"Gah shit"
Go down to the down in a rapid and orderly manner avoiding any cloud monsters and bring the fiery iron as well if anything or one looks at me funny murder with words.
You run all the way down to the village outer gates, chugging along with giant, flaming, rocky steps like a pyroclastic flow with a sword.
"HUEHUEHUE"
procceed outside of the temple,and try to cast "Karenthar Aels Gars"
You run on out to the temple grounds and try your first spell
[pot:4+1]
A magical tattoo spreads across your chest and back. Yay!
Twist the key
"Wus' this now?"
You turn the key until it clicks and then press the trigger. Three inch spikes shoot out of each of the holes. You release the trigger and they retract.
"That could hurt."
Not giving up a five pool. um. -1 to... awareness.
"Dammit!"
Quick, run outside- wait.
Cut my palm on the booky room alter.
You run over to the altar with the book and make an offering to it. You gain Shub-shalsheil's mark on your right hand. Neato.
Thrakor regards the man on the bridge. Well, he wasn't attacking.
"Hello, good sir! My name is Thrakor. What can you tell me of this area?
Converse. If murder happens, murder back with Rothon Shael.
((It is nice having a murder spell I don't mind sharing.))
"HUEHUEHUE"
procceed outside of the temple,and try to cast "Karenthar Aels Gars"
That spell was a lot of fun.
"They say one of the sealers lies in the forest below. Who's to say though?"
He draws his bow and an arrow. You tense up, ready to fight back, but he doesn't aim at you. He aims off in the distance, down the side of the mountain. He loses the arrow, which hisses off into the distance.
"Be careful out there." He says, strapping his bow back on. He stomps on the ground and a magic circle appears under him. It glows for an instant and then it and he vanish.
Hm... So my idea won't work. I just made iron that controls nothing.... if I had a third word then I could make iron that controls iron.... hm... well until then, best to equip myself before experimenting some more.
Say "Clo-caltel Zothelthcaon" with an image for a crossbow in my mind.
((Wait... is crossbow and bow two seperate words or do both come the same word?))
[pot:6+1]
You summon up a brand spanking new clockwork crossbow. This one is a strange looking thing, with 3 distinct bows all set around a central cylinder with 6 slots. It looks like you pull back on this thing here to cock it and then you can fire bursts of arrows 2, 4 or even 6 at a time.
I got my crossbow using "clockwork bow" so im gonna say they are the same word.
head out of town and say words, if attacked use my crossbow on my attacker and have my gigantic minion punt them... unless they are made of a dangerous or sharp substance in which case have it throw a large rock or small tree at them.
Head out in which direction? Up or down? And if down, on the mountain path or on the one leading toward the sea?
[pot:1+1, 1+1,1+1]
Wow. Really wow. Good thing you've got this:
[Everflame reroll:1+1, 3+1, 6+1]
Nothing, a lizard and a strange looking thing with three legs, gecko feet and a giant eyeball on a stalk-like neck.
I wonder if there is something down here that the others couldn't find..
*Saurinae digs around in the basement and attempts to understand the rat*
((Does anyone know a spell that would let me see though my rat's eyes?))
You can't understand the rat, you just have control over him. It's less a mind meld and more of a puppetmaster and slave relationship.
Well, there are many things in the basement. A lot of them are wine. You grab a bottle of wine, a silver knife, and a set of the same robes those monks were wearing.
Experiment with more Runic Magic
[pot:2,2]
You draw both of them exactly incorrect.
((Shareeb is steel, Contallthelthel is sword, and Shubha is staff.))
Investigate thumping noise. If attacked, tackle assailant.
You sneak up to the second level and find Windsor standing around, poking at a giant ice cube.
"...Fuck. Oh well, he'll be back soon. Hopefully. Darn fickle magic, not doing things in ways they aren't meant to." Glassco ho-hummed to himself as he turned his attention back to the stone floor. He moves the cloth wall out of the way if necessary, but ponders. "Damn... What now? Gotta get this thing in the air somehow... Eh, John will be back soon, I think, we can just try again. In the mean time, why not do some testing?" Glassco rubbed his hands together and says words, separately, away from both the stone sloped floor, and the cloth wall so as to not spark a potential fire. If John is to indeed return and do reattempt the mark, activate it when he finishes, or grab onto him if he starts floating again so as to not go through all that again.
[pot:4,1]
You get a big lump of rubber.
[end:6]
Your feet are suddenly encased in a concrete block.
"aw, Did I piss off the mob again?"
Silica examines her surroundings and then says "Zerth Clo-caltel"
((I'll probably start supplying non-hostile PCs with weapons soon. I'm trying to make a throwing knifesaw right now.))
You're on the temple grounds, the area outside the temple with the sparring ring and benches and stuff.
[pot:2+2]
You summon up what looks like a knife handle with a turn key and trigger.
((I forgot to add this to my previous post, but I am a bit confused as to where everything is right now. Where are all those clothes located for example?))
Daniel turns to leave and sees that someone followed him upstairs.
"Oh! Hello! Are you new here like I am? I'm kinda lost about where I have to go, but you're welcome to come with me if you want. Maybe we can help each other?"
To the book shrine and cut my finger over the bowl. Then head outside and do MAGIC!
(Down the switchback path, in the village center.)
You sign up at Shub's school of sorcery and then head outside to do magic.
[pot:6+1,5+1,4+1]
You get:
Lots of gold, Lots of bone, and lots of copper.
I'll walk straight back outside, grip the stone bowl/airship and say "Dorbaelo Hobitaeaod Ah-thaelao." I won't let go, unless I'm sure that I'm not going to fly away.
"Hopefully this time I won't die."
You walk straight back outside, spit out one last tooth, and then grab your very odd flying carpet and try again.
[pot:1]
Your spine tears itself free and floats away. You die.
Again.
Damn it.
"~A-relaxing-location. This-reminds-me.~"
Point at lack of legs, say "Caltalleth Talo". Look out for any hostiles.
[pot:3+1]
You make a sexy pair of wind legs that are in no way attached to your body and dissipate after a few seconds.
Find out for yourself.
Say "Ku-karua", "Shoshashzel" and "Shalzethtol".
Free elements for everyone.
[pot:1+1,4+1,4+1]
nothing, burst of force, burst of necromantic power in the form of rather unhealthy to the touch green souls.
Jixiu sighs and says "Clo-Caltel Shubha"
[pot:4+1]
You get a clockwork staff that looks like it can expand and contract in a telescoping fashion.
((One of these is the word for whole body: Ssathshalssall, Shaazeshelial. The other one is for tongue if I remember correctly. At least I believe so. =) ))
Kin walks the forest road. He also says Pouerstol.
You head down to the village bridge and use your word.
[pot:3]
nothing seems to happen.
Sootheel Donbel!
Put on armor
Hail the men, ready to ROTHON them into oblivion if they decide to attack me
You have 1/3 pool here. Remember you used that spell after walking into combat. And yeah, it's combat. I'll give you a chance to reconsider your action before they just pummel you.
((I forgot to add this to my previous post, but I am a bit confused as to where everything is right now. Where are all those clothes located for example?))
Daniel turns to leave and sees that someone followed him upstairs.
"Oh! Hello! Are you new here like I am? I'm kinda lost about where I have to go, but you're welcome to come with me if you want. Maybe we can help each other?"
To the book shrine and cut my finger over the bowl. Then head outside and do MAGIC!
"Yea, I figure we'd stand a greater chance of surviving if we worked together. Two heads are better than one, and all that jazz."
Ozzy follows Daniel to the book shrine, and asks about the ritual the other man performs.
Once they are outside, he points off into empty space and says "Conth " before pausing and following up with "Hathic".
[pot: 4, 3]
You get a strange whispy light sort of stuff that vanishes after a few seconds, and a small amount of blue crystals.
"Hmm. That's not exactly what I wanted, but it's still useful."
Cast spell on my right glove.''
[pot:1+1]
(I wouldn't have worked anyways)
Enter basement and fire bow at the first hostile entity.
Unless Saurinae counts, you're out of luck.
Ok, does the universe not want me to have body armor? A 2 every time is annoying.
Say Adamenstiar Donbel. Swear at universe creatively, if it fails this time, see what god or goddess would be good for someone who is a warrior and mage.
[pot:5]
YAY! it worked perfectly!
You skipped me again! And I bolded it this time, too...
Jump on my giant thallid and wade through traffic jam.
Wait...I remember very specifically doing that post since Harry had his thing lifting people. I'm beginning to think I'm losing posts somehow. Actually YEAH!, look at the status screen from the last post. You're at the village outer gate.
I guess We'll just have you start off there.
"Whew."
Head towards the other end of town.
You make it down to the village homes before you come across a man wielding a pitch fork. He doesn't look happy to see you.
There are a lot of active players in this... Poor piecewise, he's doing the best he can while GMing 4 different RTD's. Personally, I think he must either be superhuman or a machine, because he must not sleep much.
Beep boop.
Unholy Pariah
Name:sven
3 speed
3pot
1end
3pool
1 dexterity
1 awareness
Sha-calun the Everflame Lv.0 (11/20 6 natural pot roll/flame usage)
(reroll natural pot 1's)
Inventory:
Clockwork crossbow (10 crystal bolts) (Hits multiple times. Dex roll only. Fixed
damage)
Cloth sack
Small fire human
1 candle
1 crystal imbued candle
1 knives
A bottle of wine
A brick
A metal rod
20 crystal bolts
18 foot tall, homunculus, controlled.(Strong, large mark)(+2 str,-2spd) Armed
with Split blade sword (0 spd, 0 str, Unique effect if activated while stabbed
into enemy.)
3/3 pool
Location: village center.
Souls:2
-----------------------------------------------------
Corsair
Str: 1
End: 1
Dex: 0
Spd: 0
Awar: 0
Pot: 3
Will: 1
Chan: 4
Sha-calun the Everflame Lv.0 (6/20 6 natural pot roll/flame usage)
(reroll natural pot 1's)
Inventory:
Obsidian fire greatsword
Diamond-obsidian brestplate
Tattoo: Full body fire obsidian diamond, perm.
pool 4/4
Location: Village outer gate.
----------------------------------------------------
Javierpwn
Javier mcGristle
Decently burly man(average Joe)
Strength:0
Dexterity:1
Endurance:1
Potency:3 (+1)
Will:0
Channelling :3 (+1)
Awareness:1
Speed:1
Inventory:
Rather small Copper knife of control (+1 spd, 0str)
Steel, copper ax (0 spd, +1 str)
Tattoo: Clockwork flesh chest.
[Injuries:
No little toes or pinkies.
Pool:1/3
Corruption:1/8
Location:Village Cages
---------------------------------------------------------
Derm
Derm
Strength: 0
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 0
Potency: 1
Will: 1
Channeling: 5
Shub-shalsheil lv.0 (0/20 circle/mark usage)
(Circles take 1/2 time to inscribe)
Location: Shub's room.
Inventory:
pool:5/5
---------------------------------------------------------
syvarris
Name: Himself
Description: A notably normal guy.
Str:0
End:0
Spd:3
Dex:0
Awa:1
Pot:3
Will:0
Channeling:3
Pool 3/3
Inventory.
brass clockwork Grinder gauntlets (+1 spd. 0 str. +1 str if on)
Pile of paper.
Intelligent 9 foot necromantic golem.[-1 spd, +1str] Armed with giant Prybar (+2
str, -1 spd)
Ninja outfit: Head cover scarf thing (slightly faster), gloves, shirt, pants,
sandals.
Corruption: 3/8
Location: Abandoned clothing store.
---------------------------------------------------------
Toaster
Name: Thrakor
Appeareance: A short guy with an attitude problem. Has a scraggly beard he
should probably shave, unremarkable brown eyes, and receding hair that's going
grey early. A bit slender.
Stats:
Strength: 1
Endurance: 1
Speed: 3 (+1)
Dexterity: 1
Awareness: 1
Potency: 2
Will: 0
Channeling: 2
Inventory:
Clockwork grinder Mace [-2 spd,+2 str, +3 str if on]
Unlit torch
Lightning in a bottle.
Tattoo: Single use Full body lightning.
Injury: Pitchfork stabbed in the chest and stomach. Dies instantly if reverts to
human.
Pool: 2/2
Location: village Bridge
1 soul
--------------------------------------------------------
Harry Baldman
Name: Tod-2
Appearance: very close to what one could call a blank humanoid, Tod-2 is
entirely hairless apart from a long, dark brown, thick and bushy beard around
its mouth-hole. His head resembles a silver bowling ball, with two solid black
holes with faint blue sparks in them for eyes and one larger hole substituting
for a mouth. These holes undulate oddly as Tod-2 speaks, and the humanoid
produces an odd fluting sound as it walks around. His skin is silvery, with a
slightly metallic sheen.
Stats:
Strength: 0
Endurance: 0
Speed: 1
Dexterity: 1
Awareness: 1
Potency: 3
Will: 1
Channeling: 3
Injuries: No legs.
Tattoo: full body wind (perm)
Inventory:
9 foot tall flesh man,controlled. Fast, strong tattoo.
Location: Village outer gate.
Pool 3/3
--------------------------------------------------------
Xanmyral
Name: Glassco Vaughan
Appearance: Brown, short length slicked-back hair, average height and frame,
gives off the look of a con-man.
STR: 0
END: 1
SPD: 1
DEX: 1
AWR: 0
POT: 2
WIL: 3
CHA: 2
Scarlon:Lv.0 (1/20 will successes)
(+1 against attempts to control his mind)
Inventory:
Mask of scarlon (Inherent mind control capacity)
Steel Spear
Feet encased in concrete
Location: Temple grounds.
pool: 2/2
--------------------------------------------------------
Superblast:
Name: Ryan
Appearance: Looks kinda out of shape and is a little short compared to average.
People tend to think he's younger then he really is by his appearance. He's
actually 20.
Strength: 0
Endurance: 1
Speed: 0
Dexterity: 3
Awareness: 1
Potency: 3
Will: 1
Channeling: 2
Inventory:
Heavy robe
Small knife
Geography scroll
Clockwork cluster shot crossbow
Inujuries: No hair or eyebrows.
Teeth missing
Flux:Lv.0 (0/20 change thing into other thing, dexterous/speedy actions)
(+1 to dodge rolls. On natural 5 to spd or dodge, become mercury)
Location: Village outer gate.
pool 2/2
souls:1
---------------------------------------------------------
Singular Byte
Name: Jonathan
Description: A man with long black hair and a goatee. He is under the impression
that the necronomicon is his own autobiography from the future.
Str 0
End 1
Spd 2
Dex 1
Awa 1
Pot 1
Wil 1
Cha 3
Parathun:Lv.0 (1/5 chance to mutate from killing, cutting/warping flesh)
Inventory:
Location: spawn room.
pool 3/3
------------------------------------------------------------
Onyxjew944
Strength: 0
Endurance: 1
Speed: 2
Dexterity: 1
Awareness: 1
Potency: 3
Will: 1
Channeling: 3
Tattoo: Fire control on right hand. Obsidian wings on chest, single use.
Inventory:
Diamond toothpick.
Diamond spike expansion sword.
Injuries: Missing several teeth.
Location: village center.
pool:3/3
Souls: 2
-------------------------------------------------------------
Kinese
Kin
1 Endurance
2 Speed
2 Dexterity
2 Awareness
1 Potency
1 Will
1 Channeling.
Fists (+2spd, -1str)
Injuries
Scratch marks from bird talons (Bandaged)
electical burns (bandaged)
Left pinkie toe made of orange plastic.
Big hat
Location: Village bridge
pool 1/1
------------------------------------------------------------
Tsuchigumo550
Name: Sanya
Appearance:
Still the same Sanya, short, quiet, and covered in cloth. As with each
reincarnation, she takes a slightly different aesthetic- this time, her robes
are black with large, eye-like designs. Much to her chagrin, these robes also
fail to cover her midriff- more of a dancer's outfit than one for a mage.
Sanya remembers few details about the reincarnation process, but does remember
having her abilities shifted about. She feels much more adept with magic this
time around, but lacks physical strength.
Stats:
STR:0
END:1
SPE:0
DEX:1
AWR:1
WILL:1
POT:2
CHAN:4
Injuries:
Right hand, Other flesh
Location: temple basement storage.
Inventory:
6 Siver serated claws
Clockwork spike expansion arrows (20)
Silver and wood clockwork power bow (+2 str to shots from it)
Steel shaft, glass head, floating arrows (19)
Clockwork silver sword of speed. (0 spd, +1 str, +1 spd when activated)
Corruption 1/8
pool 4/4
---------------------------------------------------------------------
Wwolin
Name: Larry
Story: As it turns out, Larry is sort of a messiah. Three days after his death,
he showed up in his hometown, wearing nothing but his briefs and telling stories
about his time in the pits. He took a bit of time off to recover from the mental
horror of it all, but when he heard that things were getting interesting, he
grabbed his old grimoire and began another adventure. He still can't use magic
words...
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 3
Awareness: 1
Potency: 0
Will: 3
Channeling: 0
Nul-sheal the Green:Lv.0 (10/20 uses of element)
(Control over:Gold)
Inventory:
Golden throne.
Hovering pair of giant golden hands.
Torch (lit)
Location: Bridge.
pool 0/0
--------------------------------------------------------------------
GWG
Stephen strange Blackpool
Strength 0
Endurance 0
Speed 2
Dexterity 2
Agility 2
Potency 2
Will 0
Channeling 2
Inventory:
Hand scythe
Gold ring
Bottle of booze.
LOcation: Temple basement storage
pool 2/2
--------------------------------------------------------------------------
Nahere
Name: Nahere
Appearance: Short, with black hair and green eyes. Otherwise nonedescript, he is
one of those people who tends to fade into the background.
Stats:
STR:0
END:0
SPE:1
DEX:1
AWR:1
WILL:1
POT:3
CHAN:3
Location: Village homes.
Tattoo: Arcane dust full body single use
pool 3/3
---------------------------------------------------------------------------
Empiricist
Name: Silica Tykki
Appearance: Pale with white hair that seems to slowly attenuate out of existence
rather than end, glass-like eyes with blue flames inside. Other than that,
nothing else about her indicates that she is a spirit possessed construct.
Stats:
STR:0
END:0
SPE:0
DEX:0
AWR:0
WILL:0
POT:8
CHAN:2
Corruption:1/8
inventory:
Clockwork bear with intelligent mark.
Clockwork chainsword (-1 spd 0 str off, -1 spd +2 str on)
clockwork Pnumatic knife
Location: temple grounds.
pool 2/2
---------------------------------------------------------------------------
Miauw62
Name: Windsor Woodlock
Description: Windsor is a classy man, relatively young and he has looks a bit
aristocratic. His hair is black.
Strength: 0
Endurance: 3
Speed: 1
Dexterity: 0
Awareness: 0
Potency: 3
Will: 0
Channeling: 3
Flux:Lv.0 (0/20 change thing into other thing, dexterous/speedy actions)
(+1 to dodge rolls. On natural 5 to dex or dodge, become mercury)
Inventory:
Golden bear statue, size of his fist.
Clockwork drill sword (0 spd,-1 str off, +1 str slash, +2 stab)
Corruption: 1/8
Tattoo:Single use right leg steel.
Location: village homes.
pool 3/3
1 soul
--------------------------------------------------------------------------
Angle
Dex 1
Spd 1
Will 1
Awareness 1
Pot 3
Cha 3
Location: Village outer gate.
Nul-sheal the Green:Lv.0 (2/20 uses of element)
(Control over:fungus)
Inventory:
Scrolls about the gods.
Fungus control staff.
Mushroom man (+1 str, +1 end, -1 spd)
a dozen tiny mushroom men.
pool 3/3
-----------------------------------------------------
Name: Yornich The Snail
Appearance: A tall, imposing fellow with a hooked nose, bushy eyebrows and a
decent-sized red beard. Scowls a lot.
Was a feared legbreaker in the coastal town he lived in before being teleported
elsewhere- the abstract, monstrous creature tattooed on his chest marks his
allegiance to some bloodthirsty little gang.
Stats-
Strength: 4
Speed: 3
Dexterity: 3
Location: Hall of gods.
pool 0/0
----------------------------------------------------------
Saurinae
Name: Saurinae
Gender: Male
Appearance: medium-length black hair, 5ft. & 7in. tall, lithe, wears hooded
black robes, and has a goatee.
Strength: 0
Endurance: 1
Speed: 1
Dexterity: 2
Awareness: 2
Potency: 1
Will: 1
Channeling: 2
Scarlon:Lv.0 (1/20 will successes)
(+1 against attempts to control his mind)
Inventory:
Mask of scarlon (Inherent mind control capacity)
Bone bow
10 crystal arrows
1 mind controlled rat
Bottle of wine
Silver knife
Monk robes
Pool: 2/2
Location: Temple basement rooms
---------------------------------------------------------
Kisame
Cog
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 3
Potency: 1
Will: 1
Channeling: 1
Location:Village homes.
Pool 1/1
---------------------------------------------------------------
ArchAIngel
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 1
Potency: 2
Will: 1
Channeling: 2
Inventory:
Diamond sword.
Diamond helmet
Diamond chestplate
pool 2/2
Location: temple grounds
------------------------------------------------------------------
Vakothu
Name: Somnus
Gender: Male
Appearance: 5ft. 5in. tall, neck-length brown hair, dressed in a midnight blue
robe.
Strength : 0
Endurance : 1
Speed : 1
Dexterity : 2
Awareness : 2
Potency : 1
Will : 1
Channeling : 2
Pool: 2
Shub-shalsheil lv.0 (1/20 circle/mark usage)
(Circles take 1/2 time to inscribe)
Location: Temple Grounds
----------------------------------------------------------------------
Frostbyte
Name: Jixiu
Appearance: Instead of a robe, Jixiu always wears a white lab coat. He has a
wild hairdo that just kinda sticks out everywhere. This is due to many failed
instances of SCIENCE!
Str:0
End:1
Spd:0
Dex:1
Awe:0
Pot:3
Will:2
Channeling:3
inventory:
Clockwork Telescoping staff
Location: temple grounds.
--------------------------------------------------------------
Luvmonke
Name: Ozzy
Appearance: An thin hispanic man sporting a dark blue mohawk and spiraling
tattoos.
Stats:
Str - 1
End - 1
Spd - 1
Dex - 1
Awr - 1
Pot - 2
Wil - 1
Chn - 2
Location:Temple grounds.
---------------------------------------------------------------
Zako
Name: Daniel Grey
Appearance: A pale skinned man with dark brown hair and grey coloured eyes.
Kinda tall and thin with a good deal of stubble on his jaw.
Strength: 0
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 0
Potency: 3
Will: 1
Channeling: 3
Shub-shalsheil lv.0 (0/20 circle/mark usage)
(Circles take 1/2 time to inscribe)
Inventory:
Bit of wood, 2 candles.
Location: Upper temple
--------------------------------------------------------------
Magmaholic
Strength: 0
Endurance:1
Speed: 0
Dexterity: 1
Awareness: 1
Potency: 3
Will:1
Channeling:3
Tattoo: Flesh wings on chest, reusable.
Location:temple grounds
--------------------------------------------------------------
Active enemies:
Raider camp:
Raider heavy, Raider ax x2, Raider captain VS javier.
Village homes:
Pitchforker vs Kisame.