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Author Topic: A Question on Pirating Games  (Read 16692 times)

Flare

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Re: A Question on Pirating Games
« Reply #165 on: November 25, 2012, 05:04:44 am »

I can't remember the quote exactly, but it went like this:
Quote
Steam's build in DRM has proven itself tremendously for us. The game was cracked ten days later then normal, bringing it on five days before release.

Bringing it 5 days before release? Is this a typo? Wouldn't this mean that's it's worse off with steam?
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WealthyRadish

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Re: A Question on Pirating Games
« Reply #166 on: November 25, 2012, 05:08:27 am »

ÜberDRM'd games like Diablo III need a server emulator to work, but I think a working one was up in a week or so... probably less, I didn't look too hard for one.

Since most large games make the majority of their money at launch, it makes sense to delay piracy, but in my experience a crack is usually out by the first day.
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Virtz

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Re: A Question on Pirating Games
« Reply #167 on: November 25, 2012, 06:17:26 am »

I can't remember the quote exactly, but it went like this:
Quote
Steam's build in DRM has proven itself tremendously for us. The game was cracked ten days later then normal, bringing it on five days before release.

Bringing it 5 days before release? Is this a typo? Wouldn't this mean that's it's worse off with steam?
No, it means the norm is for games to be cracked 15 days before release. And that actually used to be sorta true, but I think for reasons other than DRM. Like there used to be PC releases that got leaked a month before than release. Somewhere around the time the first Fable was released on PC, as far as I remember. Having something cracked before release is not so much dependent on DRM as much as on people just leaking it to the crackers.

Speaking of DRM, anyone remember the dark ages of Starforce? That kinda worked, with the slowest cracked major game being Splinter Cell Chaos Theory (I've heard it was like 6 months before it was finally cracked), but at the same time paying customers reported legit versions not working or even damaging their dvd drives. Fun times.
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ragnar119

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Re: A Question on Pirating Games
« Reply #168 on: November 25, 2012, 07:01:10 am »

Only games that where never cracked (or emulated) are MMOs type of games (or games that work similar, server side), especially if there is no monthly subscription, like guild wars 1 and 2, diablo 3 and similar games (because it is too much work to write a code for a game that you don't need to pay every month). If the game is very popular and has a monthly subscription, there is a chance that a group of people will do a emulator, like it happened for WoW.
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pisskop

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Re: A Question on Pirating Games
« Reply #169 on: November 25, 2012, 08:56:07 am »

WoW has an emulator that allows full play?
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Re: A Question on Pirating Games
« Reply #170 on: November 25, 2012, 08:57:21 am »

Yes, they do. You can join private servers.



But I usually assumed that crackers waited until a game finished it's huge selling curve to release the crack. I've never seen a cracked game released on release date. Usually a week or two later, especially Triple A games.
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Dutchling

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Re: A Question on Pirating Games
« Reply #171 on: November 25, 2012, 09:12:53 am »

But I usually assumed that crackers waited until a game finished it's huge selling curve to release the crack. I've never seen a cracked game released on release date. Usually a week or two later, especially Triple A games.

Why would they do that? I thought crackers are pretty competitive, and want to be the first one especially with triple A games.
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Gamerboy4life

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Re: A Question on Pirating Games
« Reply #172 on: November 25, 2012, 09:24:33 am »

But I usually assumed that crackers waited until a game finished it's huge selling curve to release the crack. I've never seen a cracked game released on release date. Usually a week or two later, especially Triple A games.

Why would they do that? I thought crackers are pretty competitive, and want to be the first one especially with triple A games.

If they did that, they would probably crash the market. Instead of buying a game, everyone would just torrent the shit out of it.
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10ebbor10

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Re: A Question on Pirating Games
« Reply #173 on: November 25, 2012, 09:30:53 am »

But I usually assumed that crackers waited until a game finished it's huge selling curve to release the crack. I've never seen a cracked game released on release date. Usually a week or two later, especially Triple A games.

Why would they do that? I thought crackers are pretty competitive, and want to be the first one especially with triple A games.

If they did that, they would probably crash the market. Instead of buying a game, everyone would just torrent the shit out of it.
Actually, there still are a whole lot of honest people out here. As said before, several games were leaked/ cracked before release. I believe X com was, as well as several other AAA games.
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Shadowlord

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Re: A Question on Pirating Games
« Reply #174 on: November 25, 2012, 09:31:48 am »

I believe* the crackers release their cracks from boats crossing in an ocean, in l33tspeak, and then other people take that and upload it onto obsolete spam-riddled pre-web not-quite-forums-because-those-hadn't-been-invented-yet, and then some other people take those and upload them in their final form to the public interweb and torrent sites.

* Belief is not necessarily correlated with correctness; in fact, I believe it is frequently the opposite. (If that didn't just bake your noodle, you should read that sentence again.)
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Re: A Question on Pirating Games
« Reply #175 on: November 25, 2012, 09:38:27 am »

I tend to get releases the day they're released on my preferred tracker.

Most of which I just download to get upload credit, because I'm using a desk fan as a computer.
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Re: A Question on Pirating Games
« Reply #176 on: November 25, 2012, 10:51:04 am »

I step away for 10 pages and no one derails the thread into locking.  Good on ya Bay12.  I assume.  Somewhere between pages 4 and 13 there's probably a heated argument about giraffe bananas that almost got everyone killed.

Either way, hackers are quick.  Day 1 torrets may be unusual, but within the first week any given game can be on the 'free market'.  A large number of hackers will do this simply because they can and no one stops them.

miauw62

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Re: A Question on Pirating Games
« Reply #177 on: November 25, 2012, 10:55:32 am »

Hell, i can imagine somebody cracking a game for "fun" and then uploading it to show off their skills.
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Re: A Question on Pirating Games
« Reply #178 on: November 25, 2012, 11:16:50 am »

Hell, i can imagine somebody cracking a game for "fun" and then uploading it to show off their skills.
One reason DRM doesn't work. Heavy DRM makes people try to crack it as quickly as possible to show off their l33t h4x0rz skills.

But of course, nobody really cares.

Do the shit that Anonymous does, and I'll be impressed.
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Re: A Question on Pirating Games
« Reply #179 on: November 25, 2012, 12:48:02 pm »

I step away for 10 pages and no one derails the thread into locking.  Good on ya Bay12.  I assume.  Somewhere between pages 4 and 13 there's probably a heated argument about giraffe bananas that almost got everyone killed.
They were NOT giraffe bananas.  They were banana-shaped giraffes!!!!!
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