Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 13 14 [15] 16 17 ... 31

Author Topic: Lakebones: Slaughtering Player-Inserts since 105  (Read 74793 times)

Overmind

  • Bay Watcher
  • Broken legs? that's no excuse to stop fighting!
    • View Profile
Re: Lakebones: The Exile [New Succession Game]
« Reply #210 on: December 11, 2012, 08:28:48 pm »

Where did Overmind go?
"I'm not here." Said Overmind as he faded out of existance
Logged
Urist Mcdwarf cancels Drink,Interupted by !!FUN!!

eharper256

  • Bay Watcher
  • Legendary +5 Nep-Nep Fanboy
    • View Profile
    • Detarame
Re: Lakebones: The Exile [New Succession Game]
« Reply #211 on: December 12, 2012, 04:25:31 am »

Where did Overmind go?
"I'm not here." Said Overmind as he faded out of existance
So I take it he finally passed on in-game?

Well, can you upload the save regardless of what you chose to do afterward... I believe your time is nearly up. Thanks.
Logged
"If the world's a stage, and the people actors, then who the f**k has my script!?"
Community Fort "Lakebones"
My Games & Anime Blog, Detarame

Overmind

  • Bay Watcher
  • Broken legs? that's no excuse to stop fighting!
    • View Profile
Re: Lakebones: The Exile [New Succession Game]
« Reply #212 on: December 12, 2012, 08:17:08 pm »

working on that, it seems that dffd is being a moody dwarf and not uploading. oh well off to media fire

Done and done, here you go.
http://www.mediafire.com/?4yg89u8829n3k33
no change since last update, Overmind's condition is dehydrated.
It is unlikely he will survive and I decided it would be weird to keep posting untill my dwarf just up and died.
« Last Edit: December 12, 2012, 08:57:15 pm by Overmind »
Logged
Urist Mcdwarf cancels Drink,Interupted by !!FUN!!

Scruffy

  • Bay Watcher
  • !!DRUNK FORTRESS!! Come smell the ashes
    • View Profile
Re: Lakebones: The Exile [New Succession Game]
« Reply #213 on: December 12, 2012, 09:15:10 pm »

Can I have a turn (and a dwarf, Scruffy. Profession is not important but I would prefer someone neurotic or unsocial)
Logged
The weredwarf Urist McUrist has come! A bearded drunkard twisted into minute form. It is crazed for booze and socks. Its unwashed beard is tangled. It needs alcohol to get through the working day and has gone without a drink for far too long. Now you will know why you fear the mines.

Et tu, Urist

laularukyrumo

  • Bay Watcher
  • Needs More Socks
    • View Profile
Re: Lakebones: The Exile [New Succession Game]
« Reply #214 on: December 12, 2012, 10:12:53 pm »

WELP. My turn o-o

Downloaded the save, I'll start on it tomorrow, once I get it unpacked. Wugga wugga :o
Logged
Quote from: Dwarfotaur
Everytime one of my militia has given birth in the Danger Room, it's lead to instant baby smoothies for everyone.

Gotta Catch 'Em All!

Dat Sig Thread

eharper256

  • Bay Watcher
  • Legendary +5 Nep-Nep Fanboy
    • View Profile
    • Detarame
Re: Lakebones: The Exile [New Succession Game]
« Reply #215 on: December 13, 2012, 05:17:05 am »

Can I have a turn (and a dwarf, Scruffy. Profession is not important but I would prefer someone neurotic or unsocial)
Ok, you're in.

By the way, has Pivole still not been dwarved yet? If so, can you please assign dwarves to him and Scruffy, laularukyrumo? Thanks.
Logged
"If the world's a stage, and the people actors, then who the f**k has my script!?"
Community Fort "Lakebones"
My Games & Anime Blog, Detarame

Sabretache

  • Bay Watcher
  • "Knowledge is power, guard it well."
    • View Profile
Re: Lakebones: The Exile [New Succession Game]
« Reply #216 on: December 13, 2012, 06:16:04 am »

I really like this succession fortress and how detailed all of the entries are.
Please dwarf me as Sabretache, any job will do but preferably a soldier or doctor please.
Keep up the good work!
Logged
Things are very seldom what they seem. In my experience, they’re usually a damn sight worse.

Brewster

  • Bay Watcher
  • Dabbling Engraver
    • View Profile
Re: Lakebones: The Exile [New Succession Game]
« Reply #217 on: December 13, 2012, 08:04:32 am »

I downloaded the save and tried to find a way to save Overmind.
Spoiler (click to show/hide)

eharper256

  • Bay Watcher
  • Legendary +5 Nep-Nep Fanboy
    • View Profile
    • Detarame
Re: Lakebones: The Exile [New Succession Game]
« Reply #218 on: December 13, 2012, 01:07:01 pm »

I really like this succession fortress and how detailed all of the entries are.
Please dwarf me as Sabretache, any job will do but preferably a soldier or doctor please.
Keep up the good work!
Thanks; I'll add you to the list for dwarfing.
Logged
"If the world's a stage, and the people actors, then who the f**k has my script!?"
Community Fort "Lakebones"
My Games & Anime Blog, Detarame

Overmind

  • Bay Watcher
  • Broken legs? that's no excuse to stop fighting!
    • View Profile
Re: Lakebones: The Exile [New Succession Game]
« Reply #219 on: December 13, 2012, 04:13:40 pm »

I really recommend not trying to save overmind, We don't need to open up a can of worms just to save a fatally crippled dwarf.
Its a harsh truth that even if he does not die he'll be pretty useless for awhile. Most likely not able to do anything with his ability to grasp lost.
Logged
Urist Mcdwarf cancels Drink,Interupted by !!FUN!!

laularukyrumo

  • Bay Watcher
  • Needs More Socks
    • View Profile
Re: Lakebones: The Exile [New Succession Game]
« Reply #220 on: December 13, 2012, 05:20:14 pm »

Journal of Laularu Kyrumo, Year 103, Spring Entry

(Several pages are torn out in between the previous entry and this one, and the leatherbound cover is soaked in goblin blood.)

Holy shit.

So I've been in the kitchen for quite a while, leaving only when someone tells me to go dig out another bedroom or something like that. As such, I've not been paying much attention to the politics around here. Poor Overmind is looking sicker every day, and as much as it pains me, I know in my heart he's not fit for this world much longer. But that's not the worst part. Since SOMEONE caught him and I trading spores in the hemanite vein, they decided that I would have to succeed him. Dammit. We hadn't even gotten married yet, and now they're treating me like the queen. I need a drink.

Welp, time to take a look at this hellho--HOLY SHIT.

Spoiler (click to show/hide)

I did NOT realize how many people had come to live here. And aside from just the sheer volume of dwarves, the overall structure of this place has turned into a frightening clusterfuck. I quite literally cannot tell what I'm looking at here, and I'm standing right in front of it!

No more. From now on, we're running this ship my way. No highway option.

(Also, dorfage has occurred thusly.)

Spoiler (click to show/hide)

Spoiler (click to show/hide)



Journal of Laularu Kyrumo, Overseer, Year 103, Spring Entry Pt 2

Well, the first thing I did was shift labors around a little bit, because it's a little easier on my brain to look at the paperwork than the scattered mess of a fortress we live in. Well, the paperwork I found kind of made me ill to read. ALL FIVE MASONS DOING MECHANICS? Sure, if you LIKE poor quality mechanisms. 12 dwarves doing wood crafting? Such an abominable waste of a valuable resource. Our legendary clothier in the army? Yeah, I'd rather he not die, thanks. And why the hell do we have 18 butchers? We do NOT have that many animals running through here.

Speaking of which, I took it upon myself to butcher the grazing animals we still have alive. Because seriously. That's not cool. You're just asking for them to starve, or for the goblins to eat their faces. I don't like feeding goblins, thank you. Nah, I'd rather feed myself.

Personally, I'm also tempted to tell everyone to just stop fishing, but, I think it's funny to watch them run out to the permanently frozen lake and stare at the petrified fish beneath the ice, a single frozen tear dripping down their faces.

That thing doesn't thaw out, right? It DOES stay frozen year-round... right?

Anyway, the next little improvement I'm ordering is a garbage dump. Why the hell do we have corpse stockpiles outside? No dwarf would wish to rot away in a box, taking up space. From now on, all the deceased receive two things: a stone slab with their name and a trip to the crematorium. And by crematorium, I mean a cute little drawbridge that pulverizes matter into dust, to let it scatter on the wind. It has the added benefit of not cluttering up our fortress grounds with dead rats, too.

And as for non-bodypart refuse? That can go inside. Bones and leather are valuable resources, and I want them kept where the kobolds can't take them. What kind of a dwarf doesn't keep their garbage under lock and key, anyways?

Moving on. I take a look at the stocks, next, to see what sort of material we have, what we need to process, what we need to make more of, and what needs to be destroyed once the crematorium is functional. And I notice something utterly travesty. SOME MORON INSTALLED LEVERS AND FORGOT TO LEAVE A NOTE AS TO WHAT IT DOES! Idiot. You can't expect to rule forever, someone's going to have to take over, and someone's got to know what these things DO! I'm not looking forward to labeling these things, setting some poor dwarf to pull the lever on repeat and, naturally, flooding the whole fortress or crushing 20 dwarves under the front gate drawbridge because that dumbass Harper forgot to post a sticky note on the lever while he was sporing off to backpack porn!

Speaking of materials. The stockpiles here? Horribly inefficient. The main food stockpile is set to accept seeds. No. no. Just no. I'm rerouting all seeds to the farms.

In fact, it's time we modernize. I've seen diagrams by esteemed Dwarven quantum mechanics, and I believe I can utilize minecarts to create a matter compression zone, allowing us to stockpile as much as we want into a relatively small area. This will help with the location of items, the centralization of labor, and conservation of space--something we'll need, as I attempt to get the workshop situation sorted. They're scattered in a hilariously haphazard way, and I've seen no more than one of each type of workshop. Including craftsdwarf workshops! What insanity! Not even an ATTEMPT to separate vital boneworking operations from the production of trade goods, never mind the fact that at least one workshop must be devoted at all times to the production of stone pots for the storage of alcohol. For every barrel used to store a liquid good in this fortress, I will take someone's eye.

Oh. I caught a child sleeping in Bembul's bed. In the masterful miner's guild room.

It was the last nap he ever took. I locked the door on that sucker and reassigned Bembul to a different bed. He can have it back when this freeloading kid starves to death. Let this be a lesson. Disobedience will not be tolerated. If only because I still need to figure out what the FUCK I'm doing, and I can't have misinformation and parties on the work floor while I'm setting up shop. We will have order.
« Last Edit: December 13, 2012, 07:03:38 pm by laularukyrumo »
Logged
Quote from: Dwarfotaur
Everytime one of my militia has given birth in the Danger Room, it's lead to instant baby smoothies for everyone.

Gotta Catch 'Em All!

Dat Sig Thread

Fishybang

  • Bay Watcher
    • View Profile
Re: Lakebones: The Exile [New Succession Game]
« Reply #221 on: December 13, 2012, 09:02:33 pm »

OCC: If i die, i want to be dumped in the lake.
Logged
Quote from: AustralianWinter
Rakust finished her design - a skirt called "Clambreaks". I am not touching the woman, ever. And I'm not talking to her either.

aussieevil

  • Bay Watcher
  • It's time you and I had a talk about Fun.
    • View Profile
Re: Lakebones: The Exile [New Succession Game]
« Reply #222 on: December 13, 2012, 09:21:09 pm »

OCC: If i die, i want to be dumped in the lake.

You'll have to die when the lake is frozen then.
Logged
Henry Freeman no get out of here fast as you can...

laularukyrumo

  • Bay Watcher
  • Needs More Socks
    • View Profile
Re: Lakebones: The Exile [New Succession Game]
« Reply #223 on: December 13, 2012, 09:45:28 pm »

You mean un-frozen, right? Cause. It's frozen right now. Hard to dump your body into a block of ice.

The reason we have poor Overmind (RIP, he finally passed on, 18 Slate 103) dehydrated here is because you can't drink ice.

Again. That thing does thaw eventually, right? Cause I can't help but feel compelled to ban all fishing in Lakebones. I generally do such in my forts anyways, cause there's never enough fish around, and it's a good way to get dwarves lost or maimed. Proper farming can feed a fort on its own.

Now granted, farming in this place has been terrifyingly sub-par as of late... I checked the stocks and saw almost zero plants, and 500 seeds. What the fuck, guys?
Logged
Quote from: Dwarfotaur
Everytime one of my militia has given birth in the Danger Room, it's lead to instant baby smoothies for everyone.

Gotta Catch 'Em All!

Dat Sig Thread

eharper256

  • Bay Watcher
  • Legendary +5 Nep-Nep Fanboy
    • View Profile
    • Detarame
Re: Lakebones: The Exile [New Succession Game]
« Reply #224 on: December 14, 2012, 06:00:34 am »

The lake thaws in summer/autumn as far as I'm aware; about 4-5 months total its usable. I find fish to be a valuable part of the food industry, and usually set up a fortified and walled off area for the fishers to go to, which I would have done by now (usually around year 2/3 for me). That said, when that area freezes, I can understand this may not be so important.

There's a metric f**ktonne of seeds because, if you recall from Winter's entry, he screwed everyones labours around and made them all gather EVERY overground plant; but as of yet, no-one's set up any surface farming to use them (and I think they're banned in kitchen use as well). ::) Similarly, we actually seem to have gained a shortage of underground seeds for some reason so the mostly automated underground farm I set up isn't doing much.

Also, I will point out that I didn't build any levers, so Harper can't be blamed for them. :P

On the other hand, I can be blamed for the outside refuse and workshop area; these are staples of my play, so long as the workshops have easy enough access to their relevant stockpiles for quick action, that's about all they need in my eyes, though I probably should organise them into more specific zones. The outside body pile is entirely to avoid miasma; I don't believe in using atom smashers though magma dumping grounds are ok.

Anyway, glad to see laularukyrumo is going to keep a tight ship. I was worried about it going to hell HFS in a handbasket. :D
« Last Edit: December 14, 2012, 06:02:14 am by eharper256 »
Logged
"If the world's a stage, and the people actors, then who the f**k has my script!?"
Community Fort "Lakebones"
My Games & Anime Blog, Detarame
Pages: 1 ... 13 14 [15] 16 17 ... 31