2 Points in Potency, 1 point in strength, 1 point in dexterity, 1 point in endurance. Run up the stairs. After I get up them, cast generic, pointing at the nearest wall.
You turn tail and run straight up the north stairs to the second level and proceed to point at the nearest wall an shout your chosen word.
[pot:2+1]
The air shimmers a bit but nothing seems to happen.
Not useful enough to give me any information. Might as well keep them, though.
Collect the specks- what are they? Listen carefully to see if I can overhear any other magic words being said.
I wonder if there's a pool-draining spell.
You grab the specks but can't determine anything more about them then you already did: They're just thin flecks of Obsidian.
You hear Sanya speaking so you peek over the edge to watch what happens.
All right, i don't feel as weak right now... I think I'm ready for another go.
"Look out everybody, I'm trying science!"
Clear mind, point in front of me, say "Kenthablaw" in a normal tone.
[pot:2]
A single, tiny lump of wood clatters to the ground in front of you. Interesting.
Use ghostly powers to collapse the roof!
Yeah, probably not going to work, but what if I get a 6? Or at least get this action recorded in the next turn.
Basically, I'm mildly impatient and significantly tired...maybe I should just close the tab.
[No:No]
No.
"Wow... things are actually pretty peaceful here. I guess that people tend to leave you alone when they know that you have lightning at your command. Still, I might be a threat to myself with all of this raw electricity. I've got rubber though, so maybe I can do something to insulate myself."
If nobody tries to attack me, then use Magic Phrase A. If someone approaches with hostile intentions, then blast them with Magic Phrase B.
[pot:1]
[end:4+1]
You look on in stunned confusion as your left hand darkens and transforms into rubber.
"Uhhh...huh."
"Hm."
Yurf calmed down, now. He didn't know where the hell he was, but that cleaver looked useful.
"Dat's mine! Get back!"
Yurf bellowed and ran towards it.
>Shout a warning as I run and grab the cleaver!
>If a person near it doesn't make themselves scarce, plant it in their skull! (Or any other convenient bodypart, really. The point is, kill them.)
>If they do run away before I reach them, retreat back to the stairs and get back in cover!
You run across the floor of the pit as the other guy scampers away up the stairs and stop next to the enormous Cleaver. You reach in with one hand and grip the handle.
[end:2+1]
Back tendrils leap from the metal and bury themselves in your hand. You yank your hand back in pain as the flesh of your hand withers and everything from the wrist down on your right arm seems to shrivel and die.
Walk over to Yurf and Garstorpit him
You run down the steps and charge toward Yurf, who sees you coming with time to spare, despite being noticeably distracted with his rotting hand.
[yurf dex: 5]
[pot:5+1]
You shout a Garstopit at him but he is quick to leap away as the poisonous cloud forms, avoiding the blow.
((Aw, dang. I liked Garth. Oh well. And seriously, no points in Dexterity for Jamie? That sounds unwise. After all, look what relatively poor dexterity got Garth.))
Clearly you need to make another character and wait list him.
Sanya:Green: Pool:3/3 [Third floor, on west stairs]
Adam: Red: pool:1/1 [First floor, next to YURF]
YURF: Blue: Pool: 0/0 (Right hand mummified) [first floor, Near north stairs]
Possibly: Orange: Pool: 2/2 (some cloth) [Fourth floor, hiding behind a rock on west side.]
Lepus: Yellow: Pool:1/2 (left hand is rubber) [Second floor, between south and west stairs]
Thrakor(2): Purple: Pool:2/2 (Bone deep gash in left upper arm. Bandaged but Left arm useless)[Fourth floor, North east side, hiding behind rock]
Kin : Light blue: Pool:2/2 (Blunt cleaver. severed left calf: movement hampered. Gash in shoulder. Wounds bandaged)[third floor, center platform]
Jamie(6): Dark red: Pool: 3/6 [Second floor, near north stairs]