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Author Topic: Question on Civilian Equipment  (Read 1005 times)

Aigre Excalibur

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Question on Civilian Equipment
« on: November 21, 2012, 11:05:59 pm »

I want to make sure that my civilians are equipped with backpacks and flasks full of food and alcohol - for use on long mining expeditions. Is this possible?

Can I just leave the items lying around and hope that the civilians will pick them up? (assuming I can get mass production going)

Also, can alter the clothes on civilians? Say... I want everyone to be equipped with full multi-layered clothing for protection, any way to do this?
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goblolo

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Re: Question on Civilian Equipment
« Reply #1 on: November 22, 2012, 01:10:56 am »

you can crate small rooms with food/booze stocks, tables to eat and beds to sleep deep underground (where your mining campain are).

IIRC you cannot force dwarf to wear multiple dresses or cloaks until you put him to military. You can put everyone to civ squads (that are inactive all the time) and assign a uniform to them. But as I have noticed, dwarves tend to remove uniform when they are inactive.
Anyway, there is an advantage in putting everyone into passive military: while you will have some difficulties assigning your civilians to burrows in case of emergency (just takes 30 secs more than normal, doesn't affect game), your No job dwarves sill sometimes spend time in barracks training their skills. That would be a great surprize to goblin ambush when they'll run into woodcutter with iron axe who have spent last year (of unemployment) in the barracks mastering his axe skill.
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laularukyrumo

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Re: Question on Civilian Equipment
« Reply #2 on: November 22, 2012, 02:41:30 am »

except that the wood-cutting labor creates an invisible "uniform" which interferes with the military one, so wood-cutters can't really be military.

And if they're "civilian" then they'll probably just run away from the goblin like a little pussy.
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goblolo

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Re: Question on Civilian Equipment
« Reply #3 on: November 22, 2012, 03:15:08 am »

except that the wood-cutting labor creates an invisible "uniform" which interferes with the military one, so wood-cutters can't really be military.

And if they're "civilian" then they'll probably just run away from the goblin like a little pussy.

woodcutters marks their axes (as do miners and hunters do with their picks and crossbows) as a labour tool making it unusable as a weapon. If you order your woodcutter to kill someone with axe he'll drop the one he holds and will run to Pickup equipment. But if civilian encounters face-to-face with something hostile there is a chance (I think I saw that sometimes in my past forts) that he'll fight back (with whatever he have) instead of running away (possibly based on military skills)
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Aigre Excalibur

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Re: Question on Civilian Equipment
« Reply #4 on: November 22, 2012, 04:23:02 am »

Dwarves who lack pieces of clothing will take stuff from the stockpiles. Does this also work for flasks and backpacks? Or must I use the micro-pile for civilian campaigns?
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AutomataKittay

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Re: Question on Civilian Equipment
« Reply #5 on: November 22, 2012, 05:20:45 am »

Dwarves who lack pieces of clothing will take stuff from the stockpiles. Does this also work for flasks and backpacks? Or must I use the micro-pile for civilian campaigns?

It will, you just need to put them in squads ( no activation ) and as long as they don't have mining, woodcutting or hunting labor enabled, they'll pick up backpack and flasks/waterskin anywhere that's free. I did it in my current ( 34.09 ) fortress and it works perfectly. Though double checking settings for their supplies helps too.

While you're at it, crack out a few hundred cheap crossbows, some quivers, cheap leather or wood shields and a few tonnes of bone bolts and you got a makeshift militia after setting their uniforms up :D
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Noodz

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Re: Question on Civilian Equipment
« Reply #6 on: November 22, 2012, 01:31:37 pm »

Backpacks are bugged afaik, dorfs will fill them with food, and then drop the food to rot. It's worse than it wounds since they CLAIM the food, making it unrecoverable. Just let them eat in the dining room. Flasks on the other hand work well. If memory serves, dwarves will NOT go to the nearest barrel to sate their thirst, which makes small refreshment rooms pointless. Just make a central booze stockpile, or better, give flasks to everyone.

On the miner/woodcutter issue: i think they work fine as long as you don't give them weapons. I never tested it, but maybe giving them a weapon and no shield MAY work, they use their tool on one hand and their weapon on the other. Don't count in this info though.

I also heartily approve of universal uniforms containing a crossbow, quiver and cheap bolts. You don't need to activate the squad, the dwarves MIGHT carry the equipment even on civilian clothing. i don't know if they will fire as civilians, but hey, at least they can make do as emergency recruits.
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AutomataKittay

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Re: Question on Civilian Equipment
« Reply #7 on: November 22, 2012, 02:04:54 pm »

Backpacks are bugged afaik, dorfs will fill them with food, and then drop the food to rot. It's worse than it wounds since they CLAIM the food, making it unrecoverable. Just let them eat in the dining room. Flasks on the other hand work well. If memory serves, dwarves will NOT go to the nearest barrel to sate their thirst, which makes small refreshment rooms pointless. Just make a central booze stockpile, or better, give flasks to everyone.

On the miner/woodcutter issue: i think they work fine as long as you don't give them weapons. I never tested it, but maybe giving them a weapon and no shield MAY work, they use their tool on one hand and their weapon on the other. Don't count in this info though.

I also heartily approve of universal uniforms containing a crossbow, quiver and cheap bolts. You don't need to activate the squad, the dwarves MIGHT carry the equipment even on civilian clothing. i don't know if they will fire as civilians, but hey, at least they can make do as emergency recruits.

They will carry it when deactivated if the squad's set to have it, as long as any of the armors fits over. I've done it in 31.18 and 34.09. It's pretty much my entire basis of civilian militia and I tend to roleplay it by assigning armor with specific decoration to different class of workers. They'll fire a few shots while running away too :D

However, I've not gotten woodcutters nor miners to work in squads, without disabling their labors ( then they acts properly ). No idea if more current versions makes them works any better. I've also not had trouble of scattered food around either, could be I don't usually remember to issue much backpacks, but that'd be nice to verify more.
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