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Author Topic: [3.5 D&D Maptools/IRC] A Duke's Final Mistake - Waiting List Only  (Read 41736 times)

Rolepgeek

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Re: [3.5 D&D Maptools/IRC] A Duke's Final Mistake - Waiting List Only
« Reply #450 on: January 28, 2013, 12:22:39 am »

When we get the chance, I wanna commission something from the engineers. A very specific, very thought out magic item with a specific purpose in mind.


Tht is to say, I want a flamethrower.
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Shoruke

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Re: [3.5 D&D Maptools/IRC] A Duke's Final Mistake - Waiting List Only
« Reply #451 on: January 28, 2013, 12:29:38 am »

At the GM's behest, I'm taking my level up mid-combat, since I started the session so ridiculously close to level 3.

My choices for a second lvl1 mystery were:
-Carpet of Shadows, one 5' space of difficult terrain per caster level. (Not great)
-Voice of Shadow: Command, or Daze a Construct or Undead. (the DC would be 12, so not great)
-Bend Perspective: Peek around corners, can be moved once per caster level at 10' per round. (I can Hide in Plain Sight and carry a Dark Lantern, so nah.)
-Dusk and Dawn: Either Darkness or Light spell. (I already have a Dark Lantern, and why would I need Light?)
-Mesmerizing Shade: Will save vs. Daze, -1 to attacks, checks, and saves on failure. (not bad, but I'd almost never actually get to Daze anyone)
-Life Fades: 1d6 nonlethal damage per level. (the correct choice, since I have Reach Mystery, making this my strongest attack... 3d6, at range, if I can sneak attack, which I typically can since I can sneak all the damn time. Plus, we fight a lot of nobles, who make better hostages than corpses. On top of that, I intend to take the other two mysteries in that path eventually, which means I'll get a bonus metashadow feat later.)

As for my feat...
-Weapon Finesse is pretty standard for anyone with Sneak Attack, but it would only be a difference of +3, and only when using my rapier. Still, I'd become a bit more CQC-capable.
-Craven fits my character... a bit... and more sneak attack damage is good, but it's not super great.
-Darkstalker is rather situational, but fits my character well, and could potentially save my bacon against monsters with esoteric detection powers.
-Maximize Mystery could be handy (since the Random Number God seems to have decided that I'm good at stealth and spellcraft, but not dealing damage), and would allow me to take Quicken Mystery later.
-Trickery Devotion is a good one, since I'd be able to bluff enemies for sneak attacks...... once I hit level 5. I think I'll take that one at level 6 instead.
-I can't even use Umbral Shroud until I hit shadowcaster level 5...

I think I'll take Maximize Mystery. In terms of flavor, Eosri's fighting style involves taking enemies down with precise attacks from the shadows, but lacks the physical training to do it with weapons alone, and compensates with his shadow powers. Mechanically, this means that all I have to do it hit people with a sneak attack for 18 nonlethal damage- not bad damage on its own, makes it reasonably easy to take hostages, and they won't blow up when Lawbringer finishes them off (unless he gets a really, really epic kill). Besides which, when I get the Umbral Touch mystery, Maximize Mystery will apply to every attack I make with it... which is to say, several attacks, each of which is worth exactly 30 damage, plus potential sneak attack.
« Last Edit: January 30, 2013, 01:39:09 pm by shoruke »
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germaina

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Re: [3.5 D&D Maptools/IRC] A Duke's Final Mistake - Waiting List Only
« Reply #452 on: January 28, 2013, 12:36:26 am »

FYI, Lawbringer is no longer blowing things up.  You mentioned the trickery devotion, but I find the travel devotion better.  Having a swift action move is always useful.  I know I mentioned it earlier for someone else, but it works for almost everybody.
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Shoruke

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Re: [3.5 D&D Maptools/IRC] A Duke's Final Mistake - Waiting List Only
« Reply #453 on: January 28, 2013, 12:41:33 am »

You mentioned the trickery devotion, but I find the travel devotion better.  Having a swift action move is always useful.  I know I mentioned it earlier for someone else, but it works for almost everybody.

That's great for a lot of characters, but I've got above-average move speed, and my Full Attack isn't any different than my standard attack. And that's not going to change until I hit level 9 or so, or I pick up some boots of speed, but by then I'll have better ways of dishing out damage.

It'd be a great feat for our CQC specialists, though. Move + full attack and move + charge are nice options to have.
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germaina

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Re: [3.5 D&D Maptools/IRC] A Duke's Final Mistake - Waiting List Only
« Reply #454 on: January 28, 2013, 12:59:44 am »

Spoiler: Nickolai's Thoughts (click to show/hide)
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Heron TSG

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Re: [3.5 D&D Maptools/IRC] A Duke's Final Mistake - Waiting List Only
« Reply #455 on: January 28, 2013, 01:07:04 am »

Swift action movements are pretty neat, but I hope to be using swift action maneuvers soon. Quicken Utterance would be great for my action economy, but it's difficult to get that extra +20 DC and I can't even do it until level 9 at the earliest.
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tryrar

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Re: [3.5 D&D Maptools/IRC] A Duke's Final Mistake - Waiting List Only
« Reply #456 on: January 28, 2013, 03:00:13 am »

Hmm, I forget, does haste grant just an extra attack or an extra standard action?
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Heron TSG

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Re: [3.5 D&D Maptools/IRC] A Duke's Final Mistake - Waiting List Only
« Reply #457 on: January 28, 2013, 03:25:35 am »

Used to do quite a bit more, but in 3.5 it adds an extra attack and some movement speed.
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tryrar

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Re: [3.5 D&D Maptools/IRC] A Duke's Final Mistake - Waiting List Only
« Reply #458 on: January 28, 2013, 03:38:03 am »

I know there was some sort of spell that allowed an extra standard action.....
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Shoruke

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Re: [3.5 D&D Maptools/IRC] A Duke's Final Mistake - Waiting List Only
« Reply #459 on: January 28, 2013, 10:03:05 am »

There's Snake's Swiftness (or something to that effect) in the Spell Compendium that causes one of your allies to attack immediately. The Greater version of it does this for all allies, which is actually useful.
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The Unforgotten Beast, Shoruke, has come! A pale-skinned human. It has heterochromatic eyes and moves in an unpredictable manner. Beware its rapier wit!

Heron TSG

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Re: [3.5 D&D Maptools/IRC] A Duke's Final Mistake - Waiting List Only
« Reply #460 on: January 28, 2013, 11:05:41 am »

I can get the utterance Temporal Twist to grant other people actions. But the one you're thinking of is probably celerity, which steals actions from the future for you to use now.
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Est Sularus Oth Mithas
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Shoruke

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Re: [3.5 D&D Maptools/IRC] A Duke's Final Mistake - Waiting List Only
« Reply #461 on: February 03, 2013, 12:23:17 pm »

So we're gonna get to finish up that fight today? Is there gonna be another missions (or finishing up of this mission) after?
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Willfor

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Re: [3.5 D&D Maptools/IRC] A Duke's Final Mistake - Waiting List Only
« Reply #462 on: February 03, 2013, 12:25:17 pm »

Yes, the fight will be finishing tonight. After the fight there will be quite a bit of RP.
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germaina

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Re: [3.5 D&D Maptools/IRC] A Duke's Final Mistake - Waiting List Only
« Reply #463 on: February 03, 2013, 04:05:11 pm »

Finally managed to figure out how to resolve the previous issue I was having regarding psionics and macros.  It was the eval function that I was missing.  If anyone decides they would like some help with their macros or anything, let me know.

This has been a public servant announcement from your friendly neighborhood Psion.
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Doomblade187

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Re: [3.5 D&D Maptools/IRC] A Duke's Final Mistake - Waiting List Only
« Reply #464 on: February 03, 2013, 07:31:25 pm »

I might be a few minutes late tonight.
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