes-while greenish yellow light leaks from the two runes in the small circles towards the center. After all that, nothing appreciable happens though. Hmmm.
Kin says Ratheale Rentheaol directed away from the group. Also keep on walking to some more secure surroundings after Nahere done his magic. Don't wanna fall down again.
[pot:3]
You make a plastic sphere about the size of a ping pong ball. Cool, you guess.
You carry thrakor back up the hill to the bridge over the chasm.
Enter the village and pay close attention to the ground. Wander around until I find something interesting, at every interesction or fork in my path, take the route where there are less footprint/traffic.
If I don't come across anything or anyone obviously hostile, try "Karenthar Casshealio."
You make it down only as far as the Village homes before you attract the attention of a lone pitch forker. He looks rather angry with you and everything else in existence. But he's gonna take it out on you.
That's what I get for not reading the last page. I ask stupid questions.
As soon as I spawn say Karenthar Aels Gars
Hope that works how I expect. Would anyone be generous enough to share their words with me, help a newbie out?
You say your words. They don't seem to work here in this room. Huh.
You know where you are and everything? In the spawn room? Big room with the mummified monks and the magic circle?
"Oh, there's a new minion right there. How convenient."
Attempt to grab the thing and say words. If I can't grab it, or the spell fails, use other words.
[Spd:1+1]
[Cloud Shepard spd:4]
[Cloud Shepard pot:4]
[cloud shepard dex:6]
[spd:5+1+1]
The cloud Shepard hurls a blast of freezing air toward you. For an instant your body becomes pure quicksilver and you flow like water, under the blast and then reforming once it has passed.
[dex:4-1]
You run for the edge...and then think better of it at the last second and skid to a stop, flat on your stomach, gripping the stone.
Statuses
Unholy Pariah
Name:sven
3 speed
3pot
1end
5pool
1 dexterity
1 awareness
Tattoo:Fast, strong, full body, reusable. (+1 spd, +1 str)
Sha-calun the Everflame Lv.0 (13/20 6 natural pot roll/flame usage)
(reroll natural pot 1's)
Inventory:
Clockwork crossbow (10 crystal bolts) (Hits multiple times. Dex roll only. Fixed damage)
Cloth sack
1 candle
1 crystal imbued candle
1 knives
A bottle of wine
A brick
A metal rod
20 crystal bolts
18 foot tall, homunculus, controlled.(Strong, large mark)(+2 str,-2spd) Armed with Split blade sword (0 spd, 0 str, Unique effect if activated while stabbed into enemy.)
5/5 pool
Location: Village center
Souls:3
-----------------------------------------------------
Corsair
Str: 1
End: 1
Dex: 1
Spd: 0
Awar: 0
Pot: 3
Will: 1
Chan: 4
Sha-calun the Everflame Lv.0 (7/20 6 natural pot roll/flame usage)
(reroll natural pot 1's)
Inventory:
Obsidian fire greatsword (spd-2,str+2)
Diamond-obsidian brestplate
Diamond-obsidian Greaves
Tattoo: Full body fire obsidian diamond, perm.
pool 4/4
Location: Cages
souls:1
----------------------------------------------------
Javierpwn
Javier mcGristle
Decently burly man(average Joe)
Strength:0
Dexterity:1
Endurance:1
Potency:3 (+1)
Will:0
Channelling :3 (+1)
Awareness:1
Speed:1
Inventory:
Sand injection dagger (+1 spd, 0 str)
Pool:1/3
Tattoos: Clockwork-rubber chest, perm
Corruption:1/8
Location:Village outer gate.
Nul-sheal the Green:Lv.0 (0/20 uses of element)
(Control over:Sand)
Soul:0
---------------------------------------------------------
Derm
Derm
Strength: 0
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 0
Potency: 1
Will: 1
Channeling: 5
Shub-shalsheil lv.0 (2/20 circle/mark usage)
(Circles take 1/2 time to inscribe)
Tattoos:Steel electric clockwork strong, full body, perm.
Location: village center
Inventory:
Clockwork chainsword (0 spd 0 str off,+3 str on)
clockwork Pnumatic knife
Electro-blunderbuss
Force-steel rounds (5)
pool:5/5
---------------------------------------------------------
syvarris
Name: Himself
Description: A notably normal guy.
Str:0
End:0
Spd:3
Dex:0
Awa:1
Pot:3
Will:0
Channeling:3
Pool 3/3
Inventory.
Flux:Lv.0 (1/20 change thing into other thing, dexterous/speedy actions)
(+1 to dodge rolls. On natural 5 to spd or dodge, become mercury)
Tattoo:
Corruption: 3/8
Location: Path down, middle
---------------------------------------------------------
Toaster
Name: Thrakor
Appeareance: A short guy with an attitude problem. Has a scraggly beard he should probably shave, unremarkable brown eyes, and receding hair that's going grey early. A bit slender.
Stats:
Strength: 1
Endurance: 1
Speed: 3 (+1)
Dexterity: 1
Awareness: 1
Potency: 2
Will: 0
Channeling: 2
Inventory:
Clockwork grinder Mace [-2 spd,+2 str, +3 str if on]
Unlit torch
Lightning in a bottle.
Tattoo: Single use Full body lightning.
Injury:
Is a severed head
Pool: 2/2
Location: village Cages
1 soul
--------------------------------------------------------
Harry Baldman
Name: Tod-3
Appearance: though he possesses most of the hallmark characteristics of the Tod series, Tod-3 (now purportedly with up to an amazing 5% less stupid) is still the silvery, featureless humanoid with a weird bowling ball head you may or may not have grown to feel strongly about. However, to signify his possibly lesser stupidity, the big, bushy beard from his predecessor, Tod-2, is now gray and gives him something of a wise look. Oh, and due to popular, screaming demands of the masses he now wears pants. They are rather nice pants, to tell the truth.
Stats:
Strength: 0
Endurance: 0
Speed: 1
Dexterity: 1
Awareness: 0
Potency: 3
Will: 1
Channeling: 4
Location: spawn
--------------------------------------------------------
Xanmyral
Name: Glassco Vaughan
Appearance: Brown, short length slicked-back hair, average height and frame, gives off the look of a con-man.
STR: 0
END: 1
SPD: 1
DEX: 1
AWR: 0
POT: 2
WIL: 3
CHA: 2
Scarlon:Lv.0 (4/20 will successes)
(+1 against attempts to control his mind)
Inventory:
Mask of scarlon (Inherent mind control capacity)
Steel Spear
Location: sky, 1/4 way to ocean.(In the flying bowl)
pool: 2/2
--------------------------------------------------------
Superblast:
Name: Ryan
Appearance: Looks kinda out of shape and is a little short compared to average. People tend to think he's younger then he really is by his appearance. He's actually 20.
Strength: 0
Endurance: 1
Speed: 0
Dexterity: 3
Awareness: 1
Potency: 3
Will: 1
Channeling: 2
Inventory:
Heavy robe
Small knife
Geography scroll
Clockwork cluster shot crossbow (2 shot mode)
52 clockwork expansion bolts.
Steel cleaver.
Inujuries: No hair or eyebrows.
Teeth missing
Flux:Lv.0 (4/20 change thing into other thing, dexterous/speedy actions)
(+1 to dodge rolls. On natural 5 to spd or dodge, become mercury)
Location: Village homes
pool 2/2
souls:1
---------------------------------------------------------
Singular Byte
Name: Jonathan
Description: A man with long black hair and a goatee. He is under the impression that the necronomicon is his own autobiography from the future.
Str 0
End 1
Spd 1
Dex 1
Awa 0
Pot 3
Wil 1
Cha 3
Parathun:Lv.0 (1/5 chance to mutate from killing, cutting/warping flesh)
Inventory:
Stone bowl with float control on it.
Location: temple grounds (Float bowl)
pool 3/3
------------------------------------------------------------
Onyxjew944
Strength: 0
Endurance: 1
Speed: 2
Dexterity: 1
Awareness: 1
Potency: 3
Will: 1
Channeling: 3
Tattoo:
Fire control on right hand.
Obsidian wings on chest, single use.
Strong, fast left arm. Reusable
Inventory:
Diamond toothpick.
Diamond spike expansion sword. (0 spd, +1 str, special effect if activated while stabbed in someone.)
Injuries: Missing several teeth.
Sha-calun the Everflame Lv.0 (0/20 6 natural pot roll/flame usage)
(reroll natural pot 1's)
Location: Village outer gate.
pool:3/3
Souls: 2
-------------------------------------------------------------
Kinese
Kin
1 Endurance
2 Speed
2 Dexterity
2 Awareness
1 Potency
1 Will
2 Channeling.
Fists (+2spd, -1str)
Injuries
Scratch marks from bird talons (Bandaged)
electical burns (bandaged)
Left pinkie toe made of orange plastic.
Inventory:
Big hat
Metal rod.
Location: Bridge.
pool 2/2
1 soul
------------------------------------------------------------
Tsuchigumo550
Name: Sanya
Appearance:
Still the same Sanya, short, quiet, and covered in cloth. As with each reincarnation, she takes a slightly different aesthetic- this time, her robes are black with large, eye-like designs. Much to her chagrin, these robes also fail to cover her midriff- more of a dancer's outfit than one for a mage.
Sanya remembers few details about the reincarnation process, but does remember having her abilities shifted about. She feels much more adept with magic this time around, but lacks physical strength.
Stats:
STR:0
END:1
SPE:0
DEX:1
AWR:1
WILL:1
POT:2
CHAN:4
Injuries:
Right hand, Other flesh
Location: path down, middle
Inventory:
6 Siver serated claws
Clockwork spike expansion arrows (20)
Silver and wood clockwork power bow (+2 str to shots from it)
Steel shaft, glass head, floating arrows (18)
Clockwork silver sword of speed. (0 spd, +1 str, +1 spd when activated)
Tiny, copper-ink staff.
Corruption 1/8
pool 4/4
---------------------------------------------------------------------
Wwolin
Name: Larry
Story: As it turns out, Larry is sort of a messiah. Three days after his death, he showed up in his hometown, wearing nothing but his briefs and telling stories about his time in the pits. He took a bit of time off to recover from the mental horror of it all, but when he heard that things were getting interesting, he grabbed his old grimoire and began another adventure. He still can't use magic words...
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 3
Awareness: 1
Potency: 0
Will: 3
Channeling: 0
Nul-sheal the Green:Lv.0 (10/20 uses of element)
(Control over:Gold)
Inventory:
Golden throne.
Hovering pair of giant golden hands.
Torch (lit)
Location: Bridge.
pool 0/0
--------------------------------------------------------------------
GWG
Stephen strange Blackpool
Strength 0
Endurance 0
Speed 2
Dexterity 2
Agility 2
Potency 2
Will 0
Channeling 2
Inventory:
Hand scythe
Gold ring
Bottle of booze.
LOcation: Temple basement storage
pool 2/2
--------------------------------------------------------------------------
Nahere
Name: Nahere
Appearance: Short, with black hair and green eyes. Otherwise nonedescript, he is one of those people who tends to fade into the background.
Stats:
STR:0
END:0
SPE:1
DEX:1
AWR:1
WILL:1
POT:3
CHAN:4
Location: Spawn room
Inventory:
Tattoo:
injuries:
pool 4/4
souls:0
---------------------------------------------------------------------------
Empiricist
Name: Silica Tykki
Appearance: Pale with white hair that seems to slowly attenuate out of existence rather than end, glass-like eyes with blue flames inside. Other than that, nothing else about her indicates that she is a spirit possessed construct.
Stats:
STR:0
END:0
SPE:0
DEX:0
AWR:0
WILL:0
POT:8
CHAN:2
Corruption:1/8
inventory:
Clockwork bear with intelligent mark. (at the temple grounds)
Location: Village homes, warehouse
pool 2/2
---------------------------------------------------------------------------
Miauw62
Name: Windsor Woodlock
Description: Windsor is a classy man, relatively young and he has looks a bit aristocratic. His hair is black.
Strength: 0
Endurance: 3
Speed: 1
Dexterity: 0
Awareness: 0
Potency: 3
Will: 0
Channeling: 3
Flux:Lv.0 (0/20 change thing into other thing, dexterous/speedy actions)
(+1 to dodge rolls. On natural 5 to dex or dodge, become mercury)
Inventory:
Golden bear statue, size of his fist.
Clockwork drill sword (0 spd,-1 str off, +1 str slash, +2 stab)
Fancy suit and a Fedora.
Corruption: 1/8
Tattoo:Single use right leg steel. Right arm, clockwork magnet.
Location:Village homes, hiding in one.
Effects:Imbued with Crystal and Plant
pool 3/3
1 soul
--------------------------------------------------------------------------
Angle
Dex 1
Spd 1
Will 1
Awareness 1
Pot 3
Cha 3
Location: Overlooking shipyard
Nul-sheal the Green:Lv.0 (6/20 uses of element)
(Control over:fungus)
Inventory:
Scrolls about the gods.
Fungus control staff.
Mushroom man (+1 str, +1 end, -1 spd)
a dozen tiny suicide bomber mushroom men.
pool 3/3
-----------------------------------------------------
Name: Yornich The Snail
Appearance: A tall, imposing fellow with a hooked nose, bushy eyebrows and a decent-sized red beard. Scowls a lot.
Was a feared legbreaker in the coastal town he lived in before being teleported elsewhere- the abstract, monstrous creature tattooed on his chest marks his allegiance to some bloodthirsty little gang.
Stats-
Strength: 4
Speed: 3
Dexterity: 3
Location: Hall of gods.
pool 0/0
----------------------------------------------------------
Saurinae
Name: Zeran'Tal
Gender: Male
Appearance: 5ft. 9in., long blonde hair, cloaked in a white robe.
Strength : 2
Endurance : 1
Speed : 1
Dexterity : 1
Awareness : 1
Potency : 1
Will : 1
Channeling : 2
Pool: 2
Location: Village center.
Yo-drell lv.0 (0/10 natural 5 end rolls)
Stone skin
Yo-drell's protection on Natural 5 end roll
---------------------------------------------------------
Kisame
Cog
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 3
Potency: 1
Will: 1
Channeling: 1
Location:Blastel's room
Pool 1/1
---------------------------------------------------------------
ArchAIngel
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 1
Potency: 2
Will: 1
Channeling: 2
Inventory:
Diamond sword.
Diamond helmet -----|
Diamond chestplate |(-1spd)
Diamond arm armor.--|
pool 2/2
Yo-drell lv.0 (0/10 natural 5 end rolls)
Stone skin
Yo-drell's protection on Natural 5 end roll
Location: Candle room
------------------------------------------------------------------
Vakothu
Name: Somnus
Gender: Male
Appearance: 5ft. 5in. tall, neck-length brown hair, dressed in a midnight blue robe.
Strength : 0
Endurance : 1
Speed : 1
Dexterity : 2
Awareness : 2
Potency : 1
Will : 1
Channeling : 2
Pool: 2
Injuries:Right leg torn off, left arm chunk ripped out of it.
Shub-shalsheil lv.0 (2/20 circle/mark usage)
(Circles take 1/2 time to inscribe)
inventory:
Tattoos: Full body rubber, perm.
Location: Village homes.
----------------------------------------------------------------------
Frostbyte
Name: Jixiu
Appearance: Instead of a robe, Jixiu always wears a white lab coat. He has a wild hairdo that just kinda sticks out everywhere. This is due to many failed instances of SCIENCE!
Str:0
End:1
Spd:0
Dex:1
Awe:0
Pot:3
Will:2
Channeling:3
inventory:
Clockwork Telescoping staff
"clockwork"chestplate.
Clockwork chain-greatsword (-2 spd,+2 str off, +3 on)
Location: Path down, middle
--------------------------------------------------------------
Luvmonke
Name: Ozzy
Appearance: An thin hispanic man sporting a dark blue mohawk and spiraling tattoos.
Stats:
Str - 1
End - 1
Spd - 1
Dex - 1
Awr - 1
Pot - 2
Wil - 1
Chn - 2
Parathun:Lv.0 (1/5 chance to mutate from killing, cutting/warping flesh)
Inventory:Rubber finger armor.
Location:Village homes
---------------------------------------------------------------
Zako
Name: Daniel Grey
Appearance: A pale skinned man with dark brown hair and grey coloured eyes. Kinda tall and thin with a good deal of stubble on his jaw.
Strength: 0
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 0
Potency: 3
Will: 1
Channeling: 3
Shub-shalsheil lv.0 (0/20 circle/mark usage)
(Circles take 1/2 time to inscribe)
Inventory:
Bit of wood, 2 candles.
Location: Temple grounds
--------------------------------------------------------------
Magmaholic
Strength: 0
Endurance:1
Speed: 0
Dexterity: 1
Awareness: 1
Potency: 3
Will:1
Channeling:3
Tattoo:
Injuries:
Inventory:
Location:spawn room
--------------------------------------------------------------
Paris
Appearance:
Name: Doctor Octogonapus
Gender: Male
Age: 45
Appearance: Bald, green eyes, average height
Stats:
Strength: 0 (-1)
Endurance: 0 (-1)
Speed: 0 (-1)
Dexterity: 0 (-1)
Awareness: 0 (-1)
Potency: 3 (+1)
Will: 1 (0)
Channeling(Pool): 6
Inventory:
Sha-calun the Everflame Lv.0 (5/20 6 natural pot roll/flame usage)
(reroll natural pot 1's)
Location: Temple grounds
--------------------------------------------------------------------
Samari45
Bo Darville
Apperance: About 6 foot 4 with a handlebar mustache and wearing a cowboy hat, red shirt, and bell bottom blue jeans.
Stats:
Strength 1
Endurance 1
Speed 1
Dexterity 1
Awareness 0
Potency 1
Will 1
Channeling 4
Location: spawn room
---------------------------------------------------------------------
Active enemies
Village homes:
Pitchforker vs Luv
warehouse:
Pitchforker vs super
Path down, middle
Cloud shepard vs Sy