I'm counting that as 'Derm you are now a robot.'
Time for a weapon!
Shareeb Clo-caltel Rothon Ku-karua Zothelthcaon!
C'mon railguncrossbow, c'mon railguncrossbow
[pot:6]
You summon up a strange sort of crossbow. It doesn't have anywhere to place any bolts, instead it's more of a metal spike confined within several silvery metal rings on a crossbow frame. When you draw the string back it passes through slots in the rings and electrical charge builds across the length of the spike. When you fire, the bow string snaps forward and a bolt of condensed electricity fires from the tip of the spike.
What a strange thing.
Shaontrod! Damnit I meant Shaontrod! Can you make a mini turn thing for me so I don't wast my turn from a stupid copy and paste typo?
Sorry, I didn't check the thread after posting yesterday. But I rolled the pot before I noticed your mistake so
[pot:6]
You get 60 clockwork expansion bolts. Their heads fold outward once they've made contact, expanding in the wound.
Well, the path seems to be unblocked, so I will quit with the experiments for now.
Say Shareeb Shubhallethel, then pick up the result, whether it seems usable in combat or not, and walk down the path.
[pot:4]
You summon up a steel spear and then head down the path. You make it about halfway down, into the cloud cover, before you manage to annoy a flock of storm crows-rather large and angry birds that have the distinct property of being filled with lightning- that swoop in, intent on either pecking your eyes out or electrocuting you to death.
Or both.
mwahaha evil plan time,
have Mr big pick up the one armed pitchforker and throw him forcibly into the side of a nearby building while i run up to the torch bearer and perform SCIENCE! then have him walk over and restrain the torchbearer should it survive.
((kisame try to keep that torchbearer held down so i don't have to make a dex roll when i attack him ))
New plan, have Mr big pick me up and carry me away while i cast WORDS at the pitiful wretch of a villager that's about to get cluster fucked.
You have your big man pick you up and then hide behind a wall while you use your words.
[pot:1+1]
Or not.
((Well, this is my first fight. Hopefully all goes well o_o))
*Attempt to mentally dominate him, but if that doesn't work attempt to slit his throat with the silver dagger*
Well, no one is actually targeting you anymore, Those two other guys seem to have attracted their attention, so you attempt to dominate the former pitchforker who is now more of just a one armed, bleeding, screamer guy.
[will:4]
[Pitch will:4]
You struggle against him, your minds evenly matched.
[will:4]
[pitch will:6]
He manages to over come your attempts to mentally dominate him and charges you, waving his good arm around like a mad man.
[spd:3+1]
[Pitch spd:5]
[pitch dex:4]
[pitch str:5]
[spd:1+1]
[end:6]
He slugs you right in the face, but the blow glances off your mask. You grab his wrist with one hand as he winds up to hit you again and try to stab him.
[dex:2]
You miss completely and he jerks his hand free.
"Surprise, bitch!"
Beat him down with my hopefully-charged-from-my-hand clockwork mace.
[spd:4-2+1]
[mage spd:5]
[mage pot:6]
[mage dex:6]
The mage fires an iron spike straight through your lower body and into the ground. With a powerful electric buzz the electricity that constituted the lower half of your body leaps from you and into the metal rod. You fall to the ground, the entire lower half of your body missing.
"Right. Right. My feet are still in concrete. Also, technically it would be your spine, and your arm... Spear... Why do your bones have trouble staying where they belong? Anyway, fuck this concrete on my feet, fuck tiny steel chest plates, I'm starting to get sick of this place." Glassco tries his best to try and get on the concrete floor/bowl. "Can you get this off of me? Turn it into water or something, please? Its a bit of a hassl--LET'S FLY!" Glassco cut himself off as he realized that they could actually leave now the right and proper way. "Man, the sights we can see, can't wait to be off! Any direction you want, Captain John?" He has by now forgotten that his feet are still encased in concrete.
Glassco scurries onto the stone floor/bowl, activates the mark, waits for John to get on as well, and slowly lifts it into the air, about five or so feet. With his mind.
EDIT: (If corpse is still there, if not ignore) "Also... Uh... What do you want to do with, well, you? Old you." Glassco comments as he points to the spineless corpse.
(We will assume people still turn to ash. We don't want endless armies of reanimated players wandering around.)
You hop over to the bowl and fall in, dragging your feet in after you. You can't activate the mark that John made, only he can control that, but you can sing a stirring rendition of "Come sail away."
To the smoke!
You head down, past the fighting by the village homes, past the temple to scarlon, straight to the village center and into the ruined tavern. The smoke, as it turns out, is from a fireplace in the tavern.
"Oooh, north looks like fun."
Head north to the raider camp. Murderhug hostiles.
You turn around. There are several hostiles right here, fighting with a giant naked guy, a guy with a mask and some other guy. Might as well get the murder hug train started as soon as possible.
[Dex:2]
"Murder train coming through! Woo woo-ohshit"
Your flying tackle becomes more of a flying bellyflop as you completely miss your target and flop face down on the ground.
((Oh I read your comment about Zako joining "Shub's school of sorcery" wrong and had thought we had happened across an actual school run by Shub priests. I may have been sleep deprived or otherwise indisposed when I first read that part.))
Feeling unclothed but not yet ready to run off into the turbulent valley below, especially not without some divine assistance. However being ignorant of the culture of these parts he's not ready to jump into bed with just any deity. Returning to the halls of the gods, Ozzy searches around for information this realm's pantheon, so that he might pick an appropriate patron.
((This is for both OOC and IC knowledge, I literally just discovered this section of the forums a week ago.))
Well there was a scroll about them, but I think someone wandered off with it. You could ask the monk upstairs, or check the reading room down in the hall of heroes. That or just try to intuit what each god does. If you tell the monk what you plan to do or how you plan to play, he'll set you up with the right god.
"~Percussive-maintenance!~"
Punch self in head lightly, then say "Harialltontal Shareeb Hael-ton" again. Clap if results look impressive. Cry if they do not.
[pot:5+1]
You get a nice big steel cleaver that is surprisingly light and easy to swing.
"How rude to attack a random naked thing like that"
MURDER WITH MAGICWORDS AND FIRE-SWORD OF ETERNAL PETTYNESS
You continue the murder train on that one armed, half dead man that people seem to be having a really hard time killing.
[pot:6]
[dex:5]
[Nahere aware:5]
[saurinae aware:2]
[kisame aware:5+1]
A magic circle appears in front of you. And then another larger one in front of it. And then another, and another until a final one, 20 feet in diameter, appears. They all spin, faster and faster, before coming together. As this happens,Nahere and Cog, noticing what is clearly bad times coming, scatter out of the way. Saurinae does not.
The resulting blast of pure arcane energy vaporizes both enemies, Saurinae and one of the village homes before tunneling 20 feet straight into the mountain.
You gain 1 point. From Saurinae. Who you perma-killed.
(Saurinae feel free to make a new character and get sweet vengeance.)
"I'll be back Patrick, I just need to go contact an ally."
Silica walks over to Derm and gives him her knife and sword.
"So you're finally back, where's everyone else? What did you all find?
Sanya walked off somewhere, though she's armed with a force amplification bow with 19 sniper arrows and 20 anti-infantry arrows.
Would you happen to know how to animate objects? I accidentally summoned a giant clockwork bear that houses someone's soul."
Silica then aims away and says "Rothon Ku-karua"
You hand off your junk to Derm and then Rothon a Ku-karua
[pot:3+2]
You generate a burst of electricity and a lump of rare earth magnet.
Szaheeb Hobitaeaod Gonteli. wear result.
Will the stone staff lighter into a ring,and take a walk down the road.
groundspikestonemurder and skullsplosionmurder any hostiles
I EZZ YE OLDE MURDERWING
EDIT: how do i cast spells on others? like auras?
EDIT AGAIN:changed action.
[pot:3+1]
You summon up a bone control helmet.
[will:4]
And cause a little part of your staff to form a ring that you put on. That done you wander down the path until you come across the two guys getting attacked by birds. You could just keep walking or you could help them fend off the birds. Or kill them. Or summon giant naked men. Whatever floats your boats.
((Thank you!!! Now for runic shenanigans!))
Runic shenanigans.
[pot:6+1,2+1,6+1]
Plant, crystal and blood.
GARSTOPIT!
STRIKE AT THE HEAVY WITH MY BLADE
[spd:3]
[heavy:3]
[Captain:5]
[Ax:3]
[Cap dex:6+1]
[Cap str:6]
[spd:6]
[block str:5-1]
You raise your hand up to block the captain's blow but it cleaves straight through your arm and down into your head, splitting you from crown to chin.
You respawn in the spawn room, blinking in confusion.
Put on the armor. Say "Clo-caltel Hathic Contallthelthel"
[pot:5+1]
You get a great clockwork chainsword. Sweet. Heavy and slow, but sweet.
((I'll give you guys a hand. But let me do my science, I was just about to make one of my arms into a mechanical arm so I could hit harder. That clockwork word is pretty badass.))
"HEY YOU! PITCHFORK GUY AND TORCH GUY! GET OFF MY LAWN!"
Lean out the window and yell "ROTHCALTAL CONTH" at the pitchforker or torchbearer.
Yeah...someone just vaporized them and the house next door so...probably a good idea to stay in tonight.
I'll climb on the bowl, touch the concrete around Glassco's feet and say "Dorbaelo Prathel".
"We should probably fly around the temple grounds a bit, just to be sure this won't kill us immediately. After that, just pick a direction at random. As for the corpse, let's just leave it there. I can't be bothered to give myself a proper burial."
You crawl into the bowl and try to free Glassco from his footie prison.
[pot:6+1]
The concrete turns into water. Well, he's free but you're both now sitting in water. In a bowl. That floats.
Kin keeps going until he finds any interesting. Word of the day will be Ssathshalssall.
Well, you find Thrakor fighting a mage up next to some cages. Is that interesting enough?
[pot:6]
Your tongue tingles.
"Heheh."
Punch him in the face until he dies.
Who, the guy who just almost vaporized you and everyone around you? Because he's the only one left who seems very dangerous.
"I wonder... can I upgrade ye' to have a lil' spicket on yer side fer an ale keg?"
Ride the bull! Words.
The bull doesn't seem to be any more alive then a pocket watch. He's got a big turn key on him though, maybe that will do something.
[pot:5+1]
I didn't get any words....Oh well, next words will use that potency roll.
Actually, time for more science. Mixing materials, go!
Say Adamenstiar Shareeb. Imagine adamantine. Hope it works. Make sure my armor is on.
(I usually just assume you have your armor on. Unless it's dangerous, like if it's made of fire.)
[pot:4]
You get lumps of diamond and steel.
Unholy Pariah
Name:sven
3 speed
3pot
1end
3pool
1 dexterity
1 awareness
Sha-calun the Everflame Lv.0 (11/20 6 natural pot roll/flame usage)
(reroll natural pot 1's)
Inventory:
Clockwork crossbow (10 crystal bolts) (Hits multiple times. Dex roll only. Fixed damage)
Cloth sack
1 candle
1 crystal imbued candle
1 knives
A bottle of wine
A brick
A metal rod
20 crystal bolts
18 foot tall, homunculus, controlled.(Strong, large mark)(+2 str,-2spd) Armed with Split blade sword (0 spd, 0 str, Unique effect if activated while stabbed into enemy.)
1/3 pool
Location: Village homes.
Souls:2
-----------------------------------------------------
Corsair
Str: 1
End: 1
Dex: 0
Spd: 0
Awar: 0
Pot: 3
Will: 1
Chan: 4
Sha-calun the Everflame Lv.0 (7/20 6 natural pot roll/flame usage)
(reroll natural pot 1's)
Inventory:
Obsidian fire greatsword
Diamond-obsidian brestplate
Tattoo: Full body fire obsidian diamond, perm.
pool 4/4
Location: Village Homes
souls:1
----------------------------------------------------
Javierpwn
Javier mcGristle
Decently burly man(average Joe)
Strength:0
Dexterity:1
Endurance:1
Potency:3 (+1)
Will:0
Channelling :3 (+1)
Awareness:1
Speed:1
Inventory:
Pool:1/3
Corruption:1/8
Location:spawn
Soul:0
---------------------------------------------------------
Derm
Derm
Strength: 0
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 0
Potency: 1
Will: 1
Channeling: 5
Shub-shalsheil lv.0 (1/20 circle/mark usage)
(Circles take 1/2 time to inscribe)
Tattoos:Steel electric clockwork strong, full body, perm.
Location: temple grounds
Inventory:
Electro-bolt clockwork crossbow.
Clockwork chainsword (-1 spd 0 str off, -1 spd +2 str on)
clockwork Pnumatic knife
pool:5/5
---------------------------------------------------------
syvarris
Name: Himself
Description: A notably normal guy.
Str:0
End:0
Spd:3
Dex:0
Awa:1
Pot:3
Will:0
Channeling:3
Pool 3/3
Inventory.
brass clockwork Grinder gauntlets (+1 spd. 0 str. +1 str if on)
Pile of paper.
Intelligent 9 foot necromantic golem.[-1 spd, +1str] Armed with giant Prybar (+2 str, -1 spd)
Ninja outfit: Head cover scarf thing (slightly faster), gloves, shirt, pants, sandals.
Corruption: 3/8
Location: Abandoned clothing store.
---------------------------------------------------------
Toaster
Name: Thrakor
Appeareance: A short guy with an attitude problem. Has a scraggly beard he should probably shave, unremarkable brown eyes, and receding hair that's going grey early. A bit slender.
Stats:
Strength: 1
Endurance: 1
Speed: 3 (+1)
Dexterity: 1
Awareness: 1
Potency: 2
Will: 0
Channeling: 2
Inventory:
Clockwork grinder Mace [-2 spd,+2 str, +3 str if on]
Unlit torch
Lightning in a bottle.
Tattoo: Single use Full body lightning.
Injury: Pitchfork stabbed in the chest and stomach. Dies instantly if reverts to human.
Lower half of body gone.
Pool: 2/2
Location: village Cages
1 soul
--------------------------------------------------------
Harry Baldman
Name: Tod-2
Appearance: very close to what one could call a blank humanoid, Tod-2 is entirely hairless apart from a long, dark brown, thick and bushy beard around its mouth-hole. His head resembles a silver bowling ball, with two solid black holes with faint blue sparks in them for eyes and one larger hole substituting for a mouth. These holes undulate oddly as Tod-2 speaks, and the humanoid produces an odd fluting sound as it walks around. His skin is silvery, with a slightly metallic sheen.
Stats:
Strength: 0
Endurance: 0
Speed: 1
Dexterity: 1
Awareness: 1
Potency: 3
Will: 1
Channeling: 3
Injuries: No legs.
Tattoo: full body wind (perm)
Inventory:
9 foot tall flesh man,controlled. Fast, strong tattoo.
Steel clever (+1 spd, +1 str)
Location: Village outer gate.
Pool 3/3
--------------------------------------------------------
Xanmyral
Name: Glassco Vaughan
Appearance: Brown, short length slicked-back hair, average height and frame, gives off the look of a con-man.
STR: 0
END: 1
SPD: 1
DEX: 1
AWR: 0
POT: 2
WIL: 3
CHA: 2
Scarlon:Lv.0 (1/20 will successes)
(+1 against attempts to control his mind)
Inventory:
Mask of scarlon (Inherent mind control capacity)
Steel Spear
Location: Temple grounds.(In the flying bowl)
pool: 2/2
--------------------------------------------------------
Superblast:
Name: Ryan
Appearance: Looks kinda out of shape and is a little short compared to average. People tend to think he's younger then he really is by his appearance. He's actually 20.
Strength: 0
Endurance: 1
Speed: 0
Dexterity: 3
Awareness: 1
Potency: 3
Will: 1
Channeling: 2
Inventory:
Heavy robe
Small knife
Geography scroll
Clockwork cluster shot crossbow (6 shot mode)
60 clockwork expansion bolts.
Inujuries: No hair or eyebrows.
Teeth missing
Flux:Lv.0 (0/20 change thing into other thing, dexterous/speedy actions)
(+1 to dodge rolls. On natural 5 to spd or dodge, become mercury)
Location: Village outer gate.
pool 2/2
souls:1
---------------------------------------------------------
Singular Byte
Name: Jonathan
Description: A man with long black hair and a goatee. He is under the impression that the necronomicon is his own autobiography from the future.
Str 0
End 1
Spd 1
Dex 1
Awa 0
Pot 3
Wil 1
Cha 3
Parathun:Lv.0 (1/5 chance to mutate from killing, cutting/warping flesh)
Inventory:
Stone bowl with float control on it.
Location: temple grounds (Float bowl)
pool 3/3
------------------------------------------------------------
Onyxjew944
Strength: 0
Endurance: 1
Speed: 2
Dexterity: 1
Awareness: 1
Potency: 3
Will: 1
Channeling: 3
Tattoo: Fire control on right hand. Obsidian wings on chest, single use.
Inventory:
Diamond toothpick.
Diamond spike expansion sword.
Injuries: Missing several teeth.
Location: village center.
pool:3/3
Souls: 2
-------------------------------------------------------------
Kinese
Kin
1 Endurance
2 Speed
2 Dexterity
2 Awareness
1 Potency
1 Will
1 Channeling.
Fists (+2spd, -1str)
Injuries
Scratch marks from bird talons (Bandaged)
electical burns (bandaged)
Left pinkie toe made of orange plastic.
Big hat
Location: Raider cages.
pool 1/1
------------------------------------------------------------
Tsuchigumo550
Name: Sanya
Appearance:
Still the same Sanya, short, quiet, and covered in cloth. As with each reincarnation, she takes a slightly different aesthetic- this time, her robes are black with large, eye-like designs. Much to her chagrin, these robes also fail to cover her midriff- more of a dancer's outfit than one for a mage.
Sanya remembers few details about the reincarnation process, but does remember having her abilities shifted about. She feels much more adept with magic this time around, but lacks physical strength.
Stats:
STR:0
END:1
SPE:0
DEX:1
AWR:1
WILL:1
POT:2
CHAN:4
Injuries:
Right hand, Other flesh
Location: path down, middle
Inventory:
6 Siver serated claws
Clockwork spike expansion arrows (20)
Silver and wood clockwork power bow (+2 str to shots from it)
Steel shaft, glass head, floating arrows (19)
Clockwork silver sword of speed. (0 spd, +1 str, +1 spd when activated)
Corruption 1/8
pool 4/4
---------------------------------------------------------------------
Wwolin
Name: Larry
Story: As it turns out, Larry is sort of a messiah. Three days after his death, he showed up in his hometown, wearing nothing but his briefs and telling stories about his time in the pits. He took a bit of time off to recover from the mental horror of it all, but when he heard that things were getting interesting, he grabbed his old grimoire and began another adventure. He still can't use magic words...
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 3
Awareness: 1
Potency: 0
Will: 3
Channeling: 0
Nul-sheal the Green:Lv.0 (10/20 uses of element)
(Control over:Gold)
Inventory:
Golden throne.
Hovering pair of giant golden hands.
Torch (lit)
Location: Bridge.
pool 0/0
--------------------------------------------------------------------
GWG
Stephen strange Blackpool
Strength 0
Endurance 0
Speed 2
Dexterity 2
Agility 2
Potency 2
Will 0
Channeling 2
Inventory:
Hand scythe
Gold ring
Bottle of booze.
LOcation: Temple basement storage
pool 2/2
--------------------------------------------------------------------------
Nahere
Name: Nahere
Appearance: Short, with black hair and green eyes. Otherwise nonedescript, he is one of those people who tends to fade into the background.
Stats:
STR:0
END:0
SPE:1
DEX:1
AWR:1
WILL:1
POT:3
CHAN:3
Location: Village homes.
Tattoo: Arcane dust full body single use
pool 3/3
---------------------------------------------------------------------------
Empiricist
Name: Silica Tykki
Appearance: Pale with white hair that seems to slowly attenuate out of existence rather than end, glass-like eyes with blue flames inside. Other than that, nothing else about her indicates that she is a spirit possessed construct.
Stats:
STR:0
END:0
SPE:0
DEX:0
AWR:0
WILL:0
POT:8
CHAN:2
Corruption:1/8
inventory:
Clockwork bear with intelligent mark.
Location: temple grounds.
pool 2/2
---------------------------------------------------------------------------
Miauw62
Name: Windsor Woodlock
Description: Windsor is a classy man, relatively young and he has looks a bit aristocratic. His hair is black.
Strength: 0
Endurance: 3
Speed: 1
Dexterity: 0
Awareness: 0
Potency: 3
Will: 0
Channeling: 3
Flux:Lv.0 (0/20 change thing into other thing, dexterous/speedy actions)
(+1 to dodge rolls. On natural 5 to dex or dodge, become mercury)
Inventory:
Golden bear statue, size of his fist.
Clockwork drill sword (0 spd,-1 str off, +1 str slash, +2 stab)
Corruption: 1/8
Tattoo:Single use right leg steel.
Location: village homes.
pool 3/3
1 soul
--------------------------------------------------------------------------
Angle
Dex 1
Spd 1
Will 1
Awareness 1
Pot 3
Cha 3
Location: ruined tavern
Nul-sheal the Green:Lv.0 (2/20 uses of element)
(Control over:fungus)
Inventory:
Scrolls about the gods.
Fungus control staff.
Mushroom man (+1 str, +1 end, -1 spd)
a dozen tiny mushroom men.
pool 3/3
-----------------------------------------------------
Name: Yornich The Snail
Appearance: A tall, imposing fellow with a hooked nose, bushy eyebrows and a decent-sized red beard. Scowls a lot.
Was a feared legbreaker in the coastal town he lived in before being teleported elsewhere- the abstract, monstrous creature tattooed on his chest marks his allegiance to some bloodthirsty little gang.
Stats-
Strength: 4
Speed: 3
Dexterity: 3
Location: Hall of gods.
pool 0/0
----------------------------------------------------------
Saurinae (Waiting on new character)
---------------------------------------------------------
Kisame
Cog
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 3
Potency: 1
Will: 1
Channeling: 1
Location:Village homes.
Pool 1/1
---------------------------------------------------------------
ArchAIngel
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 1
Potency: 2
Will: 1
Channeling: 2
Inventory:
Diamond sword.
Diamond helmet
Diamond chestplate
pool 2/2
Location: temple grounds
------------------------------------------------------------------
Vakothu
Name: Somnus
Gender: Male
Appearance: 5ft. 5in. tall, neck-length brown hair, dressed in a midnight blue robe.
Strength : 0
Endurance : 1
Speed : 1
Dexterity : 2
Awareness : 2
Potency : 1
Will : 1
Channeling : 2
Pool: 2
Shub-shalsheil lv.0 (1/20 circle/mark usage)
(Circles take 1/2 time to inscribe)
inventory:
Steel spear
Location: path down, middle
----------------------------------------------------------------------
Frostbyte
Name: Jixiu
Appearance: Instead of a robe, Jixiu always wears a white lab coat. He has a wild hairdo that just kinda sticks out everywhere. This is due to many failed instances of SCIENCE!
Str:0
End:1
Spd:0
Dex:1
Awe:0
Pot:3
Will:2
Channeling:3
inventory:
Clockwork Telescoping staff
"clockwork"chestplate.
Clockwork chain-greatsword (-2 spd,+2 str off, +3 on)
Location: temple grounds.
--------------------------------------------------------------
Luvmonke
Name: Ozzy
Appearance: An thin hispanic man sporting a dark blue mohawk and spiraling tattoos.
Stats:
Str - 1
End - 1
Spd - 1
Dex - 1
Awr - 1
Pot - 2
Wil - 1
Chn - 2
Location:Temple grounds.
---------------------------------------------------------------
Zako
Name: Daniel Grey
Appearance: A pale skinned man with dark brown hair and grey coloured eyes. Kinda tall and thin with a good deal of stubble on his jaw.
Strength: 0
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 0
Potency: 3
Will: 1
Channeling: 3
Shub-shalsheil lv.0 (0/20 circle/mark usage)
(Circles take 1/2 time to inscribe)
Inventory:
Bit of wood, 2 candles.
Location: Upper temple
--------------------------------------------------------------
Magmaholic
Strength: 0
Endurance:1
Speed: 0
Dexterity: 1
Awareness: 1
Potency: 3
Will:1
Channeling:3
Tattoo: Flesh wings on chest, reusable.
Inventory:Stone control ring.
Bone control helmet.
Location:Path down middle.
--------------------------------------------------------------
Active enemies:
Raider cages
Raider mage vs toaster
Mountain path middle
Storm crows vs Tsuch
Storm crows vs Vakothu