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Author Topic: Hill Dwarves, Immigration and Bureaucracy.  (Read 817 times)

Jebster

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Hill Dwarves, Immigration and Bureaucracy.
« on: November 22, 2012, 07:32:21 am »

Hey everyone,

Immigration currently in DF has no control and is pretty messy - It usually ends with a "humane" magma pit.

I noticed in the latest DF talk (#19) Toady mentioned that immigration would be brought in from hill dwarf sites near your fortress. This got me thinking. How exactly would this change how things currently work? Toady mentioned you could send away unwanted dwarves back to the hills elimination the need to melt them.

But how would this work in-game? My idea was simply to add another noble - Immigration officer - that allows you to review the dwarves in your fortress much like in Dwarf therapist and allows you to decide whether or not to permit each dwarf into your fortress.

For this to work how i imagine it a new form of room would need to be added - Waiting room - that can be designated from a throne. New immigrints will then move to this room and wait there until the player passes a judgment about them.

This would work for 2 reasons :-
1) the immigrints would be gathered in one place so players not using Dwarf therapist can isolate them to review their skills.
2) Immigrints would not immediatly move straight into the fortress and begin meeting everyone in the fortress - lowering the number of relationships your important dwarves get.

The second point would probably require some changes in the code i imagine because im pretty sure if you kill new immigrints that have not even been in your fortress your dwarves mourn about it?

Dwarves that you accept into your fortress immediately move straight into your fort and behave as normal and those that you do not accept leave immediately.

In terms of how would you decide about each dwarf some form of yes/no question would need to be added when you view dwarves waiting in the waiting room.

All of these ideas can be expanded on/simplified of course to make it work with the current setup, i just wanted to put across my 2 cents while toady was still working on hill sites in this update.

Thanks for reading,

Jebster.
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GreatWyrmGold

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Re: Hill Dwarves, Immigration and Bureaucracy.
« Reply #1 on: November 22, 2012, 09:01:37 am »

Something like this is planned and has been suggested a lot.
Why would the waiting area need a throne? A table or making the waiting room a zone make more sense.

Welcome to the subforum, by the way.
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darknessofthenight

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Re: Hill Dwarves, Immigration and Bureaucracy.
« Reply #2 on: November 22, 2012, 10:07:12 am »

It would need a throne so the dwarfs can sit down.
If you ever go to a waiting room you will notice a lot of chairs.
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GreatWyrmGold

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Re: Hill Dwarves, Immigration and Bureaucracy.
« Reply #3 on: November 22, 2012, 11:20:00 am »

Fair enough, but we're not talking about a place where dwarves go to meet a doctor or lawyer. The waiting room, as you called it, probably shouldn't need a receptionist, despite their omnipresence in waiting rooms IRL.

The biggest question is, what is going on in the waiting room?
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AutomataKittay

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Re: Hill Dwarves, Immigration and Bureaucracy.
« Reply #4 on: November 22, 2012, 12:07:25 pm »

I think an better idea would be an Immigrant Officer, and settable migrant allowance. For example, if you need more farmers, you can either ask the liasion to encourage farmers to come over, or set higher priority in the Officer. The same mechanism could be used to allow bi-directional migrantion if you have dwarves with skills you don't want or too many dwarves, you could either kick them out or have them hitch a ride with dwarven caravans.

It would still be fairly complicated to work out and might need some way to have liasions demand more workers somewhere else so you can't just demand all of their metalworkers and stoneworkers. Or even a way to trade/transfer specialists through the caravans.

Granted, I have an habit of setting up 'migrant waiting room' with meeting zone inside it and a trade depot on top of it with airlocks on both of them, so my dwarves don't need to go outside other than soldiers :D

I'm more interested in being able to manage and trade dwarves of various skills. However, Immigrant Officer could also be told to set a 'default' job for every newcomers, just that alone would be pretty good.
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Manveru Taurënér

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Re: Hill Dwarves, Immigration and Bureaucracy.
« Reply #5 on: November 22, 2012, 12:25:36 pm »

I like the general idea, but it has to be done so we still don't have full consequence free control of all immigration. I reckon our dwarves would become quite upset if their spouse/children/close relative/friends weren't allowed inside the fortress and sent away due to having a according to the management unnecessary skillset. Much FUN could be had by this if the player were too strict on the immigration and the dwarves decided to revolt and get rid of said immigration officer, who would in their eyes be the one to blame. Or maybe your legendary weaponsmith would decide to pack his bags and leave as well if you failed to consider that the cheesemaker you just sent back to the hills was his nephew or something similar ^^
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Owlbread

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Re: Hill Dwarves, Immigration and Bureaucracy.
« Reply #6 on: November 22, 2012, 02:05:59 pm »

I like the general idea, but it has to be done so we still don't have full consequence free control of all immigration. I reckon our dwarves would become quite upset if their spouse/children/close relative/friends weren't allowed inside the fortress and sent away due to having a according to the management unnecessary skillset. Much FUN could be had by this if the player were too strict on the immigration and the dwarves decided to revolt and get rid of said immigration officer, who would in their eyes be the one to blame. Or maybe your legendary weaponsmith would decide to pack his bags and leave as well if you failed to consider that the cheesemaker you just sent back to the hills was his nephew or something similar ^^

As long as there is a way to keep track of that, otherwise it would be really hard to find out who's related to who and such. Maybe when a batch of immigrants arrive, the immigration officer heads out into the designated area or whatever (which could be inside your fortress in a well-protected area if you wanted, rather than outside your front door) and then brings up a screen like the trade screen. There you will see all the immigrants in this particular batch and various assessments of their skills and problems and merits and such, along with any relations they have with your Dwarves in the fortress e.g. "cousin of Bomrek Nethdastot, Expedition Leader".

The quality of this screen depends on the skill of the officer, like the stocks screen depends on the bookkeeper's skill. From this screen you can sort out which immigrants you want to take in and which immigrants you don't want to have, but if you turn away Dwarves with close relationships with your Dwarves e.g. lover, best friend, then your Dwarves could become unhappy and complain to the mayor or whatever. If, however, you allow in a Dwarf who is a mortal enemy of one of your other Dwarves, then your Dwarf will get upset also. The screen could just be two columns - Dwarves you want to take on (right side), Dwarves you want to leave (left side). All the Dwarves start off on the left and you manually move them onto the right with your arrow keys if you want to take them.

The area for the immigrants could just be a gathering-place where they sort of mill around, like a zone. It could even be a designated zone like "meeting hall". When the immigration officer reaches that zone the screen appears.
« Last Edit: November 22, 2012, 02:13:17 pm by Owlbread »
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Jebster

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Re: Hill Dwarves, Immigration and Bureaucracy.
« Reply #7 on: November 22, 2012, 03:24:14 pm »

Thanks for the replies,

I know my idea wasn't 100% perfect, it was more just my 2 cents on an interesting way of looking at it.

The specifics of course are up to toady, i just wanted to see if this particular angle had been thoguht about.

Thanks,

Jebster.
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