The magic system with the glyphs you have sounds pretty badass.
Is there a limit to the amount of glyphs you can have in a spell?
Will glyphs be combined to make an effect similar to the weapons in Gunstar Heroes?
Like, you pick up two different ones, and they combine to do epic stuff.
And once we obtain glyphs, will they go into a sort of library, where we can use them forever, or will they be consumed?
Also, would we be able to buy them? Find them written on walls? Would we be able to absorb, or learn the glyphs written on a scroll/book and use them in the future?
Would killing your soul be all that bad? Unless it's lethal in this universe, it's just one more part of you things can't try to kill you with.
Could we, if we found the right glyphs, would we be able to bind souls to objects?
I'm sorry, I tend to get hyped up on things I think are really good ideas.
Thats ok, I love questions! Especially when I don't have answers, because it means that something I have overlooked is being bought into light, so please, ask all you like.
Is there a limit to the amount of glyphs you can have in a spell?
I'm thinking no, but more glyphs = higher cost. It would be very easy to make a simple spell with a few different basic runes that could kill almost anything, but the cost would be so great that casting it just once would kill you. So the amount is limited by your use of them.
Will glyphs be combined to make an effect similar to the weapons in Gunstar Heroes?
I have never played, but I think so? You can't really make a spell with only one rune, so combining them together is what it is all about. A very simple example would be a glyph that sets things on fire, and a glyph that targets yourself. It would make a spell that sets yourself on fire. Then if you replaced the self targeting glyph with a bolt targeting one, it would make a spell that shoots a bolt at something and lights it on fire. Once again, these are very simple, linear spells. There will also be non-liner and conditional glyphs, such as one that splits the cost of the spell to a new target, and one that only works at daytime but also lowers the costs involved.
And once we obtain glyphs, will they go into a sort of library, where we can use them forever, or will they be consumed?
They are symbols, the plan is that you can either keep the piece of paper that you found them on (Rather messy) or copy them into a single book (Much neater!) You will also be able to copy spells into books. A kind of book of spells, if you will.
Also, would we be able to buy them? Find them written on walls? Would we be able to absorb, or learn the glyphs written on a scroll/book and use them in the future?
I can't imagine just buying them. These are rare and magical symbols feared by many and often seen as forbidden knowledge. They are found scrawled into alters and in books in ancient tombs. You look hard for these things.
Would killing your soul be all that bad? Unless it's lethal in this universe, it's just one more part of you things can't try to kill you with.
Not having a soul isn't lethal, in fact there is at least one planned playable race that doesn't even have one to call their own. But it can be limiting. If you don't have a soul, you can't use it to cast some very powerful magic. You can't trade it for something. You can't exist as a ghost after your death.
It is kind of like a coin you are given only once at birth. Be damn careful how you spend it, if you choose to at all.
Could we, if we found the right glyphs, would we be able to bind souls to objects?
Hmm, maybe. Currently not planned, but in the future maybe. Mostly spells require a living tribute. A barrel of blood doesn't substitute for the flowing blood of a tribute, but souls, being a little more ethereal, might work a little differently one day.
Exactly what in-game effects could one expect to see from a lack of sanity? Would creatures that aren't really there begin to appear, would you have text bubbles pop up to simulate voices in your head, or would it be something more subtle like NPCs dialogue being changed to sound more sinister as you become more paranoid?
If you start making contact with spirits and such, expect voices in your head when you are still sane!
Anyway, an insane character will hear misleading voices in their head, possibly making them think that a figure already known to them wants them to preform certain acts. So if you get lucky and find a spirit that just wants you to keep the peace, an insane player might start being told that this spirit wants you to kill somebody, or other destructive acts.
It will also make some espers more powerful. Espers, unlike gods, demons and spirits, always exist in a physical form. They are similar to Dwarf Fortresses forgotten beats or a lot of things from the Lovecraft mythos, however they have great magical powers, some being abilities being totally unobtainable by the player. Some can also use insanity as a power source, so an otherwise pretty much harmless esper can become a wrecking ball when insane. Then again some use sanity as a power source, so the inverse is also true...