Oh, okay so that's what he does.
Dammit we need to make a list of these things. Now I'm rune guy I guess. Better start working on that after I get myself back up to snuff.
Speaking of robots...
Go outside and say Rothon Shareeb Clo-caltel Zzers Shaazeshelial
[pot:6]
You transform into what amounts to a clockwork skeleton with a framework of meticulously detailed metal plates around each bone; a sort of fractured skin that fills out what would normally be occupied by flesh. Electricity arcs between these plates like the arms of a jacob's ladder.
Try two entirely Different Runes
[pot:3,5]
You get a small amount of sulfur, and some cloth that seems to extrude itself out of the lines of the rune.
Once more attempt to go down the path and head to a forest if I can see one
You make it aaaaaaall the way down to the village homes before you blunder across a man armed with a torch who seems to want to have a violent talk with you.
Yay i found lizard ... now i only need another 2 points into channeling in order to make my !SECRET MINION!
Also wut?
strange looking thing with three
legs, gecko feet and a giant eyeball on a stalk-like neck.
is this a picture of the last word i just discovered?
magic WORDS of summon ^ that ^ thingy, head upwards out of town... left path if opportunity arises.
Have mr Big punt any crazy villagers we come across.
(pretty much)
You walk back up to the village homes and come across two men harrassing two of your fellow mages! How rude! You send your homunculus to go deal with them.
[homu spd:4-2]
[Torch spd:3]
[pitch spd:4]
[Tor dex:3]
[Pit dex:2]
[homu spd:1-2]
The Two men easily out pace your Mr.big but their attacks are...lacking to say the least. The pitch fork man somehow completely freaking misses the 18 foot tall naked man while the torch wielder manages to give him a minor burn to the leg.
[homu dex:3]
[homu str:5+2]
[pit spd:1]
Your homunculus promptly hacks an arm off the pitchforker with little difficulty.
You cheer him on a bit and say your words.
[pot:3+1]
You summon a fleshy one of those strange little things. It looks around promptly skitters away, climbing up a wall and vanishing. Huh, guess you don't have the required will to control any more minions.
"~Worth-a-shot-I-guess!~"
Say "Harialltontal Shareeb Hael-ton", clap if results look impressive. Hoot if they do not.
[pot:1+1]
HOOOT! HOOOOT!
Silica aims away and says "clo-caltel roth"
[pot:5+2]
You get a pile of strange, copper colored goo with little gears embedded in it. Alrighty then.
Taroth Hobitaeaod Shubha
pick up the result,activate mark,head down the road.
i hope this works.
[pot:3+1]
You grab the very heavy stone control staff you just summoned in. Now, do you want to walk down the road or just fly down? I can understand wanting to walk. The last guy who tried to fly just levitated his spine out.
"Well then interesting"
look around town murdering anyone who tries to murder me. Also take stock of available loot that isnt owned currently.
You walk down to the to the village homes. Seems like a good place to start looting. It's even got two villagers fighting a giant naked guy....
Maybe this wasn't a good idea.
Ready my axe, then ROTHON! the first Guy who gets close to me
GARSTOPIT the next
Beat the other remainder using my axe.
I should technically have 2 pool now because of the turn skippage, but if your holy-GM intervention says no, stick with the ROTHON!
(I didn't give you another point because I considered your turn more on pause then skipped. Since if I didn't what would literally happen is that you would have failed your spell and then probably get murdered)
[spd:1]
[Ax spd:1]
[Ax spd:4]
[Heavy spd:2]
[captain spd:4+1]
(oh dear)
The captain charges in first, before you can even say a word.
[cap dex:2+1]
[cap str:6]
[spd:2]
He hacks your right hand clean off, your ax still in it's grip. One of the Axmen follows suit, bringing his blade around in a brutal uppercut.
[ax dex:4]
[ax str:5+1]
[spd:4]
[dodge spd:5]
You backpedal, the ax clipping your bronze ribs with a hard metallic clang and pushing you back even further. The heavy, clad in armor and wielding a huge warpick, tries to bring the spike down onto your head.
[heavy dex:2]
He misses you entirely, driving the pick into the stone of the path instead. Finally, the last axman comes charging in. You regain your footing as he swings and catch the ax by the handle, just above his own grip.
[ax str:4+1]
[str:5-1]
The ax man rips his weapon free of your grip, and you shout your word before he can bring down another blow.
[pot: 4+1]
The axman vanishes in a burst of electrical discharge, charged to a black husk.
(you gain a point)
"Gotta keep trying to find something useful..."
Magical words!
[pot:2+1,3+1,5+1]
You get lumps of Diamond, Cement and Wax.
Take the staff. "Well now, this looks like it might be at least slightly useful." Jixiu then says "Clo-caltel Donbel."
[Let's see if this works. Also, anybody wanna team up?]
[pot:4+1]
You get a "clockwork" chestplate. It's really more of a bronze chest plate with intricate gear designs on it. Hmm.
"Oooo.... kay? Wasn't Null a sealer too? Wonder if there is some giant info giver I could have asked that question!"
Head down the bridge. Murder via Rothon Shael any enemies. Electric beatdown any further enemies.
You make it down to the cages outside the raider camp and find someone there. He's wearing the same red uniform as the raiders, but in the form of a cloak similar from your own.
[spd:5+1]
[Raider mage spd:5]
[pot:4]
[dex:2]
You miss him completely with a lightning bolt from the mouth, sending an arc of electrical discharge straight over his head.
[raider mage pot:1+1]
He seems so surprised by the assault that he completely fumbles his own words.
"You know... This wouldn't be the first time this has happened to me Jo--Shit, you're dead again. ...Huh." Glassco struggled in vain against the concrete before crouching as well as he could to touch it, saying Dorbaelo Hobitaeaod while touching the concrete. If successful, he wills it to get off his feet. "Obey me concrete, obey!"
[pot:3]
The mark appears but vanishes a second later. Grumble.
"I know We'll need ballast eventually but this is too much, too fast."
"Hey, I'm sciencing! Could you please leave? Some guy with a pipe just left here, he probably has some sweet loot on him. You could go chase him for muder or something."
Prepare my sword. If he attacks me, yell "Zaral Rothcaltal" at him and/or stab him with my sword. If he leaves, continue scienceing and say "Haltol Doldastar" and "Fushalieal".
[pot:2+1]
You get a small amount of liquid cement
[pot:6+1]
You get a phantom image of a fish. Huh, well, maybe you're in for seafood tonight.
If possible, I'll move a point from awareness and speed into potency.
I'll then storm straight back out there, grip the rock and say "Dorbaelo Hobitaeaod Ah-thaelao, now fly already you goddamn rock!".
[pot:6+1]
You get the mark put in place just like you like it. Finally.
"I'm coming to get you, my spine! I'm coming for youuuuu!"
"Say, do you happen to know Rule One? No? Ah well."
Sprint up to the man, and get as close to him as possible, and try to strangle him.
((Sorry to burst your bubble Unholy, but I only have one pool. So no HADOUKEN! for me.))
[Dex:4]
[torch wielder spd:4]
[str:6]
[torch str:4]
You charge the torch wielder and try to get your hands around his throat. The swats them away but you still manage to tackle him to the ground and get on top of him.
"Sorry to disturb you."
Find and examine paths out of town.
The paths out of town, as you see it from here at the village homes are: The path off to the south, toward the sea, the path off toward the north, thats through the raider camp, and the path toward the west, into the forest that is also beyond the raider camp.
Leave basement. Use power of METAGAMING to wander around until I find the pub I don't know about.
You make it down to the middle of the path, lost in the cloud layer, before you accidentally anger a flock of storm crows which immediately dive down upon you.
SCIENCE!
[pot:5+1,5+1]
You get, in order, a phantom image of a whip an a clockwork bull.
Oh sweet! Now for some ammo! Hm... what should I make them out of..... wonder what clockwork bolts are like.
Set my crossbow for 6 shot burst. Then say "Clo-caltel Zothelthcaon". Load up my crossbow with my new ammo and if any left over, store them away on me somehow.
I think you may have made a mistake there. Compare these words to the ones that gave you your bow and I think you'll find they're identical.
While still facing empty air, try "Dorbaelo". Regardless of what happens go out and investigate the so-called school he has been lead to. Try to discover its purpose and hunt for a change of clothes and a pack of some kind.
Well the word makes it so a magic mark attempts to appear on what you have in your hand, but you have nothing in your hand and it's a mark of nothing so there you go.
I'm not entirely sure of what you mean by "school" but if you want some new clothes you're gonna have to head down to the village. It's down that steep switchback path with the monster infested clouds and the monster infested village.
Also mage infested. There are a lot of you bastards running around.
Yay!
Do a happy dance. Put on armor. Look for something weak enough for me to kill, but strong enough to give me power.
Do people count?
There are lots of people around you.
Now you're thinking with murder.
Look for something on fire. Failing that, something that looks roughly as interesting.
Well there's nothing on fire, per say, but there is a thin thread of smoke rising from one of the buildings near the village center, down the side of the mountain a ways.
*sigh*
Try enchanting the glove again.
[pot:5]
Your glove is now faster. This doesn't translate to you or your blows being faster. It's kinda annoying, I know, but it's like that for a reason. Namely so that you don't just put on 10 bracelets of "Fast" and break the game.
Unholy Pariah
Name:sven
3 speed
3pot
1end
3pool
1 dexterity
1 awareness
Sha-calun the Everflame Lv.0 (11/20 6 natural pot roll/flame usage)
(reroll natural pot 1's)
Inventory:
Clockwork crossbow (10 crystal bolts) (Hits multiple times. Dex roll only. Fixed
damage)
Cloth sack
1 candle
1 crystal imbued candle
1 knives
A bottle of wine
A brick
A metal rod
20 crystal bolts
18 foot tall, homunculus, controlled.(Strong, large mark)(+2 str,-2spd) Armed
with Split blade sword (0 spd, 0 str, Unique effect if activated while stabbed
into enemy.)
3/3 pool
Location: village center.
Souls:2
-----------------------------------------------------
Corsair
Str: 1
End: 1
Dex: 0
Spd: 0
Awar: 0
Pot: 3
Will: 1
Chan: 4
Sha-calun the Everflame Lv.0 (6/20 6 natural pot roll/flame usage)
(reroll natural pot 1's)
Inventory:
Obsidian fire greatsword
Diamond-obsidian brestplate
Tattoo: Full body fire obsidian diamond, perm.
pool 4/4
Location: Village Homes
----------------------------------------------------
Javierpwn
Javier mcGristle
Decently burly man(average Joe)
Strength:0
Dexterity:1
Endurance:1
Potency:3 (+1)
Will:0
Channelling :3 (+1)
Awareness:1
Speed:1
Inventory:
Rather small Copper knife of control (+1 spd, 0str)
Steel, copper ax (0 spd, +1 str)(on ground)
Tattoo: Clockwork flesh chest.
[Injuries:
No little toes or pinkies.
Lost right hand. Bleeding.
Pool:1/3
Corruption:1/8
Location:Village Cages
Soul:1
---------------------------------------------------------
Derm
Derm
Strength: 0
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 0
Potency: 1
Will: 1
Channeling: 5
Shub-shalsheil lv.0 (1/20 circle/mark usage)
(Circles take 1/2 time to inscribe)
Tattoos:Steel electric clockwork strong, full body, perm.
Location: temple grounds
Inventory:
pool:5/5
---------------------------------------------------------
syvarris
Name: Himself
Description: A notably normal guy.
Str:0
End:0
Spd:3
Dex:0
Awa:1
Pot:3
Will:0
Channeling:3
Pool 3/3
Inventory.
brass clockwork Grinder gauntlets (+1 spd. 0 str. +1 str if on)
Pile of paper.
Intelligent 9 foot necromantic golem.[-1 spd, +1str] Armed with giant Prybar (+2
str, -1 spd)
Ninja outfit: Head cover scarf thing (slightly faster), gloves, shirt, pants,
sandals.
Corruption: 3/8
Location: Abandoned clothing store.
---------------------------------------------------------
Toaster
Name: Thrakor
Appeareance: A short guy with an attitude problem. Has a scraggly beard he
should probably shave, unremarkable brown eyes, and receding hair that's going
grey early. A bit slender.
Stats:
Strength: 1
Endurance: 1
Speed: 3 (+1)
Dexterity: 1
Awareness: 1
Potency: 2
Will: 0
Channeling: 2
Inventory:
Clockwork grinder Mace [-2 spd,+2 str, +3 str if on]
Unlit torch
Lightning in a bottle.
Tattoo: Single use Full body lightning.
Injury: Pitchfork stabbed in the chest and stomach. Dies instantly if reverts to
human.
Pool: 2/2
Location: village Cages
1 soul
--------------------------------------------------------
Harry Baldman
Name: Tod-2
Appearance: very close to what one could call a blank humanoid, Tod-2 is
entirely hairless apart from a long, dark brown, thick and bushy beard around
its mouth-hole. His head resembles a silver bowling ball, with two solid black
holes with faint blue sparks in them for eyes and one larger hole substituting
for a mouth. These holes undulate oddly as Tod-2 speaks, and the humanoid
produces an odd fluting sound as it walks around. His skin is silvery, with a
slightly metallic sheen.
Stats:
Strength: 0
Endurance: 0
Speed: 1
Dexterity: 1
Awareness: 1
Potency: 3
Will: 1
Channeling: 3
Injuries: No legs.
Tattoo: full body wind (perm)
Inventory:
9 foot tall flesh man,controlled. Fast, strong tattoo.
Location: Village outer gate.
Pool 3/3
--------------------------------------------------------
Xanmyral
Name: Glassco Vaughan
Appearance: Brown, short length slicked-back hair, average height and frame,
gives off the look of a con-man.
STR: 0
END: 1
SPD: 1
DEX: 1
AWR: 0
POT: 2
WIL: 3
CHA: 2
Scarlon:Lv.0 (1/20 will successes)
(+1 against attempts to control his mind)
Inventory:
Mask of scarlon (Inherent mind control capacity)
Steel Spear
Feet encased in concrete
Location: Temple grounds.
pool: 2/2
--------------------------------------------------------
Superblast:
Name: Ryan
Appearance: Looks kinda out of shape and is a little short compared to average.
People tend to think he's younger then he really is by his appearance. He's
actually 20.
Strength: 0
Endurance: 1
Speed: 0
Dexterity: 3
Awareness: 1
Potency: 3
Will: 1
Channeling: 2
Inventory:
Heavy robe
Small knife
Geography scroll
Clockwork cluster shot crossbow (6 shot mode)
Inujuries: No hair or eyebrows.
Teeth missing
Flux:Lv.0 (0/20 change thing into other thing, dexterous/speedy actions)
(+1 to dodge rolls. On natural 5 to spd or dodge, become mercury)
Location: Village outer gate.
pool 2/2
souls:1
---------------------------------------------------------
Singular Byte
Name: Jonathan
Description: A man with long black hair and a goatee. He is under the impression
that the necronomicon is his own autobiography from the future.
Str 0
End 1
Spd 1
Dex 1
Awa 0
Pot 3
Wil 1
Cha 3
Parathun:Lv.0 (1/5 chance to mutate from killing, cutting/warping flesh)
Inventory:
Stone bowl with float control on it.
Location: temple grounds
pool 3/3
------------------------------------------------------------
Onyxjew944
Strength: 0
Endurance: 1
Speed: 2
Dexterity: 1
Awareness: 1
Potency: 3
Will: 1
Channeling: 3
Tattoo: Fire control on right hand. Obsidian wings on chest, single use.
Inventory:
Diamond toothpick.
Diamond spike expansion sword.
Injuries: Missing several teeth.
Location: village center.
pool:3/3
Souls: 2
-------------------------------------------------------------
Kinese
Kin
1 Endurance
2 Speed
2 Dexterity
2 Awareness
1 Potency
1 Will
1 Channeling.
Fists (+2spd, -1str)
Injuries
Scratch marks from bird talons (Bandaged)
electical burns (bandaged)
Left pinkie toe made of orange plastic.
Big hat
Location: Village bridge
pool 1/1
------------------------------------------------------------
Tsuchigumo550
Name: Sanya
Appearance:
Still the same Sanya, short, quiet, and covered in cloth. As with each
reincarnation, she takes a slightly different aesthetic- this time, her robes
are black with large, eye-like designs. Much to her chagrin, these robes also
fail to cover her midriff- more of a dancer's outfit than one for a mage.
Sanya remembers few details about the reincarnation process, but does remember
having her abilities shifted about. She feels much more adept with magic this
time around, but lacks physical strength.
Stats:
STR:0
END:1
SPE:0
DEX:1
AWR:1
WILL:1
POT:2
CHAN:4
Injuries:
Right hand, Other flesh
Location: path down, middle
Inventory:
6 Siver serated claws
Clockwork spike expansion arrows (20)
Silver and wood clockwork power bow (+2 str to shots from it)
Steel shaft, glass head, floating arrows (19)
Clockwork silver sword of speed. (0 spd, +1 str, +1 spd when activated)
Corruption 1/8
pool 4/4
---------------------------------------------------------------------
Wwolin
Name: Larry
Story: As it turns out, Larry is sort of a messiah. Three days after his death,
he showed up in his hometown, wearing nothing but his briefs and telling stories
about his time in the pits. He took a bit of time off to recover from the mental
horror of it all, but when he heard that things were getting interesting, he
grabbed his old grimoire and began another adventure. He still can't use magic
words...
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 3
Awareness: 1
Potency: 0
Will: 3
Channeling: 0
Nul-sheal the Green:Lv.0 (10/20 uses of element)
(Control over:Gold)
Inventory:
Golden throne.
Hovering pair of giant golden hands.
Torch (lit)
Location: Bridge.
pool 0/0
--------------------------------------------------------------------
GWG
Stephen strange Blackpool
Strength 0
Endurance 0
Speed 2
Dexterity 2
Agility 2
Potency 2
Will 0
Channeling 2
Inventory:
Hand scythe
Gold ring
Bottle of booze.
LOcation: Temple basement storage
pool 2/2
--------------------------------------------------------------------------
Nahere
Name: Nahere
Appearance: Short, with black hair and green eyes. Otherwise nonedescript, he is
one of those people who tends to fade into the background.
Stats:
STR:0
END:0
SPE:1
DEX:1
AWR:1
WILL:1
POT:3
CHAN:3
Location: Village homes.
Tattoo: Arcane dust full body single use
pool 3/3
---------------------------------------------------------------------------
Empiricist
Name: Silica Tykki
Appearance: Pale with white hair that seems to slowly attenuate out of existence
rather than end, glass-like eyes with blue flames inside. Other than that,
nothing else about her indicates that she is a spirit possessed construct.
Stats:
STR:0
END:0
SPE:0
DEX:0
AWR:0
WILL:0
POT:8
CHAN:2
Corruption:1/8
inventory:
Clockwork bear with intelligent mark.
Clockwork chainsword (-1 spd 0 str off, -1 spd +2 str on)
clockwork Pnumatic knife
Location: temple grounds.
pool 2/2
---------------------------------------------------------------------------
Miauw62
Name: Windsor Woodlock
Description: Windsor is a classy man, relatively young and he has looks a bit
aristocratic. His hair is black.
Strength: 0
Endurance: 3
Speed: 1
Dexterity: 0
Awareness: 0
Potency: 3
Will: 0
Channeling: 3
Flux:Lv.0 (0/20 change thing into other thing, dexterous/speedy actions)
(+1 to dodge rolls. On natural 5 to dex or dodge, become mercury)
Inventory:
Golden bear statue, size of his fist.
Clockwork drill sword (0 spd,-1 str off, +1 str slash, +2 stab)
Corruption: 1/8
Tattoo:Single use right leg steel.
Location: village homes.
pool 3/3
1 soul
--------------------------------------------------------------------------
Angle
Dex 1
Spd 1
Will 1
Awareness 1
Pot 3
Cha 3
Location: Village outer gate.
Nul-sheal the Green:Lv.0 (2/20 uses of element)
(Control over:fungus)
Inventory:
Scrolls about the gods.
Fungus control staff.
Mushroom man (+1 str, +1 end, -1 spd)
a dozen tiny mushroom men.
pool 3/3
-----------------------------------------------------
Name: Yornich The Snail
Appearance: A tall, imposing fellow with a hooked nose, bushy eyebrows and a
decent-sized red beard. Scowls a lot.
Was a feared legbreaker in the coastal town he lived in before being teleported
elsewhere- the abstract, monstrous creature tattooed on his chest marks his
allegiance to some bloodthirsty little gang.
Stats-
Strength: 4
Speed: 3
Dexterity: 3
Location: Hall of gods.
pool 0/0
----------------------------------------------------------
Saurinae
Name: Saurinae
Gender: Male
Appearance: medium-length black hair, 5ft. & 7in. tall, lithe, wears hooded
black robes, and has a goatee.
Strength: 0
Endurance: 1
Speed: 1
Dexterity: 2
Awareness: 2
Potency: 1
Will: 1
Channeling: 2
Scarlon:Lv.0 (1/20 will successes)
(+1 against attempts to control his mind)
Inventory:
Mask of scarlon (Inherent mind control capacity)
Bone bow
10 crystal arrows
1 mind controlled rat
Bottle of wine
Silver knife
Monk robes
Pool: 2/2
Location: Village homes
---------------------------------------------------------
Kisame
Cog
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 3
Potency: 1
Will: 1
Channeling: 1
Location:Village homes.
Pool 1/1
---------------------------------------------------------------
ArchAIngel
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 1
Potency: 2
Will: 1
Channeling: 2
Inventory:
Diamond sword.
Diamond helmet
Diamond chestplate
pool 2/2
Location: temple grounds
------------------------------------------------------------------
Vakothu
Name: Somnus
Gender: Male
Appearance: 5ft. 5in. tall, neck-length brown hair, dressed in a midnight blue
robe.
Strength : 0
Endurance : 1
Speed : 1
Dexterity : 2
Awareness : 2
Potency : 1
Will : 1
Channeling : 2
Pool: 2
Shub-shalsheil lv.0 (1/20 circle/mark usage)
(Circles take 1/2 time to inscribe)
Location: Temple Grounds
----------------------------------------------------------------------
Frostbyte
Name: Jixiu
Appearance: Instead of a robe, Jixiu always wears a white lab coat. He has a
wild hairdo that just kinda sticks out everywhere. This is due to many failed
instances of SCIENCE!
Str:0
End:1
Spd:0
Dex:1
Awe:0
Pot:3
Will:2
Channeling:3
inventory:
Clockwork Telescoping staff
"clockwork"chestplate.
Location: temple grounds.
--------------------------------------------------------------
Luvmonke
Name: Ozzy
Appearance: An thin hispanic man sporting a dark blue mohawk and spiraling
tattoos.
Stats:
Str - 1
End - 1
Spd - 1
Dex - 1
Awr - 1
Pot - 2
Wil - 1
Chn - 2
Location:Temple grounds.
---------------------------------------------------------------
Zako
Name: Daniel Grey
Appearance: A pale skinned man with dark brown hair and grey coloured eyes.
Kinda tall and thin with a good deal of stubble on his jaw.
Strength: 0
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 0
Potency: 3
Will: 1
Channeling: 3
Shub-shalsheil lv.0 (0/20 circle/mark usage)
(Circles take 1/2 time to inscribe)
Inventory:
Bit of wood, 2 candles.
Location: Upper temple
--------------------------------------------------------------
Magmaholic
Strength: 0
Endurance:1
Speed: 0
Dexterity: 1
Awareness: 1
Potency: 3
Will:1
Channeling:3
Tattoo: Flesh wings on chest, reusable.
Inventory:Stone control staff.
Location:temple grounds
--------------------------------------------------------------
Active enemies:
Raider camp:
Raider heavy, Raider ax, Raider captain VS javier.
Village homes:
Pitchforker vs unholy
Torch carrier vs kisame
Raider cages
Raider mage vs toaster
Mountain path middle
Storm crows vs Tsuch