((Searching this whole temple is gonna take a while huh?))
Hm... well these eight sealers guys sound pretty evil. Overall... I don't really care. Though the map will be help so I'll keep that and continue with my kleptomaniac tendencies.
Put the poem scroll back but keep the geography one so I can reference it later. Leave the room and head to the other other room that's not the exit. As always, be careful of potentially dangerous stuff.
You walk out of the reading room, across the hall and over to the Candle room. It's a large room with several tiered platforms covered in thousands of candles. Only one of them is lit.
"~Weirdness-continues-forever-and-ever.~"
Say words. Also, attempt to float upwards under my own power, being made of wind and all.
[pot:6+1]
Nothing seems to happen. Hmm. It felt like it worked...maybe you're not doing something right?
[pot:6+1]
You summon a giant lump of green plastic. Yay.
"Well, no time like the present."
I'll use the knife to create a tiny cut under a bandage and then place the end of the knife in the basin.
You use the knife to draw a little blood and then drip it into the basin.
You fall to the ground, screaming in pain. Your bandages strain and tear as your arm grows back in a burst of twisting tissue and blood. The mark of Parathun, a three eyed skull, appears on your right hand.
draw different rune circle on diferent crate, activate from safety of the hallway, follow derm
[pot:1+1]
Your mark burns.
[pot:6+1]
The same thing happens as last time, with the rune in the large circle burning up and the blue glow. You shrug and follow Derm.
((OW))
"GODDAMNUSELESSPEICEOFCRAPTHATEVEREXISTEDWHYIOUGHTTABLOWYOUINTOTHENETHERREALMS!!!"
Stop swearing and cursing inanimate objects and say "Rali-Heliel Garstorpit"
[pot:3]
A mark attempts to appear on your left hand. But you have no left hand anymore so that proves difficult.
You are just having a string of bad luck aren't you?
((Man, we failed so hard it hurts.))
Kin gave up using words for now and decided to get up and personal. He tried to punch it in the head.
[Dex:2]
[str:6-1]
You wind up with a massive blow and...miss by a mile. It's quite sad, really.
What?! Sanya... ...damn it, there's no way to revive her. Her spell must have failed...
"Rest in peace. I guess I never really got to know you, but for what it's worth, I wish we met in better circumstances..."
Silica places her right palm on Sanya's body and says "Dorbaelo Adamenstiar" before slowly walking away to rejoin Derm.
[pot:1+2]
silica's body turns to diamond. And then it turns back again a moment later.
Well...close enough. You go catch up with Derm.
"Ooh, this looks like it could be worth a few coins."
Pocket the statue and say "Con-tel Taeaold".
You pocket the golden bear and give your words a try.
[pot:2+1]
Nothing happens. Perhaps it was malformed.
Name: Yornich The Snail
Appearance: A tall, imposing fellow with a hooked nose, bushy eyebrows and a decent-sized red beard. Scowls a lot.
Was a feared legbreaker in the coastal town he lived in before being teleported elsewhere- the abstract, monstrous creature tattooed on his chest marks his allegiance to some bloodthirsty little gang.
Stats-
Strength: 4
Speed: 3
Dexterity: 3
You appear in the center of a magic circle, in a medium sized room. There is only one door out of the room and it's straight ahead of you.
Words.
[pot:3+1]
A tattoo appears on your chest.
ZentolX2!(said twice, two different spells)
Slice him up if he is still alive
Loot him if he isnt
I would suggest you stand back!
[pot:4+1]
[end:5]
The very first use of zentol summons forth an 8 fingered hand that closes itself around the ghoul and rips it down, straight into the darkness.
A mark appears on your stomach and one of the eyes opens.
Oh, fine. I'll stop trying to summon the physical form of the elder god.
Exit building, then say words. Then attempt to mentally repair the hole in my golem's arm. If that's succesful, attempt to levitate the wheel I summoned awhile ago.
[pot:2+1]
[pot:3+1]
[pot:4+1]
Your head, your tongue, and then area just above your palm tingle/glimmer.
Your attempts to psychically modify your golem are unsuccessful.
Head down the mountain.
You make it all the way down to the middle part of the path, into the cloud layer. As you walk down a wisp of mist suddenly lashes out at you. You jump back as a vaguely humanoid being forms out of the clouds and blocks your path.
"Damn it!"
Watch out for portals to hell, say Words, then pick up the result and slay the ghoul with it.
[pot:6]
You summon up a very nasty looking clockwork mace. It looks like its spikes can travel along paths on the surface of the mace, almost like the teeth of a chainsaw. It has a turn key on the bottom of it's handle.
Enter storage room. Say words at anything hostile I see.
You enter the store room but nothing hostile comes after you. Huh. Maybe it's been cleared out for the time being?
Name: Sanya
Appearance:
Still the same Sanya, short, quiet, and covered in cloth. As with each reincarnation, she takes a slightly different aesthetic- this time, her robes are black with large, eye-like designs. Much to her chagrin, these robes also fail to cover her midriff- more of a dancer's outfit than one for a mage.
Sanya remembers few details about the reincarnation process, but does remember having her abilities shifted about. She feels much more adept with magic this time around, but lacks physical strength.
Stats:
STR:0
END:1
SPE:0
DEX:1
AWR:1
WILL:1
POT:2
CHAN:4
First things first: walk over near the basement, try Words! then walk down to monster town with the new equipment.
Well, you make it back out to where you died at the temple grounds.
[pot:5]
You summon up a strange, silvery sword that is shot through with glowing, square spirals. It sort of hovers in mid air, ringing with a high, clear tone.
"Clouds... They'd be better if I turned them into gold... Maybe another day. First I need to kill something and learn how to cast."
Continue floating down the path through the cloud cover. Once again, golden pimp-slap anything that looks dangerous.
Well, you make it down into the cloud cover and don't attract the attention of anything nasty, but Derm and his wispy friend are blocking the path.
"Oi, move!"
[will:3+1]
One of your golden fists fires off and straight through the wisp. It passes straight through without harming the creature and ice forms over it's surface.
Find an altar to Nul-sheal and make tribute.
You run upstairs and use the knife in nul-sheal's room to make an offering.
A leaf seperates itself from the tree, the one that looks strangely fungal, and embeds itself in your chest.
"Cainthalsaz Zerth".
Orbit dagger around me.
[pot:1+1]
Fail hard 5:A good day to fail hard.
Glassco bows to the monk once more. "I think I know I would serve best, as would he my purposes. I thank you, but I have one more question to ask, before I depart. I fear our task will never be done if we tarry here further." Glassco asks the question, waits for the response, then makes his way down to the second floor, the floor with the altars. Then he does stuff.
"Only one. Any more would be to invite misfortune."
You move down stairs and give an offering at one of the shrines.