1st Granite:
After Vex and Pufferfish had complete schizophrenic breakdowns after they were told that they were overseers (Vex's lasted for a few hours, Pufferfish's only lasted a few minutes), it was with MUCH dismay when i was told that i was to be an overseer. However, no such episode has occurred yet, so... lets see how it goes (plenty of booze should help).
First off, we need to get rid of those corpses in our corpse stockpile. In order to do that, we are going to take their semi-useful stuff off them by dumping them into a long tube, with spikes at the bottom (so we can catch those who are just PLAYING dead). Additionally, this makes prisoner disposal much quicker and cleaner.
Additionally, to work on the food issue, i will be expediting the purging of the cave crocodiles.
I ask to see the workshops and what i see disturbs me. All of the workshops are in a loose conglomeration, no quarantine measures, no special feeder stockpiles. I shudder and walk down the hall, trusting that at least the craftsdwarves know what they are doing.
2nd Granite:
Exploratory Mining has been undertaken, as a result of our low coal stockpiles.
4th Granite:
A thief showed up, bashed a jewler in the arm with a knife (dont knifes usually cut?) and ran off VERY fast, to keep warm, i assume.
13th Granite:
To increase happiness, i have had some of the slackers (i mean engravers) start work on smoothing the entirety of the bedrooms (why the previous overseers did not go with a simple 2x3 bedrooms with plumbing attached is beyond me).
19th Granite:
WHY DID NOONE TELL ME THAT WE HAD TAME GIANT CAGE SPIDERS!!!
I immediately assigned these spiders to the entrance, so that they might fend off any invaders that snuck their way inside (below ground, past the gate)
23rd Granite:
42 migrants (30 USABLE migrants, non children) showed up today, noone was really of any note, got a low skilled miner, no smiths, everyone was rather terrible at everything...
1st Slate:
When i went to find what the hunters were doing, they were laughing and had large smiles on their faces. They had spent the last two weeks systematically breaking every part of this giant sparrow...
5th Slate:
Huh, thats not something you see on every glacier, a swarm of one-humped camels showing up. I think they are VERY lost
10th Slate:
To increase beautification of the fort, every dwarf that is not doing anything (other than the miners) is going to start smoothing stone.
2nd Felsite:
A child has been possessed and goes to claim a craftsdwarf's workshop.
4th Felsite:
A complete overhaul of the forges are underway. As we do not have access to magma yet, i have staged the bar/ore stockpiles on several floors immediately above and below the forges. This should streamline the process of forging materials IMMENSELY.
Ill see if i can get another couple months done tomorrow.
PS, no pictures (i need to get a new image-sharing location, as i have them, but i need to upload them somewhere).
Also, i need to know who needs to be dwarfed, as i have... 105 Dwarves that I can nickname means that there are a LOT of spots open.