Kindly ask the guy heading the same direction as me(sorry mate, I forgot your character's name) to watch the area as I research these strange ruins, also please be careful around the ruins. I would hate if you, I, or the ruins got royally fucked up.
You poke around the three heads and the little table in front of them. It's hard to say what their significance is; perhaps an ancient road marker? Or a shrine to some sort of spirit of the roads? They have what looks like an ancient cuneiform around their base, but you can't read it. There are many white flowers growing from the rocky soil at their base and they are overgrown in moss, unlike the stones around them.
The table before them looks newer, and rougher. Flat stones stacked one atop another until they form a table or pedestal.
Say "Conth", intending to make it appear above the torch-guy's head, if that doesn't work, Garstorpit him.
[pot:5]
[torch aware:1]
Your first word is more then enough to blow the torch wielder to pieces.
You gain one point.
be EXTREMELY FUCKING PARANOID about who javier was planning on ambushing, do secret stuff.
[pot:3+1]
You summon a pair of half flesh, half mechanical arms with bear heads instead of fists. Thats...wow.
(Could someone point me to where part two starts? I stopped reading for awhile at that point and need to catch up.)
http://www.bay12forums.com/smf/index.php?topic=119572.msg4069373;topicseen#msg4069373Starts there.
"Yare yare..."
Silica says "Baltaellsheral Hath-Caon"
She then aims away and says "Zarabethcanthal Clo-Caltel"
[pot:1+2,3+2]
You make some rubber arm armor. Too bad it's only a few inches long.
You make a pile of random gears and springs and such. Damn it. You kick at a spring and your foot goes right through it like it wasn't there.
Punch the torch wielder that is attacking Jixiu.
Punch him in the face.
Day late and a soul short my friend.
Try some more circle and word experiments. Also, another question related to our future base plans, does crafting/combining objects (making a net out of rope for example) require a dex roll, or do we assume it is always successful?
((Nooo!!! TV Tropes, of which I already had two tabs open!! Curse you, GWG!!
In all seriousness, though; how many members does each team have, out of curiosity? Words and rune counts are irrelevant))
((Team Bismuth has at least 4 members, however I cannot reveal more because some people have asked me not to reveal that they are part of the team. Join now and find out who they are! By joining you also gain knowledge for ~70% of the words and ~15% of the runes, as well as any cool gear or enhancement you desire as a gift from me. Join now!))
((Did I mention you should join now? If not, join now! Is my superliminal messaging working yet?))
(SMOKE)
(We have no real stat for crafting, so, assuming you have the materials and say how to put them together well, we'll just assume it works)
The first spell fails to work at all.
[pot:3+1]
What happens is that the entire area within the circle becomes made of cloth; or has a thin cloth covering? Hard to say. Don't really want to stick your hand in there while it's on.
[pot:5+1]
The rune reforms into the image of a lantern.
Flail with my spear! FLAIL FOR MY LIFE!
Fly away! Fly away!
Don't worry, you're fine now!
Well, you're still burnt and blinded and in horrible pain...but beyond that you're fine! Also, flying blind is probably a bad idea.
Gently pat Super's shoulder. Non-agressively, to say "it's ok these things happen it is why I am bear."
"ROAR GROWL GRRRR GRAAHH GRAHHH ROAR"
Dammit I WILL GET THIS TO WORK. Try again.
Head toward the building to the right. Also stuff.
[pot:6]
You finally summon up that armor you've been trying to make for a while now and head into the building on the right.
The third building off to the side of the main road is what looks like a storehouse for ship parts. Metal plates, gears, ball bearings as big as your head, piping and all manner of raw parts you can't recognize are arranged around the building in neat piles. Wooden crates filled with who knows what are piled up along the walls of the building as well, piled so high and thick in fact that on entering you mistook them for the building's actual walls. However, the most striking feature of the area is how about half the building is simply missing, ripped away by whatever caused the massive crater outside. Now the western half of the building leads directly into the crater itself.
As you step in, another one of the automatons wanders out into the open. This one appears to be armed with an enormous rivet gun, or rather one of it's hands has been replaced with the gun. The entire tool glows red hot.
I probably sent it to everyone on Team Aether and not the GM. Typical, I guess...
Alright, NOW do that circley runey goodness.
You use the circle to summon a strange crystalline plant.
do stuff
Oh dear, now
he's not here. They're all running away.
[pot:1+1]
As is your luck, by the look of it.
"Dying-is-fun!"
Let's change those words, shall we?
[pot:4+1]
A tattoo appears on your whole body, granting you control over wind and making you speedy.
"Hrmm. No murder yet. ONWARDS TO MURDER!"
Head down the path and find an NPC to murder.
You walk down to the edge of the forest, a small field of sparse grass and rocky soil. There is someone here, walking along the edge of the towering trees. A woman by the look of it, wearing red and yellow robes that cover her completely, and what looks like a veil over her face.
"Hm, well, seems we're outta that fight... We should come back and do that when we get more stuff. Like, a better flying ship. And more minions. Hm... Maybe a cannon or two too, but how would we make such a thing? Hm... Either way, it was probably for the best, although I can't help but say I'm sad we didn't stick around to fight more. Either way, time to search the cost for ports and ships! Any suggestions for a heading, we can head one way or the other down the coast! Although, since we're near land, I'd suggest touching down for a bit, so I can slap some control on Sparky and we can empty the bowl of ink." Glassco suggested as he pokes the slurrey of ink, water, and cloth that is probably waist-high in the ship. They never did get rid of the water in the bowl... Although it probably fell out when they almost fell to their death. Either way, Glassco will command Sparky to take them wherever John says to.
EDIT: For easy turn action management.
"Aye aye, captain!" Glassco sets about landing the ship, by that I mean he makes Sparky land, then set the ship down, then move away from the ship. Glassco points at Sparky and says a word. "Best see if I can do this, that way I won't have to bother with keeping him under my thumb and free up my mind for a few other tasks."
You land on the beach and have sparky, rather unceremoniously, dump you and the bowl off his back.
[pot:1+1]
Welp.
Create a hunk of flesh (Karenthar) and toss it onto the circle from a distance and see what happens.
[pot:3+1]
Nothing. The circle deactivated a while ago. Even if it was activated, just throwing some flesh in randomly wouldn't do anything.
However, those runes burning up mean that something else should go in those little circles other then runes. Wonder what that is.
Say words, hold the result. Then try to raise the raiders as a zombie horde. (Like Angle's mushrooms) If I can't add the midget to the horde, relinquish control or squish it's head with my mind.
Wonder if a zombie horde is actually better in combat than a zombie midget.
If I can't raise corpses with necromancy, make the midget grow larger, then have it loot the raiders for equipment. Stuff the rest of the loot(including corpses, if possible) into my meta-backpack for later resale.
Finally, search the raider tents for even more loot.
Also, I had a lone targeting word I was trying to test after summoning the ring last turn. Why wasn't there even a pot roll?
[pot:1+1]
Welp.
As per that word, I guess I just missed it. But your zombie midget would have shimmered.
"Right, let's get down to the beach and I can clean out and upgrade the ship. When we eventually come back, that creature will regret ever meeting us."
I land on the beach, touch the ink, and say "Dorbaelo Caltalleth".
[pot:2+1]
The ink flickers for a second but doesn't become air.
Hmmm...
Keep heading toward the woods. If any strange stone heads look at me, keep walking past them into the woods, deeper and deeper. Go right at any forks, deeper in until something aggros me. Rothon Shael it.
You stop with Cog outside, on the edge of the forest, not quite sure what to make of the woman in front of you, whether you should attack or not.
Grumble. Stupid GM, not actually saying what happened.
Say Cainthalsaz at the thingy attacking me, if it doesn't work, say it again!
Hey, the forum lost the post. I didn't chose not to tell you.
[spd:3]
[CS spd:4]
[cs dex:4]
[spd:5]
You dodge away from a blast of freezing mist and counter with your own magic.
[pot:4+1]
[CS spd:2]
You kill it 3 kinds of dead in a blast of arcane energy.
You gain a point.
Let's see.... was he talking about the forest over past the bridge in the distance? Guess I'll try over there.
Take a look at the scroll to figure out where I'm at relative the rest of the world.
Say, "Dorbaelo Halthel" while touching the bear. If I succeed then head over toward the forest the barkeep mentioned. If I end up having to go past a camp full of raiders, try to be like Solid Snake and sneak past them.
If i don't succeed in making the bear talk. Then stick around.... actually, test out my new sword. Swing it around (not at anything particular) and see if it does anything. If that does nothing, then try to use the power of willpower and see if that does anything.
According to the map you're roughly in the middle of this kingdom. Perhaps a bit west. You're quite near the forest though.
[pot:1+1]
These rolls are starting to get unbearable.
Given the compartmentalization of the world, this would make a totally banging MUD.
Don't think I haven't thought about it, or that my time in HELLMOO didn't effect the design, at least in a technical sense. Though the magic system would have to change a fair bit...
Did I ever tell anyone about the time I ran for Mayor in HELLMOO on the "Elect me or I'll nuke the city" ballot?
"Hmm..."
Kin tried to put the big hat in the larger circle and reactivated it. If that would not work he did the same same thing over again, A16, B1, but put the hat in the larger circle before activating it.
You put your hat in the circle and activate it. The hat becomes green and leafy, covered in moss and flowers.
"Damnit. I think this one requires page 4 runes..."Use my ring to will the door to the house and the windows shut, then draw circle.
[will:3-1]
Nope.
[pot:4+1]
The entire floor of the building is now covered in concrete goats.
((Just to make sure, it's only the runes that use up my pool, right? Circles don't?))
"The only logical course of action is to start randomly scratching circles on the ground until something happens."
I'll take a quick look around the room to see if I'm in any danger, then I'll scratch another circle and activate it when it's done.
Basic circles, ie the ones that have fewer slots, take no or few pool points. Complex ones take more and take more turns to make.
[pot:4+1]
Gonna have to tell me which rune goes where in that, since that matters in this case.
We'll use that pot roll though, if you remind me.
((Eh. Just get me to somewhere I can do something. Three straight turns of not shooting lightning from my tongue is starting to get tedious.))
Fly away, or down. Or spiral out of control. Whatever gets me out of the chronological void I am somehow floating in. AND ACTUALLY DO IT. CONSEQUENCES BE DAMNED AND TIME-STOPS DISREGARDED.
You fly back to the temple grounds rather then crashing yourself into a rock somewhere.
[pot:4+1]
It doesn't seem to work.
DAMN IT ALL.
Name: Adrian Haber (Pronounced ah-ber)
Appearance: A somewhat-stooped, tall man, of a heavyset figure, with close-cropped black hair and gray-green eyes behind spectacles.
Stats:
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 1
Potency: 1
Will: 1
Channeling: 3
(Pool: 3)
Got it. You know about where you spawn and everything or need some intro?
"aijd jasfas; ((Oh, dear))"
Find someone in the immediate area (Silica or Daniel or Osborn or whoever) and point desperately at "Ssathshalssall" in the book and own tongue. Wave arms and shout gibberish for greater effect.
((Oh, both teams have such good points. I can't decide... maybe I should just form team Citrinitas to present a third option. It's a real word! But in seriousness, I'm still undecided. Team Aether, you're currently lead by dermonster, right? Team Bismuth, who is your leader?))
You run around like a crazy person, pointing at your tongue and screeching like a maniac. Clearly the best course of action.
Ozzy searches the raider camp for any usable weapons or armor, all the while muttering WORDS to himself.
If he finds nothing of use he continues down the path.
If finds some mundane weapons or armor, he wields them if possible.
If he finds something more interesting, he touches it with a harmless piece of junk to see what happens.
[pot:5,4]
The first generates the phantom image of a lock. The second doesn't seem to make anything.
You find some mundane weapons and armor in the camp, along with torches and books in a language you can't read. There are spears, war picks, twohanded swords, long swords, sheilds, all of it of acceptable quality but unnoteworthy. You'll have to pick which ones you want. As per armor, the only things around here you think that would fit you are the bracers, helmets and shin guards. Brestplates are rather out of the question.
"Wait I need a bow not a sword ugh nevermind"
Walk near the church say words
You walk up to the temple to scarlon and word it up.
[pot:4+1]
You make a flaming skeleton. He's a lot like ghostrider. If ghost rider were naked.
Unholy Pariah
Name:sven
3 speed
3pot
1end
5pool
1 dexterity
1 awareness
Tattoo:Fast, strong, full body, reusable. (+1 spd, +1 str)
Sha-calun the Everflame Lv.1 (1/20 6 natural pot roll/killing with fire)
(reroll natural pot 1's)
(Smolder: Fire based attacks get an automatic +1 to all rolls related to them (pot, dex to hit, etc))
Inventory:
Silver flask (perm)
Cloth sack
1 candle
1 crystal imbued candle
1 knives
A bottle of wine
A brick
A metal rod
Iron ring of flame control
Little mindless flesh man with wheels for legs
Split blade sword (0 spd, 0 str, Unique effect if activated while stabbed into enemy.)
Clockwork arcane bolt crossbow.
2/5 pool
Location: Shipyard gate
Souls:3
-----------------------------------------------------
Corsair
Str: 1
End: 1
Dex: 1
Spd: 1
Awar: 0
Pot: 3
Will: 2
Chan: 4
Sha-calun the Everflame Lv.0 (9/20 6 natural pot roll/flame usage)
(reroll natural pot 1's)
Inventory:
Obsidian fire greatsword (spd-2,str+2)
Diamond-obsidian brestplate
Diamond-obsidian Greaves
Bone-fire sword of control
Flaming skeleton.
Injury: Right arm gone
Tattoo: Full body fire obsidian diamond, perm.
pool 1/4
Location: Outside temple to scarlon.
souls:3
----------------------------------------------------
Javierpwn
Javier mcGristle
Decently burly man(average Joe)
Strength:0
Dexterity:1
Endurance:1
Potency:3 (+1)
Will:0
Channelling :3 (+1)
Awareness:1
Speed:1
Inventory:
Sand injection dagger (+1 spd, 0 str)
Bits of scrap metal.
Pool:3/3
Tattoos:
Clockwork-rubber chest, perm,
Clockwork sand left arm, perm.
Corruption:1/8
Location:Overlooking the shipyard.
Nul-sheal the Green:Lv.0 (3/20 uses of element)
(Control over:Sand)
Soul:0
---------------------------------------------------------
Derm
Derm
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 1
Potency: 1
Will: 1
Channeling: 5
Shub-shalsheil lv.0 (2/20 circle/mark usage)
(Circles take 1/2 time to inscribe)
Tattoos:Steel electric clockwork strong, full body, perm.
Injury:Corroded right arm. (partially repaired)
Location:Shipyard third building.
Inventory:
Clockwork chainsword (0 spd 0 str off,+3 str on)
clockwork Pnumatic knife
Electro-blunderbuss
Force-steel rounds (4)
steel staff of control.
Steel breastplate with toxin aura
pool:5/5
Souls:2
---------------------------------------------------------
syvarris
Name: Himself
Description: A notably normal guy.
Str:0
End:0
Spd:3 (+1) (+1 tattoo)
Dex:0
Awa:0
Pot:3
Will:1
Channeling:3
Pool 3/3
Inventory:
Ninja outfit
Cloak (force aura, single use)
Zombie fetus.
zombie midget.
Flux:Lv.0 (1/20 change thing into other thing, dexterous/speedy actions)
(+1 to dodge rolls. On natural 5 to spd or dodge, become mercury)
Tattoo: Full body necromancy, fast
Injuries;
Corruption: 3/8
Location: Raider camp
---------------------------------------------------------
Toaster
Name: Thrakor
Appeareance: A short guy with an attitude problem. Has a scraggly beard he should probably shave, unremarkable brown eyes, and receding hair that's going grey early. A bit slender.
Stats:
Strength: 1
Endurance: 1
Speed: 3 (+1)
Dexterity: 1
Awareness: 1
Potency: 2
Will: 0
Channeling: 2
Inventory:
Clockwork grinder Mace [-2 spd,+2 str, +3 str if on]
Unlit torch
Lightning in a bottle.
Lightning and wind control ring.
Tattoo: Single use Full body lightning.
Injury:
Electro-midget
Pool: 2/2
Location: Edge of the forest
1 soul
--------------------------------------------------------
Harry Baldman
Name: Tod-3
Appearance: though he possesses most of the hallmark characteristics of the Tod series, Tod-3 (now purportedly with up to an amazing 5% less stupid) is still the silvery, featureless humanoid with a weird bowling ball head you may or may not have grown to feel strongly about. However, to signify his possibly lesser stupidity, the big, bushy beard from his predecessor, Tod-2, is now gray and gives him something of a wise look. Oh, and due to popular, screaming demands of the masses he now wears pants. They are rather nice pants, to tell the truth.
Stats:
Strength: 0
Endurance: 0
Speed: 1
Dexterity: 1
Awareness: 0
Potency: 3
Will: 1
Channeling: 4
inventory;
tattoos: Fullbody control wind, fast (+1 spd)
Location: Temple grounds
--------------------------------------------------------
Xanmyral
Name: Glassco Vaughan
Appearance: Brown, short length slicked-back hair, average height and frame, gives off the look of a con-man.
STR: 0
END: 1
SPD: 1
DEX: 1
AWR: 0
POT: 2
WIL: 3
CHA: 2
Scarlon:Lv.0 (5/20 will successes)
(+1 against attempts to control his mind)
Inventory:
Mask of scarlon (Inherent mind control capacity)
Steel Spear
Location: sky, 1/4 way to ocean.(In the flying bowl)
pool: 2/2
--------------------------------------------------------
Superblast:
Name: Ryan
Appearance: Looks kinda out of shape and is a little short compared to average. People tend to think he's younger then he really is by his appearance. He's actually 20.
Strength: 0
Endurance: 1
Speed: 0
Dexterity: 3
Awareness: 1
Potency: 3
Will: 1
Channeling: 2
Inventory:
Heavy robe
Small knife
Geography scroll
Clockwork cluster shot crossbow (6 shot mode)
50 clockwork expansion bolts.
Steel cleaver.
Torch
Strange, cold feeling, sword.
Silver flask
Inujuries: No hair or eyebrows.
Teeth missing
Flux:Lv.0 (9/20 change thing into other thing, dexterous/speedy actions)
(+1 to dodge rolls. On natural 5 to spd or dodge, become mercury)
Location: Ruined tavern
pool 2/2
souls:1
---------------------------------------------------------
Singular Byte
Name: Jonathan
Description: A man with long black hair and a goatee. He is under the impression that the necronomicon is his own autobiography from the future.
Str 0
End 1
Spd 1
Dex 1
Awa 0
Pot 3
Wil 1
Cha 3
Parathun:Lv.0 (1/5 chance to mutate from killing, cutting/warping flesh)
Inventory:
Stone bowl with float control on it.
Location: somewhere (Float bowl)
pool 1/3
------------------------------------------------------------
Onyxjew944
Strength: 0
Endurance: 1
Speed: 2
Dexterity: 1
Awareness: 1
Potency: 3
Will: 1
Channeling: 3
Tattoo: Flame wings on chest(active. Disappear if deactivated)
Inventory:
Floating oil barrel (Fast,intelligent mark)
Clockwork Piston warhammer.
Injuries:
Right wing injured. (-1 spd flight)
Sha-calun the Everflame Lv.0 (4/20 6 natural pot roll/flame usage)
(reroll natural pot 1's)
Location: Spawn
pool:3/3
Souls: 2
-------------------------------------------------------------
Kinese
Kin
1 Endurance
2 Speed
2 Dexterity
2 Awareness
1 Potency
1 Will
2 Channeling.
Fists (+2spd, -1str)
Injuries
Inventory:
Big hat (imbued with plant)
Metal rod.
Location: Bridge.
Tattoo: Full body lightning, perm
pool 2/2
1 soul
------------------------------------------------------------
Tsuchigumo550
Name: Sanya
Appearance:
Still the same Sanya, short, quiet, and covered in cloth. As with each reincarnation, she takes a slightly different aesthetic- this time, her robes are black with large, eye-like designs. Much to her chagrin, these robes also fail to cover her midriff- more of a dancer's outfit than one for a mage.
Sanya remembers few details about the reincarnation process, but does remember having her abilities shifted about. She feels much more adept with magic this time around, but lacks physical strength.
Stats:
Strength: 0
Endurance: 0
Speed: 0
Dexterity: 0
Awareness: 1
Potency: 2
Will: 1
Channeling: 6
Injuries:
Is a Bear.
Right hand, Other flesh
Location: Village center
Inventory:
Corruption 1/8
pool 4/4
---------------------------------------------------------------------
Wwolin
Name: Larry
Story: As it turns out, Larry is sort of a messiah. Three days after his death, he showed up in his hometown, wearing nothing but his briefs and telling stories about his time in the pits. He took a bit of time off to recover from the mental horror of it all, but when he heard that things were getting interesting, he grabbed his old grimoire and began another adventure. He still can't use magic words...
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 3
Awareness: 1
Potency: 0
Will: 3
Channeling: 0
Nul-sheal the Green:Lv.0 (10/20 uses of element)
(Control over:Gold)
Inventory:
Golden throne.
Hovering pair of giant golden hands.
Torch (lit)
Location: Bridge.
pool 0/0
--------------------------------------------------------------------
GWG
Stephen strange Blackpool
Strength 0
Endurance 0
Speed 2
Dexterity 2
Agility 2
Potency 2
Will 0
Channeling 2
Inventory:
Hand scythe
Gold ring
Bottle of booze.
LOcation: Temple basement storage
pool 2/2
--------------------------------------------------------------------------
Nahere
Name: Nahere
Appearance: Short, with black hair and green eyes. Otherwise nonedescript, he is one of those people who tends to fade into the background.
Stats:
STR:0
END:0
SPD:1 (+1 from tattoo)
DEX:1
AWR:0
WILL:1
POT:3
CHAN:4
Location: village homes
Inventory:
Tattoo: Fullbody Necromancy-arcane fast.
injuries: No jaw (Spell casting compromised)
pool 4/4
souls:0
---------------------------------------------------------------------------
Empiricist
Name: Silica Tykki
Appearance: Pale with white hair that seems to slowly attenuate out of existence rather than end, glass-like eyes with blue flames inside. Other than that, nothing else about her indicates that she is a spirit possessed construct.
Stats:
STR:0
END:0
SPE:0
DEX:0
AWR:0
WILL:0
POT:6
CHAN:4
Corruption:1/8
inventory:
Clockwork bear with intelligent mark. (at the temple grounds)
one giant cloth arrow.
Clockwork Sword of Destruction.
Forcefield arrow
Clockwork greatbow (Generates glowing dust arrows)
Steel-ink ministaff.
Location: Temple grounds
pool 4/4
---------------------------------------------------------------------------
Miauw62
Name: Windsor Woodlock
Description: Windsor is a classy man, relatively young and he has looks a bit aristocratic. His hair is black.
Strength: 0
Endurance: 3
Speed: 1
Dexterity: 0
Awareness: 0
Potency: 3
Will: 0
Channeling: 3
Flux:Lv.0 (1/20 change thing into other thing, dexterous/speedy actions)
(+1 to dodge rolls. On natural 5 to dex or dodge, become mercury)
Inventory:
Golden bear statue, size of his fist.
Clockwork drill sword (0 spd,-1 str off, +1 str slash, +2 stab)
Fancy suit and a Fedora.
8 foot tall mindless flesh man thing
stone control ring.
Clockwork knife bracer.
Corruption: 1/8
Tattoo:Single use right leg steel. Right arm, clockwork magnet.
Location:Village homes, hiding in one.
Effects:Imbued with Crystal and Plant
pool 3/3
1 soul
--------------------------------------------------------------------------
Angle
Dex 1
Spd 1
Will 7 (+2)
Awareness 1
end 1
Pot 0
Cha 0
Location: Three heads
Nul-sheal the Green:Lv.0 (16/20 uses of element)
(Control over:fungus)
Inventory:
Fungus Lacrosse stick.
Spore bombs (5)
4 foot mushroom man with barbed claws.(+1 spd, -1 end)
large Mushroom man (+1 str,+1 end,-1 spd)
Suicide bomber mushroom squad
Full suit of Fungal armor
pool 0/0
souls:1
-----------------------------------------------------
Name: Yornich The Snail
Appearance: A tall, imposing fellow with a hooked nose, bushy eyebrows and a decent-sized red beard. Scowls a lot.
Was a feared legbreaker in the coastal town he lived in before being teleported elsewhere- the abstract, monstrous creature tattooed on his chest marks his allegiance to some bloodthirsty little gang.
Stats-
Strength: 4
Speed: 3
Dexterity: 3
Location: Hall of gods.
pool 0/0
----------------------------------------------------------
Saurinae
Name: Zeran'Tal
Gender: Male
Appearance: 5ft. 9in., long blonde hair, cloaked in a white robe.
Strength : 2
Endurance : 1
Speed : 1
Dexterity : 1
Awareness : 1
Potency : 1
Will : 1
Channeling : 2
Pool: 2
Location: Three heads
Inventory:
Crystal staff
Ring of Fist flame aura (worn)
Yo-drell lv.0 (0/10 natural 5 end rolls)
Stone skin
Yo-drell's protection on Natural 5 end roll
---------------------------------------------------------
Kisame
Cog
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 3
Potency: 1
Will: 1
Channeling: 1
Location: edge of the forest
Blastel: Lv.0 (1/10 kills with his weapon.)
+1 to str for attacking
Killing with his weapon heals wounds.
Inventory:
Blastel's weapon: 4 foot wooden staff with heavy metal caps on each end. (0 spd,+1 str)
injuries:
Pool 1/1
---------------------------------------------------------------
ArchAIngel
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 1
Potency: 3
Will: 1
Channeling: 2
Inventory:
Diamond sword.
Diamond helmet -----|
Diamond chestplate |(-1spd)
Diamond arm armor.--|
Diamond greaves
pool 2/2
Tattoo:Full body fire, reusable.
Yo-drell lv.0 (0/10 natural 5 end rolls)
Stone skin (Not effective while in fire form)
Yo-drell's protection on Natural 5 end roll
Location: Path down, middle.
Souls:2
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Vakothu
Name: Somnus
Gender: Male
Appearance: 5ft. 5in. tall, neck-length brown hair, dressed in a midnight blue robe.
Strength : 0
Endurance : 1
Speed : 1
Dexterity : 2
Awareness : 2
Potency : 1
Will : 1
Channeling : 2
Pool: 1/2
Injuries:Right leg torn off, left arm chunk ripped out of it.
Shub-shalsheil lv.0 (2/20 circle/mark usage)
(Circles take 1/2 time to inscribe)
inventory:
Clockwork staff.
Tattoos: Full body rubber, perm.
Location: Village homes
Souls:1
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Frostbyte
Name: Jixiu
Appearance: Instead of a robe, Jixiu always wears a white lab coat. He has a wild hairdo that just kinda sticks out everywhere. This is due to many failed instances of SCIENCE!
Str:0
End:1
Spd:0
Dex:1
Awe:0
Pot:3
Will:2
Channeling:3
inventory:
Clock work spear of Destruction. [Spd +0, str +1]sp
Clockwork destruction chestplate
Tattoo: Clockwork wings, reusable.
injuries:
Burnt face
Blinded
Location: village homes.
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Luvmonke
Name: Ozzy
Appearance: An thin hispanic man sporting a dark blue mohawk and spiraling tattoos.
Stats:
Str - 1
End - 1
Spd - 1
Dex - 1
Awr - 1
Pot - 2
Wil - 1
Chn - 2
Parathun:Lv.1 (1/10 chance to mutate from killing, cutting/warping flesh)
Mutation:
4 arms (Allows for two melee strikes in one turn, assuming first one succeeds)
Inventory:Rubber finger armor.
Injuries:
Location:Raider camp.
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Zako
Name: Daniel Grey
Appearance: A pale skinned man with dark brown hair and grey coloured eyes. Kinda tall and thin with a good deal of stubble on his jaw.
Strength: 0
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 0
Potency: 3
Will: 1
Channeling: 3
Shub-shalsheil lv.0 (0/20 circle/mark usage)
(Circles take 1/2 time to inscribe)
Inventory:
Bit of wood, 2 candles.
Location: Temple grounds
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Magmaholic
Strength: 0
Endurance:1
Speed: 0
Dexterity: 1
Awareness: 1
Potency: 3
Will:1
Channeling:3
Tattoo:
Injuries:
Inventory:
Location:spawn room
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Paris
Appearance:
Name: Doctor Octogonapus
Gender: Male
Age: 45
Appearance: Bald, green eyes, average height
Stats:
Strength: 0 (-1)Tattoo(+1)
Endurance: 0 (-1)
Speed: 0 (-1)Tattoo(+1)
Dexterity: 0 (-1)
Awareness: 0 (-1)
Potency: 3 (+1)
Will: 1 (0)
Channeling(Pool): 6
Inventory:
Tattoo:
Sha-calun the Everflame Lv.0 (16/20 6 natural pot roll/flame usage)
(reroll natural pot 1's)
Location: Village homes with Mia
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Samari45
Bo Darville
Apperance: About 6 foot 4 with a handlebar mustache and wearing a cowboy hat, red shirt, and bell bottom blue jeans.
Stats:
Strength 1
Endurance 1
Speed 1
Dexterity 1
Awareness 0
Potency 1
Will 1
Channeling 4
Location: Village homes with Mia
Inventory:
Diamond helmet of flesh control.
Sha-calun the Everflame Lv.0 (0/20 6 natural pot roll/flame usage)
Tattoo:Flesh wings on chest. Reusable.
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Scientist
Name: Osborn Dunkel
Apearance: a sturdily built, if not strong, man who is covered in scars from conflicts that might not have done good things to his sanity.
Strength: 0
Endurance: 3
Speed: 0
Dexterity: 0
Awareness: 0
Potency: 3
Chaneling: 4
Location: temple ground
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Flabort
Milo Thatch (You're not getting a hot glowing girl at the end of this)
Potency: 6
Will: 1
Channeling: 3
Tattoo:Mind on tongue (perm)
Location: Temple grounds.
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Stonecod
bob
Bob is an average man. He knew what his calling in life was from his younger days as a child: repair toasters. Sadly, he couldn't find any openings in toaster repair, so he became a butler.
Strength: 0
Endurance: 0
Speed: 0
Dexterity: 0
Awareness:0
Potency: 3
Will: 1
Channeling:6
Location: basement
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Name: Adrian Haber (Pronounced ah-ber)
Appearance: A somewhat-stooped, tall man, of a heavyset figure, with close-cropped black hair and gray-green eyes behind spectacles.
Stats:
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 1
Potency: 1
Will: 1
Channeling: 3
(Pool: 3)
Location: spawn
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Active enemies
Building holding unused parts:
Auto Riveter vs derm